Commit graph

6839 commits

Author SHA1 Message Date
Sam Lantinga d59caffe2c Added support for clang thread-safety analysis
The annotations have been added to SDL_mutex.h and have been made public so applications can enable this for their own code.

Clang assumes that locking and unlocking can't fail, but SDL has the concept of a NULL mutex, so the mutex functions have been changed not to report errors if a mutex hasn't been initialized. We do have mutexes that might be accessed when they are NULL, notably in the event system, so this is an important change.

This commit cleans up a bunch of rare race conditions in the joystick and game controller code so now everything should be completely protected by the joystick lock.

To test this, change the compiler to "clang -Wthread-safety -Werror=thread-safety -DSDL_THREAD_SAFETY_ANALYSIS"
2022-12-14 09:29:19 -08:00
Sylvain Becker 582fb3901a
DBus: add a reference to the connection
Fixed bug #6712
2022-12-14 17:46:52 +01:00
Sam Lantinga c709741871 Detect display change when fullscreen desktop windows move displays
This happens when using Win+Alt+Left/Right on a resizable fullscreen desktop window on Windows

(cherry picked from commit 650e16a8245f3fb5056fc7f6b398fb88244b3477)
2022-12-12 20:28:07 -08:00
Sam Lantinga 817454cfe6 Don't try to open the Razer Huntsman Elite keyboard as a controller 2022-12-12 18:00:57 -08:00
Ryan C. Gordon e986c7984b
wasapi: Fixed incorrect assertions.
Fixes #6795.

(cherry picked from commit 12486e144be0e7a37abd87b8bf90547a992ff66b)
2022-12-12 16:08:52 -05:00
Frank Praznik dfd7efaf13 wayland: Set xdg surface geometry
It was previously thought that these function calls were unnecessary as the initial bug and reproduction case that necessitated their addition seemed to be fixed, but apparently there are still cases where this needs to be set explicitly. Set the xdg surface geometry at creation time and when the window size changes.

Partially reverts #6361.  This is not needed in the libdecor path, as libdecor calls this for the content surface internally.

(cherry picked from commit 90a964f132c63b07cf85e5687041d214fdea60f6)
2022-12-12 11:22:18 -08:00
Sam Lantinga 802b5ef7dc Added support for the STRIKEPAD PS4 Grip Add-on to the HIDAPI driver
(cherry picked from commit 618340bf990512247ed29a1beb38606e371d60e8)
2022-12-12 10:56:08 -08:00
Pierre Wendling e580e087ff N3DS: Backport semaphore fixes from #6776. 2022-12-11 17:09:28 -08:00
Sylvain faa7e3cc2e
Update DYNAPI SDL_WinRTRunApp() prototype which was wrong (see #6783) 2022-12-10 19:22:27 +01:00
Sylvain 5efc9bd194
SDL_dynapi_procs: fixed SDL_UIKitRunApp prototype (see #6783) 2022-12-10 19:22:08 +01:00
Sam Lantinga f57776836f Fixed build 2022-12-09 10:22:18 -08:00
Sam Lantinga 569fa3f57f Added test event logging for SDL_WINDOWEVENT_ICCPROF_CHANGED and SDL_WINDOWEVENT_DISPLAY_CHANGED 2022-12-09 10:13:18 -08:00
Sam Lantinga be3b1cff0b Added logging for SDL_DISPLAYEVENT_MOVED 2022-12-08 17:03:29 -08:00
Sam Lantinga ab479b4961 Make sure the display list is up to date for window placement 2022-12-08 17:01:18 -08:00
Sam Lantinga 264da8c127 Added SDL_DISPLAYEVENT_MOVED to detect when display positioning changes 2022-12-08 12:46:13 -08:00
Sam Lantinga cfc7cac3c9 Fixed memory leak when removing existing displays 2022-12-08 12:43:23 -08:00
Frank Praznik 8b74be464f wayland: Handle the Num Lock and Caps Lock modifiers via modifier events
Num Lock and Caps Lock always need to be explicitly handled by the modifier handler function, or they won't be correctly set if active at application startup, or if the lock state is changed while the application lacks focus since a key press for these keys will never be received.  In these cases, the internal SDL modifier state can end up the inverse of the actual modifier state.

(cherry picked from commit 653e484da17d773f40bff94121a23a3b38f47a0a)
2022-12-08 09:30:22 -08:00
Sam Lantinga fc689a6cb3 Fixed build 2022-12-07 16:06:17 -08:00
Sam Lantinga b4d547905d Use the correct name for the DualSense controllers
(cherry picked from commit 9a6bcca6b8db999217f157dab8c44bf27b0a8eb4)
2022-12-07 14:54:00 -08:00
Sam Lantinga 4ee36a9474 Added support for the DualSense Edge paddles
(cherry picked from commit 9339085593dc20b1f003f26b3c40615cf04504b0)
2022-12-07 14:48:36 -08:00
Sam Lantinga d1b4810542 Fixed centering the D-pad on some joysticks
Fixes https://github.com/libsdl-org/SDL/issues/6767
2022-12-05 13:36:51 -08:00
Max Bachmann 7ac66972b7 Detect Logitech PRO Racing Wheel as wheel
(cherry picked from commit 5650046f931e9b1d7d7f4a1867e6e1ed75a5e7c5)
2022-12-03 08:22:05 -08:00
Sylvain 3e9ae3ea64
Fix wrong clang-tidy modification. This is an integer division. Thanks @meyraud705 (see PR #6725) 2022-12-03 13:39:03 +01:00
Sylvain 0a91a793cf
Fix Conditional jump or move depends on uninitialised value(s)
eg ./testsprite2 --trackmem
2022-12-02 21:13:40 +01:00
Frank Praznik b5483f2c68 Fix formatting on Wayland and Pipewire function signatures
Fixes the formatting on some function signatures that clang-format missed.

(cherry picked from commit 378b1c286a9c3206e827a47f0147384e92c4c2b2)
2022-12-01 15:19:50 -08:00
Ozkan Sezer b990e9145b build fixes after d0bbfdbfb8 2022-12-02 02:13:59 +03:00
Sam Lantinga 3bdc62215e Fixed Apple build after d0bbfdbfb8 2022-12-01 15:11:29 -08:00
Sam Lantinga 423c558e44 Detect the G923 (Xbox style) and PXN V900 (PS3 mode) as wheels
(cherry picked from commit 7237c5649994d2b2c2b364c3b116a6db80ea671d)
2022-12-01 14:44:52 -08:00
Sam Lantinga 42238f88ea Fixed build after d0bbfdbfb8 2022-12-01 13:28:48 -08:00
Pierre Wendling d0bbfdbfb8 Clang-Tidy fixes (#6725)
(cherry picked from commit 3c501b963dd8f0605a6ce7978882df39ba76f9cd)
2022-12-01 13:08:50 -08:00
Sylvain 09ee811f4b Small format changed (using clang-format 15.0.2-1)
(cherry picked from commit 778b8926b4808f0642a331ed84a9e8e19899b6db)
2022-12-01 08:29:15 -08:00
Ozkan Sezer b067ab9202 restore SDL_malloc.c original formatting.
(cherry picked from commit 45025799b75f544251f4a853e1c3f206243f0109)
2022-11-30 18:18:06 -08:00
Sam Lantinga 6e40c7a9b8 Added support for the Logitech Cordless Precision PS3 controller 2022-11-30 17:03:29 -08:00
Sam Lantinga 01541bc350 Added support for the HORIPAD Pro for Xbox Series X 2022-11-30 16:42:00 -08:00
Sam Lantinga 4504c10f3b Re-enabled support for third party PS3 controllers 2022-11-30 16:37:20 -08:00
Sam Lantinga 7b1000013e Reverted code formatting for Apple platforms
We didn't get the merge right, and rather than tease out exactly what happened, I'm just reverting for now.
2022-11-30 15:51:17 -08:00
Sam Lantinga 9e997cc787 Fixed Victrix FS Pro V2 controller hang on reboot 2022-11-30 15:39:10 -08:00
Sam Lantinga d87048fd5a Fixed crash if GetRectDisplayIndex() is called before SDL_VideoInit() 2022-11-30 14:37:34 -08:00
Sam Lantinga 6926d046c0 Fixed build after cherry-pick of 5750bcb174300011b91d1de20edb288fcca70f8c from SDL3 2022-11-30 13:05:57 -08:00
Sam Lantinga b8d85c6939 Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.

In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.

The script I ran for the src directory is added as build-scripts/clang-format-src.sh

This fixes:
#6592
#6593
#6594

(cherry picked from commit 5750bcb174300011b91d1de20edb288fcca70f8c)
2022-11-30 12:57:41 -08:00
David Edmundson d7664a6ef1 Support wayland fractional scale protocol
The new protocol adds support for more native communication of
fractional scaling.

Everything in the wayland backend already existed only our fractional
scale was calculated implicitly through a combination of output size
guesswork for fullscreen windows.

This new protocol makes that explicit, providing a more robust solution
and a solution for non-fullscreen surfaces. The fallback code is still
left in place for now whilst compositors gain support.
2022-11-29 16:37:02 -05:00
Ryan C. Gordon 69f0223474
dynapi: Abstract out the environment variable name.
(cherry picked from commit cc487ffb801f862aec7e2b415e74c563c4d528d5)
2022-11-29 14:15:20 -05:00
pionere 724845110c video: fix error messages
- do not overwrite error message set by SDL_InitFormat (SDL_AllocFormat)
- set proper error message (Cocoa_Metal_CreateView)
- protect against allocation failure (UIKit_Metal_CreateView)

(cherry picked from commit cf0cb44df88a4293805fdc926880155d58a46bea)
2022-11-29 11:04:11 -08:00
Sam Lantinga 2d24baaad4 Fixed building on Windows with SDL_VIDEO=OFF
Fixes https://github.com/libsdl-org/SDL/issues/6562
2022-11-29 09:26:29 -08:00
Sam Lantinga b7cc4dce70 Fixed bug #6698 - VISA: wrong check sceKernelPollSema
(cherry picked from commit f077c691930f70a2e826eb40cbd0e35a7465a4af)
2022-11-29 08:51:23 -08:00
pionere 0b7a9a8e9f thread: code style
(cherry picked from commit 461a38ff1af1d749426c8e2c6f2a56e2b31c1a45)
2022-11-29 08:47:52 -08:00
Sylvain 8cda5102fc
Fixed bug #6698 - VISA: wrong check sceKernelPollSema 2022-11-29 16:16:10 +01:00
pionere ee13e8c76b
thread: return -1 from SDL_SemWaitTimeout if semaphore is NULL
(cherry picked from commit f6db1aba664079e63df44cbb6e6925a088b8f3a8)
2022-11-29 09:40:58 -05:00
pionere fcd7d658dc
thread: fix inconsistent return values
- SDL_CreateMutex returns NULL when the creation fails (ngage)
- SDL_SemValue returns 0 when the semaphore is NULL (n3ds)

(cherry picked from commit 6875e1c262ae968a4fb52b367cf6912d9c76d4c9)
2022-11-29 09:28:33 -05:00
Sam Lantinga 89e9f7b42b Added support for the Xbox Elite controller paddles with firmware version 5.13+ 2022-11-28 23:10:02 -08:00
Vasily Khoruzhick b6c875a923 Add support for the 8BitDo Ultimate Wireless 2.4GHz Controller in DirectInput mode
Generated using controller map
2022-11-28 17:48:03 -08:00
Samuel Venable a65d1bfb14 Fix broken solaris build. (missing brace).
missing brace.
2022-11-28 15:51:28 -08:00
Sam Lantinga 37d244ea81 Added support for the 8BitDo Ultimate Wired Controller in DirectInput mode, including the misc button and paddles 2022-11-28 14:49:07 -08:00
Sam Lantinga a937b5c4ad Add 8BitDo to the list of Xbox 360 third party vendors
Allows detection of the 8BitDo Ultimate Wired Controller
2022-11-28 13:47:30 -08:00
Sylvain Becker fb0ce375f0 Cleanup add brace (#6545)
* Add braces after if conditions

* More add braces after if conditions

* Add braces after while() conditions

* Fix compilation because of macro being modified

* Add braces to for loop

* Add braces after if/goto

* Move comments up

* Remove extra () in the 'return ...;' statements

* More remove extra () in the 'return ...;' statements

* More remove extra () in the 'return ...;' statements after merge

* Fix inconsistent patterns are xxx == NULL vs !xxx

* More "{}" for "if() break;"  and "if() continue;"

* More "{}" after if() short statement

* More "{}" after "if () return;" statement

* More fix inconsistent patterns are xxx == NULL vs !xxx

* Revert some modificaion on SDL_RLEaccel.c

* SDL_RLEaccel: no short statement

* Cleanup 'if' where the bracket is in a new line

* Cleanup 'while' where the bracket is in a new line

* Cleanup 'for' where the bracket is in a new line

* Cleanup 'else' where the bracket is in a new line

(cherry picked from commit 6a2200823c66e53bd3cda4a25f0206b834392652 to reduce conflicts merging between SDL2 and SDL3)
2022-11-28 12:33:03 -08:00
Samuel Venable 0739d237ad
[skip ci] Solaris getexecname() returns argv[0]
`argv[0]`/`getexexname()` are not always absolute paths by default and can be modified to anything the developer wants them to be.

Consider using `readSymLink("/proc/self/path/a.out")` instead and `getexecname()` as the fallback, since the symlink will always be the correct absolute path (unless /proc is ot mounted, but it is by default on Solaris and Illumos platforms).

(cherry picked from commit 4f5e9fd5bda0d58c2907f75fa4ea0c92c3a2525f)
2022-11-27 21:38:01 -05:00
Markus Mittendrein 8145212103 SDL_ResampleAudio: Fix float accumulation error
While 78f97108f9 reduced the accumulation error, it was still big enough to cause distortions.
Fixes #6196.
2022-11-27 21:06:52 -05:00
Joshua Root 2df39e64ab Fix build with Xcode < 7
The _Nullable attribute is not available in older versions.

(cherry picked from commit 9a64aa6f95298bf459f8b9dca583df7064956cd9)
2022-11-26 20:36:54 -08:00
Sam Lantinga 8fddf146bf Temporary hack to address performance issues in https://github.com/libsdl-org/SDL/issues/6581#issuecomment-1327987916 (thanks @icculus!)
(cherry picked from commit 9c8369e097b229997875c0aeb4dc9cfdcde0e2b2)
2022-11-26 13:11:26 -08:00
Ryan C. Gordon 3f5593d613 cocoa: Patched to compile on macOS SDK < 10.10.
Fixes #6586.

(cherry picked from commit fa5adcafd52303fde86c64094462303404259d75)
2022-11-26 13:59:44 -05:00
Michael Fitzmayer e19c532ebf Add bitdraw.h, remove non-working stub class
(cherry picked from commit 67f31a19a8eb06ee80bccb9ec8cc8c34aa635b3d)
2022-11-24 13:13:08 -08:00
Sylvain Becker 192cdf3d04 SDL_mfijoystick.m: remove VLA, so that projects can be built with error on vla 2022-11-24 18:33:50 +03:00
Frank Praznik 66bd15555c wayland: Fix build when not using the shared Wayland libraries
Explicitly include the Wayland protocol headers when statically linking against the Wayland libraries or older system headers might be used instead of the local versions.

(cherry picked from commit 836eb224428aca3bdab2a6bf56d347262e475b15)
2022-11-24 03:01:42 -08:00
Sam James 4c7156c1e6 Avoid use of deprecated egrep/fgrep
GNU grep 3.8 emits a deprecation warning on use of egrep/fgrep.

Signed-off-by: Sam James <sam@gentoo.org>
(cherry picked from commit 3e7952ce8a0affd325c802755cae5fd843b86d99)
2022-11-24 02:59:41 -08:00
Joshua Root 33e5de31d8 vulkan_metal.h: Make compatible with ObjC ARC
Fixes #6598

(cherry picked from commit 239423e205496997a387b4f265b1cdaf5acd18cb)
2022-11-23 17:39:26 -08:00
Frank Praznik 3eaf56894e wayland: Fix libdecor_dispatch signature
The function returns an int, not a bool.

(cherry picked from commit f47169fcba8a27bb0740b6b4993989ff9262c21f)
2022-11-23 15:17:52 -08:00
Joshua Root 242ce20cbf SDL_mfijoystick.m: fix build with Xcode < 9
Fixes #6601.

(cherry picked from commit 53ca1f77029289a58f1a9963a00b637b903f494d)
2022-11-23 12:48:26 -08:00
Joshua Root f52e7199df Check build-time SDK in LoadMainMenuNibIfAvailable
Fixes building against OS X 10.7 SDK.

(cherry picked from commit f8cebeea599ae65f36d388257a9d9a8ed8ada576)
2022-11-23 12:28:43 -08:00
Joshua Root e12c831b15 SDL_cocoaopengl.h: ensure CVDisplayLinkRef is defined
The typedef seems to be pulled in coincidentally with newer SDKs, but
older ones need to import the header explicitly.

(cherry picked from commit d2910904fb4062c313636c7595e971f1bf248075)
2022-11-23 12:22:40 -08:00
Ozkan Sezer cd399caf6f fix dynapi after SDL_GDKSuspendComplete addition. 2022-11-23 22:50:10 +03:00
Ciro Mondueri f6144dfe03
adds GDK suspend/resume basic handling (#6596) 2022-11-23 11:41:14 -08:00
Sam Lantinga dce6ed56d7 Removed G29 from controller_type.c
We don't want the G29 to show up as a gamepad, Steam will create a virtual Xbox controller for it, which breaks racing games.
2022-11-22 10:56:44 -08:00
Sam Lantinga e3d430b83e Revert "Added Linux mappings for the Logitech G29 in PS3 and PS4 modes"
This reverts commit 33a68f575f.

We don't want the G29 to show up as a gamepad, Steam will create a virtual Xbox controller for it, which breaks racing games.
2022-11-22 10:53:28 -08:00
Sam Lantinga ea8f8b6dc3 Updated to version 2.27.0 for development 2022-11-21 16:36:10 -08:00
Sam Lantinga 0bfeed061b Updated to version 2.26.0 for release 2022-11-21 16:15:58 -08:00
Sam Lantinga d167cd6715 Added the Gunfighter Mk.III ‘Space Combat Edition’ as a flight stick 2022-11-21 09:02:10 -08:00
Sam Lantinga 8b20b568b0 Don't report battery level for disconnected batteries
Fixes https://github.com/libsdl-org/SDL/issues/6536
2022-11-21 07:42:14 -08:00
Frank Praznik fe396e306e wayland: Use the cached window size when switching from non-floating to floating window state
When changing the window state from non-floating to floating (e.g. leaving fullscreen), libdecor can send bogus content sizes that are +/- the height of the window title bar and start 'walking' the window height in one direction or the other with every transition.

The floating window size is known, so use the cached value instead of the size reported by libdecor when restoring the floating state.
2022-11-19 09:15:27 -08:00
Sam Lantinga 509939b1b6 Disable the third party PS3 HIDAPI driver by default, the L3/R3 buttons are unknown 2022-11-18 18:20:53 -08:00
Sam Lantinga ff99e56d3a Fixed KMSDRM window creation failing if OpenGL libraries are not available, but GLES 2.0 libraries are 2022-11-18 12:54:55 -08:00
Sam Lantinga da9ba3a2a1 If a CRTC doesn't have a mode configured, use the preferred or largest mode as the default mode
Fixes https://github.com/libsdl-org/SDL/issues/6421
2022-11-18 12:17:27 -08:00
Sam Lantinga ea4ea27a59 Don't trigger an error if we try to delete a touch device after shutting down the touch system
This can happen on Raspberry Pi if the display system fails to initialize.
2022-11-18 11:14:14 -08:00
David Gow 81479d8784 wayland: keyboard: Cache text input parameters.
Some applications (and embarrassingly, testime is one of them) call
SDL_StartTextInput() or SDL_SetTextInputRect() every frame. On KDE/KWin
with fcitx5, this causes there to be several preedit events every frame
(particularly given some of the workarounds in Wayland_StartTextInput),
which slows testime down to an unusable crawl.

Instead, make SDL_StartTextInput() a no-op if text input is already
enabled, and cache the input rect, only changing it when the new rect is
actually different.

With these changes, we only get preedit events (and hence
SDL_TEXTEDITING events) when the preedit string actually changes. This
matches the behaviour under XWayland, and works very smoothly.
2022-11-18 07:18:36 -08:00
Ozkan Sezer 6dc96aa745 SDL_UDEV_DelCallback: return early if _this is NULL
Fixes https://github.com/libsdl-org/SDL/issues/6548
2022-11-18 18:02:10 +03:00
Sylvain 16824865c2 Cleanup of SDL_SetError that already return -1 value 2022-11-18 06:59:10 -08:00
Sylvain 3e70553c48 Unneed test before calling SDL_FreeSurface 2022-11-18 06:58:34 -08:00
Sam Lantinga 78ea6af2cd Updated to version 2.25.1 for release candidate 2022-11-17 09:01:35 -08:00
Sylvain 89572af6a8
Fixed bug #6537 - AIX: use PAUDIO_WaitDevice 2022-11-17 11:43:46 +01:00
Sylvain cd0d5a5fc5
Don't compare pointer against '0', but NULL 2022-11-17 11:23:15 +01:00
Sylvain ddad901c0d
Remove unneeded semicolon 2022-11-17 10:43:45 +01:00
Sylvain 60c6cd554d
Fixed bug #6533 - PS2_JoystickUpdate: some invalid condition 2022-11-17 09:34:27 +01:00
Sam Lantinga 77bcd269be Allow creating an empty surface with pitch 0
This fixes Maelstrom, which creates an empty staging surface and then uses it for transfer to texture
2022-11-16 22:23:16 -08:00
Ryan C. Gordon a1702d463c
ibus: Try to use org.freedesktop.portal.IBus first if available.
This should fix apps that want ibus support inside sandboxed environments
like FlatPak or Snaps.

Fixes #4706.
2022-11-16 23:39:41 -05:00
Ryan C. Gordon bb0b8adacc mac: Fix handling of deprecated symbol.
This needs to check what our deployment target is, not what SDK
is available, since this is a linker symbol and not an enum
value or whatever.

Also removed a copy/paste error that mentioned CoreAudio in
the haptic subsystem.

Fixes #6534.
2022-11-16 22:04:04 -05:00
Sam Lantinga 913e403f2a Fixed error message when trying to create an OpenGLES2 renderer on macOS
Testing: testsprite2 --renderer opengles2

OpenGLES2 isn't available by default, and we want to see the error "Could not load EGL library"
2022-11-16 18:03:29 -08:00
Sam Lantinga fcc994e132 ensure that SDL2 does not set conflicting window flags (thanks @pionere!) 2022-11-16 17:40:32 -08:00
Sylvain ce5da5d579
Don't compare pointer against '0', but NULL 2022-11-16 21:47:43 +01:00
Sylvain 1d7966df15
Remove un-needed check for NULL pointer. They were previously checked just before. 2022-11-16 21:27:16 +01:00
Frank Praznik 8ea96f365f events: Remove X and XKB keysym constants and headers
The XKB_KEY_* and XK_* macros resolve to the same constant values, so use the raw values and note what keys they correspond to in the comments, as is done for the other keysym values in this file.

This completely eliminates the need for any X or XKB system headers along with the if/else defines.
2022-11-16 11:42:53 -08:00
Ryan C. Gordon 389ffab733 Code style fixes, etc.
Reference PR #6345.
2022-11-16 12:53:48 -05:00
ulatekh ec58a817ef Fixes made in response to running a static code analyzer under MS Windows.
Most of these are probably harmless, but the changes to SDL_immdevice.c and SDL_pixels.c appear to have fixed genuine bugs.

SDL_audiocvt.c: By separating the calculation of the divisor, I got rid of the suspicion that dividing a double by an integer led to loss of precision.
SDL_immdevice.c: Added a missing test, one that could have otherwise led to dereferencing a null pointer.
SDL_events.c, SDL_gamecontroller.c, SDL_joystick.c, SDL_malloc.c, SDL_video.c: Made it clear the return values weren't used.
SDL_hidapi_shield.c: The size is zero, so nothing bad would have happened, but the SDL_memset() was still being given an address outside of the array's range.
SDL_dinputjoystick.c: Initialize local data, just in case IDirectInputDevice8_GetProperty() isn't guaranteed to write to it.
SDL_render_sw.c: drawstate.viewport could be null (as seen on line 691).
SDL.c: SDL_MostSignificantBitIndex32() could return -1, though I don't know if you want to cope with that (what I did) or SDL_assert() that it can't happen.
SDL_hints.c: Replaced boolean tests on pointer values with comparisons to NULL.
SDL_pixels.c: Looks like the switch is genuinely missing a break!
SDL_rect_impl.h: The MacOS static checker pointed out issues with the X comparisons that were handled by assertions; I added assertions for the Y comparisons.
SDL_yuv.c, SDL_windowskeyboard.c, SDL_windowswindow.c: Checked error-result returns.
2022-11-16 12:43:20 -05:00
Ryan C. Gordon 7ebdae5dc9 cocoa: Fix OpenGL deprecation warning. 2022-11-16 11:45:41 -05:00
Ryan C. Gordon 7c760f7f79 cocoa: Update CVDisplayLink timing when screen changes.
This handles both the window moving to a new display and
changing the current display's refresh rate in System
Preferences

Reference Issue #4918.
2022-11-16 11:35:27 -05:00
Ryan C. Gordon 1fd66cc890 Revert "cocoa: Backed out CVDisplayLink code for macOS vsync."
This reverts commit 04b50f6c6b.

It turns out OpenGL vsync has broken again in macOS 12, so
we're reintroducing our CVDisplayLink code to deal with it,
again.

Reference Issue #4918.
2022-11-16 11:34:25 -05:00
Ryan C. Gordon 9d67686a5b haptic: Deal with deprecated macOS symbol. 2022-11-16 10:08:40 -05:00
Ryan C. Gordon 6801d676c0
Revert "pulseaudio: Only use PA_STREAM_ADJUST_LATENCY if buffer isn't super small."
This reverts commit d8b1ef42ae.

This turned out to be unnecessary (it was a problem on the user's system,
not an SDL bug).

Reference Issue #6121.
2022-11-16 09:53:37 -05:00
Frank Praznik 903301c6aa wayland: Always use integer scaling for cursors.
Cursors don't get fractionally scaled, so always scale system cursor sizes to the next whole integer.
2022-11-16 06:15:17 -08:00
Ryan C. Gordon d8b1ef42ae
pulseaudio: Only use PA_STREAM_ADJUST_LATENCY if buffer isn't super small.
Fixes #6121.
2022-11-15 22:44:31 -05:00
Sam Lantinga 02ab7f3745 Fixed release build using clang on Windows 2022-11-15 12:57:07 -08:00
Sam Lantinga 98f93d0aa1 Fixed building without xkbcommon support 2022-11-15 11:39:06 -08:00
Sam Lantinga 615901dbfe Removed unnecessary header
The xkbcommon-keysyms.h header isn't available on some older systems,
and we don't actually need it for this code.
2022-11-15 11:19:08 -08:00
Frank Praznik c855184765 wayland: Handle virtual keyboards that don't fit the X mapping
SDL is built around the concept of keyboards having a fixed layout with scancodes that correspond to physical keys no matter what linguistic layout is used. Virtual keyboards don't have this concept and can present an arbitrary layout of keys with arbitrary scancodes and names, which don't fit the SDL model. When one of these keyboards is encountered, it requires special handling: use the keysym of the pressed keys to derive their ANSI keyboard scancode equivalents for control keys and ASCII characters. All other characters are passed through as text events only.
2022-11-15 11:00:39 -08:00
Frank Praznik d1858eb124 events: Add a helper function to get the default keycode for a scancode
Add a helper function to get the keycode for a scancode from the default lookup table. Unlike SDL_GetKeyFromScancode(), this is not affected by the set keymap.
2022-11-15 11:00:39 -08:00
Frank Praznik 0e446c54bd events: Factor out the xkb keysym to scancode conversion from the X11 driver 2022-11-15 11:00:39 -08:00
Ryan C. Gordon 44d7b8b91d
egl: Check for a NULL pointer in SDL_EGL_GetProcAddress.
This happens on kmsdrm if you try to GetProcAddress before creating
a window.

Fixes #5399.
2022-11-15 13:59:24 -05:00
Ethan Lee f3cc99fb93
x11: Minor style fixes for recent OSK changes 2022-11-15 13:56:44 -05:00
Sam Lantinga 70656b133c Don't recreate the window when creating a Metal renderer on an OpenGL window.
It turns out that we can safely create a Metal view on an existing window, and that avoids issues with the window being recreated with the wrong orientation in iOS 16.

Fixes https://github.com/libsdl-org/SDL/issues/6289
2022-11-15 10:21:07 -08:00
Pierre Wendling 80ff20f6fe N3DS: Set keyboard focus to newly created windows.
This fixes polling issues with Joystick subsystem where
`SDL_PrivateJoystickShouldIgnoreEvent` would always return true, thus
ignoring all inputs.
2022-11-14 21:24:10 -08:00
Pierre Wendling 491d0bcc3c N3DS: Refactor N3DS_FileOpen. 2022-11-14 21:24:10 -08:00
Pierre Wendling de5fa89b50 N3DS: Prepend PrefPath with sdmc:. 2022-11-14 21:24:10 -08:00
Pierre Wendling 7d536d5240 N3DS: Put SDL_Log.txt in the proper directory.
The homebrew "user" directory should be `/3ds/`.
To avoid ambiguity, `sdmc:` is specified.
2022-11-14 21:24:10 -08:00
Pierre Wendling bf4f9aaa63 N3DS: Use designated initialiser for drivers.
Just a sanity check that the functions are actually mapped correctly.
2022-11-14 21:24:10 -08:00
Sam Lantinga a40b7cde10 Workaround for views being in portrait instead of landscape mode on iOS 16
Fixes https://github.com/libsdl-org/SDL/issues/6289
2022-11-14 13:03:52 -08:00
pionere b886f4c6c9 events: eliminate redundant code in SDL_SendEditingText 2022-11-14 09:00:45 -08:00
pionere dad8df3ed1 video: check graphics flags the same way in SDL_RecreateWindow as in SDL_CreateWindow
- single check to validate the graphics flags
- check it before tearing down the window
2022-11-14 07:53:41 -08:00
Frank Praznik eef4d3c86a wayland: Clamp wl_seat version on older versions of libwayland
Clamp the wl_seat max version to 5 if being built against a version of libwayland below 1.21.0, or containers that bundle newer versions of SDL with older versions of libwayland can break if the compositor advertises support for a protocol version above 5.
2022-11-13 17:48:14 -06:00
Sam Lantinga 674989261d Fixed warning
Fixes https://github.com/libsdl-org/SDL/issues/5842
2022-11-13 11:09:39 -08:00
Ethan Lee c4b9f62164 x11: Add support for the Steam Deck on-screen keyboard 2022-11-13 11:02:27 -08:00
pionere 5f2a1231dd video: check graphics flags the same way as the type flags 2022-11-13 08:31:50 -08:00
pionere 22354b4142 video: simplify window-type check in SDL_CreateWindow 2022-11-12 07:18:04 -08:00
Ryan C. Gordon 85aa9b8b6f
wasapi: Favor the system resampler again, for now.
Reference Issue #5538.
2022-11-11 13:48:11 -05:00
Sam Lantinga 9f8b68a278 Fixed building without linux/input.h
https://github.com/libsdl-org/SDL/issues/6169
2022-11-11 10:25:52 -08:00
Sam Lantinga b7e65a81f1 Fixed incorrect WGI controller state when the application loses focus
Recenter the controller elements when WGI stops reporting valid state

Fixes https://github.com/libsdl-org/SDL/issues/5261
2022-11-11 08:58:27 -08:00
Michael Fitzmayer 875e9b35d7 N-Gage: additional cleanup 2022-11-11 05:04:28 -08:00
Michael Fitzmayer afbafc2aef Remove redundant dependency to bitdraw.h, minor cleanup 2022-11-11 05:04:28 -08:00
pionere d09edcbcac video: sync Metal_CreateView with GL_CreateContext and Vulkan_CreateSurface
no need to check if _this->Metal_CreateView, since it is already checked in Re(create)Window
2022-11-11 04:58:40 -08:00
pionere b71d927429 video: add NOT_AN_OPENGL_WINDOW define (similar to NOT_A_VULKAN_WINDOW) 2022-11-11 04:58:40 -08:00
pionere 36c6ed4b6f video: add SDL_DllNotSupported
- add SDL_DllNotSupported and use it to sync the behavior of SDL_GL_LoadLibrary with SDL_Vulkan_LoadLibrary
2022-11-11 02:53:30 -08:00
Sam Lantinga 0dfc829a6b Added simple BLE Steam Controller support on all platforms
This is still disabled by default via the hint SDL_HINT_JOYSTICK_HIDAPI_STEAM
2022-11-10 19:17:04 -08:00
Sam Lantinga f430ef5ddc Don't change the window position when creating it on iOS, it is already placed on the correct display 2022-11-10 17:27:48 -08:00
Sam Lantinga 7c05ea0a0e Added mappings for the GameSir T3 and T4 Pro controllers 2022-11-10 13:35:59 -08:00
Sam Lantinga 404cb27677 Added macOS mappings for the Nintendo Switch Pro Controller over Bluetooth 2022-11-10 13:28:03 -08:00
pionere 29cafa9c94 add SDL_ContextNotSupported and validate flags in SDL_RecreateWindow similar to SDL_CreateWindow 2022-11-10 06:56:24 -08:00
Ryan C. Gordon 1008cc8e5f
video: Add some braces to match SDL coding style. 2022-11-09 12:55:27 -05:00
pionere ac3349faaf solve FIXMEs in SDL_video.c 2022-11-09 12:54:07 -05:00
pionere e5c599f8c6 fix SOLARIS_ATOMICS
- use 'sizeless' int types (int uses 32-bit even if _LP64 is set)
2022-11-09 12:45:14 -05:00
pionere b095df7f5c simplify MSC_ATOMICS
- use _Interlocked(Compare)ExchangePointer in case of _M_IX86 as well
- improve assertions:
  1. add assertions to SDL_AtomicAdd/SDL_AtomicSet and SDL_AtomicCAS
  2. use sizeof(a->value) instead of sizeof(int)
2022-11-08 10:32:31 -08:00
meyraud705 3dc88da022 Fix Dualshock 4 rumble stopping too early
Dualshock 4 controller only rumbles for 5 seconds maximum. Resend
rumble command every 2 seconds to make long rumble work.
2022-11-08 10:30:11 -08:00
Sam Lantinga 6432f45a1c Don't treat the Nintendo IMU as a separate game controller on Linux 2022-11-08 10:27:21 -08:00
Sam Lantinga 2e3b4f3fd7 Don't send rumble to the Amazon Luna controller on macOS
Sending rumble to the Amazon Luna controller on macOS gets there, but IOHIDDeviceSetReport() blocks for a long time and eventually fails.

This appears to be a bug in the macOS Bluetooth stack, ref rdar://99265496
2022-11-08 07:50:51 -08:00
Sam Lantinga 02bc359b64 Shorten "Bensussen Deutsch & Associates,Inc.(BDA)" to "BDA" for controller names 2022-11-07 19:31:18 -08:00
Ryan C. Gordon b0dc6709b9 coreaudio: Don't use deprecated kAudioObjectPropertyElementMaster symbol.
Fixes #6449.
2022-11-07 14:26:48 -05:00
pionere e873d60981 fix handling of SDL_EventQ.active
- SDL_EventQ.active is a bool variable -> do not use SDL_AtomicGet/Set, it does not help in any way
- protect SDL_EventQ.active with SDL_EventQ.lock
- set SDL_EventQ.active to FALSE by default
2022-11-07 09:12:37 -08:00
pionere eb670742f5 better SDL_AtomicGet(Ptr) implementation 2022-11-07 09:09:37 -08:00
Hubert Maier 5dc93451d2
JANITORIAL : Correct some more spelling mistakes (#6489) 2022-11-06 11:49:37 -08:00
Sam Lantinga c2675d74c5 Revert "cocoa: Discard the IME Candidate Window immediately when Escape is pressed"
This reverts commit 0d76e2a8a1, as it introduced other issues:
https://github.com/libsdl-org/SDL/pull/6486#issuecomment-1304684865
2022-11-06 10:52:20 -08:00
Sam Lantinga f2ce7c5fb2 Added the G29 as a PlayStation controller 2022-11-06 08:23:08 -08:00
Sam Lantinga 9d1dbd2ad8 Added note about trigger rumble availability across third-party Xbox One controllers 2022-11-06 01:16:52 -08:00
Sam Lantinga e7a56323ab Make sure we wait after sending the rumble packet when initializing the PowerA Xbox One Mini Wired Controller 2022-11-06 01:43:05 -07:00
Sam Lantinga 6875e62af3 Make sure we don't send Xbox controllers rumble so quickly that it overwhelms the firmware
Fixes https://github.com/libsdl-org/SDL/issues/6435
2022-11-06 01:15:20 -07:00
Sam Lantinga 38af459dd9 Fixed potential clobbering of packets of different types using SDL_HIDAPI_SendRumble() 2022-11-06 01:15:19 -07:00
Sam Lantinga e45cb5b1e2 Fixed initializing the PowerA Xbox One Mini Wired Controller 2022-11-06 01:15:18 -07:00
Edward Li 0d76e2a8a1 cocoa: Discard the IME Candidate Window immediately when Escape is pressed 2022-11-05 17:03:10 -07:00
Sam Lantinga 15a9890919 Added SDL_HINT_HIDAPI_IGNORE_DEVICES to specify devices that should be ignored in SDL_hid_enumerate() 2022-11-05 16:44:52 -07:00
Sam Lantinga 297ecb706d Added SDL_strcasestr() for a case insensitive version of SDL_strstr() 2022-11-05 15:58:30 -07:00
Sam Lantinga a4626dea8d Fixed initializing the PDP Xbox One and Victrix Gambit controllers 2022-11-05 14:24:41 -07:00
Sam Lantinga 7e11b09b3b The PowerA Xbox One Mini Wired Controller works with the HIDAPI driver now 2022-11-05 13:50:37 -07:00
Sam Lantinga a2d66b6a91 SDL_GameControllerMapping() should return the string for the actual mapping that was used when opening a gamecontroller, rather than do a GUID match again
Also don't match against the zero guid if that happens to be in the mapping list for some reason
2022-11-05 13:12:10 -07:00
Stefan Sperling f3bf543e2a recognize game controllers connected via raphnet technologies WUSBMote v2.2
This is a USB adapter for controllers shipped with Nintendo's NES-mini and
SNES-mini consoles.
Tested with both NES and SNES controllers, buttons map as expected on both.
2022-11-05 10:35:07 -07:00
Sam Lantinga 24cdebe464 Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED to control the brightness of the Xbox button LED on the Xbox One controller 2022-11-05 10:34:08 -07:00
Ryan C. Gordon 78f97108f9
audio: Avoid accumulation errors in resampler.
Fixes #6391.
2022-11-05 10:39:35 -04:00
David Edmundson 689218ebf5 Fix wayland reconnection paths
Most of this code is disabled out for now.

- For mouse cursors we have a wl_surface for both system and custom
cursors which needs recreating.
 - The other patch is about nullification after deletions
2022-11-04 11:13:30 -04:00
Sam Lantinga 33a68f575f Added Linux mappings for the Logitech G29 in PS3 and PS4 modes 2022-11-03 16:02:58 -07:00
Sam Lantinga c70e675900 Wait a bit for devices to initialize before trying to enumerate and open them.
This works around udev event nodes arriving before hidraw nodes and the controller being opened twice - once using the Linux driver and once by the HIDAPI driver.

This also fixes a kernel panic on Steam Link hardware due to trying to open the hidraw device node too early.

A delay of 10 ms seems to be a good value, tested on Steam Link hardware.
2022-11-03 12:37:54 -07:00
Guldoman 084fa4c3fa cocoa: Reset IME when sending composed text
This will send an empty `TEXTEDITING` event that is used to signal the 
end of the composition.
2022-11-03 10:41:53 -07:00
Guldoman 70a41f9bc2 wayland: Read window data only if window is valid 2022-11-01 05:14:05 -07:00
Sam Lantinga b75d318776 Sometimes the HID open doesn't succeed immediately after being notified about the device
Tested on Steam Link hardware with the Nintendo Switch Pro controller, which will occasionally take 2 attempts to open.
2022-10-31 13:33:53 -07:00
Jasper Hugunin 27ee8c8e14 Fix mismatch between Init and Quit
Init says that audio implies events (line 195), Quit was missing the implication.
2022-10-31 11:22:40 -07:00
Frank Praznik 33a430056f wayland: Don't modify the mouse capture flag in relative mode
If relative mouse mode is explicitly enabled, don't modify the capture flag on button events or the window might report having lost mouse focus if a button is pressed while moving the cursor.
2022-10-31 10:13:58 -07:00
Hubert Maier 678ef7977f SDL_KMSDRMOPENGLES.H: Correct spelling mistakes
begining -> beginning
beggining -> beginning
2022-10-30 11:24:42 -04:00
Hubert Maier 8b9c82e140 SDL_RENDER_PSP.C: Correct spelling mistakes
wether -> whether
2022-10-30 11:24:42 -04:00
Hubert Maier 3369b0163f SDL_PS2_MAIN.C: Correct spelling mistake
untill -> until
2022-10-30 11:24:42 -04:00
Hubert Maier d7a46a16e9 SDL_SYSLOADSO.c: Correct spelling mistake
publically -> publicly
2022-10-30 11:24:42 -04:00
Hubert Maier 6a881302ad SDL_IBUS.H: Correct spelling mistake
recieve -> receive
2022-10-30 11:24:42 -04:00
Hubert Maier 61f3662c95 SDL_QSA_AUDIO.C: Correct spelling mistake
occured -> occurred
2022-10-30 11:24:42 -04:00
Ethan Lee 571ff1a3a9 wayland: Prepare cursor implementation for reconnect support
Co-authored-by: David Edmundson <kde@davidedmundson.co.uk>
2022-10-30 00:19:09 -04:00
Ethan Lee 9c8b1fd8b6 wayland: Cleanup work to aid reconnect support
Co-authored-by: David Edmundson <kde@davidedmundson.co.uk>
2022-10-29 22:41:42 -04:00
Sam Lantinga f6b1e028ab Allow vendor matching for hid_enumerate() on all backends 2022-10-29 10:43:11 -07:00
Sam Lantinga 4556074e18 Re-set the maximize state if we were maximized while fullscreen 2022-10-29 09:35:07 -07:00
Sam Lantinga ab06a307dc Don't report windows being maximized when fullscreen on X11
This is a functional state for some window managers (tested using stock Ubuntu 22.04.1), and removing that state, e.g. using SDL_RestoreWindow(), results in a window centered and floating, and not visually covering the rest of the desktop.
2022-10-29 09:21:17 -07:00
Ryan C. Gordon b9e1d1b4de events: Rename SDL_SendKeyboardKeyComplete to SDL_SendKeyboardKeyAndKeycode.+ 2022-10-28 16:19:00 -04:00
Ryan C. Gordon 9221548114 emscripten: Make an attempt at correct keyboard scancode/keycodes.
This uses a newer browser API to get physical scancodes, but still
uses the (deprecated) event field that we were already using for
scancodes, but for keycodes instead now, which appears to be more
accurate.

Since keyboard layout isn't (generally) available to web apps, this
adds an internal interface to send key events with both scancode
and keycode to SDL's internals, instead of sending just scancodes and
expecting SDL to use its own keymap to generate keycodes.

Future work in this area would be to use the keyboard layout APIs
on browsers that support them, which would allow us to use SDL's
usual keymap code and not rely on a deprecated browser API, but
until we get there, this patch gives significantly more correct
results than we would have before.

Fixes #2098.
2022-10-28 16:19:00 -04:00
Francisco Javier Trujillo Mata a8f019b1f0 Using ST and removing warnings 2022-10-28 11:42:44 -07:00
Francisco Javier Trujillo Mata f2ebedae92 adding texture function 2022-10-28 11:42:44 -07:00
Francisco Javier Trujillo Mata 5de01eb0aa Make render to use new functions 2022-10-28 11:42:44 -07:00
Sam Lantinga f500c14766 Fixed DirectFB build 2022-10-28 08:39:02 -07:00
Ryan C. Gordon 9e8d2f3948
video: Don't use texture framebuffer on Windows Subsystem for Linux.
Reference Issue #6333.
2022-10-27 13:54:53 -04:00
Frank Praznik 4223e6ac7a wayland: Early-out sooner when requesting fullscreen on a popup
Exit the fullscreen sequence sooner if it is requested that a popup window be fullscreen.

The surface commit formerly in this path is irrelevant and can be removed as previous changes made it so that SetFullscreen() is no longer called from anywhere except Wayland_SetWindowFullscreen().
2022-10-26 22:19:59 -04:00
Ryan C. Gordon 41d38c0f64 shape: More robust handling of failure cases in CreateShaper. 2022-10-26 13:57:49 -04:00
Ryan C. Gordon c8d20f96ba shape: Free platform-specific shaped window data.
Fixes #2128.
2022-10-26 13:57:49 -04:00
Frank Praznik 30c2dac787 wayland: Remove duplicate #include statement 2022-10-25 17:03:25 -07:00
Sam Lantinga 25d0473aad Removed Razer Onza Tournament Edition mapping
The controller can use either hat or buttons for the D-Pad, depending on what Linux driver is in use. The automatic mapping in LINUX_JoystickGetGamepadMapping() will do the right thing based on the exposed capability bits.

I'm sure this is the case for other controllers as well, so we might be removing more mappings over time.
2022-10-25 16:14:26 -07:00
Sam Lantinga e837debc25 Bindings should have a trailing comma, so the CRC can be appended 2022-10-25 16:13:50 -07:00
Sam Lantinga b6cf889af4 Use ScreenCount() instead of SDL_GetNumVideoDisplays()
The limitation appears to be specific to multi-screen setups
2022-10-25 15:10:50 -07:00
Sam Lantinga c74ea994a5 Added support for the Razer Raiju Tournament Edition controller in Bluetooth mode 2022-10-25 13:11:41 -07:00
Sam Lantinga 72f6e216dc Disabled debug logging 2022-10-25 12:25:57 -07:00
Sam Lantinga e3f5744db4 Don't use XIWarpPointer() on multi-display configurations 2022-10-25 12:14:00 -07:00
Alynne 5fbf8f6cf0 Adds DualSense Edge 2022-10-25 10:32:44 -07:00
Sam Lantinga da478d1f66 Fixed build 2022-10-25 10:30:56 -07:00
Sam Lantinga a6018ae57f Added support for the NVIDIA SHIELD controller v1.03 to the HIDAPI driver 2022-10-25 10:23:51 -07:00
Ozkan Sezer 20beed3029 SDL_EGL_GetProcAddress: remove unnecessary underscore-prepended search.
Closes https://github.com/libsdl-org/SDL/issues/6236.
2022-10-25 14:56:32 +03:00
Steven Noonan 053b5f85f1 SDL_windowsevents: minimize white screen flash on window creation
Clear the window to black on the initial window draw, to avoid a really
obnoxious white flash. This doesn't always eliminate it, but it
definitely minimizes it.
2022-10-24 10:39:37 -07:00
Steven Noonan d2300516c3 cocoa: set sRGB colorspace on nswindow
This makes the colorspace match across different graphics APIs. By
default, OpenGL was getting a much more saturated colorspace (maybe
Display P3?) and it was looking very different from the rendering done
by Metal or MoltenVK.
2022-10-24 10:38:59 -07:00
Steven Noonan 019e9d4c92 SDL_cocoavideo.m: add missing SDL_cocoaopengles.h include 2022-10-24 10:38:36 -07:00
Sam Lantinga dd72f3f03d Added comment for #endif 2022-10-24 10:37:43 -07:00
Steven Noonan 3d35c08585 fix a few 'unused but set variable' and 'unused function' warnings 2022-10-24 10:36:56 -07:00
Sam Lantinga f4d1f5ed54 SDL-HIDPS4: fix PS4 Slim controller over BT - it sends the same input report as the it does over USB, but with a larger packet size
CR: saml
2022-10-23 16:35:36 -07:00
Thomas Cashman 8db3a33872 #6433 Fix WINRT_IsScreenKeyboardShown on Xbox 2022-10-23 11:42:11 -07:00
Sam Lantinga 413500ab69 Replaced mouseWheelGesture with GCMouse support on iOS (thanks @russelltg!)
Fixes https://github.com/libsdl-org/SDL/issues/6411
2022-10-22 09:37:34 -07:00
Deve 2ebaafa6c9 Use translationInView for mouse wheel event 2022-10-22 09:31:39 -07:00
Anonymous Maarten c3b13346e0 On x86, pass -nodefaultlib to linker when wanting to avoid the C library 2022-10-22 09:28:00 -07:00
Sam Lantinga 5b8f830e34 Virtual joysticks don't need initial axis jitter protection
Fixes https://github.com/libsdl-org/SDL/issues/6426
2022-10-22 09:25:09 -07:00
Ozkan Sezer 0e1d19cf68 fix build errors resulting from -Wmisleading-indentation 2022-10-22 18:56:40 +03:00
Sam Lantinga a905a7869f Clear the previous bitmap when calculating a new window shape
Fixes https://github.com/libsdl-org/SDL/issues/6428
2022-10-22 08:50:18 -07:00
Ozkan Sezer 65a38a4015 hidapi, libusb: remove os/2 symbol load hack after os/2 loadso updates 2022-10-22 08:40:16 -07:00
Ozkan Sezer 3f1b5efcca os2 loadso improvements:
- SDL_LoadObject: upon failure, strip the .dll extension and retry,
  but only if module name has no path.
- SDL_LoadFunction: upon failure, retry with an underscore prepended,
  e.g. for gcc-built dlls.
2022-10-22 08:40:16 -07:00
Ozkan Sezer 3d415bc5d6 loadso, dlsym, SDL_LoadFunction: cleanup the underscored name path.
- strlcpy was passed a wrong buffer length parameter. has worked so
  far by luck.
- use memcpy instead of strlcpy for simplicity.
- 'append' has been a typo: should be 'prepend'.
2022-10-22 07:25:46 -04:00
Ozkan Sezer 4264c0b674 os2: fix error message for SDL_LoadObject() 2022-10-21 11:21:40 +03:00
Ryan C. Gordon e7ab581d79
coreaudio: Dispose of AudioQueue before waiting on the thread.
Otherwise the thread might block for a long time (more than 10 seconds!).
It's not clear to me why this happens, or why its safe to do this with a
resource that's still in use, but we have, until recently, always
disposed of the AudioQueue first, so changing back is probably okay.

Also changed the disposal to allow in-flight buffers to reach hardware;
otherwise you lose the last little bit of audio that's already been queued
but not played, which you can hear clearly in the loopwave test program.

Fixes #6377.
2022-10-19 09:14:16 -04:00
Sam Lantinga aefc6b5bb5 Renamed variables, index is the singular of indices 2022-10-18 08:40:03 -07:00
GNQG 965ba1e097 fix SDL_SendEditingText when long composition text is enabled and strlen(text) == SDL_TEXTEDITINGEVENT_TEXT_SIZE 2022-10-18 08:26:27 -07:00
Sylvain dfbb93dd0c
SDL_Renderer / GLES2: add specific list of indice to render rect (see #6401) 2022-10-18 11:31:30 +02:00
Sylvain e8a4c23ce5
Revert commit 790fa3156c.
SDL_BLENDMODE_INVALID case is probably used for custom blendmode
2022-10-18 10:45:01 +02:00
Sylvain 790fa3156c
Fix warning: enumeration value 'SDL_BLENDMODE_INVALID' not explicitly handled in switch 2022-10-18 10:41:10 +02:00
Sylvain 3d99d31026
Fixed bug #6401 - back-end can choose the order the triangles when rendering rects, attempt to fix small glitch rendering. 2022-10-18 10:34:56 +02:00
Sylvain 285cbf6fdd
Revert commit 485bb3565b.
"Fixed bug #6401 - change the order of triangles when using RenderCopy, RenderCopyEx and RenderFillRect"
because the glitch reappears on other backend
2022-10-18 10:04:06 +02:00
Sam Lantinga 0bc852ce53 Revert "Disable the RAWINPUT joystick driver by default"
Disabling RAWINPUT on Windows 10 causes these issues:
* All Xbox controllers are named "XInput Controller".
* Trigger rumble no longer works.
* "XInput Controllers" are now also listed as separate haptic devices
2022-10-17 17:43:06 -07:00
Deve 7e1088167a Fixed command modifier on macOS 2022-10-17 16:49:21 -07:00
Deve cdf312c83d Fixed mouse warp after resizing window on macOS. 2022-10-17 16:27:40 -07:00
David Jacewicz 7c7cd2a605 Fix issue #6037 (incorrect modifier flags on Wayland) 2022-10-17 13:27:39 -07:00
Wouter Wijsman 3903f4c88a PSP: Use vramalloc instead of conflicting valloc function
The libpspvram library was offering a function with conflicted with valloc. This has been renamed now, so SDL2 had to be updated for it.
2022-10-17 21:59:38 +02:00
Sam Lantinga 333935ff3f Make sure we completely unlock joysticks when opening HIDAPI devices
Also lock the joysticks when adding and removing Android joysticks
2022-10-17 11:10:53 -07:00
Sam Lantinga 47ba997f06 Disable the RAWINPUT joystick driver by default
It's only needed to support more than 4 Xbox controllers, and adds significant complexity to the joystick processing, and we regularly get bugs from people who aren't using an SDL window who need to turn on SDL_HINT_JOYSTICK_THREAD.
2022-10-17 07:39:52 -07:00
Sam Lantinga 5025f24033 Don't use RAWINPUT joystick driver on Windows XP
Fixes https://github.com/libsdl-org/SDL/issues/6400
2022-10-17 07:35:00 -07:00
Brad Smith f4e3af15a1 Simplify OSS test by removing OpenBSD specific location of the soundcard.h header
OpenBSD has long since stopped using OSS. Remove checking for OpenBSD specific header.
2022-10-17 07:18:47 -07:00
Sylvain 485bb3565b
Fixed bug #6401 - change the order of triangles when using RenderCopy, RenderCopyEx and RenderFillRect 2022-10-17 13:30:30 +02:00
Sam Lantinga 70dfd6dd1a Added mapping for Xbox Series X controller
Fixes https://github.com/libsdl-org/SDL/issues/6296
2022-10-16 09:06:02 -07:00
Frank Praznik ed412c1385 wayland: Cleanup event source comments, headers, and error reporting
Replace instances of fprintf(stderr, ...) with SDL_SetError(), replace C++ comments with C style, use a uniform format for multi-line comments, and remove unused headers as poll and select aren't used in this file (the SDL function which calls them is used instead).
2022-10-16 08:40:50 -07:00
Daniel Bomar 22461383c6 SDL_audiocvt: Respct the SDL_HINT_AUDIO_RESAMPLING_MODE hint
This implements using libsamplerate for the SDL_AudioCVT API.
This library was already being used for audio streams when this hint is
set.
2022-10-15 14:31:00 -07:00
Sam Lantinga e8fdb861ef Removed redundant masking when loading the IMU calibration 2022-10-15 10:02:39 -07:00