Commit graph

205 commits

Author SHA1 Message Date
thefiddler 3757db9978 [Input] Allow extending JoystickDevice<> 2014-01-05 00:46:59 +01:00
thefiddler 3a63496b6d Merge branch 'gamepad' into develop
Conflicts:
	Source/OpenTK/OpenTK.csproj
2014-01-03 02:23:02 +01:00
thefiddler 53552b0070 [Input] Corrected malformed documentation comments 2014-01-03 02:17:42 +01:00
thefiddler 3095afa18a [Input] Documented all public members 2014-01-03 01:58:16 +01:00
thefiddler b35aad1503 [Input] Removed JoystickState.GetAxis(int) overload 2014-01-03 01:58:08 +01:00
thefiddler 8649e4a044 [Input] Added SetVibration() API skeleton 2014-01-02 19:52:00 +01:00
thefiddler ec43b9ff85 [Input] GamePad and Joystick classes should be sealed 2014-01-02 19:27:04 +01:00
thefiddler 1ccf7e5ad2 [Input] Added PacketNumber property 2014-01-02 19:24:15 +01:00
thefiddler d49af2787f [Input] Simplified configuration parser and added GetEnumerator() 2014-01-02 18:37:20 +01:00
thefiddler 8f00bbc9f2 [Input] Added internal Joystick.GetAxisRaw() method 2014-01-02 18:36:27 +01:00
thefiddler 0593ea62e6 [Input] Added Source and Target to GamePadConfigurationItem 2014-01-02 18:36:09 +01:00
thefiddler bf5d2a738d [Input] Made configuration database non-static 2014-01-02 02:42:51 +01:00
thefiddler a8fb977017 [Input] Initialize JoystickDevice.Details in constructor 2014-01-02 02:20:25 +01:00
thefiddler fb57a9062d [Input] Renamed GamePadMap to GamePadConfiguration 2014-01-02 01:38:12 +01:00
thefiddler c2c76f2ab2 [Input] Made the Name property public
We can use the name property to implement a hypothetical
GamePad.GetName() method in the future.
2014-01-02 01:33:57 +01:00
thefiddler b056a50e73 [Input] Added xml documentation for GamePadCapabilities 2014-01-02 01:33:08 +01:00
thefiddler f0fbb26efe [Input] Added ability to parse SDL configuration db strings 2014-01-02 01:07:21 +01:00
thefiddler 5e75fac056 [Input] Added configuration db for GamePads
The database is based on the SDL bindings found at
https://hg.libsdl.org/SDL/file/b744b3f8754b/src/joystick/SDL_gamecontrol
lerdb.h
2014-01-02 01:06:47 +01:00
thefiddler b9a8e365de [Input] Added IJoystickDriver2.GetGuid() API 2013-12-31 14:09:17 +01:00
thefiddler ef7f31099d [Input] Removed unnecessary #region 2013-12-31 01:02:07 +01:00
thefiddler 7d4d116ce9 [Input] Renamed GamePadMapping to GamePadMap 2013-12-31 01:01:52 +01:00
thefiddler 2d303a6884 [Input] Buttons should have [Flags] attribute 2013-12-30 16:07:06 +01:00
thefiddler a4366e52f5 [Input] Added missing closing brace in ToString() message 2013-12-30 14:56:22 +01:00
thefiddler 064a45e4a7 [Input] Fixed incorrect variable name 2013-12-30 13:49:26 +01:00
thefiddler e997ddf9c6 [Input] Fixed GamePadState.SetAxis() implementation
GamePadState.SetAxis() receives a GamePadAxes enumeration, which is a
bitmask of the axes we wish to set. SetAxis now correctly decodes the
bitmask to apply the values we are interested in.
2013-12-30 13:39:43 +01:00
thefiddler ab8796c942 [Input] Do not crash with scancodes > 255 2013-12-27 11:10:41 +01:00
thefiddler 6fc679c4ba Removed duplicate button types 2013-12-24 19:14:35 +01:00
Stefanos A 7fd7b8c7a2 Improved ToString implementation 2013-12-24 17:18:05 +01:00
Stefanos A 82a2c9113c Implemented structural equality 2013-12-24 17:18:04 +01:00
Stefanos A 02fb6bf2f9 Implements JoystickState and Capabilities setters 2013-12-24 17:18:04 +01:00
Stefanos A 91b54cfbf3 No reason to comment out #region License 2013-12-24 17:18:04 +01:00
Stefanos A 52daef4b0d Added internal GamePadMapping class 2013-12-24 17:18:04 +01:00
Stefanos A 2839db587e Implemented thumbsticks and trigger caps 2013-12-24 17:18:04 +01:00
Stefanos A 7e5307bd4a Added IJoystickDevice2 interface 2013-12-24 17:18:03 +01:00
Stefanos A b62f5993d4 Added missing left/right triggers 2013-12-24 17:18:03 +01:00
Stefanos A ddc52ce135 Implemented GamePad Capabilities and Type 2013-12-24 17:18:03 +01:00
Stefanos A dd648a8362 Initial implementation of GamePadTriggers 2013-12-24 17:18:03 +01:00
Stefanos A 0875cbd928 Removed unnecessary IsButtonValid method 2013-12-24 17:18:02 +01:00
Stefanos A 1adc3f7733 Display start button in ToString() 2013-12-24 17:18:02 +01:00
Stefanos A 4a13415fc6 Fixed x/y axis mixup. 2013-12-24 17:18:01 +01:00
Stefanos A 1ba5fd4380 Cleaned up using directives 2013-12-24 17:18:01 +01:00
Stefanos A 76a35c0b91 Added missing newline 2013-12-24 17:18:01 +01:00
Stefanos A 91d248ad29 Implemented GamePadThumbSticks 2013-12-24 17:18:01 +01:00
Stefanos A 0c10f29bd8 More compact string representation 2013-12-24 17:18:00 +01:00
Stefanos A 1acf8a807b Implemented IEquatable<> interface 2013-12-24 17:18:00 +01:00
thefiddler 2bf024a912 Implemented new GamePad interface (WIP) 2013-12-24 17:18:00 +01:00
thefiddler ecd04a3cad Implemented GamePadButtons 2013-12-24 17:18:00 +01:00
thefiddler 484af18673 Updated internal IGamePadDriver interface 2013-12-24 17:18:00 +01:00
Stefanos A 5a2fc1e411 Added missing doc comment 2013-11-08 15:33:41 +01:00
thefiddler 8dcb8601a2 Normalized line endings
Hopefully this is the first and last time we have to do this.
2013-10-11 01:58:54 +02:00
Stefanos A. 4dceea9e21 Added common key aliases 2013-10-03 20:52:02 +02:00
Stefanos A a85cecdc59 Improved resource disposal
Added IDisposable interface to all classes holding native data that must be freed. OpenTK.Toolkit.Init() now returns an IDisposable instance that can be used to cleanup all native data held by OpenTK. This is useful when re-initializing OpenTK (possibly in a new AppDomain), as is the case in the Example browser.
2013-10-01 22:01:27 +02:00
Stefanos A. fc8b3810e9 Fixed documentation comment 2013-09-30 13:48:12 +02:00
Andy Korth f38e717601 Fix for github issue 13, terrible crash on Keyboard GetState 2013-06-04 16:02:37 -05:00
Andy Korth 0f64af130a Committing artfunkel patch for scan codes 2013-01-24 15:48:01 -06:00
Robert Rouhani bf1401e115 Fixed the issues caused by merging in our changes as patches from the old repo. 2013-01-16 18:08:03 -08:00
Robert Rouhani 819c02c445 More hacking for gamepads 2013-01-16 17:59:52 -08:00
Robert Rouhani b5591e1eee Started implementing GamePad 2013-01-16 17:56:31 -08:00
the_fiddler 4fde3c4dab Added conditional compilation and the necessary classes to compile OpenTK without referencing System.Drawing.dll. To build without System.Drawing, add "MINIMAL" to the conditional compilation symbols. Note that this is an experimental feature that will result in a source- and binary-incompatible dll. 2011-12-08 00:03:14 +00:00
the_fiddler 96cef32bfc Added documentation for IsConnected and added (disabled) IsLedOn/IsLedOff methods. 2010-12-03 12:40:10 +00:00
the_fiddler 14d96ccfc9 Disabled GetDeviceName until the correct cross-platform API can be determined. 2010-12-03 12:39:42 +00:00
the_fiddler 07cbb9dd8b * Input/Mouse.cs:
* Input/IMouseDriver2.cs:
* Platform/X11/X11Mouse.cs:
* Platform/X11/XI2Mouse.cs:
* Platform/X11/Functions.cs:
* Platform/Windows/WMInput.cs:
* Platform/X11/X11GLNative.cs:
* Platform/Windows/WinRawMouse.cs: Added ability to set the position
  of the mouse cursor.
[X11] Avoid grabbing the pointer, as this causes unexpected
  side-effects (XInput2 stops working, debugging becomes difficult).
  We now use XWarpPointer and try to discard the spurious MouseMove
  events it generates.
[X11] Make cursor visible when window loses focus, to make debugging
  easier. Restore previous state when it regains focus.
2010-11-23 17:17:13 +00:00
the_fiddler 9cd32011bf Trivial cosmetic fix. 2010-11-08 21:46:55 +00:00
the_fiddler 2c5e7220c3 Implemented KeyboardState.IsConnected property.
Implemented WinRawKeyboard.RefreshDevices().
General code clean-up and beautification.
2010-10-29 11:46:57 +00:00
the_fiddler eba9fef913 Added missing files to SVN. 2010-10-29 11:46:09 +00:00
the_fiddler 2934c9d004 Decoupled new driver API from old public interface.
WinRawMouse can now detect mouse disconnection/connection events.
2010-10-29 11:27:40 +00:00
the_fiddler 0044e4442d Modified GetState() to return the combined state for all mouse/keyboard devices. 2010-10-28 11:10:57 +00:00
the_fiddler a7427707ef Added argument validation for GetState(index) and serializes access to GetState() implementation. Clarified GetState() documentation to explain that it returns combined device state. 2010-10-28 11:10:19 +00:00
the_fiddler 330053de1e Fixed malformed documentation comments. 2010-10-28 09:00:53 +00:00
the_fiddler cd074040e3 Implemented equality operators. 2010-10-28 08:41:48 +00:00
the_fiddler 1657bcad91 Always validate parameters to ReadBit/EnableBit/DisableBit before using them. 2010-10-28 08:14:28 +00:00
the_fiddler 2430f82ff7 Implemented raw keyboard input for Windows. Improved the interface for receiving input. Moved raw input window to its own thread. 2010-10-22 14:57:06 +00:00
the_fiddler c7d8fb882a Removed fixed expression that caused compilation error on VS2010 (but not Mono 2.6.7). 2010-10-22 08:16:37 +00:00
the_fiddler d49b315ced * Input/Mouse.cs:
* Platform/X11/X11Mouse.cs:
* Platform/X11/XI2Mouse.cs: Added internal list of mouse devices in
  preparation for multi-mouse support.
2010-10-21 14:53:10 +00:00
the_fiddler 671457b60a * OpenTK.csproj:
* Input/MouseState.cs:
* Platform/X11/Structs.cs:
* Platform/X11/XI2Mouse.cs:
* Platform/X11/Functions.cs:
* Platform/X11/X11Factory.cs: Added XInput2 driver for mice.
  Multi-mouse support pending.

* Platform/X11/X11Mouse.cs: Log the driver type for debugging
  purposes.
2010-10-21 12:32:00 +00:00
the_fiddler 7947cad6f8 * OpenTK.csproj:
* Input/MouseState.cs:
* Input/ButtonState.cs:
* Platform/X11/X11Mouse.cs:
* Platform/X11/X11Factory.cs: Added initial implementation of
  OpenTK.Input.Mouse for X11.
2010-10-21 07:56:37 +00:00
the_fiddler 07671251c5 * Input/MouseState.cs: Implemented MouseState structure. 2010-10-20 15:14:38 +00:00
the_fiddler 239ba3ff2b * Input/KeyboardState.cs: Fixed the amount of storage for keyboard
keys (the code would allocate one less int than necessary when
  "number of keys % 32" falls between 1 and 15).
Fixed the implementation of the Equals method to compare the two
  instances (instead of comparing this instance against itself).
2010-10-20 15:14:26 +00:00
the_fiddler 86588ea60c * Source/OpenTK/Input/Mouse.cs:
* Source/OpenTK/Platform/Factory.cs:
* Source/OpenTK/Input/InputDriver.cs:
* Source/OpenTK/Input/IMouseDriver.cs:
* Source/OpenTK/Platform/X11/X11Input.cs:
* Source/OpenTK/Platform/X11/X11Factory.cs:
* Source/OpenTK/Platform/Windows/WMInput.cs:
* Source/OpenTK/Platform/IPlatformFactory.cs:
* Source/OpenTK/Platform/MacOS/CarbonInput.cs:
* Source/OpenTK/Platform/Windows/WinFactory.cs:
* Source/OpenTK/Platform/MacOS/MacOSFactory.cs:
* Source/OpenTK/Platform/Windows/WinGLNative.cs:
* Source/OpenTK/Platform/Windows/WinRawMouse.cs:
* Source/OpenTK/Platform/Windows/WinRawInput.cs: Added new MouseDriver
  interface and added stub internal implementations.
2010-10-20 14:58:38 +00:00
the_fiddler e801660ff7 * Source/OpenTK/OpenTK.csproj:
* Source/OpenTK/Input/Keyboard.cs:
* Source/OpenTK/Input/InputDriver.cs:
* Source/OpenTK/Input/KeyboardState.cs:
* Source/OpenTK/Input/IKeyboardDriver.cs:
* Source/OpenTK/Platform/X11/X11Input.cs:
* Source/OpenTK/Platform/X11/Functions.cs:
* Source/OpenTK/Platform/X11/X11Factory.cs:
* Source/OpenTK/Platform/Windows/WMInput.cs:
* Source/OpenTK/Platform/X11/X11Keyboard.cs:
* Source/OpenTK/Platform/MacOS/CarbonInput.cs:
* Source/OpenTK/Platform/Windows/WinGLNative.cs:
* Source/OpenTK/Platform/Windows/WinRawInput.cs:
* Source/OpenTK/Platform/Windows/WinRawKeyboard.cs: Added initial
  OpenTK.Input.Keyboard implementation for X11.
2010-10-20 14:33:23 +00:00
the_fiddler da7e4c7252 Backported bugfixes from 1.0 branch. 2010-02-03 19:04:42 +00:00
the_fiddler f12cbf1cd5 Synced trunk with 1.0 branch. 2009-11-16 18:45:41 +00:00
the_fiddler 4914574bd4 Document that these APIs are incomplete. 2009-11-01 12:40:25 +00:00
the_fiddler 997f57c1f7 Modified MouseDevice events to follow the class library design guidelines.
Changed Mouse[Move|Button|Wheel]EventArgs into classes that inherit from EventsArgs, in order to follow the event design guidelines.
2009-09-04 23:13:24 +00:00
the_fiddler cd9ea45427 Suppressed 'unused code' warnings. 2009-09-04 22:16:02 +00:00
the_fiddler 6fdf37f99f Added KeyboardKeyEventArgs.
Modified KeyboardDevice.KeyDown/KeyUp to follow the class library design guidelines.
Modified samples to use the new KeyDown/KeyUp event signatures.
2009-09-04 22:10:50 +00:00
the_fiddler 33db1f6b74 Fixed a large number of documentation warnings. 2009-09-04 21:44:39 +00:00
the_fiddler abf3787e8e Added missing XML documentation and fixed invalid XML doc references.
Removed deprecated methods from IGraphicsContext.
2009-09-04 21:25:29 +00:00
the_fiddler f8467ab767 * Keyboard.cs: Disabled fixed buffer due to gmcs 2.0.1 compiler bug
(bogus CS0214) warning.
Added license information.

* Mouse.cs:
* MouseState.cs:
* MouseDevice.cs:
* MouseButton.cs:
* KeyboardState.cs:
* KeyboardDevice.cs: Added license information.

* Key.cs: Added missing LastKey enum.
2009-09-03 21:15:12 +00:00
the_fiddler 0fdcb94ca9 * GamePad.cs:
* GamePadState.cs: Added initial implementations.
* Keyboard.cs:
* KeyboardState.cs: Added a number of public members, experimentally.
2009-09-03 20:53:48 +00:00
the_fiddler f6da09177e Fixed line endings and set svn:eol-style to native and svn:mime-type to text/plain for .cs files. 2009-09-03 19:01:11 +00:00
the_fiddler ec24c5022f Added GetState() method for primary keyboard. 2009-08-04 08:47:53 +00:00
the_fiddler 2bd89e87df Marked KeyDownEvent and KeyUpEvent as obsolete. 2009-06-28 10:33:03 +00:00
the_fiddler 09a24a17d7 Removed Key.None and Key.MaxKeys.
Added XML documentation to all OpenTK.Input.Key tokens.
Added typical Key names found in Windows.Forms and XNA: LControl, RControl, ...
2009-06-28 10:27:17 +00:00
the_fiddler 70f68a302f Added missing XML documentation. 2009-06-28 10:02:25 +00:00
the_fiddler 4e28071a26 Added Mouse and Keyboard stubs for the new input API. 2009-06-28 10:01:54 +00:00
the_fiddler 7df9a448d6 Merged gw-next2 branch to trunk. 2009-06-02 15:49:39 +00:00
the_fiddler 6131379091 Fixed bug #776 (Incorrect XDelta and YDelta values...) 2009-04-04 23:05:53 +00:00
the_fiddler d4aef922bc Fixed all known build warnings, apart from missing xml comments. 2009-03-25 21:53:12 +00:00
the_fiddler ca1e416a53 Relaxed checks to allow input devices that do not contain any axes and/or buttons (e.g. tablets or keyboard extensions). 2009-03-08 20:03:33 +00:00