Commit graph

7186 commits

Author SHA1 Message Date
Max Maisel a6b9d987e9 Translate steam deck HID reports to SDL events. 2023-12-12 12:52:04 -08:00
Max Maisel 5718ba253f Implement steam deck HIDAPI initialization. 2023-12-12 12:52:04 -08:00
Max Maisel e7f03de468 Add steam deck detection and HIDAPI driver scaffold. 2023-12-12 12:52:04 -08:00
Dimitriy Ryazantcev 33843b0933 Use existing XUSB driver software PID 0x02a1 instead of PID 0x02fe
0x02fe is actually PID of Xbox Wireless Adapter for Windows 10 (Model 1790) and creates confusion.

Here is USB descriptor dump: https://github.com/DJm00n/ControllersInfo/blob/master/xboxone/DescriptorDump_Adapter%20(Xbox%20Wireless%20Adapter%20for%20Windows).txt

(cherry picked from commit c790572674b225de34fe53c0a0188dca8a05c722)
2023-12-11 11:49:28 -08:00
Sam Lantinga 79a8e8cf04 Make built-in joystick device lists extendable by using hints
Fixes https://github.com/libsdl-org/SDL/issues/8595

(cherry picked from commit 5173b0c2cce5a68f1f72d77b4788f5e1da332719)
2023-12-10 22:52:12 -08:00
Sam Lantinga 6526c4d0fc Refactor VIDPID list loading code
(cherry picked from commit d91e96e7f50b9c3cb0e1dacda39274b4af037a96)
2023-12-10 09:02:56 -08:00
Sam Lantinga f0e7f3e7e5 Back out Steam virtual gamepad changes
We are planning a different approach to handle these
2023-12-10 08:38:20 -08:00
Sam Lantinga ddac844034 Fixed build 2023-12-09 21:44:12 -08:00
Sam Lantinga dd28637947 Use the Steam virtual gamepad slot as the gamepad player index
(cherry picked from commit 7529d25b2b99e2f790c418e479e7ce85c1c818e6)
2023-12-09 21:01:08 -08:00
Sam Lantinga 5b26d4e0ca Sort Steam virtual gamepads by Steam controller slot
This makes sure that games launched by Steam see the first controller first, and the controllers in the game match up with the controllers in the Steam UI.

Fixes https://github.com/libsdl-org/SDL/issues/8672

(cherry picked from commit 17723381da9bc3eadb129beaeaed2164c64b5155)
2023-12-09 20:35:33 -08:00
Ethan Lee 757c984ddb gamecontroller: Backport 3.0 'type:' field to 2.0 2023-11-30 14:42:56 -08:00
Ryan C. Gordon 61cd57d378 cocoa: Resync modifier keypressed on NSEventTypeFlagsChanged event.
Fixes #7507.

(cherry picked from commit 70b65d4170bbff6a8c2ffc9b5834ec85384f6fc0)
2023-11-29 21:40:30 -05:00
Sam Lantinga 8f14dc6998 Corrected comment
(cherry picked from commit 45938bbfa532e4c1cdef202a72d899a37a7baf05)
2023-11-28 12:30:10 -08:00
zoeyjodon 3381828cc6 Fix 3DS Analog Values (#8581)
(cherry picked from commit 059e550e981e7b2a654b54f548c64a73f5a5fe13)
2023-11-28 12:29:55 -08:00
Sam Lantinga 546bab0a8c Fixed the GameCube HIDAPI controller mapping
Fixes https://github.com/libsdl-org/SDL/issues/8617
Closes https://github.com/libsdl-org/SDL/pull/8623
Closes https://github.com/libsdl-org/SDL/pull/7930
2023-11-28 10:26:58 -08:00
Sam Lantinga 98ee4a5292 Removed HIDAPI controller mappings
These are already provided internally by SDL

(cherry picked from commit dd984dcd9f89c88e2dd96769d2d837af90be7e70)
2023-11-28 10:11:56 -08:00
Ryan C. Gordon d42fa25a9e test: SDLTest_PrintEvent now reports key event mod state. 2023-11-28 13:07:56 -05:00
Ryan C. Gordon 7d25a443c4 cocoa: Use -[NSApplicationDelegate applicationSupportsSecureRestorableState].
This prevents warnings at startup on macOS Sonoma (14.0).
2023-11-28 12:24:33 -05:00
Ryan C. Gordon 3fbaf737ef test: Removed unnecessary line added by copy/paste error. 2023-11-28 12:11:13 -05:00
Ryan C. Gordon 258849c9bc test: testwm2 now displays keyboard mod state. 2023-11-28 12:05:02 -05:00
Jake S. Del Mastro 594a79c2f9
Set framebuffer_srgb_capable to the actual value obtained (#8634) 2023-11-28 05:48:19 -08:00
Sam Lantinga 8d47e3bb82 Added support for the NACON Revolution 5 Pro controller
(cherry picked from commit f0e47f8ee07410e29dcba8a13c91f3e2ef3c92b1)
2023-11-27 12:12:25 -08:00
Ryan C. Gordon 4339647d90
render: Clip lines before Bresenham algorithm generates points.
Otherwise, a massive line might generate gigabytes worth of points to render,
which the backend would simply throw away anyhow.

Fixes #8113.
2023-11-24 19:33:04 -05:00
Ryan C. Gordon a391dd5fef
rect: Avoid numeric overflow on massive lines in SDL_IntersectRectAndLine.
Reference Issue #8301.
Reference Issue #8113.
2023-11-24 19:33:04 -05:00
Ryan C. Gordon e9b4869372
opengl: Creating a texture trashes the cached texturing state, fix it.
Reference Issue #7194.
2023-11-23 20:00:01 -05:00
Ryan C. Gordon 0a6b5abf45
render: GL-based renderers should treat adaptive vsync as vsync being enabled.
Fixes #8004.
2023-11-23 18:29:19 -05:00
Ryan C. Gordon d8102bf660
x11: Deal with difference in GLX_EXT_swap_control_tear behavior.
Mesa and Nvidia handle it differently, and one or the other may fix their
implementation in the future, so test which way it works at runtime.

Reference Issue #8004.

(cherry picked from commit 74a25425646d64edeff508ec8e99622a41576905)
2023-11-23 18:17:25 -05:00
Ryan C. Gordon 0e9d050296
psp: Hook up event subsystem init/quit.
Fixes #8554.
2023-11-22 17:59:36 -05:00
Ryan C. Gordon 87875a49b4
Removed some function declarations that don't actually exist.
Reference Issue #8554.
2023-11-22 17:54:57 -05:00
Ozkan Sezer 17e62abb6d revise iconv detection:
- check libiconv with a linkage test with iconv.h included
- check libc iconv with a linkage test with iconv.h included
  and LIBICONV_PLUG defined (in case libiconv header is in
  include path)
- add new configuration option to prefer iconv from libiconv,
  if available, over the libc version, defaults to disabled:
  SDL_LIBICONV for cmake, --enable-libiconv for autotools.
- change FreeBSD specific LIBICONV_PLUG define in SDL_iconv.c
  to configuration result.
2023-11-22 23:29:00 +03:00
Anonymous Maarten 4940b5dbc2 SDL_bsdjoystick: fix -Wundef warning on FreeBSD 2023-11-22 06:50:00 +03:00
Ozkan Sezer 59b0a2d711 kmsdrm: restrict KMSDRM_ReleaseVT/KMSDRM_AcquireVT to SDL_INPUT_LINUXEV 2023-11-22 05:10:02 +03:00
Sam Lantinga dcd21d042f Improved GCController handling on Apple platforms
Automatically map controllers as gamepads when using the GCController framework and prefer the physicalInputProfile when possible.

Testing with macOS 13.4.1, macOS 14.1.1, iOS 15.7.4, tvOS 17.1:
* iBuffalo Classic USB Gamepad (macOS only)
* Logitech F310 (macOS only)
* Apple TV remote (tvOS only)
* Nimbus MFi controller
* PS4 DualShock controller
* PS5 DualSense controller
* Xbox Series X controller
* Xbox Elite Series 2 controller
* Nintendo Switch Pro controller
* Nintendo Switch Joy-Con controllers

(cherry picked from commit 0fe5713964287b17e05eb09dd4f83d8580dba254)
Author: Sam Lantinga <slouken@libsdl.org>
Date:   Tue Nov 14 12:58:33 2023 -0800
2023-11-21 15:17:53 -08:00
Sam Lantinga 4de4b1e7a0 Don't tickle PS4 Bluetooth controllers in simple mode
The 8BitDo Zero 2 only sends reports when state changes, so trips the disconnected Bluetooth controller detection. The expected use case is that most people will have official PS4 controllers in enhanced report mode, so disconnected Bluetooth controller detection will still work for those.

Fixes https://github.com/libsdl-org/SDL/issues/8556

(cherry picked from commit 75df4cc5c2cd6b098f49855437c5262263489eab)
2023-11-21 13:25:31 -08:00
Cameron Cawley f33ab44f84 Extend blitting support for all <8bpp formats 2023-11-20 15:50:51 -08:00
Cameron Cawley 67eb03400a Add SDL_PIXELFORMAT_INDEX2LSB and SDL_PIXELFORMAT_INDEX2MSB 2023-11-20 15:50:51 -08:00
Ryan C. Gordon c331b64d79
audio: Tighten up possession of detectionLock during device open.
We don't need it for most of the time, and holding it during the backend's
OpenDevice upsets ThreadSanitizer vs our PulseAudio code.

Fixes #7427.
2023-11-20 01:01:49 -05:00
Ryan C. Gordon e51760e111
audio: Wait for device thread to set device->threadid before continuing.
This fixes a (likely harmless) race condition in `is_in_audio_device_thread`.

Reference Issue #7427.
2023-11-19 12:26:51 -05:00
Deve c67ff82377 Avoid textinput events when pasting from clipboard on iOS.
I handle command+C and command+V shortcuts for copy/paste from clipboard using
SDL_GetClipboardText/SDL_SetClipboardText. But on iOS command+V shortcut is
also handled by system, so that I also get textinput event with that clipboard
text. And thus the application gets this clipboard text twice (from
SDL_GetClipboardText and from textinput event).

I assume that intended behavior is that command+V shouldn't generate textinput
events. At least as far as I know ctrl+V on other platforms does nothing. This
commit disables paste action for UITextField, so that textinput event isn't
generated anymore.

(cherry picked from commit eddaf870f5b57bbdb7f1cf08bacc4f997806d9a7)
2023-11-19 08:20:01 -08:00
Ryan C. Gordon 42d979a231
audio: Just use the system default stack size for the device thread.
Fixes #7367.
2023-11-19 11:10:29 -05:00
Cameron Cawley 1bb5448fe8 Use the correct pixel formats for OpenGL ES on big endian 2023-11-17 15:03:37 -08:00
Anonymous Maarten d81d986858
cmake: fix uses of undefined macro identifiers (-Wundef) 2023-11-17 03:06:26 +00:00
Sam Lantinga cc7c0a2dab Fixed IOS_SupportedHIDDevice() returning SDL_FALSE before initialization
(cherry picked from commit 34392db9c38ef71b57825e8e5a7428a577e9870d)
2023-11-14 10:58:18 -08:00
Sam Lantinga 76cc24e34a Added SDL_HINT_JOYSTICK_IOKIT and SDL_HINT_JOYSTICK_MFI to control whether the IOKit and GCController drivers should be used for joystick support.
This can be used to work around issues where the Apple GCController driver doesn't work for some controllers but there's no way to know which GCController maps to which IOKit device.

(cherry picked from commit 708f18d49ef6975769865d247e2ce4da6ce8da76)
2023-11-14 10:32:52 -08:00
Sam Lantinga 0ec1209eab Fixed a memory leak at window creation.
Windows updates the desktop display mode once at video init (in WIN_InitModes()) and once when creating a window (in WIN_RefreshDisplays())

Fixes https://github.com/libsdl-org/SDL/issues/7982
Fixes https://github.com/libsdl-org/SDL/issues/8189

(cherry picked from commit bea34c53804ada8d90c94aba27262635513452d3)
2023-11-14 09:29:55 -08:00
Louis M 925362a2fc Replacing SDL_SCANCODE_AUDIOMUTE by SDL_SCANCODE_MUTE on Windows 2023-11-14 09:26:15 -08:00
Sam Lantinga 1de85491e1 Fixed mouse wheel scrolling direction on iOS
(cherry picked from commit 15504da0b830aacdb8f8301e22ba5eb6ea9eb1b0)
2023-11-14 09:25:04 -08:00
Sam Lantinga cc20d0147e Revert "Check to make sure the Windows joystick device has buttons and axes"
This reverts commit ad0af488837e44cbea0f0eab3b2f73b50a74bff4.

It turns out the ROG PUGIO II actually enumerates as a gamepad, so this change didn't have any effect anyway. We're getting lots of reports of people's racing pedals and similar devices no longer showing up, so we'll revert this again.

Fixes https://github.com/libsdl-org/SDL/issues/8227
Fixes https://github.com/libsdl-org/SDL/issues/8484

(cherry picked from commit 2c1fbe1967457c6b95323a5ea4136849c66bc307)
2023-11-13 21:37:18 -08:00
Sam Lantinga 8c82b73027 Fixed the ROG PUGIO II showing up as a game controller
This mouse actually enumerates as a gamepad with 2 axes, 8 buttons and a hat.

We'll ignore it like the other ROG mice, unless someone specifically wants to use it as a gamepad.

(cherry picked from commit edd044e90187528656327584b6e2337bbceacd57)
2023-11-13 21:37:06 -08:00
nia 92d70f4167 cpuinfo: Fix detection of physical memory above 2GB on NetBSD
Rework the code to clearly prefer 64-bit sysctls first, then
legacy sysctls, and eliminate a second ifdef.

Signed-off-by: Nia Alarie <nia@NetBSD.org>
(cherry picked from commit 69cae07cc1c216e35ddf3df98048378ad7aeaf92)
2023-11-13 06:50:54 -08:00
Yussuf Khalil 63e9827b90 wayland: Fix DPI calculation with scaled outputs
`driverdata->width` and `driverdata->height` represent the width and height in logical pixels on scaled outputs with xdg_output. However, to correctly calculate the display's DPI value, we need to use its native resolution.

For example, on a 27" 4K screen with 175% scaling, we have `width` == 2192 and `height` == 1233, resulting in a bogus value of 92dpi, whereas 162dpi are correct for 3840x2160 pixels at 27 inches.

Tested on GNOME mutter 45.1.
2023-11-12 09:08:31 -05:00
Sylvain Becker f3419d8c04
Re-add SDL_assert() with non boolean ptr syntax (#8531) 2023-11-11 12:29:05 +03:00
Sam Lantinga c29df1699e Added shortened name for "Nintendo Co., Ltd."
(cherry picked from commit 87794d03ad0c0e2bcf1856e6bd3bab268e952b96)
2023-11-10 17:32:34 -08:00
Sam Lantinga 4a0bd06d58 Added support for the GameSir-G7 Controller for Xbox
(cherry picked from commit 2e6c48dcb4b52df4dd9244610ba23a8f5e3debe5)
2023-11-10 17:32:11 -08:00
Sam Lantinga 03f29c19dc Added support for the Dragonrise GameCube adapter with VID 0x1843
(cherry picked from commit fbb6934905ec3ff75c920db619ef199b4175b636)
2023-11-10 16:45:07 -08:00
Sylvain Becker a14b948b6c
[SDL2] pointer boolean (#8523) 2023-11-10 06:30:56 -08:00
Anonymous Maarten 4a3a9f3ad8 Older gcc does not support #pragma GCC diagnostic inside functions 2023-11-09 23:34:05 +01:00
Anonymous Maarten d38ccfa88f x11: Ignore deprecated declaration of XKeycodeToKeysym 2023-11-09 18:46:27 +01:00
Sam Lantinga dfc38ef460 Implemented VT switching for KMSDRM on Linux
Fixes https://github.com/libsdl-org/SDL/issues/3844

(cherry picked from commit f4b61fff308443727c52ae098923b9e934660609)
2023-11-08 20:46:13 -08:00
Sam Lantinga 509c70c698 Allow the application to draw while Windows is in a modal move/resize loop
SDL will send an SDL_EVENT_WINDOW_EXPOSED event for your window during the modal interaction and you can use an event watcher to redraw your window directly from the callback.

Fixes https://github.com/libsdl-org/SDL/issues/1059
Closes https://github.com/libsdl-org/SDL/pull/4836
2023-11-08 14:01:00 -08:00
Sam Lantinga 3900fca304 Fixed FreeBSD build
(cherry picked from commit a4c6b38fef2ff046e38072200b096c03389bfa28)
2023-11-08 07:46:42 -08:00
Sam Lantinga 76ff25eedf Fixed FreeBSD build
(cherry picked from commit d9e6dcc650fd96c66d1177438d1e0ee9b624c21c)
2023-11-08 04:45:46 -08:00
Sam Lantinga 5d29f22808 Store the requested muted state
(cherry picked from commit 7cc3e94eb22f2ee76742bfb4c101757fcb70c4b7)
2023-11-08 03:37:09 -08:00
Sam Lantinga 87bb0f5bcb Don't mute the console input if we can't read the keyboard
This makes sure you can hit Ctrl-C if you don't have permission to access the raw keyboard device.

Fixes https://github.com/libsdl-org/SDL/issues/4812

(cherry picked from commit ce9e1bd32485ae8a024d8147e3aa3a36f0cb0a19)
2023-11-08 03:29:39 -08:00
Sam Lantinga 7e11bd1ac1 Removed useless branch test
Fixes https://github.com/libsdl-org/SDL/issues/8286

(cherry picked from commit e5ccc80aba60f4132823d71ea6952c87f2392d06)
2023-11-08 01:35:57 -08:00
Sam Lantinga af7fe2cf9b Actually we need to enumerate the 8BitDo Xbox SKUs
At the point we're calling SDL_IsJoystickXboxSeriesX(), we don't know for sure that the controller is an Xbox controller.

Fixes https://github.com/libsdl-org/SDL/issues/8174

(cherry picked from commit 15bc12165ab56e6fbf93b8f3d18f2a0bb5854d8c)
2023-11-08 00:43:43 -08:00
Sam Lantinga 524ccf033f Assume all 8BitDo Xbox controllers have a share button
Fixes https://github.com/libsdl-org/SDL/issues/8174

(cherry picked from commit 8049af3355975c25bc5ac29ac518893d776a769b)
2023-11-08 00:36:27 -08:00
Sam Lantinga b1807797a3 Make sure joysticks are locked when adding and removing them
Fixes https://github.com/libsdl-org/SDL/issues/8146

(cherry picked from commit ed1e0c1530e7902d6562f8e8cab2aa38e829a834)
2023-11-08 00:18:13 -08:00
Sam Lantinga b07e5d38a2 Added missing calls to SDL_InvalidParamError("surface")
(cherry picked from commit 04e98d2236c02cbb10d0b88e1782b4dd4bf9d44a)
2023-11-07 21:58:39 -08:00
Sam Lantinga 624905a7f1 Destroy the window surface if we've created it for the software renderer
Fixes https://github.com/libsdl-org/SDL/issues/8011
2023-11-07 21:47:07 -08:00
Sam Lantinga 4ace02df5f Added a mapping for the Atari VCS controller connected over Bluetooth (thanks @WizzardSK!)
Fixes https://github.com/libsdl-org/SDL/issues/7116

(cherry picked from commit 28e623c504558c0e438011207bcee254003b0f81)
2023-11-07 18:09:00 -08:00
Sam Lantinga 70adacf08a Make sure we include the null terminator in XLookupStringAsUTF8()
Fixes https://github.com/libsdl-org/SDL/issues/6728

(cherry picked from commit 4106697774ff533b2eeb223f87103fa464fc598a)
2023-11-07 16:25:12 -08:00
Ivan Mogilko 7526a87ff2 Handle subsystem dependencies recursively
Existing code is erroneous, because it adds or removes dependency's ref count based on number of InitSubSystem/QuitSubSystem calls, while ref count diff should depend on number of inited or quit dependents.
Recursive approach seems to be simplest solution that guarantees proper ref count.
2023-11-07 08:40:15 -08:00
Sam Lantinga 171e306dbf Enable the 5th player LED on the DualSense controller
Fixes https://github.com/libsdl-org/SDL/issues/5152

(cherry picked from commit 22016b4eae50fab0698ff3a33672f57283f1cccd)
2023-11-06 20:15:39 -08:00
Sam Lantinga d6c725d522 Removed misleading comment
Fixes https://github.com/libsdl-org/SDL/issues/5069

(cherry picked from commit 66cf30c2de4f12c1b99b8d51ea5d77b62b373907)
2023-11-06 19:34:03 -08:00
Sam Lantinga 0c85173d5b Fixed connecting and disconnecting real-joysticks closing virtual joysticks in Emscripten (thanks David!)
Emscripten was using its own, private integer in order to allocate
new SDL_JoystickIDs.  SDL keeps a similar integer for allocating
joystick-ids, one which is shared across multiple joystick backends.

SDL 2.0.13 introduces a new joystick-backend, a Virtual joystick
backend, which allows for software-driven joysticks, and which is
designed to sit alongside joystick-backends that provide access to
physical joysticks.

The Emscripten and the Virtual backends were, at times, getting
allocated the same SDL_JoystickIDs, if and when both backends were used
simultaneously.  This could happen if, for example, an application
was using a virtual joystick in order to drive a touch-screen
based joystick, while also supporting physical joysticks through the
Emscripten backend.

When two joysticks end up with the same SDL_JoystickID, conflicts
can occur.  For example, disconnecting a physical joystick with
the same SDL_JoystickID as a virtual one, can lead to the virtual
joystick being closed, inadvertently.

This fix makes the Emscripten backend use SDL's cross-joystick-backend
integer counter, which is shared among joystick backends, for allocating
new SDL_JoystickIDs, rather than a private, Emscripten-specific
counter.

Fixes https://github.com/libsdl-org/SDL/issues/3647

(cherry picked from commit 07cb7c10a15b95387431bcb3a1ae77cfd432707b)
2023-11-06 17:13:16 -08:00
Ryan C. Gordon 065d80716b
hidapi: Avoid memcpy'ing to NULL.
(This fix was originally from @themightyoarfish on GitHub. Thanks!)

Fixes #8428.
Reference PR #8431.

(cherry picked from commit c6d9fb1ad71462bc844c6ca41e2ac7fe7cec3883)
2023-11-06 13:50:49 -05:00
Ryan C. Gordon 9d7feaaf9e
coreaudio: If paused, clear any pending stream data.
This makes sure stuff that was still pending for conversion/resampling doesn't
pop in later when the device is unpaused again.

Fixes #8485.
2023-11-06 09:57:00 -05:00
Sam Lantinga d5896f9010 Fixed memory leak in XInput code
Fixes https://github.com/libsdl-org/SDL/issues/3597

(cherry picked from commit 3e4d7e48b0a87b2c1df26ad62c8152ba6c064024)
2023-11-06 00:40:48 -08:00
Sam Lantinga 64a7e75dd3 Only save ibus_addr_file after we've successfully read an address from it.
Fixes https://github.com/libsdl-org/SDL/issues/3359

(cherry picked from commit bc3d9e99f381072820d29e75e6cc28fe40572c42)
2023-11-05 22:13:34 -08:00
Ozkan Sezer 93e51dd33e fix a possible memory leak in SDL_vasprintf()
(cherry picked from commit 1a83bf2399c29f3028477225067bf6a106068f08)
2023-11-05 20:02:20 +03:00
Sam Lantinga e8f4045d0b Use XINPUT_STATE instead of XINPUT_STATE_EX (thanks Andrew!)
XINPUT_STATE_EX isn't actually a thing, we can just use the normal XINPUT_STATE

Fixes https://github.com/libsdl-org/SDL/issues/2797
2023-11-04 22:24:55 -07:00
Sam Lantinga aa129c9257 Fixed potential uninitialized memory access (thanks Mathieu!)
GetRawInputDeviceList() can return a different number of devices than was allocated.

Fixes https://github.com/libsdl-org/SDL/issues/2759

(cherry picked from commit b9784feb2467dbb4cdc2474aa78098cd4f0b1630)
2023-11-04 21:12:15 -07:00
Sam Lantinga 20ecd2afcb Check to make sure the Windows joystick device has buttons and axes
This reverts commit e5a15f94e2f1a8fbbffb25ea9932cda9679a68fd.

It turns out removing this check allows mice like the ROG PUGIO II to show up as game controllers. We need to find a different way to differentiate between gaming mice and pedals.

Since these mice show up as controllers, and potentially causing games to use them instead of real controllers, we'll go ahead revert this change for now.

Reopens https://github.com/libsdl-org/SDL/issues/8227

(cherry picked from commit ad0af488837e44cbea0f0eab3b2f73b50a74bff4)
2023-11-02 08:43:11 -07:00
Frank Praznik 60e8ff16dc wayland: Sanity check pointers and protocols before confining
(cherry picked from commit 875e45e70b4086ca8cdff405231fc616f06cda7e)
2023-10-29 14:28:58 -04:00
Frank Praznik 19c3e125ba wayland: Check the relative pointer handle before destroying
If the relative protocol is unsupported, this will always be null and the destroy function won't be called.

(cherry picked from commit 0e87b71d08c75af8c4b02808038825d3b16bf854)
2023-10-29 14:28:19 -04:00
Sam Lantinga 832afa81a1 Fixed making the EGL context current when resuming on Android
Make sure that we don't have the context cached as current on the current thread.

(cherry picked from commit 8b6da3c7017935932357a0decee84dc6167ace17)
2023-10-26 17:09:13 -07:00
Sam Lantinga 1db0bd3fc0 Added support for the HP HyperX Clutch Gladiate controller
(cherry picked from commit f52b330ed84c477a94094302aa6a3baaca87019d)
2023-10-25 09:01:46 -07:00
Ryan C. Gordon cba6090398
n3ds: Check that audio thread name starts with "SDLAudioP"
The string has a number after it, so a basic SDL_strcmp() will never match.

Reference PR #8346.
2023-10-24 23:58:00 -04:00
Sam Lantinga 4194a902e8 Added support for "%[]" sscanf syntax
Fixes https://github.com/libsdl-org/SDL/issues/8423

(cherry picked from commit 39a961ba41430788774f1b8c0e6d63f7308116e7)
2023-10-24 17:32:23 -07:00
ds-sloth 3823ba1ded n3ds systhread - use 80kb thread stack size as default, remove hard cap 2023-10-24 16:42:44 -07:00
ds-sloth 301ee21f33 n3ds systhread - prefer to put audio thread on system core 2023-10-24 16:42:44 -07:00
ds-sloth 6623c87d0b SDL_n3dsaudio.c - don't risk leaving current_priority uninitialized 2023-10-24 16:42:44 -07:00
ds-sloth 070f57820f SDL_n3dsaudio.h: use triple buffering 2023-10-24 16:42:44 -07:00
ds-sloth 62266dbd4f SDL_n3dsaudio.c: separate mixer locks from audio device locks 2023-10-24 16:42:44 -07:00
Sam Lantinga d47c286b12 SDL_IsJoystickProductWheel() returns SDL_TRUE for Asetek wheelbases (thanks @IOBYTE!)
(cherry picked from commit e07f6c0a17fbf60eca96152036b2494d0cfafecd)
2023-10-23 10:44:30 -07:00
Sam Lantinga 259009a7ea Add missing error reporting in Android_JNI_FileOpen()
Fixes https://github.com/libsdl-org/SDL/issues/8427

(cherry picked from commit a844d909426153985136433f28ee5621affce97e)
2023-10-23 08:28:37 -07:00
Sam Lantinga e3e41b69a1 Revert "Check to make sure the Windows joystick device has buttons and axes"
This reverts commit 642504bc5993a6acd4d9c1d4c1314c6b1cf6e4e1.

We have SDL_HINT_JOYSTICK_ROG_CHAKRAM to ignore or allow the ROG Chakram X mouse to be used as a joystick.

Fixes https://github.com/libsdl-org/SDL/issues/8227

(cherry picked from commit e5a15f94e2f1a8fbbffb25ea9932cda9679a68fd)
2023-10-22 09:24:23 -07:00
Ozkan Sezer 44d8721087 Allow building against old Linux kernels. 2023-10-19 11:14:20 +03:00
Cameron Gutman 4aab2342e9 Check for device disconnection in HIDAPI_JoystickOpen()
HIDAPI joystick drivers may call HIDAPI_JoystickDisconnected() in their
UpdateDevice() function during HIDAPI_JoystickOpen(). If they do this
today, the opened joystick will end up partially initialized (no name,
path, mapping GUID, etc.) because HIDAPI_GetDeviceByIndex() will no
longer be able to find the SDL_HIDAPI_Device for the removed joystick.

Worse still, joystick->hwdata->device becomes a dangling freed pointer
the next time HIDAPI_UpdateDeviceList() is called. This leads to a UAF
when the application or SDL calls SDL_JoystickClose() on this joystick.

Fix all this by checking if the device no longer has any associated
joysticks after calling UpdateDevice() and failing the open call if so.

(cherry picked from commit 435e7ce663b7e568086c5dc0fb1bb889e41a3ed1)
2023-10-17 22:18:52 -05:00