* started working on bon odori
* bon odori is now playable, just no animations and sounds
* bon odori is functional now, just missing the art, better audio and animations
* nothing new, my git is always 1 commit behind
* Revert "nothing new, my git is always 1 commit behind"
This reverts commit b96a70004d.
* changed the background
im only commiting because saladplainzone is gonna do the anims now
* Accurate BG
* Good prefab
* finalized player prefab
* Finalize Prefab
* More animation stuff
* Bow anim done
* text is now functional, passing the project to AstrlJelly
* merging w master branch
* text scrolling is ALMOST functional
* scrolling is ALMOST ALMOST functional
* FINALLY!!!! TEXT SCOLLING IS DONE!!!!!
* TEXT SCROLLING IS (almost) PERFECT!!!! now we gotta wait for the animations
* minor bug fixes
* TEXT SCROLLING IS ACTUALLY PERFECT NOW. also updated the font
* i forgor to change the outline on the fonts
* Fixed side clap, started replacing backgrounds
* Further improvements
* bopping stuff
* Fixed animations, added new bg upscale, made compatible with current master
* Added clapping fx
* removed transitions from front clap animation
---------
Co-authored-by: streitixy <danilomeiraivo@gmail.com>
Co-authored-by: saladplainzone <chocolate2890mail@gmail.com>
Co-authored-by: streitixy <85808002+streitixy@users.noreply.github.com>
* Power Calligraphy (WIP)
* modified: Assets/Scripts/Games/PowerCalligraphy/Writing.cs
* comma
* onore
* sweep
* sun
* kokoro
* Power Calligraphy (WIP)
* Changed object to prefab
* Force Prepare
* Changed so that the next paper is set correctly.
* updated controllers
* Red hand
* Paper shift
* Chounin (WIP)
* Power Calligraphy #Feature Complete
* Fixed Animations to 30fps
* Made Nail half-speed, changed long nail from hold B to press B, touched up animations
- Made Nail Carpenter half-speed -- it shouldn't change much, just remember to double your tempo!
- Also changed the long nail input from hold and release to simply pressing B -- the old way gives less reaction time and is just less fun overall
- Also touched up the animations to make them snappier and improve gamefeel
* Cleaned up animations a bit further, changed 'fusuma' to 'shoji'
* Further animation improvements
Hit animations are now instant, and the hammer animation is about snappy and responsive as it should be
* Fixed touch controls
FIxed touch controls being a miss no matter what
* reimplemented touch mode whiffing
cuz i forgor
* fixed a sound effect playing at the wrong time
* spawning logic overhaul
also fixed issue where sweets would be hittable if a nail could be instead
cues at full speed for testing need to halve the speed of everything later
* remove stray sfx call
* add missing exclaim animations to the forced object types
* improve chunk based spawning
improve animator setup
* remove unused stuff
* new animations
girl randomly blinks
puddings bounce when passing the girl
nails pop out when missing
* fix the sweet break check
---------
Co-authored-by: minenice55 <star.elementa@gmail.com>
* Freeze Frame
Hey, I'm about done with Freeze Frame and I'm just gonna commit the game as it is right now, it's almost done thx
-playinful
* Freeze Frame - finishing touches before finalized assets
Still waiting to implement the upscaled assets and the sound effects. Code-wise this is as much as I can do for now.
* i fixed a couple bugs
the dim screen is back and no input duplication when switching games. hallelujah
* FreezeFrame randomness update
hey AJ so i was cleaning my room when i was struck by an idea for how to make the randomization more consistent without seeding. *yes unfortunately* it requires a static variable but i promise u i used it responsibly.
* Power Calligraphy (WIP)
* modified: Assets/Scripts/Games/PowerCalligraphy/Writing.cs
* comma
* onore
* sweep
* sun
* kokoro
* Power Calligraphy (WIP)
* Changed object to prefab
* Force Prepare
* Changed so that the next paper is set correctly.
* updated controllers
* FOT-KurokaneStd_(Megamix_Modified)-EB.otf
* Delete Assets/Resources/Fonts/kurokane/FOT-KurokaneStd (Megamix Modified)-EB.otf
* FOT-KurokaneStd_(Megamix_Modified)-EB.otf
Forgot that the letters "V" & "v" were also modified as well.
* Delete Assets/Resources/Fonts/kurokane/FOT-KurokaneStd_(Megamix_Modified)-EB.otf
* Forgot that the letters "V" & "v" were also modified as well.
* Noticed that "_j" were merge together.
* Logo Tweaks
* Logo Tweaks
* Logo Tweaks
* Another Logo Tweaks
* Another Logo Tweaks
* Another Logo Tweaks
* Delete Assets/Scenes/Title.unity
* Another Logo Tweaks
* Another Logo Tweaks