Fraser Waters
6e23a55f35
Add XcursorImageLoadCursor function.
2014-04-27 10:53:33 +02:00
Fraser Waters
4f2658ab79
Make xcursor fields public.
2014-04-27 10:53:33 +02:00
Fraser Waters
cb5f354ddc
Change xcursor library name.
2014-04-27 10:53:33 +02:00
Fraser Waters
cf43b6003c
Create and Destroy functions for XcursorImage.
2014-04-27 10:53:33 +02:00
Fraser Waters
52043d5f74
Xcursor types.
2014-04-27 10:53:33 +02:00
Fraser
10112da976
Respond to WM_SETCURSOR messages.
...
Calling SetCursor on mouse moves is not enough, we need to respond to
SETCURSOR messages. If we have a custom cursor we need to call SetCursor
and then NOT call DefWindowProc, otherwise we just call DefWindowProc
for the forms default cursor.
2014-04-27 10:53:33 +02:00
Fraser
251a6e813e
No need for named variable.
2014-04-27 10:53:33 +02:00
Fraser
2bb0f945f9
Copy to correct offset.
...
Offset into image is y * stride, not y * bpp.
2014-04-27 10:53:33 +02:00
Fraser Waters
5b4f75ab68
Don't hardcode cursor.png path.
2014-04-27 10:53:32 +02:00
Fraser Waters
eab7e1ec0d
Copy cursor.png to output.
2014-04-27 10:53:32 +02:00
Fraser
8f9311ec8d
Partial implementation of Windows MouseCursor.
...
Very buggy, but starting to show results.
2014-04-27 10:53:32 +02:00
Fraser
0dd82e1485
MouseCursor example.
...
Small example to show how the MouseCursor class can be used.
2014-04-27 10:53:32 +02:00
Fraser
b005b6e542
DestroyIcon function.
2014-04-27 10:53:32 +02:00
Fraser
4fb7a2d5c2
GetCursor function.
2014-04-27 10:53:32 +02:00
Fraser
acf47f1ff4
SetCursor function.
2014-04-27 10:53:32 +02:00
Fraser
dd75466239
GetIconInfo function.
2014-04-27 10:52:53 +02:00
Fraser
f10d8568cb
CreateIconIndirect function.
2014-04-27 10:52:53 +02:00
Fraser
6c65e2cdd3
IconInfo structure.
2014-04-27 10:52:53 +02:00
thefiddler
dd55cea489
[All] Initial implementation of INativeWindow.Cursor property
...
Affects issue #9
2014-04-27 10:52:53 +02:00
thefiddler
f545bd512b
[SDL2] Implemented cursor APIs
...
Affects issue #9
2014-04-27 10:52:53 +02:00
thefiddler
a6f610dd0c
[Core] Added MouseCursor class
...
This branch marks the beginning of hardware cursor support (affects
issue #9 )
2014-04-27 10:52:53 +02:00
Olle Håkansson
160e6ecb31
Added Quit menu item + shortcut (Cmd+Q).
2014-04-27 10:52:28 +02:00
Olle Håkansson
a24ce9ba11
Fixed creating contexts without native windows.
...
To create a context for the GTK GLWidget, you need to be able to
specify the exact NSView you want the OpenGL context to apply to. Also,
you don’t want to initialise the NSApplication in this situation, which
the CocoaContext did before (unintentionally).
2014-04-27 09:58:05 +02:00
thefiddler
6186373df1
[ES][GL] Synced with April Khronos specification
2014-04-27 09:53:22 +02:00
thefiddler
a79086bb20
[X11] Set WM_CLASS property
...
This allows Ubuntu Unity and Gnome Shell to detect and display
the correct application name.
2014-04-26 20:27:00 +02:00
thefiddler
78a6993cec
[GL] Only print debug info in debug mode
2014-04-26 19:13:03 +02:00
thefiddler
7c4bdab110
[GL] Removed unused code
2014-04-26 19:12:49 +02:00
thefiddler
cd25d5f307
[OpenTK] Removed reflection binding loading
...
This code is no longer in use.
2014-04-26 18:28:51 +02:00
thefiddler
95f73310d8
[X11] Implemented new-style bindings for GLX
...
Replaced delegates with call instructions and completely removed the
old extension loading code.
2014-04-26 18:24:13 +02:00
thefiddler
44526229be
[Win] Fixed warnings
...
Protected object in static class and wrong parameter names in
documentation
2014-04-26 18:22:50 +02:00
thefiddler
8558509379
[GL][ES] Regenerated bindings
2014-04-26 14:23:52 +02:00
thefiddler
1666eb670c
[GL][ES] Do not break public API
...
Even if that API is not meant to be used by applications.
2014-04-26 14:23:29 +02:00
thefiddler
bd339523ab
[Bind] Do not generate DllImports
...
These break dynamic loading of OpenGL ES and bloat OpenTK.dll with
duplicated strings. The new extension loading mechanism is now fast
enough to make DllImports unnecessary.
2014-04-26 14:22:37 +02:00
thefiddler
b732e377c9
[Mac] Sped up extension loading
...
From ~200ms down to ~65ms on a rMBP with Nvidia 650M and Mac OS X
10.9.2.
2014-04-26 14:21:26 +02:00
thefiddler
433fa35f7e
[Graphics] GetAddress(string) is no longer needed
2014-04-26 14:20:17 +02:00
thefiddler
fbeac9c323
[Graphics] Redirect GetAddress(string)
...
GetAddress(string) now calls GetAddress(IntPtr) internally. This
reduces the number of APIs that must be implemented for each platform.
2014-04-26 14:19:19 +02:00
thefiddler
9605940661
[X11] Optimized XKey translation
2014-04-25 21:55:00 +02:00
thefiddler
6257858d54
[Bind][ES][GL] Output entry points as byte[]
...
Moving from string[] to byte[] reduces startup memory allocations
tremendously (up to 70% lower memory use on Windows!)
2014-04-25 17:25:20 +02:00
thefiddler
c1f284f101
[Win] Wgl no longer inherits GraphicsBindingsBase
...
This is a necessary step for the next commit.
2014-04-25 17:23:06 +02:00
thefiddler
e433aad4b4
[ES] ES10 does not require initialization
...
It consists solely of DllImports that will be initialized on first use,
regardless of the existence of an OpenGL context.
2014-04-25 14:50:55 +02:00
thefiddler
3658fac263
[Input] Use Key.LastKey instead of Enum.GetValues
...
This avoids unnecessary memory allocations in the KeyboardDevice
constructor.
2014-04-25 14:15:06 +02:00
thefiddler
58e41a2b97
[Win] Replaced KeyMap dictionary with switch
...
This reduces the amount of allocations on the startup path.
2014-04-25 14:13:55 +02:00
thefiddler
e36a0d0fbc
[OpenTK] Rebased on develop
2014-04-25 13:38:53 +02:00
thefiddler
774ebd1df7
[Bind] Do not generate slots for OpenGL <= v1.1
...
We can use DllImports for OpenGL functions <= v1.1 on all platforms,
including Windows. This allows us to reduce the number of required
GetProcAddress calls by 474, reducing startup time and memory
consumption.
This setting can be turned off through Settings.Legacy.UseDllImports
and UseWindowsCompatibleGL.
2014-04-25 12:14:28 +02:00
thefiddler
6994a13770
[OpenTK] Fixed DllImport library for OpenGL on Mac OS X
2014-04-25 12:14:28 +02:00
thefiddler
66e78ad3f6
[Examples] Improved ExternalContext test
...
Also added documentation
2014-04-25 12:14:27 +02:00
thefiddler
03a8a6da0e
[SDL2] Optimized Sdl2KeyCode translation
...
Also fixed Key.WinLeft, WinRight and Menu translation.
2014-04-25 12:14:27 +02:00
thefiddler
9f39aa1b88
[Mac] Optimized MacOSKeyCode translation
...
This also reduces memory allocations on startup by ~10K.
2014-04-25 12:14:26 +02:00
thefiddler
4ae65c86ff
[GL] Added missing GetPName.MaxPatchVertices
2014-04-25 11:11:42 +02:00
thefiddler
824f238973
[Mac] Removed most legacy Carbon code
2014-04-24 13:48:26 +02:00
thefiddler
5f44f3d491
[Mac] Removed unused Carbon APIs
2014-04-24 13:48:26 +02:00
thefiddler
cdd88e6f7e
[Mac] Migrated AglContext to OpenTK.GLControl
2014-04-24 13:48:26 +02:00
thefiddler
3475582c30
[Mac] Mouse coordinates are reported in pixels
2014-04-24 13:47:30 +02:00
thefiddler
e0848f9d6d
[Mac] SendFloat should use _fpret on i386
2014-04-24 13:47:30 +02:00
thefiddler
3250cbbc91
[Mac] Use scrollFactor variable
2014-04-24 13:47:30 +02:00
thefiddler
a2212f0184
[Mac] Fixed a warning related to volatile UniqueId
...
Also changed the class name to OpenTK_GameWindow
2014-04-24 13:47:30 +02:00
thefiddler
acb7dd27a7
[Mac] Window should be invisible on startup
...
Also fixes the initial position of the window.
2014-04-24 13:47:30 +02:00
Olle Håkansson
64fb043b77
Licensed files under MIT/X11.
2014-04-24 13:45:06 +02:00
thefiddler
b0eedc122d
[Mac] Avoid class conflicts for multiple windows
...
When creating multiple windows, their classes must have different class
names or they will fail to construct.
This commit ensures their names are unique. It also fixes a potential
memory leak in the Icon setter.
2014-04-24 13:45:06 +02:00
thefiddler
287c2b3415
[Mac] Add CocoaContext.GetGraphicsMode via CGL
...
Once the context is constructed, we use GetGraphicsMode to retrieve the
exact GraphicsMode that was selected by CocoaContext.
2014-04-24 13:45:06 +02:00
Olle Håkansson
2943bdfecb
Fixed too high mouse scrolling speed.
2014-04-24 13:45:06 +02:00
Olle Håkansson
4573db2ceb
Much improved handling of window/border states.
2014-04-24 13:45:06 +02:00
Olle Håkansson
df6caa3cbb
Fixed missing Mode value in CocoaContext.
...
Crashed E.g. GameWindow States example.
2014-04-24 13:45:06 +02:00
Olle Håkansson
ddcc8df5ec
Fixed the HelloGL3 example for the Mac.
...
Upped versions to make it work on Mac; think this should not be a
problem for most other machines.
2014-04-24 13:45:05 +02:00
Olle Håkansson
374ce26186
Added a helper for creating cocoa window infos.
2014-04-24 13:45:05 +02:00
Olle Håkansson
86a5399534
Register mouse drag as well as move.
2014-04-24 13:45:05 +02:00
Olle Håkansson
46856dc21d
Closing should occur in ProcessEvents.
2014-04-24 13:45:05 +02:00
Olle Håkansson
ed87814a7f
Cleanups.
2014-04-24 13:45:05 +02:00
Olle Håkansson
3798d268dc
Fixed mouse position not being received.
2014-04-24 13:45:05 +02:00
Olle Håkansson
9183e3ae0d
Fixed crashes from callbacks.
2014-04-24 13:45:05 +02:00
Olle Håkansson
d1fb2597bb
Better handling of maximized window.
...
Used the “zoom” command before, but it has some limitations (e.g. no
event when zoom is done).
2014-04-24 13:45:05 +02:00
Olle Håkansson
7c3872531e
Disabled capturing when changing resolution.
...
Might be off here, but without capturing it seems like we get a
behaviour closer to that of the PC.
2014-04-24 13:45:05 +02:00
Olle Håkansson
50ed0ee9da
Bug fixes.
2014-04-24 13:45:05 +02:00
Olle Håkansson
63d0d057c5
Better fullscreen handling.
2014-04-24 13:45:05 +02:00
Olle Håkansson
59d7889ce0
Restored most window functionality.
2014-04-24 13:45:05 +02:00
Olle Håkansson
5457651676
Fixed swap interval.
2014-04-24 13:45:04 +02:00
Olle Håkansson
6c6beae4fc
Setup listening for window events.
2014-04-24 13:45:04 +02:00
Olle Håkansson
5e1b7c82ab
Cocoa bindings through libobjc.dylib
2014-04-24 13:45:04 +02:00
thefiddler
4ce1289d85
Merge branch 'es_docs' into develop
2014-04-02 09:27:23 +02:00
thefiddler
985aca3752
[Examples] Test mouse input under heavy load
2014-04-01 09:49:56 +02:00
thefiddler
74cff79d64
Merge remote-tracking branch 'frassle/issue76' into develop
2014-04-01 09:39:48 +02:00
thefiddler
d292d44b90
[Math] Replaced tab characters with spaces
2014-03-31 18:20:08 +02:00
thefiddler
e4fd62c0ff
Merge branch 'pr/84' into develop
2014-03-31 18:19:18 +02:00
thefiddler
bd920a15f2
[Bind] Corrected CSharpSpecWriter output and warning messages
...
CSharpSpecWriter now correctly outputs doc summaries on ARB_imaging
functions that do not have a version/deprecation string. Additionally,
it no longer warns about documentation parameter mismatches for
parameters matching C# keywords.
2014-03-31 17:40:15 +02:00
thefiddler
d68c31a561
[Bind] Move documentation generation to DocProcessor class
...
This de-duplicates a large amount of code that is shared between the
various ISpecWriter implementations.
2014-03-31 17:09:30 +02:00
thefiddler
8001d62599
[Bind] Make documentation output closer to previous xslt implementation
2014-03-31 10:10:56 +02:00
thefiddler
9012101e8c
[Bind] Propagate ComputeSize attribute in cloned Parameters
2014-03-31 10:09:33 +02:00
thefiddler
e11b7ca993
[Bind] More aggressive trimming of documentation strings
2014-03-31 09:51:15 +02:00
thefiddler
570d08fff1
[Bind] Add NoIndent option to BindStreamWriter
2014-03-31 09:50:51 +02:00
thefiddler
61791c91db
[Bind] Do not skip parameters in documentation
...
Multiple parameters may share a single description. The DocProcessor
will now correctly generate DocumentationParameters for each of them.
2014-03-30 19:16:30 +02:00
thefiddler
d1b99219ba
[Compatibility] Don't generate xml documentation
2014-03-30 11:01:30 +02:00
thefiddler
21b328992a
[Bind] Remove xmlns to simplify xpath processing
2014-03-30 11:01:03 +02:00
thefiddler
243f41b83f
[Bind] Use DocumentationParameter instead of KeyValuePair
2014-03-30 10:43:30 +02:00
thefiddler
bd9f760f4b
[Bind] Merge GL2 and GL4 documentation into one
2014-03-30 10:29:50 +02:00
thefiddler
033e0b7155
[Bind] Concatenate multiline documentation
2014-03-30 10:29:11 +02:00
thefiddler
67b0ead68b
[Bind] Process documentation from subdirectories
...
Instead of using xslt, we now process the documentation in code. This
allows us to fix mismatches from e.g. invalid parameter names that
sometimes creep in the specs.
2014-03-28 20:08:38 +01:00
thefiddler
22a706e44f
[Bind] Added documentation files for OpenGL ES
2014-03-28 20:06:55 +01:00
Fraser Waters
fbe6cc0a31
Use Marshal.GetLastWin32Error instead of GetLastError.
...
Also removes magic number 1171 and replaces with constant.
2014-03-23 22:31:32 +00:00
Fraser Waters
095d3f26c0
Use GetMouseMovePointsEx to smooth mouse input.
...
Uses GetMouseMovePointsEx to get mouse move history so mouse events aren't dropped even with low framerates.
Fixes #76 .
2014-03-23 16:26:24 +00:00
thefiddler
2a97192ef8
[Build] Updated copyright information
2014-03-18 14:29:41 +01:00
thefiddler
a24e1edeae
[Build] Set revision to 0 outside source control
...
This ensures that properly built packages take precedence to incorrectly
built packages.
2014-03-18 14:28:52 +01:00
thefiddler
db913ca3f4
[GL] Added missing [Rgba]16Snorm texture formats
...
See https://www.opengl.org/sdk/docs/man4/html/glTexImage2D.xhtml or the
4.4 spec, section 8.5, table "Sized internal color formats".
2014-03-18 12:08:02 +01:00
csantos
c48f6399e4
Centering the cursor at (width/2, height/2), effectively fixing
...
the issue described in https://github.com/mono/MonoGame/issues/2283
2014-03-18 01:44:52 -03:00
Phyyl
617131066a
Added multiplication operator to all vectors
2014-03-17 16:59:09 -04:00
thefiddler
ccb5408258
[Win] Invert vertical axes to match 1.0 API
...
The 1.0 API defines +y as up and -y as down. This matches XInput but
disagrees with WinMM, where we have to invert the vertical axes.
2014-03-17 00:43:36 +01:00
thefiddler
cae62151b8
[Input] LegacyJoystickDriver now reports hat pos
2014-03-17 00:30:19 +01:00
thefiddler
f93d464f62
[Input] JoystickHatState is now IEquatable
2014-03-17 00:30:04 +01:00
thefiddler
01c3b51be6
[Input] JoystickState.ToString now prints hat pos
2014-03-17 00:29:45 +01:00
thefiddler
05bbc0b3f4
[Win] Joystick driver now reports hat positions
2014-03-17 00:29:12 +01:00
thefiddler
f23b93b839
[SDL2] On Mac, OpenGL 3.0 or 3.1 should create 3.2 context
...
SDL2/Mac fails to create a 3.0 or 3.1 OpenGL context. We implicitly
bump version to 3.2, otherwise 3.0 or 3.1 would give a 2.1 context.
2014-03-16 22:50:12 +01:00
thefiddler
02bf55ad7e
[ES] Fixed loading of OpenGL ES core API
...
eglGetProcAddress cannot be used to retrieve
entry points of core functions. Instead, we
use [DllImport] for core functions and function
pointers for extension functions.
Squashed commit of the following:
commit 0b84aa6ef78dfa3600b81fc412eb192f2a87e40c
Author: thefiddler <stapostol@gmail.com>
Date: Sat Mar 15 02:24:58 2014 +0100
[Examples] Rolled back changes to Example browser
commit 1acfbaac3d17184debdbbe872c58ac07d1b37c0a
Author: thefiddler <stapostol@gmail.com>
Date: Sat Mar 15 02:20:57 2014 +0100
[Examples] Rolled back WinForms example
commit 835d9d6035a890bd3426566929fbfd25c493eca0
Author: thefiddler <stapostol@gmail.com>
Date: Sat Mar 15 01:15:01 2014 +0100
[Examples] Rolled back erroneous GLControl mods
commit 056418014f0e835e83fb85b54b8749519a555364
Author: thefiddler <stapostol@gmail.com>
Date: Fri Mar 14 23:11:11 2014 +0100
[Rewrite] Remove calli prototypes
When a function is called indirectly via a function pointer, its
prototype is not required (the prototype is added as a callsite at the
calli invocation.) Removing these prototypes reduces binary size by
roughly 400KB.
commit 353a16ec2836c597150d2fab28581e7c264b2b39
Author: thefiddler <stapostol@gmail.com>
Date: Fri Mar 14 22:31:25 2014 +0100
[Rewrite] Call DllImports directly
When a function does not have an allocated slot (i.e. slot = -1), then
we will call its DllImport signature directly.
commit 9a5313e4b7afb10b698d255e4b5637887bf71cf3
Author: thefiddler <stapostol@gmail.com>
Date: Fri Mar 14 22:30:04 2014 +0100
[Bind] Do not allocate slots for DllImports
commit 6ac5342409363cac0e59f9dc669948b319bd20a9
Author: thefiddler <stapostol@gmail.com>
Date: Fri Mar 14 22:29:07 2014 +0100
[Bind] Added option to use DllImports
This is necessary for the core functionality of OpenGL ES, where
eglGetProcAddress returns null or garbage (the latter on Android.)
2014-03-16 19:40:49 +01:00
thefiddler
242b8bbe6c
[Graphics] Init OpenTK when creating external context
...
Fixes issue #52
2014-03-13 19:51:29 +01:00
thefiddler
625ba5dcda
[Graphics] Regenerated with newest generator
2014-03-13 19:44:33 +01:00
thefiddler
d12bd18158
Merge branch 'gl_Mar2014' into develop
2014-03-13 19:39:37 +01:00
thefiddler
51c173e935
[Graphics] Documented parameter length
...
Fixes issue #15
2014-03-13 19:38:12 +01:00
thefiddler
baee71070e
Merge remote-tracking branch 'frassle/compsize' into develop
2014-03-13 19:34:58 +01:00
thefiddler
b3fac68b37
[Graphics] Synced with Khronos repository
...
Adds:
- INTEL_performance_query extension
- “count” attribute fixes for multiple functions
2014-03-13 18:46:01 +01:00
thefiddler
d7614f5718
[Bind] Clean up BindStreamWriter implementation
...
Instead of inheriting and overriding StreamWriter methods, it now
forwards its parameters to an internal StreamWriter, after applying the
necessary formatting changes.
This shields us from the StreamWriter implementation differences
between .Net and Mono.
2014-03-13 18:44:36 +01:00
thefiddler
cf728a631e
[Bind] Added overloads for backwards compatibility
2014-03-13 18:42:37 +01:00
thefiddler
a7516dc9b9
[Graphics] Improve compatibility with Feb2014 release (WIP)
2014-03-13 11:56:21 +01:00
thefiddler
13e80a7c06
Fix discrepancies between mono and .net
2014-03-12 18:13:05 +01:00
thefiddler
1c6cfc390b
Updated OpenGL definitions
2014-03-12 18:12:38 +01:00
thefiddler
6a3838757c
Fixed NRE when calling Toolkit.Dispose() more than once.
2014-03-11 16:00:25 +01:00
thefiddler
f5a4a4bd96
Merge branch 'issue69' into develop
2014-03-11 15:01:09 +01:00
thefiddler
3f8a62eaf7
Merge remote-tracking branch 'frassle/warnings' into develop
2014-03-11 14:57:36 +01:00
Fraser Waters
641225a312
Add length helper text to params.
...
If a param has ComputeSize text add [length: {0}] helper text to the documentation.
2014-03-10 22:13:53 +00:00
Fraser Waters
0c89435add
Store count attribue in ComputeSize.
...
Also remove the COMPSIZE() text if present.
2014-03-10 22:13:26 +00:00
Fraser Waters
7cdd880759
Add string ComputeSize to Parameter.
2014-03-10 21:40:26 +00:00
thefiddler
40a8a6d915
[GameWindow] Do not override Target*Frequency in GameWindow.Run()
...
This patch makes the following code work as expected:
```csharp
var gw = new GameWindow();
gw.TargetRenderFrequency = 60;
gw.Run();
```
Fixes issue #69
2014-03-06 14:16:30 +01:00
Paul Kratt
d9a7821319
Call the new code instead of leaving the old version untouched
2014-02-25 18:52:34 -06:00
Paul Kratt
0df7c55609
Update spacing and formatting to match existing style
2014-02-25 18:46:07 -06:00
Paul Kratt
ba0180ed77
Fix potential exception that I was ignoring.
...
This can happen, so we should handle it
2014-02-25 18:46:07 -06:00
Paul Kratt
794d45fdeb
Make GLControl work on OS X
...
This isn’t the greatest solution, but at least it doesn’t require us to
reference WinForms in OpenTK and it works perfectly for what I’m using.
2014-02-25 18:46:06 -06:00
Fraser Waters
b80bb86c5b
Remove unused fields and variables.
2014-02-25 10:31:17 +00:00
Fraser Waters
ab0751e7ec
ModalLoopCallback is never assigned.
...
ModalLoopCallback is never assigned, so always has it's default value
null. Replace all uses of ModalLoopCallback with null.
2014-02-25 10:31:17 +00:00
Fraser Waters
95bd094404
Disable Obsolete warning.
...
IGraphicsContext.VSync property is obsolete, but we have to call it in
the GraphicsContext.VSync implementation, so disable the obsolete
warning for this one use.
2014-02-25 10:31:17 +00:00
Fraser Waters
b89f79266b
Fix XML documentation.
2014-02-25 10:31:17 +00:00
Fraser Waters
366eb921a7
Fix compile warnings in Converter.
2014-02-25 10:31:17 +00:00
Fraser Waters
54f1e575d0
Fix compile warnings in Examples.
...
This commit fixes every current warning in the Example code bar two.
Both due to the use of the OpenTK.GameWindow.Joysticks.
2014-02-25 10:31:17 +00:00
thefiddler
2f4161108d
[X11] Fixed KeyUp event arguments
...
KeyUp event was incorrectly fired with KeyDownEventArgs instead of KeyUpEventArgs. This is now fixed.
2014-02-25 01:13:46 +01:00
thefiddler
d985362058
[Examples] Display modifier key information
2014-02-25 01:13:46 +01:00
thefiddler
ee1fb2a917
[X11] Implemented modifier keys
2014-02-25 01:13:46 +01:00
thefiddler
9ba21d6017
[Win] Implemented modifier keys
2014-02-25 01:13:45 +01:00
thefiddler
c92aabd807
[Input] Implemented GetModifiers() method
2014-02-25 01:13:45 +01:00
thefiddler
09f9bb3a17
[SDL2] Implemented modifier keys
...
Additionally, removed event watch callback in favor of calling
PollEvent() directly in ProcessEvents, which should be more efficient.
2014-02-25 01:13:45 +01:00
thefiddler
221d4661d4
[Input] Added modifier keys to KeyboardKeyEventArgs
2014-02-25 01:13:45 +01:00
thefiddler
0c262cd5b2
[SDL2] Added PeepEvents/PollEvent functions
2014-02-25 01:13:45 +01:00
thefiddler
14d53010b0
[SDL2] Corrected win/alt key mapping (was swapped previously)
2014-02-25 01:13:45 +01:00
thefiddler
56e4b3cc85
[Mac] Implemented modifier keys
2014-02-25 01:13:45 +01:00
thefiddler
4066ba8355
[Input] Added KeyModifiers enumeration
...
KeyModifiers are represented as a bitwise combination of the Alt,
Control and Shift keys.
2014-02-25 01:13:45 +01:00
thefiddler
346921981d
[Build] Added -debug to Rewrite commandline parameters
2014-02-25 01:08:53 +01:00
thefiddler
18ef634610
[Build] Fixed ErrorHelper local variable
...
We need to emit a ldloca instruction before constructing the
ErrorHelper instance, in order to reference it in the finally
block below.
2014-02-25 01:08:53 +01:00
thefiddler
2f3e7a9493
[Rewrite] Fixed exit from try-finally block
2014-02-25 01:08:53 +01:00
Fraser
10ca14ac6d
Add ErrorHelper to bindings.
...
Wrap new generated binding calls with using ErrorHelper. Sets up a try
to call the method in and a finally block to call Dispose on the
ErrorHelper. Currently hardcoded to only work for the graphics modules.
2014-02-25 01:08:53 +01:00
thefiddler
925abfdb10
[EGL] Removed unnecessary OpenTK.Platform.Windows reference
2014-02-21 14:04:33 +01:00
thefiddler
ae3f8cff55
[Doc] Fixed doxygen latex-to-pdf conversion
...
pdflatex will fail when a <seealso> elements is placed within a
<summary> element. This is now fixed.
2014-02-16 15:30:22 +01:00
Stefanos A.
0052ff435e
[Win] Do not raise KeyPress for control chars
...
This matches the documented behavior of the GameWindow.KeyPress event.
2014-02-13 14:01:35 +01:00
Stefanos A.
1c1607da56
[OpenTK] Make VB.Net overload resolution happy
...
GLHelper.cs contains a number of overloads that cannot be resolved by
VB.Net. We cannot remove them, as that will break
backward-compatibility, but we can hide them by moving them after the
autogenerated overloads in GL.cs.
Terrible hack, but it appears to work.
Issue originally reported at http://www.opentk.com/node/3554 as "OpenTK
1.1, VB.net and ambiguous functions."
2014-02-12 16:14:00 +01:00
thefiddler
30571f7532
Merge pull request #58 from Frassle/develop
...
Replace non-breaking space.
2014-02-11 23:54:47 +01:00
Fraser Waters
a18fb1ebaa
Remove non-breaking space.
...
Causes the build on Ubuntu to fail.
2014-02-11 16:36:31 +00:00
Stefanos A
61f0ca89b4
Merge branch 'joyhat' into develop
2014-02-10 10:54:22 +01:00
thefiddler
ccd1ad0fd7
[GL] Do not limit strings to StringBuilder.Capacity. Fixes issue #57
...
We let StringBuilder grow to fit the unmanaged string. This appears to
match the default CLR marshaling behavior, which was used in OpenTK 1.0.
2014-02-07 15:57:36 +01:00
thefiddler
63dd4597c7
[GL][ES] Mark DebugProc* delegates as unmanaged function pointers
...
Calling convention is platform-dependent: stdcall on Windows, cdecl
elsewhere. This maps to CallingConvention.Winapi in .Net parlance.
2014-02-06 15:01:22 +01:00
thefiddler
bb741579c6
Merge pull request #56 from l3m/matrix4d-axis-angle
...
Updated Matrix4d.FromAxisAngle to mirror the Matrix4 version.
2014-02-06 10:33:09 +01:00
thefiddler
2bcf153475
[GL] Fixed invalid IL instruction in Get*() and Delete*() functions
2014-02-04 16:07:58 +01:00
thefiddler
d8eda71a2c
[GL] Added missing ActiveUniformType.FloatMat3x2 token
2014-02-04 14:26:52 +01:00
Jonas Boesch
e2ecba7274
Updated Matrix4d.FromAxisAngle to mirror the Matrix4 version.
2014-02-04 14:03:59 +01:00
thefiddler
6856fe5e71
Merged remote-tracking branch 'l3m/matrix4d-quat-fix' into develop
...
Updated the Matrix4d CreateFromQuaternion methods to actually create
Matrix4d. They now mirror the Matrix4 CreateFromQuaternion methods,
just using doubles and the -d classes.
Previously, Matrix4d.CreateFromQuaterion actually created a Matrix4
from a single-precision Quaterion.
2014-02-03 11:11:36 +01:00
Stefanos A.
d0522f1073
[Win] Do not create second WinMMJoystick instance
2014-02-01 16:03:07 +01:00
Stefanos A.
45df508f8f
[Win] Query WinMM joysticks on devicechange event
2014-02-01 16:02:02 +01:00
Stefanos A.
2d110728aa
[Win] Cache WinMM joystick capabilities
2014-02-01 16:01:33 +01:00
Stefanos A.
2dee96d918
[Input] Fixed SetButton index check
2014-01-31 16:40:57 +01:00
Stefanos A.
4fceca2f80
[Input] Fixed compilation error
2014-01-31 16:37:36 +01:00
thefiddler
5145ebceb7
[Mac] Implemented JoystickHat support
2014-01-31 16:17:04 +01:00
thefiddler
a7228274aa
[Input] Added JoystickCapabilities.HatCount
2014-01-31 15:40:07 +01:00
thefiddler
168c45f0e2
[SDL2] Implemented support for hat state
2014-01-31 15:03:51 +01:00
thefiddler
801d6ead04
[Input] Added hat state to JoystickState
2014-01-31 15:03:30 +01:00
thefiddler
0cacdf6ae4
[Input] Do not use a bitfield for hat position
...
Using a bitfield does not save storage space in this case, and also
stops pattern matching from working (switch() statement in C# or match
… with expressions in F#.)
2014-01-31 15:03:19 +01:00
thefiddler
a4ce2182d2
[Input] Added JoystickHatState structure
2014-01-31 15:01:35 +01:00
thefiddler
5fe2d60857
[Input] Added structures for joystick hat input
2014-01-30 17:40:26 +01:00
thefiddler
41a23ca371
[Input] Fixed off-by-one error in internal max axes/buttons
2014-01-30 17:36:59 +01:00
Stefanos A.
0e7f237d5e
[Examples] BindAttribLocation must precede LinkProgram
2014-01-30 11:42:07 +01:00
Stefanos A.
bc95477488
[Examples] Updated to use 1.1 API
2014-01-30 11:40:01 +01:00
thefiddler
71d6da80de
[Win] Faster WinMM GetCapabilities() and GetState()
...
joyGetDevCaps() is an extremely slow call that allocates memory.
WinMMJoystick is now caching its results for a significant speedup in
Joystick.GetCapabilities() and GetState().
The cache is updated whenever a joystick device is removed. WIP to
handle device added notifications.
2014-01-30 10:18:11 +01:00
thefiddler
eeaa3276f1
[Input] Implemented axis-button mappings
2014-01-29 10:39:18 +01:00
thefiddler
ef429aff01
[Input] Added support for JoystickButtons 16-31
2014-01-29 10:28:06 +01:00
thefiddler
c73e4785cd
Merge remote-tracking branch 'cwassall/develop' into develop
2014-01-26 12:19:51 +01:00
thefiddler
b9426006ef
[GLControl] Warn when accessing GL properties on non-current context
2014-01-26 11:08:08 +01:00
thefiddler
c9a86a63ab
[GLControl] Use IGraphicsContext.SwapInterval to get/set vsync
...
This patch fixes warnings related to the deprecated
IGraphicsContext.VSync property.
2014-01-26 10:39:39 +01:00
thefiddler
24be068742
[GLControl] Clarified docs regarding multiple contexts
2014-01-26 10:36:52 +01:00
thefiddler
cd42f92c12
[Input] Corrected GamePadState range to byte [0,255]
2014-01-25 17:05:06 +01:00
Stefanos A.
06a3d7e1a7
[OpenTK] Don't skip AA modes in RelaxGraphicsMode
...
Previously, specifying an odd AA mode (e.g. 5x) would have been relaxed
to 0x. Now, it will be correctly relaxed to 4x.
2014-01-22 23:25:11 +01:00
thefiddler
417a6bedc1
[SDL2] Use RelaxGraphicsMode to find optimal mode
...
For SDL2, RelaxGraphicsMode requires us to clear context attributes
between consecutive attempts. This is implemented by calling
ClearGLAttributes().
2014-01-22 11:37:37 +01:00
thefiddler
0575e63a27
[Max] Use RelaxGraphicsMode to find optimal mode
2014-01-22 11:03:40 +01:00
thefiddler
6ba475e23f
[Win] Use RelaxGraphicsMode to find optimal mode
2014-01-22 10:49:55 +01:00
thefiddler
615df9201b
[OpenTK] Moved RelaxGraphicsMode to Utilities
...
This functionality is useful for all platform backends and is not
specific to the X11 backend.
2014-01-22 10:49:27 +01:00
thefiddler
6f3951e825
[OpenTK] Allow a GraphicsMode.Buffers value of 0
...
0 in this case means “don’t care”.
2014-01-22 10:48:40 +01:00
thefiddler
ff36f0f35a
[OpenTK] Clamp max AA level to 64x
...
This protects against a potential denial-of-service issue during mode
selection, where the platform backend will try to reduce AA level until
a supported mode is found.
2014-01-22 10:35:08 +01:00
thefiddler
2b6aec3b23
[OpenTK] Removed unused GraphicsMode field
2014-01-22 10:31:01 +01:00
Stefanos A.
770b697583
[Win] Clear extension list on reload
2014-01-21 09:04:27 +01:00
Stefanos A.
88ae446781
[Win] Removed WGL delegates in favor of calli
2014-01-21 09:00:57 +01:00
Stefanos A.
5379deaf63
[Win] Implemented calli-based interop for WGL
2014-01-21 09:00:25 +01:00
cwassall
7b591962e8
Change original_resolution field to a property
...
As the original_resolution field needs to be accessed from outside the
module, it should be an internal property as opposed to an internal
field
2014-01-20 12:51:55 +00:00
cwassall
5f6c8e654c
Remember DisplayDevice original resolutions
...
When refreshing the AvailableDevices list, it is important to set the
original resolution on any DisplayDevices that were previously available
to allow the RestoreResolution() method to work correctly.
2014-01-19 19:44:12 +00:00
Stefanos A.
c2e3328f59
[GLControl] Use dummy context in design mode
...
Creating a GraphicsContext with null parameters is not a guarantee that
we will get a dummy context that does not call any OpenGL functions. We
need to explicitly define and construct a dummy context that is safe to
use inside the designer.
Affects issue #49
2014-01-18 18:33:25 +01:00
Stefanos A.
b87b9e0a27
[Win] Fix X1/X2 mouse buttons (fixes issue #27 )
2014-01-16 17:16:03 +01:00
Stefanos A.
8cb3538767
[Examples] Move UTF8 sample to Test folder
2014-01-16 14:37:27 +01:00
Stefanos A
51e99fe638
Merge branch 'utf8_test' of https://github.com/ganaware/opentk into utf8
2014-01-16 14:33:15 +01:00
Stefanos A.
b9f57ba4d2
[OpenTK] Use ASCII encoding
...
Most OpenGL versions work with single-byte ASCII strings exclusively.
OpenGL 4.2 adds UTF8 encoded comments to GLSL shaders. Unfortunately,
UTF16 (.Net) to UTF8 conversions will usually modify the length of the
resulting byte array.
This is not currently possible to implement inside OpenTK, since the
binding generator does not know which length parameter corresponds to a
string parameter.
For this reason, and to maintain compatibility with older OpenGL
versions, we perform a destructive UTF16-to-ASCII encoding, which
replaces unsupported characters by '?'. This allows multi-byte post-4.2.
GLSL shaders to work as expected.
If non-destructive round-tripping of strings is required, the user will
have to use the IntPtr overload for string parameters and perform the
UTF16-to-UTF8 encoding/decoding manually. This need is very unlikely to
arise in practice.
2014-01-16 14:32:11 +01:00
Stefanos A
606b4ddcd1
Merge branch 'develop' of https://github.com/opentk/opentk into utf8
2014-01-16 11:44:34 +01:00
Stefanos A
9268b5ed7f
Merge branch 'develop' into utf8
2014-01-16 11:39:22 +01:00
Nayuta Taga
b15f91a0f2
shader source with Japanese comment test
2014-01-16 18:27:32 +09:00
Nayuta Taga
1929cf60fa
Merge branch 'utf8' into utf8_test
2014-01-16 18:05:03 +09:00
thefiddler
44e2576c86
[OpenTK] Protect against invalid axis/button ids
2014-01-15 01:24:20 +01:00
thefiddler
e6a9adf494
[OpenTK] Fixed polling
2014-01-15 01:19:45 +01:00
thefiddler
e7f037b0a2
[OpenTK] Fixed legacy joystick hotplugging & events
2014-01-15 01:13:39 +01:00
thefiddler
df7d7ae8eb
[Linux] Implemented joystick guid detection
2014-01-15 00:57:28 +01:00
thefiddler
73e3b66038
[OpenTK] Use LegacyJoystickDriver for IJoystickDriver implementation
2014-01-14 23:53:24 +01:00
thefiddler
fb917a6d89
[Linux] Implemented joystick hotplugging
2014-01-14 23:51:31 +01:00
thefiddler
4ca8c78764
[OpenTK] Suggest alternative to obsolete INativeWindow.InputDriver property
2014-01-14 23:40:23 +01:00
Stefanos A.
4473c8373e
[X11] Implemented joystick hotplugging
...
This is a work in progress.
2014-01-14 18:37:16 +01:00
Stefanos A.
b004dc7a0a
[X11] Added INotify.cs to project files
2014-01-14 18:36:36 +01:00
Stefanos A.
4203c14b22
[X11] Removed IJoystickDriver from X11Joystick
...
Legacy IJoystickDriver support is now implemented through a
LegacyJoystickDriver instance.
2014-01-14 18:36:19 +01:00
Stefanos A
f3036e5f10
Merge branch 'develop' into linux_joystick
2014-01-14 18:26:05 +01:00
Stefanos A
cb4e4d5e72
Merge branch 'legacy_joystick' into linux_joystick
2014-01-14 18:17:05 +01:00
Stefanos A.
d467629ad8
[Linux] Added INotify bindings
...
These are not currently used.
2014-01-14 18:15:53 +01:00
Stefanos A
962a9f7733
Merge branch 'issue43_unstablefps' into develop
2014-01-14 14:21:19 +01:00
Stefanos A.
0c9b612bff
[OpenTK] Increase max Update/RenderFrame rates
...
Given the new 144Hz monitors on the market today, it makes sense to
increase the Update/RenderFrame limit from 200Hz to 500Hz.
2014-01-14 14:20:38 +01:00
Stefanos A.
1f44cf27a1
[OpenTK] Do not hang when update rate too high
...
OpenTK will now detect when an UpdateFrame handler is consistently
taking too long to finish, and stop raising UpdateFrame events. This
gives ProcessEvents() a chance to execute and will protect the
application from hanging up.
2014-01-14 13:55:24 +01:00
Stefanos A.
95d71bc0cc
[OpenTK] Respect a TargetUpdatePeriod of zero
2014-01-14 13:33:41 +01:00
Stefanos A.
7b98255626
[Examples] Improved timing display
...
GameWindowStates will now display the average fps and draw three moving
boxes based on different timing methods.
If the timing implementation in OpenTK is working correctly, all three
boxes should be moving at the same speed.
2014-01-14 13:27:09 +01:00
Stefanos A.
97e49b76b2
[OpenTK] Fix UpdateFrame quantization error
...
The UpdateFrame event rate will now match TargetUpdatePeriod even if
vsync is enabled. Previously, it would be quantized to a multiple or
integer fraction of of the vsync rate.
2014-01-14 13:04:30 +01:00
Stefanos A.
3eccb89821
[OpenTK] Remove Thread.Sleep() from loop timing
2014-01-13 11:36:56 +01:00
Stefanos A.
b3554bb74c
[OpenTK] Simplified update and render loops
2014-01-13 11:22:33 +01:00
thefiddler
7afe48c979
[Audio] Don't crash when Alc.GetString() returns null
...
Alc.GetString() could crash if the unmanaged code returned null due to
any kind of failure. This is now fixed and better documented.
Additionally, the array overload for Alc.GetString() will now correctly
forward the ‘device’ parameter to unmanaged code.
2014-01-12 22:05:15 +01:00
Stefanos A.
fca9f930e4
[OpenTK] Fix UpdateFrame loop condition
...
Multiple UpdateFrame events should be raised to match the desired
TargetUpdateFrequency, when TargetUpdateFrequency > 0. The loop would
incorrectly check for TargetRenderFrequency instead.
Affects issue #43
2014-01-12 21:37:18 +01:00
Stefanos A.
c31f64f7e1
[OpenTK] Frameskip needs TargetUpdateFrequency!=0
2014-01-11 01:46:38 +01:00
Stefanos A.
19eb72b3a9
[OpenTK] Fixed Utilities.CreateSdl2WindowInfo
...
Utilities.CreateSdl2WindowInfo should store the specified windowHandle
directly instead of trying to call SDL.SDL.CreateWindowFrom.
2014-01-10 16:56:26 +01:00
Stefanos A.
aff9719872
[SDL2] Implemented GetWindowWMInfo
2014-01-10 16:55:20 +01:00
Stefanos A.
bdfcf43e0b
[Win] More robust pixel format selection
...
This patch adds more robust checks for WGL_ARB_pixel_format and
WGL_ARB_multisample before using the relevant extensions, and adds
checks whether Wgl.Arb.ChoosePixelFormat() returns a valid pixel format
before trying to use it (thanks to Repetier for catching this edge
case.)
Additionally, the ChoosePixelFormatPFD code-path now heavily penalizes
single-buffered modes when the user requests a double-buffered mode.
Affects issues #42 and #45
2014-01-10 15:41:57 +01:00
Stefanos A.
ef5aedba6f
[Win] More robust WGL extension detection
...
Affects issue #42 and issue #45
2014-01-10 09:24:59 +01:00
thefiddler
a4d2a31386
[Mac] OpenGL 3.x/4.x require core profile flag
...
SDL will fail to construct an OpenGL 3.x/4.x context on Mac OS X,
unless ContextProfileFlags.CORE is specified.
Fixes issue #44
Upstream enhancement request at
https://bugzilla.libsdl.org/show_bug.cgi?id=2342
2014-01-09 23:36:28 +01:00
Stefanos A.
7f64945079
[OpenTK] Do not raise *Frame events when time = 0
...
Affects issue #40
2014-01-09 00:51:09 +01:00
Stefanos A.
28ac3cec0b
[Win] Fix issue #35 (OpenTK over Remote Desktop)
...
When running over remote desktop without hardware acceleration, there
are no GraphicsModes that support desktop composition. This patch adds
logic to avoid requesting composition-capable modes when running over
RDP.
Additionally, it changes the mode selection logic to consider modes that
support features partially (e.g. 16bpp color instead of 32bpp), albeit
with a heavy penalty over fully supported modes.
2014-01-09 00:14:25 +01:00
Stefanos A.
1b3b510376
[Win] Check registry keys before accessing
...
Fixes crashes when using OpenTK over the Remote Desktop Client for Mac
(version 2010).
2014-01-09 00:10:41 +01:00
Stefanos A.
4af9d30ccb
[Win] Fix issue #33 ; fix issue #34
...
This patch adds a workaround for WM_STYLECHANGED messages that are not
delivered when running on Mono/Windows. If we detect Mono, then we call
HandleStyleChanged() directly in order to update the internal state of
our WinGLNative instance.
2014-01-08 22:29:22 +01:00
Stefanos A.
51ad513dbb
[Win] Do not overload internal SetWindowLong
...
The internal function is now appended with "Internal".
2014-01-08 19:22:03 +01:00
Stefanos A.
7363cfee7b
[Win] Do not unregister class twice
...
Only the parent window would register a class, but both the parent and
the child window would unregister it. This is now fixed.
2014-01-08 19:21:29 +01:00
Stefanos A.
51baed7286
[Win] Remove unnecessary #if clauses
2014-01-08 00:45:42 +01:00
Stefanos A.
e260a42954
[Win] Refactor huge wndproc into functions
2014-01-08 00:02:27 +01:00