Commit graph

1425 commits

Author SHA1 Message Date
Sam Lantinga 6204ae5002 Restart the IMU if the controller stops sending gyro/accel data 2022-08-08 20:10:12 -07:00
Sam Lantinga d58bec72a0 Fixed Joy-Con gyro axes in mini-gamepad mode 2022-08-08 17:19:33 -07:00
Shawn Hoffman 5aa438e80a WGI: fix interop with applications that have their own WGI code
QI for Added/Removed events need to handle IAgileObject
2022-08-08 15:53:57 -07:00
Sam Lantinga ada55c690d Fixed Joy-Con type detection for the Nintendo Joy-Con Charging Grip 2022-08-08 15:38:19 -07:00
Sam Lantinga 47ebf0087a Fixed shadow variable warning 2022-08-08 08:36:17 -07:00
Francisco Javier Trujillo Mata 0a307628e6 Fix wrong mapping in some ps2 controller keys 2022-08-08 08:32:11 -07:00
Sam Lantinga 8f05b4f833 Fixed iOS/tvOS build 2022-08-08 08:26:21 -07:00
Sam Lantinga 878259722f Added SDL_GameControllerType enumeration for Nintendo Switch Joy-Con controllers 2022-08-08 08:22:20 -07:00
Sam Lantinga 4f19421ed8 Fixed build 2022-08-07 20:17:40 -07:00
Sam Lantinga 29265d0738 Use SDL_GetStringBoolean() to parse the hint value 2022-08-07 18:49:30 -07:00
Sam Lantinga 198d62d813 joystick: remove unused Xbox Controller Keyboard VID/PID.
0x045e, 0x0b02 - is actually virtual keyboard that is generated by XboxGip drivers for Xbox One Controllers.

Closes https://github.com/libsdl-org/SDL/pull/5121
2022-08-06 23:53:18 -07:00
Sam Lantinga 52bf5b1de9 Added the hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED to control whether the player LED is set on Nintendo Switch controllers 2022-08-06 10:34:19 -07:00
Sam Lantinga f810dede16 Fixed comment so script processing works correctly 2022-08-06 09:50:13 -07:00
Francisco Javier Trujillo Mata 3da131c1c6 Check if port if closed and open it again 2022-08-05 17:44:59 -07:00
Sam Lantinga d6a8b43cf7 Added support for the HORIPAD FPS for Nintendo Switch 2022-08-05 10:37:38 -07:00
Sam Lantinga 4a9ceb7be9 The HORIPAD S uses the Xbox 360 protocol on all platforms and shows up as multiple styles of controller, depending on what model you have. 2022-08-04 11:33:36 -07:00
Sam Lantinga 28c01955bc Fixed button mapping for the HORIPAD S
This controller actually comes in at least two flavors: a GameCube controller and an arcade pad, neither of which should have the face buttons remapped.
2022-08-04 10:46:37 -07:00
Sam Lantinga 40b7143180 Fixed button mapping for the HORIPAD S controller
This controller looks like a GameCube controller, is actually a Nintendo Switch controller, and shows up as an XInput device on Windows with the buttons already in the correct location.
2022-08-04 10:26:10 -07:00
Sam Lantinga 43b90484c9 Retry a little longer when writing to the Nintendo Joy-Con Charging Grip 2022-08-04 00:40:38 -07:00
Sam Lantinga dfd2c574d7 Removed unused variable 2022-08-03 22:27:43 -07:00
Sam Lantinga a2b4f4406f The Nintendo Wii Remote Pro Controller respects the SDL_GAMECONTROLLER_USE_BUTTON_LABELS hint 2022-08-03 22:27:42 -07:00
Sam Lantinga c84dea0943 Fixed detecting the controller type of controllers over USB 2022-08-03 22:12:21 -07:00
Sam Lantinga ba297f12cd Use the Nintendo controller type to determine whether to always use button labels 2022-08-03 21:46:01 -07:00
Sam Lantinga 946f4777f6 Don't set Bluetooth controllers to wired power level 2022-08-03 21:33:38 -07:00
Sam Lantinga 57c3b2c950 Don't rely on the device VID/PID to get the Nintendo controller type
The Nintendo Online Sega Genesis controller reports the SNES VID/PID over Bluetooth. This is a more robust way of handling future controllers as well, so let's go with this instead.

Also use full reports over Bluetooth, and don't report gyro for Nintendo Online classic controllers.
2022-08-03 21:31:12 -07:00
Sam Lantinga b6aadb16b9 Added k_eSwitchDeviceInfoControllerType_N64 to ESwitchDeviceInfoControllerType 2022-08-03 20:38:33 -07:00
Sam Lantinga bdfb32de3c Added some additional Nintendo controller types to ESwitchDeviceInfoControllerType 2022-08-03 20:30:58 -07:00
Sam Lantinga ea7fbf7947 Update in-flight SDL_CONTROLLERDEVICEADDED messages when a device is removed
This fixes the application trying to open the wrong device index when a device is removed and another has just been added
2022-08-03 19:39:37 -07:00
Sam Lantinga 5d50fa52df Fixed timeout opening the Nintendo Joy-Con Charging Grip
Sometimes opening the right Joy-Con takes a little longer for some reason
2022-08-03 19:39:36 -07:00
Sam Lantinga 29cdb2c9c9 Added support for the Nintendo Switch Joy-Con Charging Grip 2022-08-03 18:01:10 -07:00
Sam Lantinga a8120104ad The Nintendo Online classic controllers and Joy-Cons shouldn't show up as Switch Pro controllers 2022-08-03 13:53:49 -07:00
Sam Lantinga 6e1ee1d4a5 sort the controller names 2022-08-03 13:51:25 -07:00
Sam Lantinga 8ab9dc8b2b Fixed crash if Joy-Cons are disabled while a combined Joy-Cons controller is open 2022-08-03 13:18:00 -07:00
Sam Lantinga bcdef4aaf9 Added separate hints for Nintendo Online classic controllers and Joy-Cons
This allows them to be enabled/disabled separately from Switch Pro HIDAPI support
2022-08-03 13:07:47 -07:00
Mathieu Eyraud 59a104b803 Do not pass NULL to memcpy
ReadJoyConControllerType calls WriteSubcommandSync with pbuf=NULL
2022-08-02 06:38:51 -07:00
Mathieu Eyraud 42b2320756 Fix memory leak of children for combined JoyCon 2022-08-02 06:33:18 -07:00
Sam Lantinga 12aa4d5653 Added header needed for SDL_Delay() 2022-08-01 11:11:25 -07:00
Sam Lantinga aeb275149a Poll DirectInput devices to get their initial state
Fixes https://github.com/libsdl-org/SDL/issues/3816
2022-08-01 10:39:56 -07:00
Sam Lantinga 13e0c40ec2 Added mapping for the 8BitDo Pro 2 controller in DirectInput mode over Bluetooth on Linux 2022-07-29 17:28:36 -07:00
Sam Lantinga 62c831661c Added mapping for the 8BitDo Pro 2 controller in DirectInput mode 2022-07-29 17:14:55 -07:00
Sam Lantinga 41c363f7d6 Note that the PDP Versus Fighting Pad is an arcade fighting pad 2022-07-29 16:29:25 -07:00
Sam Lantinga f3c1194c0f Removed obsolete comment 2022-07-28 21:50:41 -07:00
Sam Lantinga aee179e46f Removed debug output 2022-07-28 21:50:20 -07:00
Sam Lantinga d8fd78736b Added entry for the Nintendo Switch Joy-Con controller pair 2022-07-28 21:44:23 -07:00
Sam Lantinga 875b737c64 Added support for the Nintendo Online NES Controllers to the HIDAPI driver 2022-07-28 21:40:01 -07:00
Sam Lantinga ab967475c6 Greatly improved Nintendo Joy-Con support using the HIDAPI driver
* Added support for mini-gamepad mode for Joy-Con controllers, matching the mapping for hid-nintendo on Linux and iOS 16
* Added the ability to merge left and right Joy-Con controllers into a single Pro-style controller
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_COMBINE_JOY_CONS to control this merging functionality
* Removed the hint SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS
2022-07-28 19:38:38 -07:00
Sam Lantinga dfed862a66 Fixed variable shadow warning 2022-07-28 19:35:46 -07:00
Sam Lantinga 2fa2f9ff77 Greatly improved Nintendo Joy-Con support using the HIDAPI driver
* Added support for mini-gamepad mode for Joy-Con controllers, matching the mapping for hid-nintendo on Linux and iOS 16
* Added the ability to merge left and right Joy-Con controllers into a single Pro-style controller
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_COMBINE_JOY_CONS to control this merging functionality
* Removed the hint SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS
2022-07-28 19:22:27 -07:00
Sam Lantinga def60ce6fe Fixed the name of the HIDAPI Joy-Con controller for consistency with other drivers 2022-07-27 19:20:42 -07:00
Sam Lantinga 0f1be9401f Updated mapping for Joy-Con controllers using hid-nintendo
This matches the mapping on iOS 16 and will match the HIDAPI
implementation.
2022-07-27 17:32:51 -07:00
Sam Lantinga 756978a236 Left and right single Joy-Con controllers are mapped as individual mini controllers 2022-07-27 16:17:32 -07:00
Sam Lantinga 4990bd0517 Added debug code to show available inputs on iOS/tvOS controllers 2022-07-27 16:17:32 -07:00
Sam Lantinga a169259f62 Actually we don't need to unlock to send k_eSwitchProprietaryCommandIDs_ForceUSB since we don't wait for reply 2022-07-27 09:05:02 -07:00
Sam Lantinga c51464d9d8 Put the Nintendo Switch Pro controller back into enhanced mode as needed
Fixes https://github.com/libsdl-org/SDL/issues/3450
2022-07-27 09:00:39 -07:00
Sam Lantinga a423848ea0 Allow floating point values for SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED
This allows setting the brightness of the home LED on Nintendo Switch Pro controllers, in the range 0.0 - 1.0.

This can be updated at runtime by setting the hint dynamically.

Fixes https://github.com/libsdl-org/SDL/issues/3787
2022-07-25 11:26:18 -07:00
diddily 0ec5bb4e6d Add missing controller events to SDL_GameControllerEventState()
Events to handle controller touchpads and sensors were added to the library but not added in `SDL_GameControllerEventState()`. This change adds the missing events.
2022-07-25 08:55:17 -07:00
Cameron Gutman 3ab1e303ec joystick: Refactor and fix a few bugs in Shield HIDAPI driver
- CMD_CHARGE_STATE was checking the seqnum instead of the payload
- Off-by-one error in size validation for command payload
- Unused payload space was left uninitialized in output report
2022-07-24 15:36:30 -05:00
Sam Lantinga f9beef760a Added support for the Nintendo Switch Joy-Con Controllers on iOS and tvOS 16 2022-07-22 18:58:29 -07:00
Sam Lantinga aad7ef6eaf Added support for the Nintendo Switch Pro Controller on iOS and tvOS 16 2022-07-22 10:58:34 -07:00
Sam Lantinga be3a945a8b Added support for the 8BitDo Ultimate Wired Controller for Xbox 2022-07-20 11:05:55 -07:00
Sam Lantinga cef1514b01 Fixed some Xcode warnings 2022-07-17 09:07:04 -07:00
Sam Lantinga 883409ea07 Added support for the misc1 button on the Nintendo Switch Pro Controller
when using hid_nintendo kernel driver
2022-07-13 11:26:42 -07:00
SuperSamus 9a4f200d44 gamecontrollerdb: Linux, add mappings for hid-nintendo driver and more
Taken from https://github.com/gabomdq/SDL_GameControllerDB/blob/master/gamecontrollerdb.txt
2022-07-13 11:23:15 -07:00
Sam Lantinga 06c7d22653 Added mappings for the HORI Fighting Stick mini 4 on Linux and macOS 2022-07-12 18:53:53 -07:00
Sam Lantinga e24b971a34 Added support for the NVIDIA Shield controller guide button 2022-07-12 17:53:03 -07:00
Cameron Gutman b321eae51a joystick: Fix spurious battery empty events when opening a Shield controller 2022-07-11 19:43:25 -05:00
Cameron Gutman a0d8848baa joystick: Plumb SDL_JoystickSendEffect() for the Shield HIDAPI driver
The effect data format consists of one command byte followed by zero or more
payload bytes.
2022-07-11 19:38:26 -05:00
Ozkan Sezer 4fa2653394 SDL_GetJoystickGUIDInfo: byte-swap vendor, product and version values.
Reference issue: https://github.com/libsdl-org/SDL/issues/5907
2022-07-12 00:55:00 +03:00
Cameron Gutman 6e712d2440 joystick: Add HIDAPI driver for NVIDIA SHIELD 2017 controller
Basic input already works using the OS HID driver, but this enables
force feedback and battery state reporting.
2022-07-10 10:53:26 -07:00
Cameron Gutman 3242265ff1 joystick: Fix endianness issues in Xbox HIDAPI drivers 2022-07-10 10:49:38 -07:00
chalonverse f317d619cc
Xbox GDKX support (#5869)
* Xbox GDK support (14 squashed commits)

* Added basic keyboard testing

* Update readme

* Code review fixes

* Fixed issue where controller add/removal wasn't working (since the device notification events don't work on Xbox, have to use the joystick thread to poll XInput)
2022-07-01 13:59:14 -07:00
Cameron Gutman 3e114872e8 joystick: Fix redetection of HIDAPI joysticks after reinitializing
The HIDAPI joystick driver doesn't properly reset the change counter
it uses to track if re-enumeration is needed when the joystick
subsystem is quit and then reinitialized.

The first SDL_Init(SDL_INIT_JOYSTICK) will result in the expected
HIDAPI joysticks appearing, but subsequent calls will result in no
joysticks being enumerated until another HIDAPI joystick is added
or removed from the system.
2022-06-30 20:43:14 -07:00
Jade Macho 6a2e6c82a0 Add SDL_HINT_DIRECTINPUT_ENABLED (on by default) 2022-06-28 15:59:05 -07:00
Sourcery AI cddf095a16 'Refactored by Sourcery' 2022-06-27 17:55:47 -07:00
Pierre Wendling 6c536afdb7 Fix C89 declaration for macOS modules.
Since Clang 14, `-Wdeclaration-after-statement` is enforced on every
standard.
2022-06-27 15:19:40 -07:00
chalonverse 3b191580c3
Windows GDK Support (#5830)
* Added GDK

* Simplfied checks in SDL_config_wingdk.h

* Added testgdk sample

* Added GDK readme

* Fixed error in merge of SDL_windows.h

* Additional GDK fixes

* OpenWatcom should not export _SDL_GDKGetTaskQueue

* Formatting fixes

* Moved initialization code into SDL_GDKRunApp
2022-06-27 10:19:39 -07:00
Francisco Javier Trujillo Mata 7fd46ec581 Initial PS2_Joystick implementation 2022-06-27 00:32:43 -07:00
Francisco Javier Trujillo Mata 2b41f497db Improve Joystick removing semaphores 2022-06-22 15:08:41 +02:00
Francisco Javier Trujillo Mata c3a5e4aa7b Adding GetGamepadMapping to Vita Joystick driver 2022-06-22 02:23:00 +03:00
Sam Lantinga eb7e29a8b2 Fixed crash when the joystick product name isn't available 2022-06-17 17:43:14 -07:00
Sam Lantinga b0e827fb65 Enable improved rumble emulation on DualSense(tm) Wireless Controllers with firmware version 2.24 and newer 2022-06-17 07:55:53 -07:00
Sam Lantinga 16f55fbdb4 Separate the controller protocol from the controller style
This allows us to handle controllers that use the Xbox protocol but look like Nintendo Switch or Playstation controllers, like the Qanba Dragon Arcade Stick in PC mode
2022-06-15 20:46:01 -07:00
Sam Lantinga 017e237005 Removed the Qanba Obsidian Arcade Joystick from the unknown controller list 2022-06-15 17:32:46 -07:00
Sam Lantinga a9cf313eef Added the Qanba Obsidian and Dragon Arcade Sticks to the arcade stick list 2022-06-15 17:28:29 -07:00
Sam Lantinga bfe81a0c05 Added the name of the Qanba Obsidian Arcade Joystick in PC mode 2022-06-15 17:28:20 -07:00
Sam Lantinga a6a2cdbd7c Added the name of the Qanba Dragon Arcade Joystick in PC mode 2022-06-15 17:28:18 -07:00
Sam Lantinga a5d338bd2d Added support for the Qanba Dragon Arcade Joystick (PS3) on macOS 2022-06-15 14:11:00 -07:00
Sam Lantinga 7d7c48302b Use python3 for sort_controllers.py 2022-06-15 14:10:22 -07:00
Sam Lantinga 72fea0ed6f Added support for the Qanba Dragon Arcade Joystick 2022-06-15 13:58:28 -07:00
Ozkan Sezer 714502d373 minor windows warning fixes. 2022-06-13 22:15:56 +03:00
Sam Lantinga 68544be44b Added support for the Nintendo Online controllers 2022-06-10 11:31:59 -07:00
Sam Lantinga 9202df0472 Implemented SDL_GameControllerGetFirmwareVersion() for HIDAPI PS5 controllers 2022-06-09 18:11:34 -07:00
Sam Lantinga c7f4103807 Special case for k_eControllerType_XInputSwitchController in the raw input path 2022-06-09 13:47:29 -07:00
Sam Lantinga e6cb082232 Fixed the default mapping on Windows for the HORI Fighting Commander 2022-06-09 13:20:38 -07:00
Sam Lantinga d58d637ac6 Added support for the Qanba Obsidian Arcade Joystick on Linux 2022-06-08 11:07:36 -07:00
Christoph Reichenbach 3a20274ddf Refactoring: move GUID operations out of Joystick
- SDL_JoystickGUID -> SDL_GUID (though we retain a type alias)
- Operations for GUID <-> String ops are now in
  src/SDL_guid.c and include/SDL_guid.h
- The corresponding Joystick operations delegate to SDL_guid.c
- Added test/testguid.c
2022-06-04 17:22:13 -07:00
Sam Lantinga 423141bfca Added a function to get the controller firmware version 2022-06-03 18:50:00 -07:00
Sam Lantinga 17410887d0 Separated controller type data into a C file 2022-06-03 15:03:08 -07:00
Sam Lantinga 7fa46ec40b The Google Pixel fingerprint sensor also shows up on Linux when running on the phone 2022-05-31 11:11:19 -07:00
Sam Lantinga d2c4d74dd0 Fixed build with MinGW-64 windows.devices.power.h
The MinGW-64 header defines the parameters as ABI::Windows::Foundation::IReference<INT32 > **, but the Windows header defines the parameters as __FIReference_1_int**
2022-05-27 15:49:35 -07:00
Sam Lantinga bd22ca762e Revert "Workaround for compiling with MinGW-w64"
This reverts commit efdf43aa9b.

The broken mingw headers aren't in an official release yet, so reporting this upstream.
2022-05-27 15:40:50 -07:00
Sam Lantinga efdf43aa9b Workaround for compiling with MinGW-w64
Fixes bug https://github.com/libsdl-org/SDL/issues/5589
2022-05-27 15:34:45 -07:00
Sam Lantinga b28d304b23 Only include controller_type.h in SDL_joystick.c
It has a huge array of controllers and we only want it instantiated once
2022-05-24 17:24:54 -07:00
Sam Lantinga b1cf322971 Fixed HIDAPI PS4 controller being picked up when running under Steam
Input with PS4 configuration enabled
2022-05-19 16:50:59 -07:00
Sam Lantinga 47f1cb550d Fixed picking up the correct mapping for virtual controllers on Android
Fixes https://github.com/libsdl-org/SDL/issues/5662
2022-05-18 23:48:15 -07:00
Sam Lantinga f7b774a7e0 Fixed build error on Linux if HAVE_INOTIFY isn't defined
Fixes https://github.com/libsdl-org/SDL/issues/5682
2022-05-18 17:59:17 -07:00
Cameron Cawley 0cca71a846 Use SDLCALL for callbacks in public APIs 2022-05-18 15:01:27 -07:00
Sam Lantinga 1f2a241688 Add new virtual joysticks to the end of the list
This guarantees that the device index that's returned is stable, as long as no joystick hotplug events occur.
2022-05-16 09:02:35 -07:00
Sam Lantinga 3c3ccb1d48 Fixed crash if a virtual joystick was disconnected 2022-05-16 08:56:17 -07:00
Sam Lantinga 48b6cd8bc2 Fixed whitespace 2022-05-16 07:23:30 -07:00
Sam Lantinga f0bc5c9cbf Added effects support for virtual controllers 2022-05-16 07:21:28 -07:00
Sam Lantinga b3a18706ee Removed unused variables 2022-05-16 06:37:38 -07:00
Sam Lantinga 7e005bd843 Fixed mapping the paddle buttons with the virtual controller 2022-05-16 06:22:18 -07:00
Sam Lantinga bfac54b59c Added the ability to specify which buttons and axes are present for virtual controllers 2022-05-15 20:34:44 -07:00
Sam Lantinga 94eeb587c1 First pass at extending virtual controller functionality
Added the ability to specify a name and the product VID/PID for a virtual controller

Also added a test case to testgamecontroller, if you pass --virtual as a parameter
2022-05-15 20:01:12 -07:00
Sam Lantinga 7ad15c5b8f Added game controller support for virtual joysticks
Fixes https://github.com/libsdl-org/SDL/issues/5662
2022-05-15 09:35:52 -07:00
Sam Lantinga a3c1ca1fa1 Added support for the Backbone One guide button
The guide button is activated on a long press (> 400ms)
2022-05-06 09:07:36 -07:00
Ozkan Sezer 3f813cf1ef SDL_rawinputjoystick.c: fixed -Werror=declaration-after-statement 2022-05-04 10:05:56 +03:00
atfrase db9e14e504 disabled linux joystick debugging outputs and reverted unnecessary comment edit 2022-05-03 10:44:09 -07:00
atfrase 3b53555bcf copied default Steam Controller mapping for wired and wireless-dongle USB pids 2022-05-03 10:44:09 -07:00
atfrase 13b1bf4f21 added default gamepad mapping for Steam Controller with new GUID (possibly caused by the firmware update to enable BLE?) 2022-05-03 10:44:09 -07:00
atfrase f7a19f9ea8 relaxed the digital hat deadzone slightly, and fixed typo in DEBUG_GAMEPAD_MAPPING define 2022-05-03 10:44:09 -07:00
atfrase 3696e23d09 added hints SDL_HINT_LINUX_DIGITAL_HATS and SDL_HINT_LINUX_HAT_DEADZONES to control the new Linux hat handling; added define DEBUG_GAMEPAD_MAPPINGS to log messages when generating default gamepad mapings for Linux joysticks 2022-05-03 10:44:09 -07:00
atfrase 0b8e796e2c added hueristic to differentiate digital vs analog 'hat' input axes and expose the latter as regular axes; added automatic deadzones to hat outputs, in case analog axes are still mapped to digital hats; updated automatic gamepad control mapping to more completely follow the spec 2022-05-03 10:44:09 -07:00
Daniel Brookman d1a3981bf8 Fix crash when reading background events for MFi controllers on macOS
Enabling GCController.shouldMonitorBackgroundEvents to read background events
for MFi controllers before receiving the first GCControllerDidConnectNotification
is apparently a no-go on macOS (12.3.1 for me), and would crash on attempt.
Apple's documentation is... not great, and doesn't point this out.

This waits for IOS_AddMFIJoystickDevice() to get called down the chain from GCControllerDidConnectNotification, and enables GCController.shouldMonitorBackgroundEvents
if it hadn't been already.

On iOS and tvOS, GCController.shouldMonitorBackgroundEvents is ignored, so
there's no need to check their versions.
2022-05-02 15:31:28 -07:00
Jan200101 bb0b6dd42e Fixed using WGI without XInput 2022-05-02 11:33:55 -07:00
Carl Friess 2ccb0dfd16 Check for macOS 10.16 to support apps built with older macOS SDKs 2022-04-29 00:24:23 -07:00
Sam Lantinga e551384a99 Added functions to get the platform dependent name for a joystick or game controller 2022-04-26 14:54:14 -07:00
Jibb Smart d7c07d6b09
Read motion sensor scale from Switch controllers (#5555)
* Read IMU scale data from Switch controllers. Up until now, SDL has used hard-coded scaling which isn't correct with some supported controllers.

* Moved declarations to beginning of code blocks to better fit with SDL style requirements
2022-04-26 09:57:17 -07:00
Dimitriy Ryazantcev c39df2fb0c joystick: get HID top-level collection preparsed data directly from RawInput API. 2022-04-26 09:48:35 -07:00
Mathieu Eyraud 0b2a55ea7d Fix typo 2022-04-25 15:46:17 -07:00
meyraud705 3dcfe86082 Add joystick battery event 2022-04-25 15:46:17 -07:00
meyraud705 0964c84d77 Always use SDL_PrivateJoystickBatteryLevel to update battery level
But do not use it for initialisation.
2022-04-25 15:46:17 -07:00
Sam Lantinga 8986efd643 Added support for the Backbone One controller on iOS 2022-04-22 14:21:46 -07:00
Sam Lantinga 2ca0837888 SDL: sometimes the PS5 controller doesn't report having to power even when connected over USB. Possibly related to being completely charged? Either way we already know that it's USB or BT so let's use the driver's knowledge instead. 2022-04-22 14:21:41 -07:00
Sam Lantinga 04bf7c9434 Fixed build 2022-04-22 09:36:39 -07:00
Sam Lantinga d9b5805ba5 Return a correlation error when trigger rumble is attempted without correlation 2022-04-22 09:13:40 -07:00
Cameron Gutman 145824f6ab WGI: Only call RoUninitialize() if RoInitialize() succeeded 2022-04-21 08:47:22 -07:00
Cameron Gutman 00b2e10a7a WGI: Keep a reference to the MTA to avoid crashing on COM teardown
Fixes #5552
Fixes #5270
2022-04-21 08:47:22 -07:00
Sam Lantinga 57927a2458 Don't call scandir() inside of scandir()
This works around a crash in address sanitizer
2022-04-18 12:57:28 -07:00
Jan Beich 7c140429a8 Enable evdev-based gamecontrollerdb on FreeBSD 2022-04-18 09:57:49 -07:00
Sam Lantinga e7b01ee745 Added controller mapping for the Thrustmaster Dual Analog 3.2 on Linux 2022-04-18 09:55:52 -07:00
Mathieu Eyraud 99ae6395b1 Initialise scandir argument
'scandir' does not initialise 'entries' on error
2022-04-12 11:14:07 -04:00
Sam Lantinga 7ea1b69dd4 Sort controllers by the js* index on Linux
Also fixed the initial scan to directly scan devices instead of using
udev so they can be sorted, as intended.

Fixes https://github.com/libsdl-org/SDL/issues/4688
2022-04-05 21:02:52 -07:00
Sam Lantinga eb660e862c Cache the fact that a device didn't look like a joystick
Fixes https://github.com/libsdl-org/SDL/issues/5211
2022-04-05 19:47:42 -07:00
Ozkan Sezer 312c899f4f attempt to fix uwp build 2022-04-02 03:32:10 +03:00
Sam Lantinga 8ebef12d31 Use RoInitialize/RoUninitialize for Windows.Gaming.Input
Thanks @walbourn!

Fixes https://github.com/libsdl-org/SDL/issues/5270
2022-04-01 14:59:45 -07:00
Cameron Gutman 2c04df8d65 joystick: Fix rumble issues on PS5 HIDAPI controllers
We were returning the report size from HIDAPI_DriverPS5_RumbleJoystick() rather
than 0 upon success, causing SDL_JoystickRumble() (and callers) to think that
rumbling failed.

This didn't cause major problems until 1868c5b, when it started preventing
rumble state from being persisted in the joystick core, even though it was
successfully sent to the hardware.

This led to all sorts of strangeness, including broken rumble duration and
attempts to stop rumble being discarded.
2022-03-30 18:33:38 -05:00
Kimplul 2398c43be2 add some Thrustmaster wheels 2022-03-24 08:33:37 -07:00
Ryan C. Gordon 4fe7b2cbd1
static analysis: Fixed several complaints from codechecker.
There are still some pending Objective-C specific issues.

Reference issue #4600.
2022-03-24 11:00:43 -04:00
Sam Lantinga 006aafabcf Fixed freeing a constant string (thanks @gnrlwart) 2022-03-22 20:24:17 -07:00
Egor 2302b2d5e5 Add mapping for Logitech Precision Gamepad 2022-03-22 10:04:03 -07:00
Sam Lantinga 1868c5b521 Start rumbling once a raw input controller has been correlated
Fixes https://github.com/libsdl-org/SDL/issues/5351
2022-03-17 18:25:50 -07:00
Sam Lantinga b22ce2b5a8 Workaround for bug in Microsoft WGI support
Fixes https://github.com/libsdl-org/SDL/issues/5270
2022-03-17 17:10:40 -07:00
Sam Lantinga bcb0f1de23 Fixed build when events are disabled
Fixes https://github.com/libsdl-org/SDL/issues/5413
2022-03-17 08:52:31 -07:00
Cameron Gutman 677dc1015c rawinput: Fix double detection of gamepads on some 3rd party X360 wireless receivers
The name that the Raw Input joystick driver pulls from the HID stack comes
from USB string descriptors contained on the device. For official wireless
receivers, this always contains "Xbox 360 Wireless Receiver for Windows"
which matches the friendly name that WGI provides.

3rd party Xbox 360 wireless receivers may have different strings in their
USB string descriptors (one uses "XBOX 360 For Windows" instead). This
fails to match WGI's name and causes Raw Input and WGI to both report the
same gamepad.

Since wireless Xbox 360 controllers seem to have a consistent VID/PID
regardless of the adapter enumerating them, we can also match on that to
catch these.

The duplicate case reported to me was:
Controller (XBOX 360 For Windows) - 030000005e040000a102000000007200
Xbox 360 Wireless Receiver for Windows - 030000005e0400000000000000007701
2022-03-09 21:19:53 -08:00
Sam Lantinga 6a787619e6 Allow reading background events for MFi controllers 2022-03-08 18:42:13 -08:00
Sam Lantinga 1b7669374e Fixed the SDL controller type for USB_PRODUCT_XBOX_ONE_XINPUT_CONTROLLER 2022-03-08 09:58:24 -08:00
Sam Lantinga af40cb6f00 Added support for the Razer Huntsman Analog keyboard in controller mode 2022-02-23 15:49:10 -08:00
Phillip Stephens 94d43186f2 GameCubeAdapter: Add suppport for all rumble modes
This adds support for all 3 of the gamecube controller's rumble modes
Rumble: 1
Stop: 0
StopHard: 2
This is useful for applications that need the full range of support
This also adds a hint to control rumble behavior, defaults 0 to maintain compatibility
2022-02-23 07:03:02 -08:00
Sam Lantinga 9299a3e796 Workaround for crash in CoUninitialize() 2022-02-21 16:24:45 -08:00
Sam Lantinga 18032979d8 Added the hint SDL_HINT_JOYSTICK_ROG_CHAKRAM to control whether ROG Chakram mice show up as joysticks
This hint defaults off, but when it is enabled the mice will have a game controller mapping set up for Profile 3 (set in the Armoury Crate software)
2022-02-15 13:07:51 -08:00
Sam Lantinga f97a29f6e1 Use the real device VID/PID when seeing the Steam virtual controller 2022-02-11 22:10:33 -08:00
Ozkan Sezer 7935cfacc5 SDL_mfijoystick.m: use __typeof instead of typeof.
Fixes https://github.com/libsdl-org/SDL/issues/5319
2022-02-08 18:55:10 +03:00
Joshua Ashton 86b7a0642f Add additional VID/PIDs for Anne Pro II
This thing changes its VID/PID on firmware revisions...
2022-02-04 08:45:19 -08:00
Sam Lantinga dd69c28d6f Added a mapping for the Xbox Series X controller, firmware version 5.11.3118.0, connected to Linux via Bluetooth 2022-02-03 18:01:34 -08:00
Temdog007 b59e75c259 Handle menu button press from controller 2022-02-02 21:21:44 -08:00
Ryan C. Gordon 43f0271b4e Revert "fix compiler warnings in SDL_windows_gaming_input.c"
This reverts commit ca36cdb185f2f26241598068927821896f36b904.

The older Windows SDK's headers are wrong, and this change would crash if
you hotplug a device.
2022-01-28 20:40:19 -05:00
pionere 60deadba59 re-use return value of SDL_SetError/WIN_SetErrorFromHRESULT/SDL_OutOfMemory 2022-01-28 20:40:19 -05:00
pionere d7110b4490 fix compiler warnings in SDL_windows_gaming_input.c 2022-01-28 20:40:19 -05:00
Vitaliy Zhmurikov 5b74459255 Update SDL_joystick.c
Add Logitech Momo Racing Wheel VID & PID  to SDL_IsJoystickProductWheel function
2022-01-27 12:30:41 -08:00
Ivan Epifanov d7e0c54dde PSVita: send initial SDL_JOYDEVICEADDED events 2022-01-27 08:47:53 -08:00
Sam Lantinga 67cb548bef Fixed build error with C90 compilers 2022-01-20 19:31:54 -08:00
Carl Glave a23b3c767f Add support for correlating trigger input 2022-01-20 17:43:35 -08:00
Sam Lantinga b06866ef97 Entirely remove Xbox axis filtering, we don't want this at all. 2022-01-16 09:44:28 -08:00
Sam Lantinga 09aed1020b Don't send output reports to the Victrix Pro FS v2
It'll hang on reboot if it gets output reports, and it doesn't have functionality that requires them, so skip it.
2022-01-16 09:23:58 -08:00
Sam Lantinga 85961b61a1 Disable Xbox axis deadzone handling by default
Fixes https://github.com/libsdl-org/SDL/issues/5227
2022-01-16 09:01:56 -08:00
Sam Lantinga 1a50334c46 Fixed Xbox One trigger axis zero point 2022-01-14 15:04:26 -08:00
Ozkan Sezer b9d98331c5 os2joystick: fix uninitialized use of local var 'maxdevs' 2022-01-09 20:33:32 +03:00
Ozkan Sezer 17da60068d os2joystick: fix -Wsequence-point issues. 2022-01-09 20:33:32 +03:00
Sam Lantinga 16f5b9e3c3 Filter jitter on Xbox One controllers when using raw input reports 2022-01-05 11:07:52 -08:00
Cameron Gutman 419ae29d90 joystick: Move WGI driver initialization after Windows driver
WGI calls SDL_DINPUT_JoystickPresent() so we need to be sure DInput remains
initialized for the lifetime of the WGI driver to avoid a crash or duplicated
joysticks between DInput and WGI.
2022-01-04 15:53:39 -08:00
Cameron Gutman d73bd0d2f6 dinput: Don't crash in SDL_DINPUT_JoystickPresent if DInput init failed
The WGI driver will call this regardless of whether our init succeeded.
2022-01-04 15:53:39 -08:00
Sam Lantinga 120c76c84b Updated copyright for 2022 2022-01-03 09:40:21 -08:00
Ozkan Sezer 82fc67ae4d SDL_joystick.c: cast the arguments to nibble() to unsigned char. 2021-12-18 14:01:02 +03:00
Ozkan Sezer 47d3e96b43 SDL_joystick.c: (unsigned char) cast to SDL_tolower() parameters. 2021-12-18 14:01:02 +03:00
Ozkan Sezer 61107494a1 SDL_gamecontroller.c: (unsigned char) cast to SDL_isdigit() parameters. 2021-12-17 07:40:02 +03:00
Sergio Padrino 6f6382f8d0 Fix SDL_GameController API for PSP (#3)
- Add missing mapping
- Make sure the only window has the keyboard focus (so no `SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS` is needed)
2021-12-07 09:04:05 -08:00
Ozkan Sezer f266d92286 psp/SDL_sysjoystick.c: fix -Wshadow warnings. 2021-12-07 14:04:32 +03:00
Sam Lantinga a4c04ad230 Fixed building with iOS SDK prior to 13.0
Fixes https://github.com/libsdl-org/SDL/pull/5045
2021-11-30 10:32:39 -08:00
Sam Lantinga b6bc3a6b0e Added a mapping for the PS4 touchpad button on Windows
Fixes https://github.com/libsdl-org/SDL/issues/5035
2021-11-29 09:00:54 -08:00
Sam Lantinga dd2f91118e Fixed warnings with Windows SDK 10.0.19041
Fixes https://github.com/libsdl-org/SDL/issues/4998
Also breaks https://github.com/libsdl-org/SDL/issues/4998 for older SDKs, but we're going to ignore them, they're just incorrect.
2021-11-27 20:18:29 -08:00
Sam Lantinga c2904c8ce7 Fixed compile warnings and errors
Fixes https://github.com/libsdl-org/SDL/issues/4998
2021-11-27 11:16:15 -08:00
Sam Lantinga a6cbe0ab87 Controllers are always centered at zero using XInput and WGI 2021-11-27 10:58:12 -08:00
Sam Lantinga 09b7ca27d6 Get the current WGI controller list at startup
On Win32 this list is empty and we always get controller added events. On UWP, this list is populated and we don't get controlle added events for currently connected controllers.
2021-11-27 10:53:20 -08:00
Sam Lantinga 12895eca1a Fixed WGI initialization on Win32 2021-11-27 10:52:58 -08:00
Sam Lantinga 110e4e1334 Use WGI instead of XInput for Windows 10 UWP apps
Fixes https://github.com/libsdl-org/SDL/issues/5017
2021-11-27 10:24:32 -08:00
Mathieu Eyraud 02021ae753 Return capabitlities from RawInput joystick 2021-11-27 07:26:10 -05:00
Sam Lantinga a2e8565230 The Google Pixel fingerprint sensor isn't actually a joystick
Fixes https://github.com/libsdl-org/SDL/issues/4971
2021-11-26 11:04:15 -08:00
Sam Lantinga 67b5de5b41 Fixed build warnings 2021-11-26 10:18:08 -08:00
Sam Lantinga 2ca2ad76da Fixed build warnings 2021-11-26 10:13:45 -08:00
Sam Lantinga f90164a62f Fixed mapping for the G-Shark GS-GP702
Fixes https://github.com/libsdl-org/SDL/issues/5006
2021-11-26 09:02:12 -08:00
Sam Lantinga d861820465 SDL_JoystickGetAttached() doesn't need to be noisy for NULL joystick
Fixes https://github.com/libsdl-org/SDL/issues/5008
2021-11-26 07:57:48 -08:00
Cameron Gutman b99510836e SDL_mfijoystick.m: Fix -Wshadow warning 2021-11-24 13:04:50 -06:00
Ozkan Sezer f8900583e5 removed windows winmm joystick driver 2021-11-23 17:04:40 +03:00
Sylvain cb9f85e8d0 Don't use "round", so that it's doesn't show up while searching for the function 2021-11-22 08:38:46 -08:00
Sylvain 6fb50bd0a6 Don't use "exp" as a name so that it's doesn´t show up with searching for the function 2021-11-22 08:38:46 -08:00
Sylvain d31251b014 use SDL's functions version inplace of libc version 2021-11-22 08:38:46 -08:00
Ozkan Sezer ee2afa00ba SDL_mfijoystick.m: fix build using older toolchains
Fixes https://github.com/libsdl-org/SDL/issues/4992
Fixes https://github.com/libsdl-org/SDL/issues/4958
2021-11-22 05:11:10 +03:00
Sam Lantinga 6828955ddf Trim any extra platform strings from mappings when they're returned to the application 2021-11-19 09:58:11 -08:00
Cameron Gutman 881a674926 rawinput: Only access SDL_RAWINPUT_mutex if initialized
We can also ditch the lock in RAWINPUT_JoystickQuit() now that the joystick
subsystem quits drivers in reverse order. There's no chance of a racing call
to RAWINPUT_WindowProc() anymore.
2021-11-19 08:19:30 -06:00
Cameron Gutman 1237142be3 joystick: Quit drivers in reverse order to ensure dependencies are not broken
SDL_WINDOWS_JoystickDriver depends on callbacks in SDL_RAWINPUT_JoystickDriver
and SDL_HIDAPI_JoystickDriver being available. It also manages the common
WindowProc used for joystick detection in both WINDOWS and RAWINPUT drivers.

If we don't tear them down backwards, there's a window of time where we could
invoke RAWINPUT_WindowProc() after RAWINPUT_JoystickQuit() was called.
2021-11-19 08:19:30 -06:00
Sam Lantinga 40d808620d SDL_classic_joysticks defaults off 2021-11-15 20:17:14 -08:00
Sam Lantinga 66058bbbd5 Fixed exception accessing Bluetooth devices on Android 12
Since accessing Bluetooth prompts the user for permission on both Android and iOS, and we only need it for Steam Controller support, we'll leave it off by default. You can enable it by setting the hint SDL_HINT_JOYSTICK_HIDAPI_STEAM to "1" before calling SDL_Init()

Fixes https://github.com/libsdl-org/SDL/issues/4952
2021-11-15 16:52:56 -08:00
Ozkan Sezer 3eb9bfac7a win32 rawinput & wgi joystick: avoid -Werror=declaration-after-statement 2021-11-14 22:22:50 +03:00
Ozkan Sezer a2c27d39cf SDL_hidapi_switch.c (ConstructSubcommand): lose use of '&' on rumbleData
SwitchCommonOutputPacket_t->rumbleData is an array.
2021-11-13 17:56:28 +03:00
Ozkan Sezer 6ad0fb8462 SDL_hidapi_ps4.c, SDL_hidapi_ps5.c: use SDL_zeroa() 2021-11-13 17:55:10 +03:00
Ozkan Sezer a948ff8494 SDL_hidapijoystick.c: worked around a bogus 'unreachable code' warning. 2021-11-13 11:50:02 +03:00
Sam Lantinga c2dd50a9a0 Fixed whitespace 2021-11-12 08:28:02 -08:00
Cameron Gutman 50971577e4 dinput: Fix memory leak when SDL_DINPUT_JoystickPresent() returns true 2021-11-11 22:35:41 -06:00
Cameron Gutman fe09a4930a joystick: Add APIs to query rumble support 2021-11-11 15:10:08 -08:00
Cameron Gutman afccabb881 joystick: Add capability flags for rumble and trigger rumble
When API limitations force us to guess, we favor a false positive (reporting
support when it doesn't exist) compared to a false negative.
2021-11-11 15:10:08 -08:00
Cameron Gutman 1ccfbf963e joystick: Convert HasLED() into a generic GetCapabilities() function 2021-11-11 15:10:08 -08:00
Sam Lantinga b9b0df40bf Fixed Linux build 2021-11-11 12:52:40 -08:00
Sam Lantinga c9ada1c142 Made HIDAPI device change notifications available via SDL_hid_device_change_count() 2021-11-11 12:46:10 -08:00
Sam Lantinga ebed961cb2 Fixed build with older Linux kernel headers 2021-11-11 09:51:39 -08:00
Sam Lantinga 828a0a4a10 Fixed mapping for PS4 controller when using the classic Joystick
interface on Linux
2021-11-11 07:13:29 -08:00
Sam Lantinga dc9de1e2bd Get the correct USB VID/PID information for /dev/input/js* devices 2021-11-11 07:03:30 -08:00
Sam Lantinga bd92a95f22 Cleanup for the /dev/js* support (thanks @meyraud705) 2021-11-11 06:30:36 -08:00
Sam Lantinga 1c78b08007 Added support for /dev/input/js* on Linux
Added the hint SDL_HINT_LINUX_JOYSTICK_CLASSIC to control whether /dev/input/js* or /dev/input/event* are used as joystick devices

Added the hint SDL_HINT_JOYSTICK_DEVICE to allow the user to specify devices t
hat will be opened in addition to the normal joystick detection

Fixes https://github.com/libsdl-org/SDL/issues/1314
Fixes https://github.com/libsdl-org/SDL/issues/1727
Fixes https://github.com/libsdl-org/SDL/issues/1981
Closes https://github.com/libsdl-org/SDL/pull/4727
2021-11-10 20:02:25 -08:00
Sam Lantinga 65a50b2430 Re-enable udev joystick enumeration by default 2021-11-10 16:15:22 -08:00
Sam Lantinga 7681929cb4 Don't send the initial joystick axis event if the application is in the background 2021-11-09 12:30:37 -08:00
Sam Lantinga d31f90d9e1 Don't send game controller touchpad or sensor events unless the application has focus
Fixes https://github.com/libsdl-org/SDL/issues/4891
2021-11-09 12:09:01 -08:00
Sam Lantinga 2a6feb5011 Removed accidental debugging commit (thanks @DomGries!) 2021-11-08 07:10:38 -08:00
Sam Lantinga 5b646cd19e Build hidapi code into SDL as a new public API
This prevents conflicts with hidapi linked with applications, as well as allowing applications to make use of HIDAPI on Android and other platforms that might not normally have an implementation available.
2021-11-07 23:00:59 -08:00
Cameron Gutman f6dc47caef WGI/DInput: Fix SDL_IsXInputDevice() checks when RawInput is enabled
Enabling the RawInput backend causes SDL_XINPUT_Enabled() to return false.
That causes WGI and DInput backends to take ownership of XInput-compatible
controllers, because they think there's no XInput-specific backend enabled.

In WGI's case, it will actually race with RawInput to open the device. By
properly excluding XInput devices from WGI, we can ensure that the sets of
devices managed by WGI and RawInput don't intersect. This makes the race
harmless, since they'll never both go after the same device.
2021-11-07 16:14:33 -06:00
Sam Lantinga 301389cecc Fixed iOS build 2021-11-07 13:53:12 -08:00
Cameron Gutman b3e909dc41 WGI: Fix SDL_IsXInputDevice() for Xbox One controllers
The Xbox One driver stack doesn't propagate the VID/PID down to the
HID devices that end up in the GetRawInputDeviceList() output. This
means we end up matching against the wrong VID/PID and can't properly
exclude Xbox One controllers from WGI.

Fortunately, it is possible to walk back up the device tree to find
the parent with the matching VID/PID.
2021-11-07 13:33:18 -08:00
Sam Lantinga b8c00bf914 Allow opening joysticks that are read-only on Linux
Fixes https://github.com/libsdl-org/SDL/issues/4713
2021-11-07 13:11:29 -08:00
Sam Lantinga 0323d983c6 Add the platform to the game controller mapping so it can be read back in without changes
Fixes https://github.com/libsdl-org/SDL/issues/4848
2021-11-07 12:52:48 -08:00
Sam Lantinga fe2fe29049 Backed out accidentally committed PR https://github.com/libsdl-org/SDL/pull/4849 2021-11-07 11:48:16 -08:00
Sam Lantinga 86bc65a741 Fixed non-Apple builds 2021-11-07 11:35:12 -08:00
Sam Lantinga 637bcd0b72 Fixed build warnings 2021-11-07 11:19:07 -08:00
Sam Lantinga e14358265e Cleanup sfSymbolName support and add them to the dynamic API functions 2021-11-07 11:16:48 -08:00
Patrick Hogan 149e5c656a Support returning sfSymbolsName for gamepad controls on macOS / iOS / tvOS 2021-11-07 10:58:37 -08:00
Cameron Gutman 6312aaea0f WGI: Add workaround for delayed callbacks after WGI_JoystickQuit() 2021-11-06 21:35:01 -07:00
Cameron Gutman 2371b247ff windows: improve feature detection consistency between CMake and non-CMake builds 2021-11-03 08:41:36 -07:00
Sam Lantinga 26706319d7 Ignore the ASRock LED controller, it's not a joystick 2021-10-30 05:53:12 -07:00
Tanuj Bagaria 1f0eb03a76
Fix PS5 mapping with HID-PLAYSTATION driver (#4675)
* add missing PS5 Linux GUID for Bluetooth

* Fix PS5 Mapping to work with HID-Playstation driver
2021-10-24 17:54:26 -05:00
Sam Lantinga f3fd1ffb99 Fixed crash if SDL API functions are called on a disconnected controller on iOS 2021-10-20 15:18:03 -07:00