Commit graph

381 commits

Author SHA1 Message Date
minenice55 f3515fcef2 Trick on the Class: update prefab with new assets 2022-06-19 23:26:19 -04:00
minenice55 3112e208d7 Trick on the Class: update 2mo old code 2022-06-19 22:29:21 -04:00
minenice55 31dcf5410f Merge branch 'master' into game-mobTrick 2022-06-19 21:47:42 -04:00
minenice55 ef0f090ba7
Various small additions and changes (#105)
* Fan Club: spotlight effects

* new icons for Pajama Party, Karate Man

* Editor: make context use Rodin font

* idem for entities

* Blue Bear: import HQ texture

* Pajama Party: option to sleep forever

* Space Soccer: option to mute the dispense sound
2022-06-17 23:31:19 -07:00
minenice55 1dda4f9477
Allow games to load assets from AssetBundles (#102)
* Loading improvements: prepwork for loading from assetbundles

* note for sfx

* cleaner code

* correct type

* put loaded assetbundle in the minigame data instead

also lays groundwork for future localization stuff

* add samurai slice gold, coin toss assetbundles

* very messy "already loaded" checks

* make Dj School load from assetbundle
2022-06-12 12:32:00 -07:00
saladplainzone cd70267243
Rhythm Somen - Initial Commit, Prefab Setup (#99)
Somen moment
2022-06-11 13:40:27 -07:00
Jellirby 2faa06a7bd
Launch Party Prefab Setup (#97)
This commit includes all the necessary things to get started with Launch Party (base color sprites, prefab, background, and a loader class script). Anyone is welcome to finish it
2022-06-10 09:50:39 -07:00
minenice55 b039ff219a
Small Bugfixes (#95)
* Fix Sheets issue 11

* Textboxes: Fix unicode glyphs sometimes not displaying

* Fan Club: fix order of operation bug

* Conductor: refactor ReportBeat

this fixes issues with using crop stomp alongside tempo changes

* Built to Scale (Gold): temporarily disable post-processing

game renders very incorrectly due to the post processing effects
will need someone who knows what they're doing in that field to fix it proper

* marked some assets for deletion

* I'm dumb and left in debug prints
2022-06-08 20:35:15 -07:00
minenice55 ecc905a42f
Minigame: Pajama Party (#84)
* Game: Pajama Party

* Pajama Party: bg setup, Mako jump

* Pajama Party: mako jumping

* Pajama Party: prep landing anim references

* Pajama Party: several anims, improved 3d scene

* Pajama Party: bg cleanup

* Pajama Party: Mako sleeping anims

* Pajama Party: All Mako anims, add sounds to fs

* Pajama Party: prep monkey prefab

* Pajama Party: thrown pillow, prep sequences

* Pajama Party: make embarrassed catch not loop

whoops

* Pajama Party: sound adjust, prefab work

* Pajama Party: monkey spawning, basic jumping

* Pajama Party: jump sequence

no input detection or landing yet

* Pajama Party: anims override

* Pajama Party: jump cue functional

comes with improvements and bugfixes to PlayerActionEvent

* Pajama Party: sleep cue functional

* Pajama Party: some notes

* PlayerActionEvent: more bugfixes

* Pajama Party: fully functional throw cue

* Pajama Party: start animating sleep cue

* Pajama Party: feature-complete

* Pajama Party: unfuck layering

* Pajama Party: icon

also adds Fan Club's concept icon

* Pajama Party: cues while unloaded
2022-05-27 19:40:16 -07:00
minenice55 c46f653612
Minigame: Samurai Slice (Gold) (#79)
* Game: Samurai Slice (DS)

initial scene setup

* Samurai Slice (Gold) - Start animations

* Samurai Slice (Gold) - Finish core samurai animations

* Samurai Slice (Gold) - Basic interactions

* Samurai Slice (Gold): object prep

* Samurai Slice (Gold): object type setup

* Samurai Slice (Gold): object paths

* Samurai Slice (Gold): prep for other objects

* Samurai Slice (Gold): prep fish

* Samurai Slice (Gold): Objects complete

* Samurai Slice (Gold): dinero

quiero cien vbucks

* Samurai Slice (Gold): polish cash, slicing anim

* Samurai Slice (Gold): child catching

* Samurai Slice (Gold): feature complete
2022-05-15 22:29:26 -07:00
Jenny Crowe 2749f9a782
Merge branch 'master' into master 2022-05-07 14:28:49 -07:00
Jenny Crowe 7d2bc548a5
Merge pull request #76 from Pengu12345/alternate_input_system
Separation of input detection in it's own class + Addition of Coin Toss
2022-05-07 14:19:15 -07:00
Pengu123 06c4bf0c16 Background control in Coin Flip 2022-05-06 22:23:52 +02:00
Pengu123 f41d9d9cf0 ScheduleInput Method added, tests awaiting 2022-05-03 22:36:55 +02:00
Pengu123 e1d3d2e0ac Coin Toss: Upscaled Graphics 2022-05-03 18:27:32 +02:00
minenice55 1fb8271d1e Fan Club: unarranged sequel feature-complete 2022-05-02 13:43:47 -04:00
minenice55 33eb285385 Fan Club: particle stuff, unarranged crouch / kiss 2022-05-02 11:45:48 -04:00
minenice55 e58feee0db Fan Club: arranged landing, corrected texture atlas colours 2022-05-01 20:08:48 -04:00
Pengu123 70dd10c646 Coin Toss Done. Needs HD Textures and more customization 2022-05-01 23:49:55 +02:00
Pengu123 72b4ef1aeb Coin Toss Functionnal (Needs Miss and Blank animation) 2022-05-01 22:10:00 +02:00
Pengu123 fdfcbe8948 Throw and Catch animation 2022-05-01 20:22:00 +02:00
Pengu123 df73b33b99 Ground assets foundations for Coin Toss 2022-05-01 17:59:02 +02:00
minenice55 f3b7b851f5 Fan Club: more work on unarranged sequel 2022-04-30 00:36:47 -04:00
minenice55 6979e454f6 Fan Club: initial support for "unarranged" sequel 2022-04-28 17:56:00 -04:00
minenice55 ad05ecf6f2 Fan Club: add fast kamone 2022-04-27 18:02:53 -04:00
minenice55 dd6f2f3bb7 Fan Club - adjustments to crouch animation 2022-04-23 18:56:13 -04:00
minenice55 995d20d522 Trick on the Class: prep bop entity 2022-04-11 09:56:37 -04:00
adianfiuef efffe50bbc Create 2022-04-10 23:40:10 -07:00
adianfiuef b44f67279b Create Tram&Pauline.prefab 2022-04-10 22:28:34 -07:00
minenice55 27dd45148e Trick on the Class: basic gameplay with placeholders 2022-04-10 21:05:33 -04:00
minenice55 49045443b4 Trick on the Class: adjust curves 2022-04-10 18:34:18 -04:00
minenice55 beeb309e26 Trick on the Class: flying objects 2022-04-10 18:29:31 -04:00
minenice55 51c529a16f Trick on the Class: object paths 2022-04-10 17:37:37 -04:00
minenice55 ef7f7d8952 Trick on the Class: prototype scene setup 2022-04-08 23:26:18 -04:00
minenice55 a193cf8909 Trick on the Class: initial setup
hell
2022-04-04 10:48:37 -04:00
minenice55 04328464f7 Merge branch 'master' into more-ntrIdol-2 2022-03-28 09:43:55 -04:00
minenice55 8ca290cc3f Fan Club: more animations 2022-03-27 19:05:08 -04:00
Jenny Crowe d72aa964b2 Blue Bear: Crumbs! (Also fixed animation bugs associated with a recent PR) 2022-03-27 05:08:26 -07:00
minenice55 f179122dfa Fan Club: idol squatting animation 2022-03-27 00:11:32 -04:00
minenice55 6e3ba6ba9f Fan Club: arisa jump 2022-03-25 22:45:54 -04:00
minenice55 7d2160d221 Fan Club: root motion 2022-03-25 18:59:18 -04:00
Jenny Crowe e3c9d9f3f5 BTSDS: Fixed some spots missing the right material 2022-03-19 05:00:07 -07:00
Jenny Crowe 22b946496b
Merge pull request #55 from minenice55/game-ntrIdol
Minigame: Fan Club
2022-03-16 16:22:10 -07:00
minenice55 5ae6b8a267 Fan Club: finish all basic functionality
todo: other "special" animations
2022-03-16 17:41:46 -04:00
Jenny Crowe 48af382417 Crop Stomp: HD textures! + animation tweaks 2022-03-16 02:40:53 -07:00
Carson Kompon f8d85c3e23 Added Streaks and Set Background Color to Drumming Practice 2022-03-15 19:15:54 -04:00
minenice55 b58030e018 Fan Club: actual functionality (input still bugged) 2022-03-15 18:43:13 -04:00
minenice55 9c640ea3d2 Fan Club: like 50% of the game lmao 2022-03-14 20:54:54 -04:00
minenice55 77662a3ced Fan Club: more idol stuff 2022-03-14 10:35:04 -04:00
minenice55 2ae8919657 Fan Club: idol setup part 1 2022-03-13 18:23:38 -04:00
minenice55 ee8e9fc059 Merge branch 'master' into game-ntrIdol 2022-03-13 12:50:17 -04:00
Jenny Crowe 95a04168ec Fireworks: More setup 2022-03-13 07:35:22 -07:00
Jenny Crowe ad4a47f45d Fireworks: Basic scene setup 2022-03-13 06:26:06 -07:00
minenice55 cd652e4107 Fan Club: start scene setup 2022-03-12 23:24:37 -05:00
Carson Kompon ad151c3d07 Proper Mr. Upbeat Positioning 2022-03-12 11:57:46 -05:00
Jenny Crowe caf2394c47 Blue Bear: Basic gameplay setup 2022-03-12 07:14:41 -07:00
Jenny Crowe 64a5bd6674 Blue Bear: Extremely basic scene setup 2022-03-11 20:15:15 -07:00
Jenny Crowe 32b647a4d4 BTSDS: Outlines via Post Processing 2022-03-10 05:45:21 -07:00
Jenny Crowe e7d6796c08 Rally: Changed net color to white (as it is in Megamix) 2022-03-10 02:22:54 -07:00
Jenny Crowe 07211a4594 URP drank all my Pepsi and called me a bitch 2022-03-07 08:23:28 -07:00
Carson Kompon 87b474b1ba Working Drumming Practice 2022-03-07 00:00:54 -05:00
Carson Kompon 48c0f0994c Started prepping Drumming Practice 2022-03-06 22:17:46 -05:00
Carson Kompon 3f2cc123cb Fully functional and animated Mr. Upbeat 2022-03-06 14:37:50 -05:00
Carson Kompon bc9bac4ab5 Added Mr. Upbeat fall animation 2022-03-06 12:34:54 -05:00
Jenny Crowe 6bc221d185
Merge pull request #40 from CarsonKompon/wizards-waltz-more
Wizard's Waltz - New SFX and better FOV
2022-03-05 12:30:19 -07:00
Jenny Crowe 44891347f4 Rhythm Rally: Feature complete! 2022-03-05 12:30:05 -07:00
Carson Kompon 3d00cc2a3b Fixed Wizard's Waltz FOV/Fake 3D 2022-03-05 12:46:10 -05:00
Jenny Crowe bbae26e6a6 Merge branch 'master' of https://github.com/megaminerjenny/HeavenStudio 2022-03-05 10:42:05 -07:00
Jenny Crowe 2480feef5e Rally: Ball tweaks 2022-03-05 10:41:54 -07:00
Jenny Crowe 39e8707e44
Merge pull request #39 from CarsonKompon/wizards-waltz-new-sprites
New spritesheet for Wizard's Waltz
2022-03-04 21:42:09 -07:00
Carson Kompon 9d36d62a06 Added wand and sparkle FX to Wizard's Waltz 2022-03-04 23:28:56 -05:00
Carson Kompon 8bc93dbcbc Added smear fx to Mr. Upbeat 2022-03-04 22:18:06 -05:00
Carson Kompon 8b2ee6cac5 Slightly functional Mr. Upbeat 2022-03-04 22:10:10 -05:00
Carson Kompon 063c144e44 Mr Upbeat Programming progress
Autoplay works but it doesn't work otherwise
2022-03-04 17:03:57 -05:00
Carson Kompon 035fbc818b Mr Upbeat Animation Setup 2022-03-04 15:47:40 -05:00
Carson Kompon d1bdc2671d Mr Upbeat scene setup 2022-03-04 15:18:01 -05:00
Carson Kompon 05269d509c Added a new placeholder spritesheet for Wizard's Waltz 2022-03-04 01:37:33 -05:00
Carson Kompon 045423c44d Added the girl to Wizard's Waltz 2022-03-04 00:16:38 -05:00
Carson Kompon 6e0d3963f3 Added animations to the Wizard in Wizard's Waltz 2022-03-03 23:08:55 -05:00
Carson Kompon ef300057a7 Wizard's Waltz is feature complete
Just missing 90% of the visual assets
2022-03-03 22:30:08 -05:00
Carson Kompon a97fd43ec3 He rotate 2022-03-03 19:15:56 -05:00
Carson Kompon a2e6379528 Began adding Wizard's Waltz 2022-03-03 18:33:22 -05:00
Jenny Crowe 9fcd30ccb4 Crop Stomp: Dots bg 2022-03-03 04:18:16 -07:00
Jenny Crowe 2b0a2fb676 Crop Stomp: Feature complete! Karate Man: Stopped "hit" voice spam while scrubbing. 2022-03-03 03:43:01 -07:00
Jenny Crowe eba80da200
Merge pull request #33 from CarsonKompon/karate-man-new-hits
Added Cooking Pot, Alien, and Pot hit stars to Karate Man
2022-03-02 21:29:27 -07:00
Carson Kompon 7cc7ffd691 Karate Joe hits Cooking Pot with right hand + code cleanup
Also Taco Bell now plays the rock hit sound on top of the bell sound :)
2022-03-02 23:23:20 -05:00
Carson Kompon 752307fa64 Added Cooking Pot, Alien, and Pot hit stars 2022-03-02 23:04:11 -05:00
Jenny Crowe 8700daed51 Crop: Better curve for GEUH 2022-03-02 20:07:33 -07:00
Jenny Crowe eee0d01021 Stomp: Better pivot for GEUH 2022-03-02 19:55:03 -07:00
Jenny Crowe 7ec9872204 GEUH 2022-03-02 19:50:08 -07:00
Jenny Crowe c57da86162
Merge pull request #31 from CarsonKompon/karate-man-bg-fx-rings
Added Ring Background FX to Karate Man
2022-03-01 23:07:26 -07:00
Jenny Crowe 7636888858 Crop Stomp: Curve movement tweaked. 2022-03-01 14:08:27 -07:00
Jenny Crowe b7b207f59b Crop Stomp: Veggie pick curve tweaks 2022-03-01 14:05:21 -07:00
Jenny Crowe d5dbad0f34 Crop Stomp: Veggie picking goodness 2022-03-01 13:57:37 -07:00
Carson Kompon 7b36b8a73c Added Ring background fx to Karate Man 2022-03-01 15:37:06 -05:00
Jenny Crowe 8d0ec00aaa Crop Stomp: Offset body to line up better with legs in animations. 2022-03-01 12:36:35 -07:00
Jenny Crowe daf19fae54 Crop Stomp: Implementation progress 2022-02-28 23:38:38 -07:00
Jenny Crowe 6c13d0efa2 Crop Stomp: More animations 2022-02-28 19:30:36 -07:00
Jenny Crowe 0334a48344
Merge pull request #24 from CarsonKompon/rhythm-rally-camera-rotate-events
Added Camera Events to Rhythm Rally
2022-02-28 14:10:51 -07:00
Carson Kompon 44c58e9175 Added camera zoom 2022-02-28 15:43:32 -05:00
Carson Kompon 1ba9a3c1dc Rhythm Rally Camera Event
Rotate the camera with different easing functions and the option to add/remove from current rotation.
2022-02-28 14:31:28 -05:00
Carson Kompon 94f0c09d71 Added Tap, Double Tap, and Triple Tap to Tap Trial
All perfectly playable :)
Hopefully this is up to standards with the other games I just wanted to do this to prove to myself that I could LOL
2022-02-28 12:17:50 -05:00
Jenny Crowe 5871716bd1 Crop Stomp: Basic stomping 2022-02-28 01:33:11 -07:00
Jenny Crowe 8b4b1cac1a Crop Stomp: He go 2022-02-27 22:11:18 -07:00
Jenny Crowe f9adef8529 Crop Stomp basic setup 2022-02-27 16:26:03 -07:00
Carson Kompon 26def1bc7b
Merge branch 'megaminerjenny:master' into karate-man-background-color 2022-02-27 12:06:38 -05:00
Carson Kompon c920261ac7 Added custom shadow colours
And specific shadow colours for preset background types
2022-02-27 12:02:46 -05:00
Jenny Crowe f134e75d86
Merge pull request #14 from Slaith12/main
Fixed bug causing space soccer to spam sfx when starting in the middle of it.
2022-02-27 01:53:16 -07:00
Carson Kompon 69cb7a729b Added coloured shadows to Karate Man
This is very pogchamp!
2022-02-26 18:10:22 -05:00
Carson Kompon c745bb5389 Added "set background color" to Karate Man.
Seemingly stops working after a few background changes but works between game changes
2022-02-26 13:27:02 -05:00
Slaith 40dbb70bb5 Refactored Space Soccer scripts
most of the refactoring is in the ball script, and the changes for the kicker and space soccer scripts are mostly in response to the refactoring.
2022-02-25 23:29:17 -08:00
Carson Kompon 26b9497114 Implemented proper sprite, flickering, and dropdown menu
There's now a "type" dropdown menu that allows you to choose between "Normal", "Yellow", "Blue", and "Custom". Custom will use the color specified in the Custom Color field
2022-02-26 01:31:35 -05:00
Carson Kompon c557c62b32 Added Light to the Light Bulb if colour is changed with right click
You can now right click on bulb in the editor to change the colour of the light emitted. If the colour is set to black then no light is drawn.
2022-02-25 23:57:18 -05:00
Jenny Crowe 2ce1741201 BTSDS: Scene adjustments for better future 3D cam movement compatibility 2022-02-24 05:26:56 -07:00
Jenny Crowe c1e3277c0f BTSDS: Outline no longer overlaps hit effect. 2022-02-23 21:27:39 -07:00
Jenny Crowe 12c70d4311 Rhythm Rally: Added "toss ball" action. Paddler now also tosses ball when you miss. 2022-02-21 23:43:24 -07:00
Jenny Crowe 3cb6ff3578 Tap Trial: Pose animation setup 2022-02-21 15:28:16 -07:00
Jenny Crowe 9273f9d944 Tap Trial: Double Tap animations for player 2022-02-20 08:25:45 -07:00
Jenny Crowe 2d996ba3c1 Rhythm Rally: Fixed broken background in editor preview. FreeCam components can now be enabled/disabled with ctrl+shift+D. 2022-02-20 06:57:20 -07:00
Jenny Crowe 612b042ecd Merge branch 'master' of https://github.com/RhythmHeavenDevelopment/RhythmHeavenMania 2022-02-19 17:17:15 -07:00
Braedon bef5518b8f Tap Trial: Player tap animation 2022-02-19 16:03:45 -05:00
Braedon 00ba7dd3b7 Some tap trial setup 2022-02-19 13:51:46 -05:00
Jenny Crowe e2f9dbddf4 BTSDS: Outline postprocess approach 2022-02-19 11:26:01 -07:00
Braedon 79bf70f76f Fork lifter gulp graphical bug 2022-02-17 21:36:01 -05:00
Jenny Crowe 78d08856cf BTSDS: Implemented upscale hit graphic. Tweezers: Added background color events. 2022-02-17 05:11:06 -07:00
Jenny Crowe 50389c3fa3 BTSDS: Material moment 2022-02-16 20:23:55 -07:00
Jenny Crowe 475b946059 Built to Scale: Gameplay implemented (missing lots of sfx) 2022-02-16 10:04:28 -07:00
Jenny Crowe 1a839517c8 Built to Scale (DS) asset setup 2022-02-15 16:28:08 -07:00
Braedon bea09a5d2f Rhythm Rally polish 2022-02-15 00:17:53 -05:00
Jenny Crowe ec5cc16493 Rhythm Rally: Basic gameplay setup 2022-02-14 01:53:58 -07:00
Jenny Crowe 51db8b53ba Tweezers: Added vegetable type and properties to "Next Vegetable" event. Added "Change Vegetable" event 2022-02-13 07:02:55 -07:00
Jenny Crowe 5cd14a2cb4 Rhythm Rally: Better camera/layer configuration 2022-02-12 10:16:50 -07:00
Jenny Crowe 9c2139129e Rhythm Rally: Utilizing rendertextures to preserve main camera qualities between games 2022-02-12 09:57:45 -07:00
Braedon 49f724f08a Testing jpeg cardboard box background in Rhythm Rally 2022-02-12 04:08:24 -05:00
Jenny Crowe c92974dbe6 Rhythm Rally: Animations baybeeeeeeeeee 2022-02-12 01:12:12 -07:00
Braedon c04f994d1b Custom snap interval, but not in the editor (yet) 2022-02-11 20:15:36 -05:00
Jenny Crowe b5a49c7ce9 Tweezers: Long hair implementation 2022-02-11 00:21:43 -07:00
Braedon a65a6c012c Long hair rhythm tweezers but very buggy (read desc)
Hair plucking is a bit weird a beat after a long pull.

The tweezers don't automatically skip to the beat they're supposed to be when pulling since it can put things out of sync.

You can't pull two long hairs at a time for some reason.

The long hair doesn't rotate correctly towards the tweezers.

I'm very tired if someone could go in and clean some of this up that would be great.
2022-02-10 21:14:09 -05:00
Jenny Crowe 5dba944412 Tweezers: Hairs fall after being plucked. Eye growing implemented. 2022-02-10 08:29:53 -07:00
Jenny Crowe c9ac1608e2 Tweezers: Plucking animation additions. Autoplay support. 2022-02-10 04:59:20 -07:00
Braedon 772ab2783c bread2unity BCCAD interpreter setup 2022-02-10 03:13:54 -05:00
Jenny Crowe e664c25bab Certified merge moment 2022-02-09 03:33:55 -07:00
Jenny Crowe 7fbb02d7cc Tweezers: Functioning gameplay loop + Editor implementation. 2022-02-09 03:29:09 -07:00
Braedon 6cfbb0e3f5 DJ School extra sfx 2022-02-09 02:46:49 -05:00
Jenny Crowe a0c1070b93 Tweezers: Added clamp effect to tweezer pluck animation 2022-02-09 00:08:22 -07:00
Braedon fc71d1ec79
Merge pull request #24 from jakobwcrowe/megaminerzero
Rhythm Tweezers: Smol tweaks
2022-02-09 01:56:35 -05:00
Jenny Crowe 3e647cbc4a Tweezers:: Code cleanup 2022-02-08 23:52:50 -07:00
Braedon 97af950012 bread2unity started but not really (read desc)
This is really just an excuse to try out the Unity Editor class. But I believe this can be useful for actually making this program.
Do with that information what you will.
2022-02-09 01:16:16 -05:00
Braedon 93c1cb2065 Rhythm tweezers logic but not really 2022-02-08 22:58:25 -05:00
Jenny Crowe 78f721b776 Tweezers: Tweaked eyes slightly. Altered vegetable animations to accommodate. 2022-02-08 07:43:29 -07:00
Jenny Crowe eedde680f4 Karate Man: Tweaked bounds of some text sprites to hide the surrounding borders. Rhythm Tweezers: Sprite import. Basic scene outline. Vegetable face animations. 2022-02-08 07:26:55 -07:00
Braedon f376e30ee2 You can no longer stab multiple peas at once (Fork Lifter) 2022-02-05 23:03:31 -05:00
Braedon 7f68ad28c2 Clappy trio input problem fixed 2022-02-05 15:28:04 -05:00
Braedon 7a624d0581 Some DJ School logic and animations, DJ Yellow is not currently animatable. 2022-02-04 22:48:35 -05:00
Braedon b55a6dcabc Spaceball's camera messed with other games 2022-02-04 13:15:28 -05:00
Jenny Crowe 4dd32279ac Karate Man: Resolved layering issues with pot sprites 2022-02-03 05:27:55 -07:00
Braedon 3941410e17 DJ School sounds 2022-02-02 21:09:50 -05:00
Braedon 147e41ca35 Space soccer polish and editor preview button 2022-02-02 03:36:20 -05:00
Braedon a7c1359f97 You can now press whenever you want on Space Soccer 2022-02-01 20:11:42 -05:00
Braedon dd9203cace Discord rich presence 2022-01-30 18:40:12 -05:00
Braedon 7330d19ff6 Upgrade renderer to the universal render pipeline 2022-01-30 04:09:26 -05:00
Braedon df5a64622e Game switch improvements + Karate man animation fixes (READ DESC)
If you don't release on a combo, it will smoothly transition back to the idle animation. Fixing basically a soft-lock.
2022-01-29 20:26:53 -05:00
Braedon 21aa06150e Karate Man combo bugs fixed and a default editor level 2022-01-26 17:41:51 -05:00
Braedon 80ec9a350b Some facial expressions for Karate Man 2022-01-26 12:02:44 -05:00
Braedon 60cbe60ac4 Space Soccer HD textures (needs polish) 2022-01-26 00:38:12 -05:00
Braedon aa86cac41b Even more space soccer animations + Clappy Trio Autoplay bug fixed 2022-01-24 22:49:40 -05:00
Braedon 8a42130953 More space soccer crap, like fixing some animations 2022-01-24 20:02:45 -05:00
Braedon 0c51d8fd77 Space soccer animation testing 2022-01-24 05:13:46 -05:00
Braedon dcc378ce84 I'm tired 2022-01-23 21:15:23 -05:00
Braedon fa519d25d7 A lot of stuff (Read desc)
Beat action is now used to define one-off objects that is used by the beat but I don't wanna bother making a different script for. Example case: the "hit 3" sprite in Karate Man.

Animation helpers for functions I don't wanna rewrite 100,000 times.

General improvements for Karate Man, like prepare animation and some updates to game events.
2022-01-21 02:09:32 -05:00
Braedon 4be18d954c Multisound + Combo miss animation 2022-01-20 20:24:30 -05:00
Braedon f2c33e041e Fixed Karate Man combo pot scale bug 2022-01-20 02:26:53 -05:00
Braedon 2c917d6fc7 Karate man combos 2022-01-19 20:48:52 -05:00
Braedon 9d67d26fda Karate Man design overhaul 2022-01-19 00:40:49 -05:00
Braedon c48f2064f0 Import game icons 2022-01-15 17:52:53 -05:00
Braedon 00e3791e6d Timeline improvements 2022-01-09 18:35:55 -05:00
Starpelly 775fd7e580 Initialize game with one script 2022-01-03 17:42:43 -05:00
Starpelly 4c83f7fec0 Kick finalization 2022-01-03 10:15:48 -05:00
Starpelly 76ed0ee2e9 Most kick animations and functionality complete 2022-01-02 07:09:15 -05:00
Starpelly 2c2d43ac17 Karate Man Kick started 2022-01-01 13:54:17 -05:00
Starpelly fc3cb73bdf Game loading optimization 2021-12-31 09:46:11 -05:00