minenice55
7e93d62347
improve feedback on combo finish out
2022-08-07 20:24:07 -04:00
minenice55
3f7af6a0eb
joe prepare animation
...
- bg effect preview (buggy)
- adjusted path of hit items
- adjusted particle limits and spawning
- rain is now affected by wind
- cont. work on joe expressions
- animation helper sync scale now plays thru events properly
- adjusted timing windows
2022-08-07 19:40:06 -04:00
minenice55
bd0d05772a
cooking pot lids fly off
...
- also fixes issues with fading shadow colours
- TODO: make fading bg texture colour more intuitive
2022-08-06 21:09:28 -04:00
minenice55
c4693eb093
background colour fading
...
- also allows fading of shadow and background texture colours
2022-08-06 19:15:44 -04:00
minenice55
2d4af47609
facial expressions
...
- activated thru certain actions (NG input, special moves) or can be forced via entity
2022-08-05 22:37:06 -04:00
minenice55
7509224289
background particles, gradient
2022-08-05 21:19:18 -04:00
minenice55
86c0e7eb0a
recolourable shadows
...
- rework now has parity with the old version
2022-08-03 18:55:13 -04:00
minenice55
35ff6bdd45
background effects, special move camera
...
- also removed all old karate man assets
2022-08-03 17:49:32 -04:00
minenice55
f277a131db
finish effect
2022-08-03 16:14:37 -04:00
minenice55
e37de018cd
kicks complete, start work on particles
...
- bg colour can now be changed
2022-07-30 21:16:48 -04:00
minenice55
1b5288f7e9
hit effect start, kick charge
2022-07-29 22:25:48 -04:00
minenice55
463ae454d0
start work on kicks
2022-07-29 15:26:59 -04:00
minenice55
d0c0041bd0
replace old karate man prefab with new one
2022-07-29 15:06:22 -04:00
minenice55
e6e797a85e
add y-offset functionality to start position offset
2022-07-29 12:52:59 -04:00
minenice55
a583529087
fully functional combo, several object types
2022-07-29 12:18:17 -04:00
minenice55
e5cb58ce9a
combo input
2022-07-28 22:09:48 -04:00
minenice55
859e719e3c
start working on inputs
...
- InputType enum is now flags, can be combined together
2022-07-28 19:12:21 -04:00
minenice55
94bd62d5a2
Merge branch 'master' into karate-man-2
2022-07-28 19:09:59 -04:00
ThatZeoMan
ec7936b954
Track 5 fully functional
...
also fixed karate man's Set Background Effects
2022-07-28 17:16:20 -05:00
minenice55
8680d13989
create classes
2022-07-27 18:35:18 -04:00
ThatZeoMan
f27d16a1a5
Further simplified Coin Toss
...
Also added 3 new color attributes: colorD, colorE, and colorF
2022-07-09 21:42:28 -05:00
ThatZeoMan
f7c6cedc08
Combined Coin Toss's "Set XXXXground color" into one
...
also renamed "Hit3" to "HitX"
2022-07-09 21:20:30 -05:00
minenice55
be41ff3014
Internal: separate minigame definitions
2022-04-12 12:14:46 -04:00
Slaith
e6373b5d26
Fixed barrel break not working
2022-03-27 18:23:59 -07:00
Slaith
030837d3c9
Allowed lion count and mii faces to be set before game switches and fixed some bugs from last pr
...
I went through every single game script to look for bugs in intialization, there shouldn't be anything else that was caused by the pr (there is a bug in Spaceball where a ball cue won't trigger correctly if it's on the same beat as the switch, but i'm not sure how to fix it)
2022-03-27 11:13:13 -07:00
Slaith
ebeea121ed
Moved all minigame initialization to Awake()
...
I just moved everything that was in start to awake. There are a few other changes I made, like using init functions rather than awake in scripts that depended on something that was initialized in another script's awake (to make sure things always happen in the right order), as well as some other stuff in some specific minigames
2022-03-25 19:08:46 -07:00
Jenny Crowe
9f7b8ee278
The biggest of boi refactors
2022-03-14 07:21:05 -07:00
Jenny Crowe
30d2931762
Organization refactor
2022-03-11 21:10:13 -07:00
Slaith
fca105259c
Implemented inactive functions for all game count ins
...
Also made some changes to how SwitchGame(), OnGameSwitch, and the jukebox work.
2022-03-07 20:46:49 -08:00
Carson Kompon
bc80b578f0
Removed star particles when hitting pots in a combo
2022-03-03 16:25:20 -05:00
Carson Kompon
98f4dfe331
Added Hit Two and Hit Three Alt (from RHDS) to Karate Man
2022-03-03 16:16:06 -05:00
Jenny Crowe
2b0a2fb676
Crop Stomp: Feature complete! Karate Man: Stopped "hit" voice spam while scrubbing.
2022-03-03 03:43:01 -07:00
Carson Kompon
7cc7ffd691
Karate Joe hits Cooking Pot with right hand + code cleanup
...
Also Taco Bell now plays the rock hit sound on top of the bell sound :)
2022-03-02 23:23:20 -05:00
Carson Kompon
752307fa64
Added Cooking Pot, Alien, and Pot hit stars
2022-03-02 23:04:11 -05:00
Carson Kompon
7b36b8a73c
Added Ring background fx to Karate Man
2022-03-01 15:37:06 -05:00
Carson Kompon
4142c09a4c
Karate Man Events have been merged also I forgot the toggle in the last update lol
2022-03-01 12:40:59 -05:00
Carson Kompon
42b7d724be
Started work on merging the karate man events
...
This breaks enum dropdowns but I'll fix that tomorrow
2022-03-01 03:17:06 -05:00
Carson Kompon
4d25bd6a31
Karate Man shadows no longer fade to white
2022-02-28 10:26:25 -05:00
Carson Kompon
70137addd6
Typo in the group chat
2022-02-27 18:46:32 -05:00
Carson Kompon
c920261ac7
Added custom shadow colours
...
And specific shadow colours for preset background types
2022-02-27 12:02:46 -05:00
Carson Kompon
e3a5e55d54
Shadow colours are much more accurate
2022-02-26 22:28:15 -05:00
Carson Kompon
69cb7a729b
Added coloured shadows to Karate Man
...
This is very pogchamp!
2022-02-26 18:10:22 -05:00
Carson Kompon
a4985675c4
Code Clean Up
2022-02-26 13:57:09 -05:00
Carson Kompon
c745bb5389
Added "set background color" to Karate Man.
...
Seemingly stops working after a few background changes but works between game changes
2022-02-26 13:27:02 -05:00
Carson Kompon
26b9497114
Implemented proper sprite, flickering, and dropdown menu
...
There's now a "type" dropdown menu that allows you to choose between "Normal", "Yellow", "Blue", and "Custom". Custom will use the color specified in the Custom Color field
2022-02-26 01:31:35 -05:00
Carson Kompon
c557c62b32
Added Light to the Light Bulb if colour is changed with right click
...
You can now right click on bulb in the editor to change the colour of the light emitted. If the colour is set to black then no light is drawn.
2022-02-25 23:57:18 -05:00
Jenny Crowe
60cc4fc751
Space Soccer: Lateness margin tweaked. Karate Man: "Hit" voice in hit3 and hit4 is now played early to account for sound offset.
2022-02-14 06:48:41 -07:00
Braedon
e0db2a446e
Entity object parameters testing
2022-02-03 17:20:26 -05:00
Jenny Crowe
4dd32279ac
Karate Man: Resolved layering issues with pot sprites
2022-02-03 05:27:55 -07:00
Braedon
7330d19ff6
Upgrade renderer to the universal render pipeline
2022-01-30 04:09:26 -05:00
Braedon
df5a64622e
Game switch improvements + Karate man animation fixes (READ DESC)
...
If you don't release on a combo, it will smoothly transition back to the idle animation. Fixing basically a soft-lock.
2022-01-29 20:26:53 -05:00
Braedon
eee8a3952f
Karate man game switch cue fix
2022-01-29 18:30:29 -05:00
Braedon
21aa06150e
Karate Man combo bugs fixed and a default editor level
2022-01-26 17:41:51 -05:00
Braedon
80ec9a350b
Some facial expressions for Karate Man
2022-01-26 12:02:44 -05:00
Braedon
8a42130953
More space soccer crap, like fixing some animations
2022-01-24 20:02:45 -05:00
Braedon
6ac919a232
Fixed some bugs, including one where the game refuses to load a new game. Also migrating a few games to the new Input system. (Read desc)
...
However the new input system has a bug where if you press with two events eligible for a press, both of them interact. I don't know whether to fix this or not.
2022-01-23 02:01:59 -05:00
Braedon
2b88703e3f
Autoplay began
2022-01-22 22:40:53 -05:00
Braedon
fa519d25d7
A lot of stuff (Read desc)
...
Beat action is now used to define one-off objects that is used by the beat but I don't wanna bother making a different script for. Example case: the "hit 3" sprite in Karate Man.
Animation helpers for functions I don't wanna rewrite 100,000 times.
General improvements for Karate Man, like prepare animation and some updates to game events.
2022-01-21 02:09:32 -05:00
Braedon
4be18d954c
Multisound + Combo miss animation
2022-01-20 20:24:30 -05:00
Braedon
f2c33e041e
Fixed Karate Man combo pot scale bug
2022-01-20 02:26:53 -05:00
Braedon
2c917d6fc7
Karate man combos
2022-01-19 20:48:52 -05:00
Braedon
9d67d26fda
Karate Man design overhaul
2022-01-19 00:40:49 -05:00
Braedon
06ef8986c7
Buggy timeline object resizing
2022-01-17 14:23:18 -05:00
Braedon
6a05f31506
Improved inputs (A SHIT MORE DYNAMIC BETWEEN GAMES) and a whole lot cleaner code in general
2022-01-17 00:00:26 -05:00
Braedon
c48f2064f0
Import game icons
2022-01-15 17:52:53 -05:00
Braedon
8760412bb2
Dynamic editor theme (WIP), read desc for more info
...
Spaceball has been improved, you can now hit multiple balls at a time. Fork Lifter and Karate Man need this update soon as well. No idea why I did it the way I did.
Time jumping also has been improved by pausing.
Dynamic editor themes for custom theme support, however that won't be implemented until later.
2022-01-13 21:33:51 -05:00
Starpelly
775fd7e580
Initialize game with one script
2022-01-03 17:42:43 -05:00
Starpelly
4c83f7fec0
Kick finalization
2022-01-03 10:15:48 -05:00
Starpelly
76ed0ee2e9
Most kick animations and functionality complete
2022-01-02 07:09:15 -05:00
Starpelly
2c2d43ac17
Karate Man Kick started
2022-01-01 13:54:17 -05:00
Starpelly
a52e883f3a
Spaceball camera and perspective fixes + Karate Man animated background
2021-12-30 07:17:22 -05:00
Starpelly
5cbb182797
Karate Man animation fixes
2021-12-30 03:26:18 -05:00
Starpelly
88f13795a9
Karate Man started.
2021-12-29 01:52:48 -05:00