Commit graph

804 commits

Author SHA1 Message Date
ThePurpleAnon 838eef2e2c blargh 2024-05-26 02:21:15 -05:00
ThePurpleAnon 686a58f7cb small fixes 2024-05-23 22:41:08 -05:00
ThePurpleAnon 548abd0575 Merge branch 'master' into frogs-who-hop 2024-05-15 00:44:58 -05:00
ThePurpleAnon a9409137ab done lol
it is done  frogge
2024-05-15 00:42:35 -05:00
FancyEX bb8f60b136 Update KarateMan.cs
Changed "toggle" to "combo"
2024-05-14 16:54:53 +00:00
FancyEX 70637b53b3 Update LakeScene.cs 2024-05-14 16:54:53 +00:00
Zeo 4f4bfde7d5 fixed blue bear sound bug 2024-05-14 03:23:16 +00:00
wookywok c735ae79c0 ignoreSwing parameter for Multisound and BeatAction
Adds a new optional parameter to Multisounds, Soundbytes, and BeatActions, allowing them to ignore swing.
Currently the only game to use these new parameters is Launch Party, but whoever codes Donk-Donk in the future will have a small bit of the weight taken off their shoulders.
2024-05-14 01:49:03 +00:00
minenice55 ce64c769df o 2024-05-14 01:16:33 +00:00
minenice55 94d7380209 oops 2024-05-14 01:07:11 +00:00
minenice55 c47431d16a actually fix lockstep
fix game preloader not always preloading correctly
2024-05-14 00:39:59 +00:00
minenice55 908f757420 fix that one lockstep bug
print program build string to log
2024-05-14 00:39:59 +00:00
minenice55 1940cbe014 bach
added stencil operation shaders for lockstep
set default mixer snapshot to the main one (idk why it wasn't before)
2024-05-14 00:39:59 +00:00
minenice55 087de8fab4 fix bugs related to timing windows
add ability to adjust timing window size per-input
made rockers suck less
2024-05-14 00:39:59 +00:00
minenice55 423bf2e067 tweak karate man's animator
remove debug print
2024-05-14 00:39:59 +00:00
minenice55 7cf7ff35b2 recursive collapsing properties
tweaks to fan club face poser
separate mouth and eye controls
2024-05-14 00:39:59 +00:00
minenice55 b74791c956 set default version for karateman/bulb 2024-05-14 00:39:59 +00:00
AstrlJelly 91316941f8 auto km bulb, fix dupe pixelize
oh ALSO THAT PLAY ANIM BUG GOT FIXED. YAY.
2024-05-14 00:39:59 +00:00
minenice55 5ee3e990bb fan club face poser 2024-05-14 00:39:59 +00:00
minenice55 6c59c07574 fix issues with karate man consecutive punch animations
new AnimationHelper methods specifically for working with states in other layers
2024-05-14 00:39:59 +00:00
minenice55 c46fb5ce9e kman uses anim layers now
add animation repathing utility
tweak animation speed for some kman animations
add jump combo
2024-05-14 00:39:59 +00:00
wookywok 7760a2b92b also the updated script lmao 2024-05-10 21:25:26 +00:00
wookywok 4fae59ad08 recolorable spaceball, sneaky spirits slowdown off by default, citra error mii 2024-05-10 15:59:14 +00:00
AstrlJelly ee8cc96f15
Editor Refresh (R1) (#911)
* put things in better places

oh this looks. so much fucking better. wow

* new icons and stuff

* modifier, zoom formula, tab name

tab name is future proofing.
also, dllnotfoundexception when using the file explorer? wtf

* dialog placement mostly working

basically ready to pr. just gotta merge stuff into it

* a few tweaks! all good now

---------

Co-authored-by: ev <85412919+iloveoatmeal2022@users.noreply.github.com>
2024-05-08 19:26:43 +00:00
wookywok cc2222a956
Fixed Love Lab Hearts! (#905)
* Fixed Hearts(???????)

* """Fixed""" hearts

* Fixed Love Lab Hearts!

(well okay there's still a *tiny* visual glitch I'm not sure how to attack yet but this is infinitely better than what it was)

* Fixed furry animations to be more accurate
2024-05-08 19:25:22 +00:00
Mytiaoga a262228ff0
Love Lab (R2) (#901)
* Love Lab (Initialization)

* Spotlight and Miss things

spotlight for boy and girl
early stuff for miss anims and logic
(made the broken shards as prefab)

* Custom Shakes (init)

idk about the rest, some bug fixes and some tweaks

* custom shakes almost fully implemented

missing "miss" stuff but ok on autoplay

* code cleanup

* bop and auto down fix

* hearts init + optimize tod

* updated to main

* fixed repo

* Heart Stuff (again)

* reup

* reup (for real)
2024-05-08 00:13:55 +00:00
ThePurpleAnon 3800667e01
Frog Hop (#900)
* frogge

* a frogge

* le froge

* a frogge bip

* added spins that don't work  i mean forgge

* spin it boys

le frogge

* sounds are working  i mean le frogge

* changing the prefab bc people are stupid and dumb

* frogge is almost at your door

* thank you very frogge

* almost done frogge

* done coding frogge

* anim stuff frogge

* literally almost ready to PR frogge

too real

* too frogging real

* done

frogge :3
2024-05-01 04:02:06 +00:00
ThePurpleAnon 500cb5ff5b done
frogge :3
2024-04-30 21:05:20 -05:00
ThePurpleAnon 73ea03f680 Merge branch 'master' into frogs-who-hop 2024-04-30 20:49:41 -05:00
ThePurpleAnon 6e841c72e5 literally almost ready to PR frogge
too real
2024-04-30 20:16:21 -05:00
wookywok 20ca0f9e2e
Rhythm Test Text Update!!! (#898)
Rhythm Test GBA now has customizable text! This can only go well!

(Also it's fuckin audible now)
2024-04-29 15:10:34 +00:00
ThePurpleAnon 8e9a2fc515 done coding frogge 2024-04-28 23:19:02 -05:00
ThePurpleAnon 8e30add281 almost done frogge 2024-04-28 20:35:16 -05:00
ThePurpleAnon 1abd7c391b thank you very frogge 2024-04-28 18:31:05 -05:00
ThePurpleAnon 1632065a83 frogge is almost at your door 2024-04-28 15:21:46 -05:00
RaffyTaffy14 ed875e0ee4
NIGHT WALK ASSET BUNDLES (#894)
YEAAAA NIGHT WALK ASSET BUNDLES
2024-04-28 03:46:01 +00:00
wookywok ef87381cc2
New Rhythm Test GBA Upscale! (#893)
im sorry for taking so long koob...

Just the upscale for now -- I'm gonna do things like the recolorable background and spreadsheet and text and stuff later lol
2024-04-28 02:45:38 +00:00
ThePurpleAnon 101fca06f4 sounds are working i mean le frogge 2024-04-26 21:43:11 -05:00
ThePurpleAnon 33a22e2753 spin it boys
le frogge
2024-04-26 20:02:49 -05:00
ThePurpleAnon b0a9dbfca7 added spins that don't work i mean forgge 2024-04-25 22:25:30 -05:00
ThePurpleAnon f712d1bd89 a frogge bip 2024-04-25 21:37:04 -05:00
ThePurpleAnon 3cab5d3d32 le froge 2024-04-25 01:25:35 -05:00
ThePurpleAnon 32b84ab85b a frogge 2024-04-23 20:43:18 -05:00
wookywok 2128310b92
More Airboarder visual touchups/fixes (#892)
* Fixed Airboarder bopping, reworked floor texture

- Airboarder bops will no longer interrupt whiff animations or YEAAAAAAAH LET'S GO
- The floor now uses a custom shader that makes the textures much more vibrant

* Added glow effect to charge animation
2024-04-23 14:57:27 +00:00
blank3times a1691bd109
Update Chameleon.cs (#891)
Make countin depend on length
2024-04-23 14:57:22 +00:00
ThePurpleAnon e1160a3687 frogge 2024-04-23 02:46:20 -05:00
wookywok d9f466c7f8
Airboarder is now More Recolorable! (#889)
- Added the ability to recolor the floor and clouds in Airboarder
- also did a few minor visual touchups (clouds look much better, turns out i had them set to the wrong shader whoopsies)
2024-04-22 12:22:15 +00:00
wookywok 5dfd4dff44
Force Dive for Splashdown (#884)
finally
you can forcibly submerge people in Heaven Studio
2024-04-21 14:10:07 +00:00
wookywok 37ebc3c9af
Color Persistence for Nightly Games (#881)
Added color persistence between game switches for most of the games in the nightly that needed it:
- Basketball Girls
- Bouncy Road
- Chameleon
- Clap Trap
- Fillbots
- Frog Princess
- Sick Beats
- Sumo Brothers

Slot Monster has none yet, because its color changing is a little different lol
2024-04-19 19:16:16 +00:00
wookywok 973f5f18ee
Color Persistence for R1 games, also fixed lockstep color bug (#882)
Lockstep and Mr Upbeat now have color persistence between game switches. Also, Lockstep can now change colors on a game switch beat.
2024-04-19 19:16:10 +00:00