Commit graph

4877 commits

Author SHA1 Message Date
Stefanos A 66b01873b0 Updated license information 2013-11-03 01:28:46 +01:00
Stefanos A c349c82887 Cleaned up the generator constructors 2013-11-03 01:28:01 +01:00
Stefanos A ab61e3f6a0 Added missing newline
Methods are now separated by a single newline.
2013-11-03 01:27:33 +01:00
Stefanos A e8f46c87f6 Do not override user defined output files
The generator will now change the default output files to match its
bindings (e.g. GL vs ES), but the user is now able to override this
option.
2013-11-03 01:27:10 +01:00
Stefanos A 5ab8b451c9 Added apiversion support 2013-11-03 01:25:47 +01:00
Stefanos A 5298aff14d Added support for overriding default output files
This makes it possible to generate different output files when using
-mode:all to generate multiple bindings in the same run.
2013-11-03 01:25:27 +01:00
Stefanos A 23c084587a Added gles2; added missing fog groups 2013-11-03 01:24:31 +01:00
Stefanos A 56768a803a Added support for distinguishing between api versions
The registry reuses the "gles2" apiname for both OpenGL ES 2.0 and 3.0.
The generator will now use the apiversion attribute to distinguish
between the two APIs.
2013-11-03 01:24:02 +01:00
Stefanos A e7cb7cdf34 Convert "String *" to "String"
As a sideeffect of the group element definition, the parser will
convert a ptype of "const GLubyte *" with a group of "String" to
"String *", which is not the correct result. GLXmlParser will now
detect and fix this condition that affects the GetString function of
families.
2013-11-03 01:22:44 +01:00
Stefanos A c5b9dbc83e Added GetOverridesPath method
GetOverridesPath encapsulates the code that retrieves an override enum
or function from overrides.xml. Additionally, it now supports names and
extensions with multiple values (e.g. extension="Core|Ext").
2013-11-03 01:20:17 +01:00
Stefanos A. 61a6a2bec0 Mark signatures.xml version
GLXmlParser now explicitly marks its output with version="2", while
the older .spec parsers produce version="1" signatures. The binding
generator uses the newer API to support multiple apinames in the same
file.
2013-11-02 23:40:09 +01:00
Stefanos A. cc8f9aae4f Refactor apiname extraction
A dedicated function is now used for getting the apiname of an enum or command element. This reduces code duplication.
2013-11-02 23:37:34 +01:00
Stefanos A. add848f32d Fixed newline and indentation behavior
Mono and .Net have a few minor differences in their StreamWriter
implementations. Added workarounds to produce identical output on all
platforms.
2013-11-01 14:00:46 +01:00
Stefanos A. b7f2379f87 Fixed infinite recursion issue. 2013-11-01 11:42:42 +01:00
Stefanos A. 0746334ab3 Regenerated bindings with the latest generator
The new bindings have improved enum documentation and fix an issue with
incorrect overloads in wrappers with generic parameters.
2013-11-01 09:29:42 +01:00
Stefanos A. 9e74470e58 Avoid singletons; allow -mode:all
Explicit Settings objects are now created for each generator. A new
-mode:all option has been added, which generates bindings for all APIs
in one go (useful for the post-GL4.4 specs, which collect all APIs in a
single file.)
2013-11-01 09:28:54 +01:00
Stefanos A. bf0f42be82 Avoid singletons; collect code generation
ISpecWriter implementations must now store explicit references to a
Settings object. Additionally, all code generation is now handled inside
the ISpecWriter implementation (it used to be scattered over all Type,
Parameter, etc classes resulting in unmaintainable spaghetti code.)
2013-11-01 09:27:46 +01:00
Stefanos A. 33e6a6eae2 Avoid singletons
A reference to a Settings instance must now be stored explicitly.
2013-11-01 09:26:13 +01:00
Stefanos A. e1f064b634 Updated IBind implementations to avoid singletons
IBind implementations must now store explicit references to Settings,
GLTypes and CSTypes instances. This allows us to use multiple
configurations in the same process.
2013-11-01 09:25:31 +01:00
Stefanos A. 8219f7a0f6 Avoid singletons; collect all translation logic
FuncProcessor now implements all translation logic for types, parameters
and functions. This used to be scattered in the various classes (Type,
Parameter, etc) resulting in a rather disgusting spaghetti. Code
generation has been removed from FuncProcessor and is now handled by the
various language-specific ISpecWriter backends.
2013-11-01 09:24:18 +01:00
Stefanos A. f0e0195799 Avoid singletons; improve ToString()
This is part of a long-due series of source cleanup patches. ToString()
is no longer used for code generation (code generation is handled by an
ISpecWriter instance.) Enum is no longer public. EnumCollection now
exposes its backing store through an interface, rather than a concrete
class (simpler to change backing store in the future.)
2013-11-01 09:21:50 +01:00
Stefanos A. 229856abba Avoid singletons; improved ToString()
This is part of a long-due series of source cleanup patches. ToString()
is no longer used for code generation (this is handled by an ISpecWriter
implementation). This class is no longer public.
2013-11-01 09:18:53 +01:00
Stefanos A. 679afcc27a Avoid singletons; logic in FuncProcessor
This is part of a long-due series of source cleanup patches. All
translation logic is now part of FuncProcessor. Code generation is now
handled by an ISpecWriter implementation. Minor improvements to
IEquatable and ToString() implementations. Reduced the surface of the
public API.
2013-11-01 09:17:34 +01:00
Stefanos A. 9c5d43b72b Avoid singletons; Move logic to FuncProcessor
This is part of a long-due cleanup patch series. All translation logic
is now part of the FuncProcessor. Language-specific code generation is
now part of the ISpecWriter, not the delegate class. Implemented the
IEquatable interface.
2013-11-01 09:15:02 +01:00
Stefanos A. f83443d221 Avoid singletons; Translate*() in FuncProcessor
This is part of a long-due source cleanup series. All Translate*()
methods are now part of the FuncProcessor. Additionally, ToString() has
been improved and the IEquatable interface is now implemented.
ParameterCollection now has better control of when its cache should be
rebuilt.
2013-11-01 09:13:06 +01:00
Stefanos A. 83c0deb71c Avoid singletons; Translate*() in FuncProcessor
This is part of a long-due source cleanup operation. GLTypes and CSTypes
are no longer global singletons, but must now be accessed through an
IBind instance. All Translate*() methods are now part of the
FuncProcessor. ToString() has been improved and the IEquatable interface
is now explicitly implemented.
2013-11-01 09:10:46 +01:00
Stefanos A. 832db0da0d Settings is no longer a singleton
Multiple Settings instances can now be created and used in the same
process.
2013-11-01 09:07:34 +01:00
Stefanos A. ffc79a749b Settings, GLTypes and CSTypes are now in IBind
Settings, GLTypes and CSTypes are no longer global singletons. Instead,
explicit instances must be stored in the IBind implementation. This
allows us to use multiple configurations in the same process.
2013-11-01 09:06:49 +01:00
Stefanos A. f000bda891 Avoid singleton Settings; make internal
Utilities.Keywords now accepts an explicit parameter, instead of
accessing Settings directly. This allows us to use multiple
configurations in the same process.

Additionally, the Utilities class is no longer public (the Bind project
is not meant to be consumed as a dll.)
2013-11-01 09:03:36 +01:00
Stefanos A. f00c2e0527 Avoid singleton Settings. Allow v1 signatures
A Settings object is now passed directly as a parameter, in order to
support different configurations in the same process. The XmlSpecReader
can now distinguish between, and support both, pre-GL4.4 and post-GL4.4
specs.
2013-11-01 09:01:35 +01:00
Stefanos A. 2eac75ea4d Avoid using singletons
The IBind generator and the Settings class are now passed directly as
parameters. This allows us to run multiple generators in a single
process.
2013-11-01 08:59:20 +01:00
Stefanos A. 6022ea9fbd Improved multiline output
This lets us compose and print multiline strings without manually
adjusting indentation on each line.
2013-11-01 08:57:44 +01:00
Stefanos A. bfbc37fb92 Remove deprecated elements from glcore
Deprecated elements are marked as such in the compatibility profile and
are completely absent from the core profile. This is in-line with the
new glcore headers from Khronos.
2013-10-31 00:20:59 +01:00
Stefanos A. 97bd6dbc39 Warn on function redefinition
A function redefinition usually stems from a bug in the OpenGL specs, or
a bug in the spec converter. The binding generator now logs a warning,
instead of crashing, when a redefinition is encountered.
2013-10-31 00:20:05 +01:00
Stefanos A. 285f238669 Renamed gloverrides.xml to overrides.xml
This aligns the name of the OpenGL overrides file with that of the
OpenGL|ES implementations.
2013-10-31 00:18:45 +01:00
Stefanos A. a3bd227e20 Cleaned up Generator class tree
This significantly reduces the amount of duplicated code between
Generator implementations.
2013-10-31 00:18:07 +01:00
Stefanos A. 51cb1f02db Improve sorting; remove enum-function distinction
Both enums and functions are now stored under a single <add> element.
Their ordering is now maintained by sorting over all possible
attributes.
2013-10-29 19:35:35 +01:00
Stefanos A. 784d60b556 Corrected apiname xpath lookup 2013-10-29 09:32:28 +01:00
Stefanos A. faa3330375 Explicitly merge functions
Some functions are part of multiple features or extensions. For
documentation purposes, we need to correctly merge their attributes.
2013-10-29 09:32:09 +01:00
Stefanos A. 6185059adc More line ending troubles... 2013-10-28 14:28:57 +01:00
Stefanos A. 8f1c3a2d08 Allow comparison of function elements
This allows us to store both enums and functions in the same tree.
2013-10-28 14:15:58 +01:00
Stefanos A. 3eaffc5570 Stable sort and correct extension names
Use a stable sort for generated elements, in order to make the generated
file work better with version control. Extension names are now extracted
directly from function names - solves issues with functions that are
defined in multiple extensions.
2013-10-28 14:15:17 +01:00
Stefanos A 7f9041417e Add apiname parameter to ISpecReader
This allows us to reuse the same ISpecReader implementation to parse
different APIs (GL and GLES).
2013-10-28 14:13:39 +01:00
Stefanos A. 2e435f97bb Re-added PixelInternalFormat
GL4.4 renamed PixelInternalFormat to InternalFormat. The missing tokens
are now re-added, since a lot of functions depend on them. Additionally,
a number of 'open' <use> elements now define a specific enum reference.
This is not necessary, but is good for documentation purposes.
2013-10-28 14:11:16 +01:00
Stefanos A. 6f4530f8a8 Sort tokens within an enum
This allows us to keep a specific ordering regardless of the token order
in the input file (much friendlier for source control!)
2013-10-28 14:08:55 +01:00
Stefanos A. 1b937b48f8 Simplifed Constant.Reference resolution
Instead of recursing, we use a simple do..while loop to resolve the
transitive reference of a constant. If there is a loop at any point, we
stop and use a brute force search over all tokens. If this still fails
to resolve the reference, then we report this reference as unresolved.
2013-10-28 14:07:45 +01:00
Stefanos A. e0664993bb Multi-API support for XML spec parser
The XML spec parser now generates signatures for multiple APIs (gl,
glcore, gles1, gles2). Additionally, it supports per-token deprecation
attributes.
2013-10-27 23:47:52 +01:00
Stefanos A. 97ca64121c Made IsFlagsCollection read-write
The decision whether an Enum is a flags collection is now made either by
the spec reader or the enum processor (not the Enum class itself.)
2013-10-27 17:35:36 +01:00
Stefanos A. 2444ccf082 Improve override lookup for extension functions.
Function overrides are now looked up in the following order: specific
name (e.g. ProgramParameteriARB), extensionless name (e.g.
ProgramParameteri) and generic mame (e.g. ProgramParameter). This
improves the override resolution for functions with multiple extension
forms (core, ext, arb, etc).
2013-10-27 02:35:53 +02:00
Stefanos A. 816f1e5c7f Fixed the DebugProc signatures.
The various DebugProc* delegates now conform to their specifications.
2013-10-27 01:32:08 +02:00
Stefanos A. f57b53b677 Regenerated using latest generator. 2013-10-27 01:31:20 +02:00
Stefanos A. 51f52d7fc4 Moved more transformations into the *Processor classes.
An EnumProcessor or FuncProcessor instance is now required in order to
call their Translate*() methods. A number of transformations that
relied on calling the static methods have now been moved inside the
processor classes.
2013-10-27 01:30:45 +02:00
Stefanos A 5e06c14607 Read extension list from xml spec; new acronyms.
Instead of hardcoding a list of extensions, extensions are now read
directly from the signatures.xml file. Acronyms for new texture
formats are now listed.
2013-10-27 01:26:36 +02:00
Stefanos A. 5cc845713d Improved extension detection in .spec parser.
Instead of using a hardcoded list of extensions, the parser will now
use a regex to detect extension names. This gives better results on
new specs without manual editing.
2013-10-27 01:24:04 +02:00
Stefanos A. d4eeb4e9ce Functions are now categorized correctly according to their extensions. 2013-10-26 00:07:49 +02:00
Stefanos A. d992f9474f Fixed the parsing of extensions. 2013-10-26 00:07:00 +02:00
Stefanos A. 7cc3947cfb MASK_COHERENT_BIT should be MAP_COHERENT_BIT 2013-10-25 16:43:43 +02:00
Stefanos A. 9777afdb71 Trim the final endline regardless of operating system.
Fixes differences between bindings generated on Windows and Linux/Mac.
2013-10-25 16:31:26 +02:00
Stefanos A. 1a1ef03396 The last parameter of GL.ShaderSource should be an array. 2013-10-25 16:30:50 +02:00
Stefanos A. f65965aaf7 Fixed ShaderSource and VertexArrayFogCoordOffsetEXT parameters.
ShaderSource is supposed to accept an array of string lengths as the
last parameter. The count="1" statement in the registry is wrong.
GL.VertexArrayFogCoordOffsetEXT is supposed to receive a
FogPointerType.
2013-10-25 16:30:20 +02:00
Stefanos A. 65ff060ca5 Corrected the values of the GL_NEXT_BUFFER_NV and
GL_SKIP_COMPONENTS_*_NV extensions.
2013-10-25 16:10:51 +02:00
Stefanos A. 0aa0d5ab6c Check the existence of a Constant reference using the
Constant.Reference property, instead of the first character of
Constant.Value. Fixes values that are negative numbers.
2013-10-25 08:57:33 +02:00
Stefanos A. b15066bd03 Strip struct and const identifiers from the output. This matches the
old .spec files.
Group attributes in parameters no longer overwrite the pointer order
or const-ness of the parameter.
2013-10-25 08:55:12 +02:00
Stefanos A. 078a1e8443 Allow spaces in pointer types (e.g. "GLchar * *").
Added todo for string->String translation that is overwritten
immediately.
2013-10-25 08:52:34 +02:00
Stefanos A. 06d2de3e7b Fixed translation of GLchar** (should be string[], not string). Added
diagnostic message in case of higher-order pointer parameters that
will currently generate incorrect bindings.
2013-10-25 08:48:24 +02:00
Stefanos A. a162ee5b1b Added DEBUGPROCKHR for the KHR_debug extension. Added
CompressedTextureARB that is encountered in the new gl.xml registry.
2013-10-25 08:47:17 +02:00
Stefanos A. e08baaa624 Fixed implementation of IsValue. Improved the handling of value
(number) parameters.
2013-10-25 08:45:02 +02:00
Stefanos A. 7296edafac Added support for overriding the element count of an array parameter. 2013-10-24 22:42:12 +02:00
Stefanos A. d4c1cb1bb3 Improved grouping of enumerations. Fixed missing extension
enumerations.
2013-10-24 20:56:28 +02:00
Stefanos A b5aff5dfaf Don't crash on non-numeric element counts. 2013-10-24 18:50:19 +02:00
Stefanos A. 645abc5ab1 Improved diagnostic message in case of a circular definition. 2013-10-24 18:46:58 +02:00
Stefanos A. 780d5e60c2 Return type should be defined in the "type" attribute of the returns
element.
2013-10-24 18:42:52 +02:00
Stefanos A. 2378bef21e Tokens in "All" enum should have a name of "token" not "enum". 2013-10-24 18:41:09 +02:00
Stefanos A. 0cb722c908 Implemented translation of function attributes (api, category,
deprecated, extension, version).
2013-10-24 18:32:09 +02:00
Stefanos A. 88438102a2 Initial implementation of new XML spec parser. 2013-10-24 17:19:52 +02:00
Stefanos A. be6c583f4f Implemented Sdl2GraphicsMode.. 2013-10-24 09:32:17 +02:00
Stefanos A 8107abeb01 Updated gl4 documentation according to latest manpages 2013-10-24 09:03:15 +02:00
Stefanos A af9d6dd928 Fixed ClearTex[Sub]Image <type> parameter
As per bug #1006 on the public Khronos bugzilla, <type> corresponds to the PixelType accepted by TexImage3D. This is now fixed.
2013-10-24 09:01:59 +02:00
Stefanos A. 192fedbca5 Removed sdl2-cs in favor of a leaner, better-designed binding. 2013-10-24 02:02:35 +02:00
Stefanos A 7aa5499f3e Merge branch 'gl4' of https://github.com/thefiddler/opentk 2013-10-24 01:47:00 +02:00
Stefanos A 80f0569f9a Implemented new, leaner SDL2 binding.
The new binding is based on the SDL2.0.1 RC1 headers.
2013-10-24 01:45:13 +02:00
Stefanos A d8089a7732 Updated documentation according to the latest GL4 manpages. 2013-10-23 20:19:16 +02:00
Stefanos A. 60afa79203 Updated documentation according to the latest available manpages. 2013-10-23 20:17:08 +02:00
Stefanos A. eb84a29206 Implemented "Debug Output" and "State and State Requests"
functionality according to the OpenGL 4.4 specification, sections 20
and 22.
2013-10-23 20:12:05 +02:00
Stefanos A. 3037baa5ea Implemented "Reading and Copying Pixels" functionality from the OpenGL
4.4 specification, sections 18.2 and 18.3.
2013-10-23 18:54:34 +02:00
Stefanos A. b425bff682 Implemented Whole Framebuffer commands according to the OpenGL 4.4
specification, section 17.4.
2013-10-23 11:43:11 +02:00
Stefanos A. a005fab243 Prefer overrides with exact name matches over generic name matches.
For instance, if we override both ClearBufferfi and ClearBuffer, then
ClearBuffer{i f ui}v will be overriden be ClearBuffer and
ClearBufferfi will be overriden by ClearBufferfi. This allows us to
specialize overrides when necessary.
2013-10-23 11:42:24 +02:00
Stefanos A. 86214ebc77 Implemented per-fragment operations according to the OpenGL 4.4
specification, section 17.
2013-10-23 10:49:29 +02:00
Stefanos A. 1585d6a02e Implemented Vertex Post-Processing according to the OpenGL 4.4
specification, section 13.
2013-10-23 10:23:02 +02:00
Stefanos A. bb2bf9fa48 Implemented Vertex Attributes according to the OpenGL 4.4
specification, section 11.
2013-10-23 09:43:33 +02:00
Stefanos A. 88183770ae Implemented Vertex Arrays accordign to the OpenGL 4.4 specification,
section 10.
2013-10-23 09:31:09 +02:00
Stefanos A. 35b63e777a Fixed version number on VertexAttribP1 methods (should be 3.3, not
1.2).
2013-10-22 21:10:14 +02:00
Stefanos A. 18643b8f1d Allow version attribute in overrides.xml. 2013-10-22 21:09:18 +02:00
Stefanos A. 745fd9974f Implemented strongly-typed Framebuffer and Renderbuffer Objects
according to the OpenGL 4.4 specification, section 9.
2013-10-22 20:52:37 +02:00
Stefanos A. 5a59e63cea Implemented strongly-typed Texture functions according to the OpenGL
4.4 specification, section 8. See issue #2.
2013-10-22 18:37:25 +02:00
Stefanos A. badb083686 Added SGIX_texture_icc enumeration that has been removed by the
upstream specs. This silences a large amount of warnings caused by the
lack of this extension.
2013-10-22 17:19:19 +02:00
Stefanos A 967a6514de Merge branch 'master' into gl4 2013-10-22 17:03:39 +02:00
Stefanos A 907a1de89f Line ending fix. 2013-10-22 17:03:16 +02:00
Stefanos A dc00ea7ea5 Merge branch 'master' of https://github.com/thefiddler/opentk 2013-10-22 16:58:33 +02:00
Stefanos A. 43bde3433a Implemented strong-types for Shader and Program Objects according to
the OpenGL 4.4 specification, section 7.
2013-10-22 16:52:35 +02:00
Stefanos A. 9613975681 Updated strong-types for Buffer Objects according to the OpenGL 4.4
spec, section 6.
2013-10-22 14:40:49 +02:00
Stefanos A. cfa4f230c5 Updated strong-types for asynchronous queries, query objects and time
queries according to OpenGL 4.4 spec, section 4.2.
2013-10-22 14:00:01 +02:00
Stefanos A. 9685f6e2f0 Array overloads with count=1 should be turned into ref/out parameters.
This fixes an issue where arrays with count=1 would remain as unsafe
pointers instead of becoming ref/out parameters.
2013-10-22 13:41:31 +02:00
Stefanos A. a23b846800 Updated to the latest 4.3 specs (WIP). 2013-10-22 13:22:22 +02:00
Stefanos A. df8626740a Fixed exception while parsing the 4.3 specs.
This was caused by changes in the .spec file definitions between 4.1
and 4.3.
2013-10-22 11:58:23 +02:00
Stefanos A. c49f9cd4a1 Implemented compatibility overloads for the changes introduced by the
4.3 .spec files.
Added DebugProc definition required in the 4.3 specs.
2013-10-22 11:57:18 +02:00
Stefanos A. 15120f3bef Updated to the latest 4.3 .spec files from the OpenGL registry. 2013-10-22 11:56:08 +02:00
Stefanos A. 992ae7947a Added usage example. 2013-10-22 11:40:41 +02:00
Stefanos A. 8404359bca Updated to the latest gl.tm from Khronos public svn. 2013-10-22 11:39:50 +02:00
Stefanos A. 39c2230bfa Re-added BeginMode and PixelFormat enums which were removed by the
OpenGL spec.
Added strong types for sync and fence objects (4.4 core specification,
section 4.1).
2013-10-22 11:39:20 +02:00
Stefanos A. 61fd8d6122 Added ConstCharPointer->string transformation in accordance to GL 4.3
specs.
2013-10-21 21:43:05 +02:00
Stefanos A. 98504ce67a Added DebugProc delegate in accordance to GL 4.3 specs. 2013-10-21 21:42:09 +02:00
Stefanos A. 0d3ab7174c Fixed crash on 32-bit machines
uint-to-intptr conversion must obey uint-to-int conversions on 32-bit
machines, otherwise an OverflowException may occur: conversions of
numbers over 2^31-1 must be declared as unchecked.

Fixes issue reported here: http://www.opentk.com/node/3418
2013-10-21 19:41:26 +02:00
thefiddler 581919cb1c Initial work on new gl xml spec support. 2013-10-21 18:28:01 +02:00
thefiddler 4dfcf39d26 Added missing DllImport attribute.
Fixes thefiddler/opentk#1
2013-10-12 19:43:26 +02:00
Stefanos A 915ead34cb Modify dllimport path on Android builds. 2013-10-12 15:17:10 +02:00
Stefanos A 6df11a8564 Fixed incorrect self-assignment statements 2013-10-12 15:16:05 +02:00
Stefanos A 30e42bb6dd [DllImport] registry methods when the Microsoft.Win32 namespace is not
available (untested).
2013-10-12 05:15:46 +02:00
Stefanos A 70818d97e1 Fixed compilation on desktop platforms. 2013-10-12 05:14:51 +02:00
Stefanos A 863edc35d1 Added Xamarin.Android target 2013-10-12 05:08:27 +02:00
Stefanos A d27904292d System.Drawing is required for Point, Size and Rectangle types. 2013-10-12 05:07:46 +02:00
Stefanos A 1130d988b0 Use OpenTK.Minimal to stub out missing System.Drawing functionality
when building on Android or iOS platforms.
2013-10-12 05:06:54 +02:00
Stefanos A bb3156d185 Implemented minimal System.Drawing stubs for Xamarin.Android targets. 2013-10-12 04:59:55 +02:00
thefiddler b64c9d84e7 Why does this file keep changing? 2013-10-11 09:52:53 +02:00
thefiddler f013c44ba1 Fixed Tilde and Number1 scancodes 2013-10-11 09:51:08 +02:00
thefiddler 8dcb8601a2 Normalized line endings
Hopefully this is the first and last time we have to do this.
2013-10-11 01:58:54 +02:00
Stefanos A 73e3614338 Merge branch 'scancodes'
Conflicts:
	Source/OpenTK/OpenTK.csproj
	Source/OpenTK/Platform/Windows/WinFactory.cs
2013-10-11 01:05:55 +02:00
Stefanos A 5aba35668b Always Set HIDPI flag
It does not to set this flag on previous SDL2 versions, it is ignored silently when not supported.
2013-10-10 00:34:15 +02:00
Stefanos A 459313dca8 Fixed line endings 2013-10-10 00:18:59 +02:00
Stefanos A fb86334835 HIDPI support requires SDL > 2.0.0
SDL_GL_GetDrawableSize was introduced after 2.0.0, so we need to check for that version before we call this method. Fixes MethodNotFounException on vanilla libsdl2-2.0.0 on linux.
2013-10-07 14:17:42 +03:00
Stefanos A 6fa0aba7fd Do not copy Dependencies
Since the Example Browser is not loading its Dependencies by itself, there is no point in copying them to the output directory.
2013-10-04 17:04:35 +02:00
Stefanos A. e181d14f69 Fixed git revision detection 2013-10-04 16:52:59 +02:00
Stefanos A 342af2f927 Fixed file not found error
The debug.log would be deleted after launching an example, causing the
example browser to complain that the file cannot be found. In reality,
it should be deleted before launching an example - fixed.
2013-10-04 10:03:26 +02:00
Stefanos A d81bedf5f8 Moved all input processing to Sdl2InputDriver
This reduces the duplication of code between Sdl2NativeWindow and
Sdl2InputDriver. Sdl2InputDriver is now solely responsible for handling
input.
2013-10-04 10:02:19 +02:00
Stefanos A bad2b7b6d7 Implemented IDisposable in Sdl2Joystick
Sdl2Joystick calls SDL_JoystickOpen, which means we must call
SDL_JoystickClose on shutdown.
2013-10-04 10:00:57 +02:00
Stefanos A 79def664b8 No separate Factory.Embedded for SDL2
Sdl2Factory supports both desktop and embedded profiles, there is no
need to construct a separate Embedded profile.
2013-10-04 09:57:43 +02:00
Stefanos A 17b4f62151 Sdl2JoystickDriver.Poll() and axis fixes 2013-10-04 02:37:41 +02:00
Stefanos A 1434f0d3e9 Display joystick information 2013-10-04 02:37:05 +02:00
Stefanos A af67a96759 Initial implementation of IJoystickDriver API 2013-10-04 01:39:22 +02:00
Stefanos A b4c29d802b Add support for HiDPI modes
When HiDPI is enabled, the size of the OpenGL surface (specified in
pixels) may no longer correspond to the size of the window (specified
in points). Width, Height, ClientSize and ClientRectangle return the
size of the OpenGL surface in device-dependent pixel coordinates
(origin: top-left pixel of the surface). Bounds and Size return the
size of the window in device-independent point coordinates (origin:
desktop).
2013-10-04 01:38:19 +02:00
Stefanos A. b3a0b78454 Use locale-independent scancodes
This significantly improves the usability of keyboard input, by allowing
a common input scheme to be used on different keyboard layouts. Text
input will be facilitated through a new API.
2013-10-03 20:53:34 +02:00
Stefanos A. 4dceea9e21 Added common key aliases 2013-10-03 20:52:02 +02:00
Stefanos A. 3f81bc26d4 Removed support for < Windows XP
The support burden for Windows versions prior to XP was too large, plus
the relevant code was completely untested. Removing that will allow us
to focus on the things that really matter.
2013-10-03 20:51:36 +02:00
Stefanos A 913c4f16e6 Throw extension if context creation fails
This aligns behavior with that of the other platforms.
2013-10-03 17:22:13 +02:00
Stefanos A 80845315db Fallback to desktop context if embedded fails
Starting with OpenGL 4.1 and the ARB_ES2_compatibility extension, desktop contexts can execute OpenGL|ES code. This fallback will allow platforms to execute OpenGL|ES code even if EGL is not available (e.g. Nvidia/Windows).
2013-10-03 17:20:17 +02:00
Stefanos A. 94c02e827a NRE -> GraphicsContextMissingException
Throw a GraphicsContextMissingException if GraphicsBindingBase.LoadAll() is called without a current GraphicsContext.
2013-10-03 16:45:28 +02:00
Stefanos A. 0e221a0ce5 Load ES entry points even on desktop
Some drivers / operating systems export ES entry points as extensions on regular "desktop" GraphicsContexts. Attempt to load them even if the user has not explicitly asked for an ES context.
2013-10-03 16:42:38 +02:00
Stefanos A be7200d37e Merge branch 'sdl2' of https://github.com/thefiddler/opentk
Conflicts:
	Source/OpenTK/Platform/SDL2/Sdl2NativeWindow.cs
2013-10-03 15:11:59 +02:00
Stefanos A. f2eda16458 Serialize Sdl2NativeWindow methods
This change, along with moving DestroyWindow() to the Dispose() method
fixes crashes on shutdown.
2013-10-03 14:59:30 +02:00
Stefanos A. 3c867838e6 Reload WGL entry points in WinGLContext()
This fixes AccessViolationException when creating multiple contexts on
Intel hardware.
2013-10-03 14:04:34 +02:00
Stefanos A d217e379d4 Added support for OpenGL ES through SDL2
If SDL2 is supported, the PlatformFactory will now use it for creating the OpenGL ES context. Previously, it would revert to the native drivers when GraphicsContextFlag.Embedded was specified.
2013-10-03 11:17:21 +02:00
Stefanos A. f6da957639 Improved debugging messages
Exceptions that occur in the example process are now logged.
2013-10-02 17:55:57 +02:00
Stefanos A. 5051190b01 MouseButtonUp and MouseMove fixes
MouseMove no longer leaves the window borders when the cursor is
invisible. MouseButtonUp events are now reported even when they occur
outside the window. This aligns SDL2 behavior with the native drivers.
2013-10-02 17:55:30 +02:00
Stefanos A. b077597bc1 Create Sdl2NativeWindow hidden
This conforms to the other platform drivers and looks better in general
(no delay between window creation and OpenGL context creation.)
2013-10-02 16:31:22 +02:00
Stefanos A. 4d7ba20a03 Fixed unsetting current context in SDL2
SDL_GL_MakeCurrent(IntPtr.Zero, IntPtr.Zero) is the correct way to
remove the current OpenGL context from the calling thread. Fixes
threaded rendering on Windows.
2013-10-02 16:26:47 +02:00
Stefanos A c077d5c026 Added Mac OS X build of SDL2 to dependencies 2013-10-02 01:39:53 +02:00
Stefanos A 40cfcfaf25 Improved diagnostics in Dispose()
Leaked and disposed resources are now always reported.
2013-10-02 01:14:26 +02:00
Stefanos A 6360156d99 Added Sync object for SDL 2013-10-02 01:13:06 +02:00
Stefanos A c77439ea6b Marked class as partial
This allows extension of the class without touching the upstream code.
2013-10-02 01:12:12 +02:00
Stefanos A f8d9667653 Use separate process for executing examples
Using a separate, isolated process protects against incompatible interactions between the Example Browser (WinForms) and the executing example (native or SDL). It also protects the main GUI from crashes in the example code.
2013-10-02 01:10:03 +02:00
Stefanos A 31f2df094b Fixed invalid version string on git
Git commit hashcodes are not compatible with the 16bit integer values found in .Net version numbers. Use the git commit count as a version number instead.
2013-10-02 00:05:59 +02:00
Stefanos A. 7460452b26 MakeCurrent(null) should make context non-current
This fixes the crash in the "GameWindow Threading" example.
2013-10-01 22:13:33 +02:00
Stefanos A 2c867de1f4 Fixed build under xbuild
Mono xbuild does not recognize the DebugType none element in the project configuration. Remove this in order to make it happy.
2013-10-01 22:05:50 +02:00
Stefanos A 019f466130 Clean up OpenTK after every example
Use the IDisposable instance returned by OpenTK.Toolkit.Init() to shutdown OpenTK after the end of each example run.
2013-10-01 22:04:11 +02:00
Stefanos A a85cecdc59 Improved resource disposal
Added IDisposable interface to all classes holding native data that must be freed. OpenTK.Toolkit.Init() now returns an IDisposable instance that can be used to cleanup all native data held by OpenTK. This is useful when re-initializing OpenTK (possibly in a new AppDomain), as is the case in the Example browser.
2013-10-01 22:01:27 +02:00
Stefanos A. ff9cd61777 Removed terrible hack for SDL_WINDOW_OPENGL
SDL2 will refuse to create an OpenGL context on a window with the SDL_WINDOW_FOREIGN flag (i.e. windows that are passed to SDL2 through SDL_CreateWindowFrom). This must be fixed upstream.
2013-10-01 21:05:02 +02:00
Stefanos A. b57e58dc47 Implemented Sdl2GLControl
SDL2 still fails with "not an OpenGL window".
2013-09-30 20:47:29 +02:00
Stefanos A 5bb23585b9 Merge remote-tracking branch 'origin/master' into sdl2 2013-09-30 18:29:55 +02:00
Stefanos A. ddd070579a Workaround for NRE on WinRawMouse driver
On some systems, the Windows Raw Input driver fails to find the name of
a mouse device, causing a NRE. Since the name is not vital information,
a dummy name is generated as a workaround.
2013-09-30 18:27:13 +02:00
thefiddler 071daff564 Merge branch 'sdl2' of https://github.com/thefiddler/opentk into sdl2 2013-09-30 14:43:06 +02:00
Stefanos A. ea0c845eb0 Attempted to fix key modifier state
SDL2 does not report keydown and keyup events on modifiers keys until
you release them. Attempted to fix this using SDL_GetModifierState, but
this does not appear to work. Should hit upstream.
2013-09-30 14:20:33 +02:00
Stefanos A. 7fe73253a7 Renamed Sdl2InputBase 2013-09-30 14:19:10 +02:00
Stefanos A. c53773f4ec Use scancodes for KeyboardDevice states
This resolves the issue where different layouts would return different
keys when pressing the same physical key. A new API must be introduced
for text input.
2013-09-30 13:51:31 +02:00
Stefanos A. 5e35411dd1 Fixed return values of keyboard functions
SDL_GetKeyFromScancode and SDL_GetScancodeFromKey should return a
SDL_Keycode or SDL_Scancode respectively, instead of void.
2013-09-30 13:49:53 +02:00
Stefanos A. fc8b3810e9 Fixed documentation comment 2013-09-30 13:48:12 +02:00
Stefanos A. 2d19edf3fe Renamed Sdl2InputBase to Sdl2InputDriver
Sdl2InputDriver describes the role and function of this class more
accurately.
2013-09-30 13:13:02 +02:00
Stefanos A. 7cb3965e25 Made internal SDL2 API private 2013-09-30 12:22:51 +02:00
Stefanos A. 5a55cb5cca Implemented SDL2 mouse and keyboard drivers 2013-09-30 12:22:25 +02:00
thefiddler 778087fe3a Reduced icon resolution to 128x128 in order to avoid "out of memory" errors when building with Mono. 2013-09-30 11:09:14 +02:00
Stefanos A. fcc9049d18 Added high-res icons to Example Browser
The Example Browser should now look better on high resolution screens.
2013-09-29 23:58:10 +02:00
Stefanos A. cfdb5bc95a Free SDL surface after updating the window icon
The SDL surface is no longer needed and will cause a memory leak if not
freed. Additionally, the decoded BitmapData should not be unlocked until
after updating the window icon, as it may be moved by the GC otherwise.
2013-09-29 23:36:28 +02:00
Stefanos A. 420ec232f3 Fixed decoding of Icons
The rgba mask for decoding icon surfaces was incorrect. Icons should
appear as expected now.
2013-09-29 23:08:51 +02:00
Stefanos A. 6245ffe3ef Updated license information 2013-09-27 23:07:23 +02:00
Stefanos A. 2666125b24 Implemented WindowState, WindowBorder and Icon
SDL2 suffers many of the issues we encountered when implementing
OpenTK.Platform.Windows. Workarounds are now in place to make
WindowState changes behave reasonably.
2013-09-27 23:01:46 +02:00
Stefanos A. b3ce99a086 Increased the text surface size
This is necessary for high-dpi monitors which render text at double
resolution.
2013-09-27 22:59:56 +02:00
Stefanos A. 56d7e4e564 Use OpenGL window flag and switch to "fake" fullscreen mode
The OpenGL flag is required when using SDL2 on Windows. Fake fullscreen
works much better on modern monitors and systems with multiple monitors.
2013-09-27 18:57:05 +02:00
Stefanos A. 5df5447ff9 Add debug message when context creation fails 2013-09-27 18:55:58 +02:00
Stefanos A. 3398902940 Use Wgl.Import.GetCurrentContext DllImport directly
Wgl is implemented using the regular DllImport + delegate approach, in
order to support extensions. The delegates have not been armed at this
point, so we need to use the DllImport directly.

The whole wgl API should be revisited (we are using only a tiny
portion.)
2013-09-27 18:55:38 +02:00
Stefanos A 0fdef8eb23 Merge remote-tracking branch 'origin/master' into sdl2 2013-09-27 15:20:45 +02:00
Stefanos A. cf703aca62 Added app.manifest to OpenTK.Examples project
The file had been added to the source tree, but was missing from the
OpenTK.Examples project configuration, causing hi-dpi mode to fail on
the examples window.
2013-09-27 15:19:21 +02:00
thefiddler 6d0b5eb49f Implemented SDL2 platform using sdl2-cs
This is a new platform that can be used then sdl2 is installed on the target system. SDL2 is commercially supported by Valve and provides better support for MacOS compared to our current implementation (Cocoa vs Carbon). It will also help us introduce faster support for new platforms. Existing platforms remain as a fallback and will be automatically used if sdl2 is not installed.

Please note that this is still a work in progress. The new mouse and keyboard API is not supported yet. Due to limitations of sdl2, multiple mice/keyboards are also not supported.
2013-09-27 14:41:37 +02:00
thefiddler 89845d5ff9 Integrated sdl2-cs bindings for sdl2
This is using the sdl2/pure branch of https://github.com/thefiddler/SDL2-CS.git which contains the SDL2 bindings without MiniTK.
2013-09-27 14:33:52 +02:00
thefiddler 3989b94e68 Merge commit 'ed45dddb98c8250a33505c953b6c60bf7a854ffb' as 'Source/OpenTK/Platform/SDL2/sdl2-cs' 2013-09-27 14:26:50 +02:00
thefiddler 77d124d7e8 Made OpenTK.Examples high-dpi aware
Added application manifest with the necessary key to mark
OpenTK.Examples as high-dpi aware. This improves application
appearance when DPI scaling is enabled.
2013-09-26 01:38:27 +02:00
thefiddler 2e1bcaf280 Added support for high-dpi mode on Windows.
The platform factory for windows now calls SetProcessDPIAware
in order to enable support for high-dpi modes. The relevant
DllImport has been added to API.cs
2013-09-26 01:35:59 +02:00
thefiddler c7e04c6097 Merge remote-tracking branch 'andy/master' 2013-09-26 01:28:58 +02:00
Neil White fc1a8e022b Fix for setting Matrix/Vector values by Index
Many Matrix*/Vector* implementations were throwing
IndexOutOfBoundsException when you tried to set their values via their
indexer due to a missing else statement.
2013-09-24 15:46:34 +01:00
David Jeske cce40d60b0 fix MacOS bug mapping modifier keys to the scancode array 2013-08-10 19:50:05 -07:00
David Jeske 2c29df6296 added support for smooth trackpad scrolling on macos 2013-08-09 23:20:49 -07:00
Robert Rouhani 5c66266933 Added Quaterniond version of FromMatrix 2013-07-18 13:14:30 -07:00
Robert Rouhani d479e3768b Added Quaternion.FromMatrix
Added a Diagonal and Trace property to all matrices
Added missing doc comments in the matrix classes to reduce the number of compiler warnings
2013-07-18 12:58:43 -07:00
Andy Korth f38e717601 Fix for github issue 13, terrible crash on Keyboard GetState 2013-06-04 16:02:37 -05:00
zastrowm e7ba5e789f Update whitespace issues to conform to the rest of the document 2013-04-26 21:09:12 -05:00
zastrowm 5f336dd9f9 Change WinRawMouse.ProcessMouseEvents to call code directly instead of using lambdas
Change WinRawMouse.ProcessMouseEvents to call code directly instead of using lambdas.  The lambdas caused memory allocations and were unneeded
2013-04-26 21:06:08 -05:00
Andy Korth 29c7d96420 Merge pull request #10 from Artfunkel/master
Matrix ExtractScale() bug fix and "Clear" methods
2013-04-15 07:52:49 -07:00
Tom Edwards b38c81a458 Added Matrix clearing methods
- Added ClearTranslation(), ClearScale(), ClearRotation() and
ClearProjection()
- Added ExtractProjection() to Matrix4
- Fixed ExtractScale() giving incorrect results if a Matrix4 contained
projection data
- Added setters to Matrix4d's Column properties
2013-04-11 22:23:43 +01:00
Dean Ellis 9a39949249 Merge pull request #1 from elisee/fix-client-rectangle-setter
Fix ClientRectangle setter on Windows (WinGL) & Linux (X11)
2013-03-22 16:29:36 -05:00
Tom Edwards ca7e2c9c4b Copied Matrix4 changes to other classes
* Removed  pointless LengthSquared check from ExtractRotation()
* Improved inline documentation
2013-03-20 12:44:12 +00:00
Tom Edwards 498b659d58 Changes suggested by Rob Rouhani
* Turned the new Matrix4 properties into methods
* Matrix4.Normalize() now behaves correctly. ExtractRotation() does its
own row normalisation.
2013-03-19 15:28:31 +00:00
Tom Edwards b20b21d228 A couple more maths functions 2013-02-23 18:26:34 +00:00
Tom Edwards 11114ca4ea Extra maths features
- Added TranslationPart, ScalePart and RotationPart properties to
Matrix4
- Added Normalized() to Vector2/3/4, Quaternion and Matrix
2013-02-18 18:46:26 +00:00
Tom Edwards 6c35e8ef24 Merge remote-tracking branch 'origin/ScanCodeKeyboardBranch' 2013-02-17 14:58:16 +00:00
Andy Korth ebb56e9d77 minor notes in comments of Matrix classes 2013-01-31 09:58:49 -06:00
Robert Rouhani 920d683954 Merge branch 'master' of github.com:andykorth/opentk
Conflicts:
	Source/OpenTK/Math/Matrix3.cs
	Source/OpenTK/Math/Matrix3d.cs
2013-01-26 16:29:23 -05:00
Robert Rouhani 8a7f506529 Added GL.UniformMatrix* double overloads. 2013-01-26 16:23:40 -05:00
Robert Rouhani 2f9ccbc3af Converted tabs to spaces. 2013-01-26 16:08:34 -05:00
Robert Rouhani 2cbff7261a Copied float matrix classes to their double equivalents. 2013-01-26 14:06:16 -05:00
Robert Rouhani 94c7ad4f58 Implemented Matrix3(d) constructor that takes upper-left 3x3 of a Matrix4(d) as discussed in the following issue: https://github.com/andykorth/opentk/issues/4 2013-01-26 12:57:19 -05:00
Jacob Hauberg Hansen af74d97903 Fix NullPointerException on Windows 8. 2013-01-26 14:27:26 +01:00
Andy Korth 0f64af130a Committing artfunkel patch for scan codes 2013-01-24 15:48:01 -06:00
Tamme Schichler f455176d2b Added missing XML comments for Matrix3d 2013-01-24 01:53:40 +01:00
Tamme Schichler 56430c7751 Added missing XML comments for Matrix3d
Fixed a few small issues in XML comments for Matrix4d

--HG--
extra : rebase_source : 18595a2fc57dcf7ff0f61d699e092be036d65157
2013-01-24 01:28:53 +01:00
Tamme Schichler f0a9afacce Fixed a few warnings with XML comments 2013-01-24 01:26:33 +01:00
Robert Rouhani 31ba0a36b9 Matrix4x2 implementation and documenting the other matrix classes. 2013-01-20 16:38:25 -05:00
Robert Rouhani df78210bc5 Matrix3x2 implementation and partial Matrix4x2 implementation. 2013-01-20 00:46:47 -08:00
Robert Rouhani f10af59c14 Matrix2x3 and Matrix2x4 implementatinos 2013-01-19 23:58:30 -08:00
Robert Rouhani 5438f941dc More work on matrices.
Fixed some static fields in the math classes that weren't also readonly.
2013-01-19 15:06:51 -08:00
Robert Rouhani 84a03e965c Matrix2 implementation
Started on Matrix2x3 implementation
Minor changes to Matrix3 and Matrix4
2013-01-19 00:29:22 -08:00
Robert Rouhani 8b8ded3232 Added very basic implementations of all possible matrix sizes up to 4x4
Moved the indexers out of the Properties region and into their own Indexers region
2013-01-18 19:21:24 -08:00
Robert Rouhani e5adf4d862 Added Matrix4x3 and Matrix3x4 implementations from our game. 2013-01-18 15:32:09 -08:00
Robert Rouhani afefc93fc6 Fixed bug in Matrix4.LookAt. 2013-01-18 15:13:36 -08:00
Andy Korth 2a0ad3ef6f A few minor comments 2013-01-17 14:45:57 -06:00
Robert Rouhani 3a9dfc62ad Fixed extra endregion directive that prevented compilation.
Fixed some warnings about csproj files.
2013-01-16 22:11:18 -08:00
Robert Rouhani 1712057977 Removed swizzles that had duplicate components. 2013-01-16 19:21:54 -08:00
Robert Rouhani c0fcbb6961 Fixed spacing of #endregion directives from merging 2013-01-16 18:53:59 -08:00
Robert Rouhani bf1401e115 Fixed the issues caused by merging in our changes as patches from the old repo. 2013-01-16 18:08:03 -08:00
Robert Rouhani 59c652aaf8 Added all swizzle permutations up to the vector's dimension. 2013-01-16 18:01:07 -08:00
Robert Rouhani 819c02c445 More hacking for gamepads 2013-01-16 17:59:52 -08:00
Robert Rouhani b5591e1eee Started implementing GamePad 2013-01-16 17:56:31 -08:00
Robert Rouhani e6a855f00a Added UniformMatrix3/3d/4d overloads 2013-01-16 17:53:00 -08:00
Robert Rouhani 56e75748b5 Added ref/out overload for Matrix4.Invert 2013-01-16 17:49:26 -08:00
Robert Rouhani 20c219bda1 Implemented perpendicular dot product in Vector2. 2013-01-16 17:46:05 -08:00
Robert Rouhani 7a0634814e Matrix4 optimizations 2013-01-16 17:45:10 -08:00
Andy Korth fa422dca2a Fix Windows 8 Keyboard, OpenTK issue 3198 2013-01-14 13:09:55 -06:00
Andy Korth 6500e176df A bit of cleanup on the Vector ToStrings 2013-01-08 12:04:21 -06:00
the_fiddler 1a2b506142 Fixed incorrect reference in GetDisplay() documentation. 2013-01-08 10:39:08 +00:00
Andy Korth 4230c6b4f0 Added Robmaister's Matrix3 implementations 2013-01-03 10:41:56 -06:00
Andy Korth 1939bc789d Added index getters and settors for Vector and Matrix classes 2013-01-03 10:39:15 -06:00
Andy Korth 0c7c1e8bd9 Add Create from quaternion method from avc81, OpenTK Issue 2439 2013-01-03 10:19:06 -06:00
Andy Korth 84e97adf45 Address OpenTK Issue 1880 2013-01-03 10:14:59 -06:00