minenice55
f277a131db
finish effect
2022-08-03 16:14:37 -04:00
minenice55
e37de018cd
kicks complete, start work on particles
...
- bg colour can now be changed
2022-07-30 21:16:48 -04:00
minenice55
1b5288f7e9
hit effect start, kick charge
2022-07-29 22:25:48 -04:00
minenice55
463ae454d0
start work on kicks
2022-07-29 15:26:59 -04:00
minenice55
d0c0041bd0
replace old karate man prefab with new one
2022-07-29 15:06:22 -04:00
minenice55
e6e797a85e
add y-offset functionality to start position offset
2022-07-29 12:52:59 -04:00
minenice55
a583529087
fully functional combo, several object types
2022-07-29 12:18:17 -04:00
minenice55
e5cb58ce9a
combo input
2022-07-28 22:09:48 -04:00
minenice55
859e719e3c
start working on inputs
...
- InputType enum is now flags, can be combined together
2022-07-28 19:12:21 -04:00
minenice55
94bd62d5a2
Merge branch 'master' into karate-man-2
2022-07-28 19:09:59 -04:00
minenice55
5079bd9b6f
Merge pull request #139 from ThatZeoMan/master
...
Track 5, along with QOL changes
2022-07-28 19:09:07 -04:00
ThatZeoMan
309e4997e1
vfx flashes work again
...
thanks for the help, minenice
2022-07-28 18:07:19 -05:00
ThatZeoMan
ec7936b954
Track 5 fully functional
...
also fixed karate man's Set Background Effects
2022-07-28 17:16:20 -05:00
minenice55
a78235cea0
Merge branch 'master' into karate-man-2
2022-07-28 11:32:10 -04:00
minenice55
8680d13989
create classes
2022-07-27 18:35:18 -04:00
Mytiaoga
938580b880
Update repo to latest
2022-07-27 17:04:02 +08:00
ThatZeoMan
774bbea916
Update TramAndPauline.cs
2022-07-26 18:19:05 -05:00
ThatZeoMan
818e8a4cd5
Merge branch 'megaminerjenny:master' into master
2022-07-26 19:05:32 -04:00
adianfiuef
09581bddca
Tram&Pauline animation update
2022-07-26 14:14:28 -04:00
adianfiuef
e343e66b8d
Tram&Pauline
...
Animation mostly done perfectly
2022-07-25 01:04:16 -07:00
Mytiaoga
180fea7832
Merge branch 'master' of https://github.com/Mytiaoga/HeavenStudio
2022-07-25 10:09:25 +08:00
Mytiaoga
0c743b44d5
First Contact, Tap Trial, Air Rally
...
First Contact
- Fixed a bug
Tap Trial
- All anims and input are implemented
Air Rally
- Initialization
2022-07-25 10:04:55 +08:00
Mytiaoga
fb169868b5
Add files via upload
2022-07-25 10:03:01 +08:00
Mytiaoga
bb81e24572
Add files via upload
2022-07-25 10:02:33 +08:00
minenice55
06fe482f3d
add controller selection, auto-search
...
- fix bug in master volume control where the text input doesn't work
- fix bug in the Fan Club minigame where the player wouldn't jump when they were supposed to
2022-07-23 22:24:07 -04:00
Mytiaoga
f726fb93ce
First Contact - Fixed bug for [lookAt]
2022-07-11 16:55:35 +08:00
Mytiaoga
68d560b8bc
First Contact - Toggle Live Bar beat
...
- On beat or Off beat live bar
2022-07-11 15:38:34 +08:00
Mytiaoga
111fbaf159
First Contact - slight change on Mission Control
2022-07-11 15:21:17 +08:00
Mytiaoga
e80c9dc3fa
First Contact - Revert Offbeat to OnBeat Live
2022-07-11 14:06:30 +08:00
Mytiaoga
4f08887078
First Contact & Tap Trial
...
First Contact:
Live is now offbeat
[alienSuccess] code block is a bit smaller
Mission Control is now stretchable
Tap Trial
- Started working on coding the inputs
- Animated monkey (tap, double, and triple (incomplete))
2022-07-11 13:53:25 +08:00
ThatZeoMan
6754a34e26
Unified minigame titles
2022-07-09 22:02:59 -05:00
ThatZeoMan
f27d16a1a5
Further simplified Coin Toss
...
Also added 3 new color attributes: colorD, colorE, and colorF
2022-07-09 21:42:28 -05:00
ThatZeoMan
f7c6cedc08
Combined Coin Toss's "Set XXXXground color" into one
...
also renamed "Hit3" to "HitX"
2022-07-09 21:20:30 -05:00
Mytiaoga
614059a4d3
Updated Inputs for some minigames
...
First Contact & DJ School has their inputs methods updated
2022-07-08 13:27:10 +08:00
Mytiaoga
b1a491b50a
First Contact - Updated Input Manager
...
Also changed the game icon w/ mask
2022-07-03 16:42:18 +08:00
Mytiaoga
6165203061
First Contact - Re-initialization
2022-06-29 13:37:14 +08:00
minenice55
59aaf44d02
Pajama Party: no awake can be interrupted by other cues
2022-06-26 00:16:37 -04:00
minenice55
8aa554cbb1
trim Trick on the Class sfx, fix Pajama party sprites
2022-06-25 23:38:40 -04:00
minenice55
b246af7033
Merge pull request #117 from minenice55/game-mobTrick
...
Minigames: Trick on the Class & Rhythm Somen
2022-06-24 01:20:43 -04:00
minenice55
1f792eb6f2
Game scroll and other adjustments
...
add icons to Rhythm Somen, Trick on the Class
adjust bg colour of Rhythm Tweezers, Karate Man
2022-06-24 00:51:22 -04:00
saladplainzone
6d9e9b2a5f
Rhythm Somen - Done Except Eating But I'm Fine With It For Now
2022-06-23 23:22:06 -04:00
saladplainzone
9d0b87924b
Rhythm Somen - Basic Setup, Cues
...
No inputs yet, but I figure this is big enough I can push it just to be safe
2022-06-23 23:20:43 -04:00
minenice55
9159d5209f
Trick on the Class: basic functionality complete
2022-06-23 21:28:17 -04:00
huantian
cfc137e749
Fix ScheduleInput docstring ( #114 )
2022-06-23 17:05:27 -07:00
huantian
9d6b2d25ee
Fix Tram and Pauline file locations ( #113 )
2022-06-23 17:05:19 -07:00
minenice55
3f420f6c4f
Trick on the Class: player / girl animations done
2022-06-22 18:42:22 -04:00
minenice55
3112e208d7
Trick on the Class: update 2mo old code
2022-06-19 22:29:21 -04:00
minenice55
31dcf5410f
Merge branch 'master' into game-mobTrick
2022-06-19 21:47:42 -04:00
minenice55
ef0f090ba7
Various small additions and changes ( #105 )
...
* Fan Club: spotlight effects
* new icons for Pajama Party, Karate Man
* Editor: make context use Rodin font
* idem for entities
* Blue Bear: import HQ texture
* Pajama Party: option to sleep forever
* Space Soccer: option to mute the dispense sound
2022-06-17 23:31:19 -07:00
minenice55
1dda4f9477
Allow games to load assets from AssetBundles ( #102 )
...
* Loading improvements: prepwork for loading from assetbundles
* note for sfx
* cleaner code
* correct type
* put loaded assetbundle in the minigame data instead
also lays groundwork for future localization stuff
* add samurai slice gold, coin toss assetbundles
* very messy "already loaded" checks
* make Dj School load from assetbundle
2022-06-12 12:32:00 -07:00
Jellirby
2faa06a7bd
Launch Party Prefab Setup ( #97 )
...
This commit includes all the necessary things to get started with Launch Party (base color sprites, prefab, background, and a loader class script). Anyone is welcome to finish it
2022-06-10 09:50:39 -07:00
minenice55
b039ff219a
Small Bugfixes ( #95 )
...
* Fix Sheets issue 11
* Textboxes: Fix unicode glyphs sometimes not displaying
* Fan Club: fix order of operation bug
* Conductor: refactor ReportBeat
this fixes issues with using crop stomp alongside tempo changes
* Built to Scale (Gold): temporarily disable post-processing
game renders very incorrectly due to the post processing effects
will need someone who knows what they're doing in that field to fix it proper
* marked some assets for deletion
* I'm dumb and left in debug prints
2022-06-08 20:35:15 -07:00
minenice55
a4d6537f9c
Animation speed helpers, stop on remix end ( #91 )
2022-06-06 09:54:49 -07:00
minenice55
52ecce8c3e
Gameplay: Timing windows use a "smart" BPM scaling system ( #86 )
...
* Game: Pajama Party
* Pajama Party: bg setup, Mako jump
* Pajama Party: mako jumping
* Pajama Party: prep landing anim references
* Pajama Party: several anims, improved 3d scene
* Pajama Party: bg cleanup
* Pajama Party: Mako sleeping anims
* Pajama Party: All Mako anims, add sounds to fs
* Pajama Party: prep monkey prefab
* Pajama Party: thrown pillow, prep sequences
* Pajama Party: make embarrassed catch not loop
whoops
* Pajama Party: sound adjust, prefab work
* Pajama Party: monkey spawning, basic jumping
* Pajama Party: jump sequence
no input detection or landing yet
* Pajama Party: anims override
* Pajama Party: jump cue functional
comes with improvements and bugfixes to PlayerActionEvent
* Pajama Party: sleep cue functional
* Pajama Party: some notes
* PlayerActionEvent: more bugfixes
* Pajama Party: fully functional throw cue
* Pajama Party: start animating sleep cue
* Pajama Party: feature-complete
* Pajama Party: unfuck layering
* Pajama Party: icon
also adds Fan Club's concept icon
* Pajama Party: cues while unloaded
* inverse-scale timing windows based on speed
* Fan Club: move to new input system
* Fan Club: allow forced animations during calls
* Crop Stomp: fix camera shake regression
2022-06-03 20:15:56 -07:00
minenice55
12fb8c2117
Feature: Textboxes and other text-related features ( #90 )
...
* Textboxes: setup prefab
* Textboxes: basic functionality finished
* Textbox: scaling
* Textbox: open captions
* Textbox: res edits
* Textbox: song artist
* Textbox: closed captions
* Textbox: fix not being able to use multiple text events
* I/O: save / load remixes using UTF-8 encoding
* Textboxes: stop editor shortcuts while typing
2022-06-03 20:15:05 -07:00
minenice55
ecc905a42f
Minigame: Pajama Party ( #84 )
...
* Game: Pajama Party
* Pajama Party: bg setup, Mako jump
* Pajama Party: mako jumping
* Pajama Party: prep landing anim references
* Pajama Party: several anims, improved 3d scene
* Pajama Party: bg cleanup
* Pajama Party: Mako sleeping anims
* Pajama Party: All Mako anims, add sounds to fs
* Pajama Party: prep monkey prefab
* Pajama Party: thrown pillow, prep sequences
* Pajama Party: make embarrassed catch not loop
whoops
* Pajama Party: sound adjust, prefab work
* Pajama Party: monkey spawning, basic jumping
* Pajama Party: jump sequence
no input detection or landing yet
* Pajama Party: anims override
* Pajama Party: jump cue functional
comes with improvements and bugfixes to PlayerActionEvent
* Pajama Party: sleep cue functional
* Pajama Party: some notes
* PlayerActionEvent: more bugfixes
* Pajama Party: fully functional throw cue
* Pajama Party: start animating sleep cue
* Pajama Party: feature-complete
* Pajama Party: unfuck layering
* Pajama Party: icon
also adds Fan Club's concept icon
* Pajama Party: cues while unloaded
2022-05-27 19:40:16 -07:00
minenice55
545eb752cd
Global Camera Movement ( #80 )
...
* Global Camera: move Spaceball to new system
* Global Camera: holy shit I'm done already?????
2022-05-15 22:29:39 -07:00
minenice55
c46f653612
Minigame: Samurai Slice (Gold) ( #79 )
...
* Game: Samurai Slice (DS)
initial scene setup
* Samurai Slice (Gold) - Start animations
* Samurai Slice (Gold) - Finish core samurai animations
* Samurai Slice (Gold) - Basic interactions
* Samurai Slice (Gold): object prep
* Samurai Slice (Gold): object type setup
* Samurai Slice (Gold): object paths
* Samurai Slice (Gold): prep for other objects
* Samurai Slice (Gold): prep fish
* Samurai Slice (Gold): Objects complete
* Samurai Slice (Gold): dinero
quiero cien vbucks
* Samurai Slice (Gold): polish cash, slicing anim
* Samurai Slice (Gold): child catching
* Samurai Slice (Gold): feature complete
2022-05-15 22:29:26 -07:00
Jenny Crowe
2749f9a782
Merge branch 'master' into master
2022-05-07 14:28:49 -07:00
Jenny Crowe
7d2bc548a5
Merge pull request #76 from Pengu12345/alternate_input_system
...
Separation of input detection in it's own class + Addition of Coin Toss
2022-05-07 14:19:15 -07:00
Jenny Crowe
b437b5b392
Merge pull request #77 from freeformfunposting/master
...
(minor) Fix for a sound error with Autoplay in Spaceball
2022-05-07 14:18:04 -07:00
Stef Jenkins
bdc5642710
Fixed a sound error with Autoplay
2022-05-06 15:14:01 -07:00
Pengu123
d4c2fe669a
Clean up the debug messages
2022-05-06 22:30:17 +02:00
Pengu123
06c4bf0c16
Background control in Coin Flip
2022-05-06 22:23:52 +02:00
Pengu123
286b778676
Cleanup + new Shedule methods
2022-05-06 22:05:19 +02:00
Pengu123
34e29efae8
More comments, new method to detect expected inputs
...
IsExpectingInputNow() detects wether the player is expected to input something at the closest InputEvent
2022-05-04 20:37:52 +02:00
Pengu123
6384d28295
Added a list to keep track of all the scheduled inputs of a minigame
...
...Along with an Util function to return the closest scheduled input
2022-05-04 20:05:51 +02:00
Pengu123
f056b0d4b6
noAutoplay and autoplayOnly settings
...
Would be especially useful for menial optional inputs like the offbeat parts of flockstep
2022-05-04 19:21:11 +02:00
Pengu123
8911581873
Added Support for specific direction inputs
...
Added some comments on the PlayerInput class too for clarity
2022-05-04 18:42:06 +02:00
Pengu123
846e4c5c4c
Fixed Input bugs + Optimizations
...
-- On the PlayerInput class --
FIXED: Bug where Directions input were still recorded even with autoplay on
OPTIMIZED: Moved the conditions wether player had control in it's own method so we can re-use the same condition on new methods
2022-05-04 18:05:05 +02:00
Pengu123
f41d9d9cf0
ScheduleInput Method added, tests awaiting
2022-05-03 22:36:55 +02:00
minenice55
85ba13b21b
Fan Club: fast kamone plays when scene is unloaded
2022-05-02 16:16:00 -04:00
minenice55
1fb8271d1e
Fan Club: unarranged sequel feature-complete
2022-05-02 13:43:47 -04:00
minenice55
33eb285385
Fan Club: particle stuff, unarranged crouch / kiss
2022-05-02 11:45:48 -04:00
minenice55
e58feee0db
Fan Club: arranged landing, corrected texture atlas colours
2022-05-01 20:08:48 -04:00
Pengu123
94b688dbc6
Bug Fixing
2022-05-02 00:24:07 +02:00
Pengu123
70dd10c646
Coin Toss Done. Needs HD Textures and more customization
2022-05-01 23:49:55 +02:00
Pengu123
72b4ef1aeb
Coin Toss Functionnal (Needs Miss and Blank animation)
2022-05-01 22:10:00 +02:00
Pengu123
fdfcbe8948
Throw and Catch animation
2022-05-01 20:22:00 +02:00
minenice55
c041b37031
Fan Club: cont. unarranged sequel work
2022-04-30 01:20:19 -04:00
minenice55
f3b7b851f5
Fan Club: more work on unarranged sequel
2022-04-30 00:36:47 -04:00
minenice55
6979e454f6
Fan Club: initial support for "unarranged" sequel
2022-04-28 17:56:00 -04:00
minenice55
6be3b47559
Fan Club: various adjustments
...
address input lockout (still has one minor issue I need to check)
make certain forced animations make more sense
2022-04-28 16:01:07 -04:00
minenice55
ad05ecf6f2
Fan Club: add fast kamone
2022-04-27 18:02:53 -04:00
minenice55
74a83c46c5
Trick on the Class: new minigame definition
2022-04-13 10:14:13 -04:00
minenice55
64897819a8
Merge branch 'master' into game-mobTrick
2022-04-13 10:12:47 -04:00
minenice55
d7ff6e23b4
Internal: fixed duplicated game defs
2022-04-12 17:49:00 -04:00
minenice55
be41ff3014
Internal: separate minigame definitions
2022-04-12 12:14:46 -04:00
minenice55
1775923118
Trick on the Class: refactor object sound
2022-04-11 10:57:27 -04:00
minenice55
995d20d522
Trick on the Class: prep bop entity
2022-04-11 09:56:37 -04:00
adianfiuef
f6dd5e28a9
Tram&Pauline
2022-04-11 02:05:43 -07:00
minenice55
27dd45148e
Trick on the Class: basic gameplay with placeholders
2022-04-10 21:05:33 -04:00
minenice55
c3ef726ef8
Trick on the Class: object rotation
2022-04-10 19:15:59 -04:00
minenice55
beeb309e26
Trick on the Class: flying objects
2022-04-10 18:29:31 -04:00
minenice55
51c529a16f
Trick on the Class: object paths
2022-04-10 17:37:37 -04:00
minenice55
a193cf8909
Trick on the Class: initial setup
...
hell
2022-04-04 10:48:37 -04:00
Jenny Crowe
f7d1aaea63
Merge pull request #66 from minenice55/more-ntrIdol-2
...
Fan Club: bugfixes and additions
2022-03-28 11:55:18 -07:00
minenice55
158d0ab2f3
Correct compilation errors from merge
2022-03-28 09:45:16 -04:00
minenice55
04328464f7
Merge branch 'master' into more-ntrIdol-2
2022-03-28 09:43:55 -04:00
Slaith
e6373b5d26
Fixed barrel break not working
2022-03-27 18:23:59 -07:00
minenice55
8ca290cc3f
Fan Club: more animations
2022-03-27 19:05:08 -04:00
Slaith
030837d3c9
Allowed lion count and mii faces to be set before game switches and fixed some bugs from last pr
...
I went through every single game script to look for bugs in intialization, there shouldn't be anything else that was caused by the pr (there is a bug in Spaceball where a ball cue won't trigger correctly if it's on the same beat as the switch, but i'm not sure how to fix it)
2022-03-27 11:13:13 -07:00
Jenny Crowe
d72aa964b2
Blue Bear: Crumbs! (Also fixed animation bugs associated with a recent PR)
2022-03-27 05:08:26 -07:00
minenice55
f179122dfa
Fan Club: idol squatting animation
2022-03-27 00:11:32 -04:00
Slaith
2f974e0e61
fixing another bug with clappy trio
2022-03-26 17:53:34 -07:00
Slaith
e28862c99e
i'm dumb lol
2022-03-26 17:42:50 -07:00
Jenny Crowe
4321e2c719
Merge pull request #63 from Slaith12/main
...
Prevented out of order initialization
2022-03-25 21:48:51 -07:00
minenice55
6e3ba6ba9f
Fan Club: arisa jump
2022-03-25 22:45:54 -04:00
Slaith
ebeea121ed
Moved all minigame initialization to Awake()
...
I just moved everything that was in start to awake. There are a few other changes I made, like using init functions rather than awake in scripts that depended on something that was initialized in another script's awake (to make sure things always happen in the right order), as well as some other stuff in some specific minigames
2022-03-25 19:08:46 -07:00
minenice55
7d2160d221
Fan Club: root motion
2022-03-25 18:59:18 -04:00
minenice55
c3db3ac3d7
Fan Club: fix references
2022-03-25 18:51:43 -04:00
minenice55
bef788eae8
Fan Club: note to self
2022-03-22 15:49:29 -04:00
minenice55
44f298e104
Merge branch 'master' into more-ntrIdol-2
2022-03-22 15:28:44 -04:00
minenice55
a51104f77e
Fan Club: prepare Arisa jumping
2022-03-22 15:23:55 -04:00
minenice55
f6df1644bc
Conductor: property that returns secPerBeat scaled to song pitch
...
NEEDS TESTING
2022-03-22 14:29:15 -04:00
minenice55
77edc1f624
Fan Club: fix forcing idol anims during responses
2022-03-21 11:29:24 -04:00
minenice55
0004961f90
Fan Club: address issue with double clap -> I suppose stack
2022-03-21 11:23:42 -04:00
minenice55
f37f2af665
oops forgot a small thing
...
includes example using a fan club sound
2022-03-20 19:58:37 -04:00
Jenny Crowe
41f572b692
Merge pull request #57 from Slaith12/main
...
Fixed space soccer ball spawning when it shouldn't be
2022-03-18 18:42:31 -07:00
Slaith
d6a6265458
Fixed space soccer ball spawning when it shouldn't be
...
The soccer ball that is part of the prefab no longer defaults to the Dispensing state (when i refactored the ball script a while ago, i dealt with this problem by just disabling that ball, but this solution should work even with the ball enabled)
2022-03-17 18:44:58 -07:00
minenice55
a84b8858d6
Fan Club: landing sound
2022-03-17 17:01:26 -04:00
minenice55
f6269d1acb
Fan Club: add cues continuing from transition, muted cues
2022-03-17 16:43:35 -04:00
minenice55
523926a692
Fan Club: make forced animations properly restart
2022-03-17 15:18:40 -04:00
minenice55
7d6fe11243
Fan Club: refactoring, fixes
2022-03-17 15:13:48 -04:00
minenice55
82824638d8
Fan Club: remove unused file
2022-03-17 12:20:11 -04:00
Jenny Crowe
22b946496b
Merge pull request #55 from minenice55/game-ntrIdol
...
Minigame: Fan Club
2022-03-16 16:22:10 -07:00
minenice55
4f3604e794
Fan Club: fix forced "peace no sync" animation
2022-03-16 17:45:12 -04:00
minenice55
bc1e8856a5
Fan Club: add particle effect to forced clap
2022-03-16 17:43:37 -04:00
minenice55
5ae6b8a267
Fan Club: finish all basic functionality
...
todo: other "special" animations
2022-03-16 17:41:46 -04:00
Jenny Crowe
3771eac08f
Crop Stomp: Minor visual tweaks
2022-03-16 02:53:30 -07:00
Carson Kompon
f8d85c3e23
Added Streaks and Set Background Color to Drumming Practice
2022-03-15 19:15:54 -04:00
minenice55
b58030e018
Fan Club: actual functionality (input still bugged)
2022-03-15 18:43:13 -04:00
minenice55
9c640ea3d2
Fan Club: like 50% of the game lmao
2022-03-14 20:54:54 -04:00
minenice55
8421379078
Fan Club: update script to new namespace
2022-03-14 10:36:19 -04:00
minenice55
10f840aa26
Merge branch 'master' into game-ntrIdol
2022-03-14 10:35:33 -04:00
minenice55
77662a3ced
Fan Club: more idol stuff
2022-03-14 10:35:04 -04:00
Jenny Crowe
9f7b8ee278
The biggest of boi refactors
2022-03-14 07:21:05 -07:00
minenice55
2ae8919657
Fan Club: idol setup part 1
2022-03-13 18:23:38 -04:00
minenice55
ee8e9fc059
Merge branch 'master' into game-ntrIdol
2022-03-13 12:50:17 -04:00
Jenny Crowe
95a04168ec
Fireworks: More setup
2022-03-13 07:35:22 -07:00
Jenny Crowe
3a6df6035b
Stomp: Fixed issues associated with specific cue setups.
2022-03-13 03:25:41 -07:00
minenice55
cd652e4107
Fan Club: start scene setup
2022-03-12 23:24:37 -05:00
Jenny Crowe
5a9cf5507a
Merge pull request #49 from CarsonKompon/mr-upbeat-repositioning
...
Proper Mr. Upbeat Positioning
2022-03-12 18:32:12 -07:00
saladplainzone
bb67037588
Fixed Space Soccer Dispense Sound
2022-03-12 17:13:10 -08:00
Carson Kompon
ad151c3d07
Proper Mr. Upbeat Positioning
2022-03-12 11:57:46 -05:00
Jenny Crowe
caf2394c47
Blue Bear: Basic gameplay setup
2022-03-12 07:14:41 -07:00
Jenny Crowe
147332cff2
Fork Lifter: Minor script tweak for readability.
2022-03-11 21:20:33 -07:00
Jenny Crowe
30d2931762
Organization refactor
2022-03-11 21:10:13 -07:00
Jenny Crowe
64a5bd6674
Blue Bear: Extremely basic scene setup
2022-03-11 20:15:15 -07:00
Carson Kompon
8ebcf18501
Mr. Upbeat now starts on the go no matter what
2022-03-11 20:54:05 -05:00
minenice55
b506c8f452
de-hardcode conditional
2022-03-11 13:24:24 -05:00
minenice55
5cf2255022
Drumming Practice: individually set each mii
...
note: had to add a third integer value to the Beatmap parameters, may wanna consider using some kind of array in the future
2022-03-11 13:20:24 -05:00
Jenny Crowe
344a5b37d6
Rhythm Rally: Darkened table shadow. Crop Stomp: Commented out unneeded debug call. General: Moved model stuff to new "Models" folder.
2022-03-11 03:52:11 -07:00
Jenny Crowe
32b647a4d4
BTSDS: Outlines via Post Processing
2022-03-10 05:45:21 -07:00
Jenny Crowe
1a90ba28d9
Jukebox/Sound code cleanup
2022-03-09 20:59:48 -07:00
Jenny Crowe
84c4e8fc9f
BTSDS: Piano notes will now stop properly even if the game switches during them.
2022-03-09 20:50:19 -07:00
Jenny Crowe
5a56ecf261
Merge pull request #46 from Slaith12/main
...
Implemented Inactive Functions and made OnGameSwitch functional
2022-03-08 17:12:52 -07:00
Jenny Crowe
a90d7fc833
Merge pull request #45 from CarsonKompon/fix-sfx-cleanup
...
SFX Cleanup (Mr. Upbeat and Drumming Practice)
2022-03-08 17:12:21 -07:00
Slaith
2f5233d76c
Merge branch 'master' of https://github.com/megaminerjenny/HeavenStudio into megaminerjenny-master
2022-03-07 20:53:30 -08:00
Slaith
fca105259c
Implemented inactive functions for all game count ins
...
Also made some changes to how SwitchGame(), OnGameSwitch, and the jukebox work.
2022-03-07 20:46:49 -08:00
Jenny Crowe
ad5dd56de3
Flash now relegated to its own layer
2022-03-07 17:21:27 -07:00
Carson Kompon
f971cba1be
Added generic Applause sound
...
Cleaned up Mr. Upbeat and Drumming Practice sounds as a result
2022-03-07 12:10:50 -05:00
Jenny Crowe
a6f2353a92
Flash now renders in fullscreen
2022-03-07 08:58:34 -07:00
Jenny Crowe
c7149f0737
Goodbye tidalwav we hardly knew ye (+ BTSDS piano reacts to song pitch)
2022-03-07 05:54:36 -07:00
Jenny Crowe
34819ed791
BTSDS: Piano does not pierce ears as much
2022-03-07 02:34:38 -07:00
Jenny Crowe
2ac602dbe6
BTSDS: Piano!!!
2022-03-07 02:16:31 -07:00
Carson Kompon
48e81d4df9
Added "Set Mii" to Drumming Practice
2022-03-07 00:26:59 -05:00
Carson Kompon
87b474b1ba
Working Drumming Practice
2022-03-07 00:00:54 -05:00
Carson Kompon
48c0f0994c
Started prepping Drumming Practice
2022-03-06 22:17:46 -05:00
Slaith12
c4b2ea97fd
Merge branch 'megaminerjenny:master' into main
2022-03-06 19:00:57 -08:00
Jenny Crowe
1514f8d16a
Merge pull request #42 from CarsonKompon/mr-upbeat-2
...
Fully functional and animated Mr. Upbeat
2022-03-06 19:53:57 -07:00
Slaith12
0360d07b5d
Merge branch 'megaminerjenny:master' into main
2022-03-06 18:37:51 -08:00
Slaith
896f4a450a
clean up
2022-03-06 18:37:27 -08:00
Carson Kompon
8dc36b1cb9
Added Ding/Applause SFX to Mr. Upbeat
2022-03-06 14:48:39 -05:00
Carson Kompon
3f2cc123cb
Fully functional and animated Mr. Upbeat
2022-03-06 14:37:50 -05:00
Carson Kompon
bc9bac4ab5
Added Mr. Upbeat fall animation
2022-03-06 12:34:54 -05:00
Carson Kompon
688c594ef1
Smol fix for Wizard's Waltz
2022-03-06 11:39:05 -05:00
Carson Kompon
f3032f2410
Wizard's Waltz height fix + position based on start interval
...
Based on megaminerjenny's suggestions :)
2022-03-06 11:35:23 -05:00
Jenny Crowe
6bc221d185
Merge pull request #40 from CarsonKompon/wizards-waltz-more
...
Wizard's Waltz - New SFX and better FOV
2022-03-05 12:30:19 -07:00
Jenny Crowe
44891347f4
Rhythm Rally: Feature complete!
2022-03-05 12:30:05 -07:00
Carson Kompon
3d00cc2a3b
Fixed Wizard's Waltz FOV/Fake 3D
2022-03-05 12:46:10 -05:00
Jenny Crowe
bbae26e6a6
Merge branch 'master' of https://github.com/megaminerjenny/HeavenStudio
2022-03-05 10:42:05 -07:00
Jenny Crowe
2480feef5e
Rally: Ball tweaks
2022-03-05 10:41:54 -07:00
Carson Kompon
61d31f47f6
Added better SFX to Wizard's Waltz
2022-03-05 01:02:46 -05:00
Jenny Crowe
39e8707e44
Merge pull request #39 from CarsonKompon/wizards-waltz-new-sprites
...
New spritesheet for Wizard's Waltz
2022-03-04 21:42:09 -07:00
Carson Kompon
9d36d62a06
Added wand and sparkle FX to Wizard's Waltz
2022-03-04 23:28:56 -05:00
Carson Kompon
8b2ee6cac5
Slightly functional Mr. Upbeat
2022-03-04 22:10:10 -05:00
Carson Kompon
063c144e44
Mr Upbeat Programming progress
...
Autoplay works but it doesn't work otherwise
2022-03-04 17:03:57 -05:00
Carson Kompon
035fbc818b
Mr Upbeat Animation Setup
2022-03-04 15:47:40 -05:00
Carson Kompon
05269d509c
Added a new placeholder spritesheet for Wizard's Waltz
2022-03-04 01:37:33 -05:00
Carson Kompon
045423c44d
Added the girl to Wizard's Waltz
2022-03-04 00:16:38 -05:00
Carson Kompon
6e0d3963f3
Added animations to the Wizard in Wizard's Waltz
2022-03-03 23:08:55 -05:00
Carson Kompon
ef300057a7
Wizard's Waltz is feature complete
...
Just missing 90% of the visual assets
2022-03-03 22:30:08 -05:00
Carson Kompon
a97fd43ec3
He rotate
2022-03-03 19:15:56 -05:00
Carson Kompon
a2e6379528
Began adding Wizard's Waltz
2022-03-03 18:33:22 -05:00
Carson Kompon
bc80b578f0
Removed star particles when hitting pots in a combo
2022-03-03 16:25:20 -05:00
Carson Kompon
98f4dfe331
Added Hit Two and Hit Three Alt (from RHDS) to Karate Man
2022-03-03 16:16:06 -05:00
Jenny Crowe
9fcd30ccb4
Crop Stomp: Dots bg
2022-03-03 04:18:16 -07:00
Jenny Crowe
2b0a2fb676
Crop Stomp: Feature complete! Karate Man: Stopped "hit" voice spam while scrubbing.
2022-03-03 03:43:01 -07:00
Jenny Crowe
eba80da200
Merge pull request #33 from CarsonKompon/karate-man-new-hits
...
Added Cooking Pot, Alien, and Pot hit stars to Karate Man
2022-03-02 21:29:27 -07:00
Carson Kompon
7cc7ffd691
Karate Joe hits Cooking Pot with right hand + code cleanup
...
Also Taco Bell now plays the rock hit sound on top of the bell sound :)
2022-03-02 23:23:20 -05:00
Carson Kompon
752307fa64
Added Cooking Pot, Alien, and Pot hit stars
2022-03-02 23:04:11 -05:00
Jenny Crowe
7ec9872204
GEUH
2022-03-02 19:50:08 -07:00
Jenny Crowe
d5b460f936
Stomp: Fixed issues with starting a march at the same time as a game switch.
2022-03-02 19:19:45 -07:00
Slaith
7e291e0bfa
Added inactive functions
...
I'm going to flesh it out more in the next commit
2022-03-02 13:59:35 -08:00
Jenny Crowe
c57da86162
Merge pull request #31 from CarsonKompon/karate-man-bg-fx-rings
...
Added Ring Background FX to Karate Man
2022-03-01 23:07:26 -07:00
Jenny Crowe
8323eb197f
Merge pull request #30 from CarsonKompon/editor-event-cleanup-pass-1
...
Editor Event Cleanup Pass
2022-03-01 23:07:19 -07:00
Jenny Crowe
d5dbad0f34
Crop Stomp: Veggie picking goodness
2022-03-01 13:57:37 -07:00
Carson Kompon
7b36b8a73c
Added Ring background fx to Karate Man
2022-03-01 15:37:06 -05:00
Carson Kompon
55f31b4501
Added "ooh" toggle to DJ School
2022-03-01 14:44:55 -05:00
Carson Kompon
93f7f31ca8
Fork Lifter Event Merge
2022-03-01 14:27:08 -05:00
Carson Kompon
4142c09a4c
Karate Man Events have been merged also I forgot the toggle in the last update lol
2022-03-01 12:40:59 -05:00
Carson Kompon
3f84054779
Merge branch 'megaminerjenny:master' into karate-man-event-merging
2022-03-01 12:23:25 -05:00
Carson Kompon
42b7d724be
Started work on merging the karate man events
...
This breaks enum dropdowns but I'll fix that tomorrow
2022-03-01 03:17:06 -05:00
Carson Kompon
687f2b53f4
Added Checkbox Parameter + Toggle Inputs Event
...
So now you can disable inputs if you need to :)
2022-03-01 02:27:49 -05:00
Jenny Crowe
daf19fae54
Crop Stomp: Implementation progress
2022-02-28 23:38:38 -07:00
Carson Kompon
5d99596c67
Added Change Lion Count event to Clappy Trio
...
1-8 lions thats crazy
2022-02-28 20:11:01 -05:00
Carson Kompon
48b83faa68
Added support for variable lions in Clappy Trio
...
You can also just have 1 lion
2022-02-28 19:46:55 -05:00
Jenny Crowe
b0e08acfd2
Merge pull request #20 from CarsonKompon/fix-space-soccer-z-and-x
...
You can now Press and Release Z for high-kick-toe
2022-02-28 14:11:53 -07:00
Jenny Crowe
c234a7165e
Merge pull request #23 from CarsonKompon/fix-fork-lifter-maximum-peas-on-fork
...
Fork now only holds up to 4 peas in Fork Lifter
2022-02-28 14:11:29 -07:00
Jenny Crowe
f5013c31df
Merge pull request #21 from CarsonKompon/fix-karate-man-shadows-fade-white
...
Karate Man shadows no longer fade to White
2022-02-28 14:11:14 -07:00
Jenny Crowe
0334a48344
Merge pull request #24 from CarsonKompon/rhythm-rally-camera-rotate-events
...
Added Camera Events to Rhythm Rally
2022-02-28 14:10:51 -07:00
Carson Kompon
44c58e9175
Added camera zoom
2022-02-28 15:43:32 -05:00
Carson Kompon
1ba9a3c1dc
Rhythm Rally Camera Event
...
Rotate the camera with different easing functions and the option to add/remove from current rotation.
2022-02-28 14:31:28 -05:00
Carson Kompon
d07dabf1c5
Fork now only holds up to 4 peas in Fork Lifter
...
The commit looks a lot larger than it is. I just wrapped it all in an if statement
2022-02-28 12:32:08 -05:00
Carson Kompon
94f0c09d71
Added Tap, Double Tap, and Triple Tap to Tap Trial
...
All perfectly playable :)
Hopefully this is up to standards with the other games I just wanted to do this to prove to myself that I could LOL
2022-02-28 12:17:50 -05:00
Carson Kompon
9c30238ba6
Merge branch 'megaminerjenny:master' into tap-trial-real-inputs
2022-02-28 10:36:24 -05:00
Carson Kompon
f6c906346e
Added Tap Trial miss sound
2022-02-28 10:36:05 -05:00
Carson Kompon
4d25bd6a31
Karate Man shadows no longer fade to white
2022-02-28 10:26:25 -05:00
Jenny Crowe
5871716bd1
Crop Stomp: Basic stomping
2022-02-28 01:33:11 -07:00
Jenny Crowe
4ea1e3f1ff
Crop Stomp: Scrolling stops when paused.
2022-02-28 00:08:33 -07:00
Carson Kompon
be5a950dfe
Simple tap
2022-02-28 02:05:57 -05:00
Carson Kompon
21e8207894
You can now Press and Release Z for high-kick-toe
...
(You can still use X in case you already had the muscle memory)
2022-02-28 01:58:47 -05:00
Jenny Crowe
8b4b1cac1a
Crop Stomp: He go
2022-02-27 22:11:18 -07:00
Jenny Crowe
ed8b401e0e
Merge pull request #18 from CarsonKompon/fix-karate-man-background-typo
...
Fixed a typo in the Karate Man Background names
2022-02-27 19:04:18 -07:00
Carson Kompon
8af14eac5f
Added Placeholder animations for Tap Trial
...
Added Double Tap and Triple Tap placeholder animations so they can be used in a remix until they're made actually playable.
2022-02-27 19:17:12 -05:00
Carson Kompon
70137addd6
Typo in the group chat
2022-02-27 18:46:32 -05:00
Jenny Crowe
f9adef8529
Crop Stomp basic setup
2022-02-27 16:26:03 -07:00
Jenny Crowe
dbe1e011c9
Space Soccer: Backwards compatibility with levels using old swing system.
2022-02-27 15:12:17 -07:00
Carson Kompon
26def1bc7b
Merge branch 'megaminerjenny:master' into karate-man-background-color
2022-02-27 12:06:38 -05:00
Carson Kompon
c920261ac7
Added custom shadow colours
...
And specific shadow colours for preset background types
2022-02-27 12:02:46 -05:00
Jenny Crowe
b488cc329d
Begone test comment
2022-02-27 04:01:24 -07:00
Jenny Crowe
e96a10ced3
Test commit
2022-02-27 02:15:18 -07:00
Jenny Crowe
f134e75d86
Merge pull request #14 from Slaith12/main
...
Fixed bug causing space soccer to spam sfx when starting in the middle of it.
2022-02-27 01:53:16 -07:00
Carson Kompon
e3a5e55d54
Shadow colours are much more accurate
2022-02-26 22:28:15 -05:00
Slaith
93448a018f
Some clean up
2022-02-26 15:38:27 -08:00
Carson Kompon
69cb7a729b
Added coloured shadows to Karate Man
...
This is very pogchamp!
2022-02-26 18:10:22 -05:00
Carson Kompon
a4985675c4
Code Clean Up
2022-02-26 13:57:09 -05:00
Carson Kompon
c745bb5389
Added "set background color" to Karate Man.
...
Seemingly stops working after a few background changes but works between game changes
2022-02-26 13:27:02 -05:00
Slaith
52cee6f511
Fixed Space Soccer SFX spam glitch
...
You'll no longer be bombarded with sfx when starting the game far after a ball dispense cue. Some of the animations are still a bit rough and sometimes the ball is never dispensed, but those will be fixed in a future commit.
2022-02-25 23:33:10 -08:00