Olle Håkansson
7c3872531e
Disabled capturing when changing resolution.
...
Might be off here, but without capturing it seems like we get a
behaviour closer to that of the PC.
2014-04-24 13:45:05 +02:00
Olle Håkansson
50ed0ee9da
Bug fixes.
2014-04-24 13:45:05 +02:00
Olle Håkansson
63d0d057c5
Better fullscreen handling.
2014-04-24 13:45:05 +02:00
Olle Håkansson
59d7889ce0
Restored most window functionality.
2014-04-24 13:45:05 +02:00
Olle Håkansson
5457651676
Fixed swap interval.
2014-04-24 13:45:04 +02:00
Olle Håkansson
6c6beae4fc
Setup listening for window events.
2014-04-24 13:45:04 +02:00
Olle Håkansson
5e1b7c82ab
Cocoa bindings through libobjc.dylib
2014-04-24 13:45:04 +02:00
Fraser Waters
fbe6cc0a31
Use Marshal.GetLastWin32Error instead of GetLastError.
...
Also removes magic number 1171 and replaces with constant.
2014-03-23 22:31:32 +00:00
Fraser Waters
095d3f26c0
Use GetMouseMovePointsEx to smooth mouse input.
...
Uses GetMouseMovePointsEx to get mouse move history so mouse events aren't dropped even with low framerates.
Fixes #76 .
2014-03-23 16:26:24 +00:00
csantos
c48f6399e4
Centering the cursor at (width/2, height/2), effectively fixing
...
the issue described in https://github.com/mono/MonoGame/issues/2283
2014-03-18 01:44:52 -03:00
thefiddler
ccb5408258
[Win] Invert vertical axes to match 1.0 API
...
The 1.0 API defines +y as up and -y as down. This matches XInput but
disagrees with WinMM, where we have to invert the vertical axes.
2014-03-17 00:43:36 +01:00
thefiddler
cae62151b8
[Input] LegacyJoystickDriver now reports hat pos
2014-03-17 00:30:19 +01:00
thefiddler
05bbc0b3f4
[Win] Joystick driver now reports hat positions
2014-03-17 00:29:12 +01:00
thefiddler
f23b93b839
[SDL2] On Mac, OpenGL 3.0 or 3.1 should create 3.2 context
...
SDL2/Mac fails to create a 3.0 or 3.1 OpenGL context. We implicitly
bump version to 3.2, otherwise 3.0 or 3.1 would give a 2.1 context.
2014-03-16 22:50:12 +01:00
thefiddler
3f8a62eaf7
Merge remote-tracking branch 'frassle/warnings' into develop
2014-03-11 14:57:36 +01:00
Paul Kratt
d9a7821319
Call the new code instead of leaving the old version untouched
2014-02-25 18:52:34 -06:00
Paul Kratt
0df7c55609
Update spacing and formatting to match existing style
2014-02-25 18:46:07 -06:00
Paul Kratt
794d45fdeb
Make GLControl work on OS X
...
This isn’t the greatest solution, but at least it doesn’t require us to
reference WinForms in OpenTK and it works perfectly for what I’m using.
2014-02-25 18:46:06 -06:00
Fraser Waters
b80bb86c5b
Remove unused fields and variables.
2014-02-25 10:31:17 +00:00
Fraser Waters
ab0751e7ec
ModalLoopCallback is never assigned.
...
ModalLoopCallback is never assigned, so always has it's default value
null. Replace all uses of ModalLoopCallback with null.
2014-02-25 10:31:17 +00:00
thefiddler
2f4161108d
[X11] Fixed KeyUp event arguments
...
KeyUp event was incorrectly fired with KeyDownEventArgs instead of KeyUpEventArgs. This is now fixed.
2014-02-25 01:13:46 +01:00
thefiddler
ee1fb2a917
[X11] Implemented modifier keys
2014-02-25 01:13:46 +01:00
thefiddler
9ba21d6017
[Win] Implemented modifier keys
2014-02-25 01:13:45 +01:00
thefiddler
09f9bb3a17
[SDL2] Implemented modifier keys
...
Additionally, removed event watch callback in favor of calling
PollEvent() directly in ProcessEvents, which should be more efficient.
2014-02-25 01:13:45 +01:00
thefiddler
0c262cd5b2
[SDL2] Added PeepEvents/PollEvent functions
2014-02-25 01:13:45 +01:00
thefiddler
14d53010b0
[SDL2] Corrected win/alt key mapping (was swapped previously)
2014-02-25 01:13:45 +01:00
thefiddler
56e4b3cc85
[Mac] Implemented modifier keys
2014-02-25 01:13:45 +01:00
thefiddler
925abfdb10
[EGL] Removed unnecessary OpenTK.Platform.Windows reference
2014-02-21 14:04:33 +01:00
Stefanos A.
0052ff435e
[Win] Do not raise KeyPress for control chars
...
This matches the documented behavior of the GameWindow.KeyPress event.
2014-02-13 14:01:35 +01:00
Stefanos A.
d0522f1073
[Win] Do not create second WinMMJoystick instance
2014-02-01 16:03:07 +01:00
Stefanos A.
45df508f8f
[Win] Query WinMM joysticks on devicechange event
2014-02-01 16:02:02 +01:00
Stefanos A.
2d110728aa
[Win] Cache WinMM joystick capabilities
2014-02-01 16:01:33 +01:00
thefiddler
5145ebceb7
[Mac] Implemented JoystickHat support
2014-01-31 16:17:04 +01:00
thefiddler
a7228274aa
[Input] Added JoystickCapabilities.HatCount
2014-01-31 15:40:07 +01:00
thefiddler
168c45f0e2
[SDL2] Implemented support for hat state
2014-01-31 15:03:51 +01:00
thefiddler
71d6da80de
[Win] Faster WinMM GetCapabilities() and GetState()
...
joyGetDevCaps() is an extremely slow call that allocates memory.
WinMMJoystick is now caching its results for a significant speedup in
Joystick.GetCapabilities() and GetState().
The cache is updated whenever a joystick device is removed. WIP to
handle device added notifications.
2014-01-30 10:18:11 +01:00
thefiddler
eeaa3276f1
[Input] Implemented axis-button mappings
2014-01-29 10:39:18 +01:00
thefiddler
c73e4785cd
Merge remote-tracking branch 'cwassall/develop' into develop
2014-01-26 12:19:51 +01:00
Stefanos A.
06a3d7e1a7
[OpenTK] Don't skip AA modes in RelaxGraphicsMode
...
Previously, specifying an odd AA mode (e.g. 5x) would have been relaxed
to 0x. Now, it will be correctly relaxed to 4x.
2014-01-22 23:25:11 +01:00
thefiddler
417a6bedc1
[SDL2] Use RelaxGraphicsMode to find optimal mode
...
For SDL2, RelaxGraphicsMode requires us to clear context attributes
between consecutive attempts. This is implemented by calling
ClearGLAttributes().
2014-01-22 11:37:37 +01:00
thefiddler
0575e63a27
[Max] Use RelaxGraphicsMode to find optimal mode
2014-01-22 11:03:40 +01:00
thefiddler
6ba475e23f
[Win] Use RelaxGraphicsMode to find optimal mode
2014-01-22 10:49:55 +01:00
thefiddler
615df9201b
[OpenTK] Moved RelaxGraphicsMode to Utilities
...
This functionality is useful for all platform backends and is not
specific to the X11 backend.
2014-01-22 10:49:27 +01:00
Stefanos A.
770b697583
[Win] Clear extension list on reload
2014-01-21 09:04:27 +01:00
Stefanos A.
88ae446781
[Win] Removed WGL delegates in favor of calli
2014-01-21 09:00:57 +01:00
Stefanos A.
5379deaf63
[Win] Implemented calli-based interop for WGL
2014-01-21 09:00:25 +01:00
cwassall
7b591962e8
Change original_resolution field to a property
...
As the original_resolution field needs to be accessed from outside the
module, it should be an internal property as opposed to an internal
field
2014-01-20 12:51:55 +00:00
cwassall
5f6c8e654c
Remember DisplayDevice original resolutions
...
When refreshing the AvailableDevices list, it is important to set the
original resolution on any DisplayDevices that were previously available
to allow the RestoreResolution() method to work correctly.
2014-01-19 19:44:12 +00:00
Stefanos A.
b87b9e0a27
[Win] Fix X1/X2 mouse buttons (fixes issue #27 )
2014-01-16 17:16:03 +01:00
thefiddler
e6a9adf494
[OpenTK] Fixed polling
2014-01-15 01:19:45 +01:00
thefiddler
e7f037b0a2
[OpenTK] Fixed legacy joystick hotplugging & events
2014-01-15 01:13:39 +01:00
thefiddler
df7d7ae8eb
[Linux] Implemented joystick guid detection
2014-01-15 00:57:28 +01:00
thefiddler
fb917a6d89
[Linux] Implemented joystick hotplugging
2014-01-14 23:51:31 +01:00
Stefanos A.
4473c8373e
[X11] Implemented joystick hotplugging
...
This is a work in progress.
2014-01-14 18:37:16 +01:00
Stefanos A.
4203c14b22
[X11] Removed IJoystickDriver from X11Joystick
...
Legacy IJoystickDriver support is now implemented through a
LegacyJoystickDriver instance.
2014-01-14 18:36:19 +01:00
Stefanos A
f3036e5f10
Merge branch 'develop' into linux_joystick
2014-01-14 18:26:05 +01:00
Stefanos A
cb4e4d5e72
Merge branch 'legacy_joystick' into linux_joystick
2014-01-14 18:17:05 +01:00
Stefanos A.
d467629ad8
[Linux] Added INotify bindings
...
These are not currently used.
2014-01-14 18:15:53 +01:00
Stefanos A.
19eb72b3a9
[OpenTK] Fixed Utilities.CreateSdl2WindowInfo
...
Utilities.CreateSdl2WindowInfo should store the specified windowHandle
directly instead of trying to call SDL.SDL.CreateWindowFrom.
2014-01-10 16:56:26 +01:00
Stefanos A.
aff9719872
[SDL2] Implemented GetWindowWMInfo
2014-01-10 16:55:20 +01:00
Stefanos A.
bdfcf43e0b
[Win] More robust pixel format selection
...
This patch adds more robust checks for WGL_ARB_pixel_format and
WGL_ARB_multisample before using the relevant extensions, and adds
checks whether Wgl.Arb.ChoosePixelFormat() returns a valid pixel format
before trying to use it (thanks to Repetier for catching this edge
case.)
Additionally, the ChoosePixelFormatPFD code-path now heavily penalizes
single-buffered modes when the user requests a double-buffered mode.
Affects issues #42 and #45
2014-01-10 15:41:57 +01:00
Stefanos A.
ef5aedba6f
[Win] More robust WGL extension detection
...
Affects issue #42 and issue #45
2014-01-10 09:24:59 +01:00
thefiddler
a4d2a31386
[Mac] OpenGL 3.x/4.x require core profile flag
...
SDL will fail to construct an OpenGL 3.x/4.x context on Mac OS X,
unless ContextProfileFlags.CORE is specified.
Fixes issue #44
Upstream enhancement request at
https://bugzilla.libsdl.org/show_bug.cgi?id=2342
2014-01-09 23:36:28 +01:00
Stefanos A.
28ac3cec0b
[Win] Fix issue #35 (OpenTK over Remote Desktop)
...
When running over remote desktop without hardware acceleration, there
are no GraphicsModes that support desktop composition. This patch adds
logic to avoid requesting composition-capable modes when running over
RDP.
Additionally, it changes the mode selection logic to consider modes that
support features partially (e.g. 16bpp color instead of 32bpp), albeit
with a heavy penalty over fully supported modes.
2014-01-09 00:14:25 +01:00
Stefanos A.
1b3b510376
[Win] Check registry keys before accessing
...
Fixes crashes when using OpenTK over the Remote Desktop Client for Mac
(version 2010).
2014-01-09 00:10:41 +01:00
Stefanos A.
4af9d30ccb
[Win] Fix issue #33 ; fix issue #34
...
This patch adds a workaround for WM_STYLECHANGED messages that are not
delivered when running on Mono/Windows. If we detect Mono, then we call
HandleStyleChanged() directly in order to update the internal state of
our WinGLNative instance.
2014-01-08 22:29:22 +01:00
Stefanos A.
51ad513dbb
[Win] Do not overload internal SetWindowLong
...
The internal function is now appended with "Internal".
2014-01-08 19:22:03 +01:00
Stefanos A.
7363cfee7b
[Win] Do not unregister class twice
...
Only the parent window would register a class, but both the parent and
the child window would unregister it. This is now fixed.
2014-01-08 19:21:29 +01:00
Stefanos A.
51baed7286
[Win] Remove unnecessary #if clauses
2014-01-08 00:45:42 +01:00
Stefanos A.
e260a42954
[Win] Refactor huge wndproc into functions
2014-01-08 00:02:27 +01:00
thefiddler
94c3c24bfb
[OpenTK] Platform backends should inherit from PlatformFactoryBase
...
This reduces code duplication wrt deprecated interfaces and common
support code between backends.
2014-01-06 14:49:05 +01:00
thefiddler
d84be0d594
[OpenTK] Added base IPlatformFactory implementation
...
PlatformFactoryBase provides a common base interface for platform
backends. Platform backends should inherit from PlatformFactoryBase in
order to reduce code duplication.
2014-01-06 14:47:58 +01:00
thefiddler
a94a293732
[Platform] Implemented legacy IJoystickDriver
...
LegacyJoystickDriver implements the legacy IJoystickDriver interface
(GameWindow.Joysticks) in terms of the new IJoystickDriver2 interface
(OpenTK.Input.Joystick).
This removes a large chunk of code from each platform backend, as they
no longer need to implement IJoystickDriver themselves. Additionally,
it adds support for device hot plugging which was previously missing.
2014-01-06 14:25:05 +01:00
thefiddler
a9ab3650da
[Mac] Do not store *State structs directly
...
Storing Mouse/KeyboardState structs directly makes updates more
difficult than they should be. It is simpler to create simple classes
instead.
2014-01-05 23:58:05 +01:00
thefiddler
fda2d32d2d
[Mac] Map GamePads, MultiAxisControllers and Wheels to joysticks
2014-01-05 22:44:58 +01:00
thefiddler
a1123834a0
[Mac] Call DeviceRemoved() in Dispose() event
...
The necessary cleanup code already exists in DeviceRemoved(). No need
to duplicate this in the Dispose() event.
2014-01-05 22:38:26 +01:00
thefiddler
ab85afd5ba
[Mac] Avoid IOHIDDeviceConformsTo call in DeviceRemoved handler
...
DeviceAdded already checks that devices conform to the desired usage
pages. Checking again in DeviceRemoved is unnecessary - if a device
exists, then it has already passed muster.
2014-01-05 22:36:01 +01:00
thefiddler
9e223486f6
[Mac] Implement Joystick.GetGuid()
2014-01-05 22:15:55 +01:00
thefiddler
5c5afb3ea3
[Mac] Calculate joystick Guid for USB devices
2014-01-05 22:06:19 +01:00
thefiddler
b458b40683
[Mac] Use out/ref parameters instead of unsafe pointers in bindings
2014-01-05 22:05:54 +01:00
thefiddler
fa386dc991
[Mac] Connect devices to first available index
2014-01-05 21:53:28 +01:00
thefiddler
05af21e61b
[Mac] Do not call CFRelease on HID properties
...
HID properties are callee-owned and should not be released by the
caller. Fixes crash (memory corruption) on device hot plugging.
2014-01-05 21:27:34 +01:00
thefiddler
02c9f471ea
[Mac] DllImport must be marked as extern
2014-01-05 21:18:20 +01:00
thefiddler
7388bd935d
[Mac] Correctly unschedule HIDManager from run loop
2014-01-05 20:17:03 +01:00
thefiddler
4c7f6a92a7
[Mac] Don't let exceptions escape to unmanaged code
2014-01-05 04:20:51 +01:00
thefiddler
892d129e54
[Mac] Fixed DllEntryPointNotFound crash on device unplugging
2014-01-05 04:15:30 +01:00
thefiddler
2ee24efb2f
[Mac] Implemented joystick buttons
2014-01-05 04:11:11 +01:00
thefiddler
fad42994e1
[Mac] Implemented joystick axis movement
2014-01-05 03:54:53 +01:00
thefiddler
59249c2624
[Mac] Implemented joystick device detection
2014-01-05 03:03:46 +01:00
thefiddler
07bcda0f57
[Mac] Retrieve HID joystick name
2014-01-05 02:42:47 +01:00
thefiddler
6dadbd3570
[Mac] Implemented necessary CFString methods
2014-01-05 02:42:33 +01:00
thefiddler
32653d2c64
[Mac] Construct JoystickDevice when joysticks are connected
2014-01-05 00:47:40 +01:00
thefiddler
bf8efea121
[Mac] Only add callbacks for recognized USB HID devices
2014-01-05 00:00:49 +01:00
thefiddler
c44b477388
[Mac] Implement device added/removed events for joysticks
2014-01-04 23:58:59 +01:00
thefiddler
9659a1d786
[Mac] Add skeleton HID input implementation for joysticks
2014-01-04 23:55:38 +01:00
thefiddler
3a63496b6d
Merge branch 'gamepad' into develop
...
Conflicts:
Source/OpenTK/OpenTK.csproj
2014-01-03 02:23:02 +01:00
thefiddler
53552b0070
[Input] Corrected malformed documentation comments
2014-01-03 02:17:42 +01:00
thefiddler
8649e4a044
[Input] Added SetVibration() API skeleton
2014-01-02 19:52:00 +01:00
thefiddler
b513e35ea8
[SDL2] Implemented PacketNumber property
2014-01-02 19:24:38 +01:00
thefiddler
1ccf7e5ad2
[Input] Added PacketNumber property
2014-01-02 19:24:15 +01:00
thefiddler
b5d42b7992
[Input] Implemented GetState() and simplified GetCapabilities()
2014-01-02 18:37:53 +01:00
thefiddler
bf5d2a738d
[Input] Made configuration database non-static
2014-01-02 02:42:51 +01:00
thefiddler
9e4827bf67
[SDL2] Fixed SDL_JoystickGetGUID capitalization
2014-01-02 02:20:51 +01:00
thefiddler
fb57a9062d
[Input] Renamed GamePadMap to GamePadConfiguration
2014-01-02 01:38:12 +01:00
thefiddler
dc1ffab78d
[Input] Implemented IGamePadDriver.GetName()
2014-01-02 01:34:21 +01:00
thefiddler
a0dad7f698
[Input] Implemented MappedGamePadDriver.GetCapabilities()
2014-01-02 01:13:20 +01:00
thefiddler
b9a8e365de
[Input] Added IJoystickDriver2.GetGuid() API
2013-12-31 14:09:17 +01:00
thefiddler
cd143af60a
[SDL2] Added JoystickGetGUID method
2013-12-31 14:08:28 +01:00
thefiddler
1687518ef5
[SDL2] Add compile-time check for SDL2 GameController vs MappedGamePadDriver
2013-12-31 11:46:40 +01:00
thefiddler
d4348c5083
[SDL2] Fixed joystick/controller hotplugging support
2013-12-30 17:22:45 +01:00
thefiddler
9c8a5f5028
[SDL2] Fixed GameControllerButton to Buttons translation
2013-12-30 17:15:49 +01:00
thefiddler
43ef78f222
[SDL2] Fix issue where changes to mutable struct were lost
2013-12-30 17:09:20 +01:00
thefiddler
9beb396c9e
[SDL2] Explicitly enable joystick and gamepad events
2013-12-30 17:08:42 +01:00
Stefanos A.
6faa58aac3
[SDL2] Fixed joystick hotplugging
...
SDL2 uses a weird system of device ids and instance ids to report
joystick events, where the ADDED event uses a device id and the rest use
instance ids.
The SDL2 joystick driver is now fixed to correctly distinguish between
the two, which fixes hotplugging support for joystick devices.
2013-12-30 15:24:48 +01:00
thefiddler
52b8762593
[SDL2] Fixed mapping of instance ids to device ids
2013-12-30 14:57:28 +01:00
thefiddler
1b0a72472e
[SDL] Use TranslateAxis() to decode ControllerAxisEvent
...
SDL GameControllerAxis and GamePadAxes are not interchangeable. The
driver will now correctly interpret incoming SDL messages and update
the GamePadState for the relevant axis.
2013-12-30 13:42:37 +01:00
thefiddler
0b8db7c40b
[X11] Removed unused variable
2013-12-30 10:25:17 +01:00
thefiddler
4005710b99
[X11] Fixed current resolution detection.
2013-12-30 09:23:33 +01:00
thefiddler
5cebaccfca
[Dummy] Improved thread-safety; added entry-point loader
...
DummyGLContext will now attempt to load OpenGL and OpenGL ES entry
points when a suitable OpenGL context is current on the calling thread.
This allows OpenTK to be used on contexts created through third-party
toolkits.
2013-12-28 01:09:59 +01:00
thefiddler
8bcbb06f8e
[Platform] Added internal CreateGetAddress() function
...
CreateGetAddress() constructs a GraphicsContext.GetAddressDelegate that
is suitable for the current platform. This can be used when combining
OpenTK with an OpenGL context created through a third-party toolkit.
2013-12-28 01:08:24 +01:00
thefiddler
cf76aa6085
[Mac] Moved GetAddress implementation to its own class
...
The functions defined in libdl.dylib are useful in more places than
just AglContext. Moving them to their own class ensures we can access
these from wherever we might need them.
2013-12-28 01:06:33 +01:00
thefiddler
9171977079
[SDL2] Added missing [SuppressUnamangedCodeSecurity] attribute
2013-12-28 01:04:46 +01:00
thefiddler
b79d951e62
[Mac] Use Cgl.GetCurrentContext instead of Agl
...
CGL appears to work with both AGL and NSOpenGL contexts, whereas AGL is
limited to AGL contexts. This allows us to be more flexible in terms of
implementation (i.e. we can use Cgl.GetCurrentContext to retrieve a
handle to a context created through SDL, which uses NSOpenGL
internally.)
2013-12-28 01:04:22 +01:00
thefiddler
0d1df41393
[X11] Improve GraphicsMode fallback (fixes issue #23 )
...
When the user requests a GraphicsMode that is not directly supported
by the GPU/drivers, we should relax the requested parameters until
we find a supported mode. An exception should only be thrown when
there is no usable mode.
This makes the X11 backend match the behavior of Windows. The SDL/X11
backend works a little bit differently, in that it falls back to the
a default mode directly if the requested mode is not available. There
is nothing we can do about that.
2013-12-27 14:01:21 +02:00
thefiddler
88f7cd68f5
[X11] Fixed border size on Gnome 3
...
The _NET_FRAME_EXTENTS atom is implemented differently by
different window managers, when window decorations are hidden
with Motif. Unity returns a 0 size, while Gnome 3 returns the
previous size.
This patch removes that ambiguity: when decorations are hidden,
border size becomes zero. This should work everywhere, unless
some window manager decides to troll us by decorating the window
when we explicitly request no decorations. Sigh...
2013-12-27 13:31:51 +02:00
thefiddler
6c6e09aae6
[X11] Allow resizing with fixed borders
...
Windows can now be resized programmatically, even when they have
WindowBorder.Fixed. All resizing logic is now consolidated in the
Bounds property, and ConfigureNotify messages are now handled
correctly depending on their source (StructureNotify or
SubStructureNotify.)
2013-12-27 11:07:38 +01:00
thefiddler
4d27b6ee55
Implemented X11 KeyDown/KeyUp events and reduced code duplication
2013-12-25 11:46:02 +01:00
thefiddler
ffdf881cea
Do not raise KeyPress for control characters
2013-12-25 11:14:30 +01:00
thefiddler
f7fbf38c43
IsButtonBind should check for buttons, not axes
2013-12-25 01:47:27 +01:00
thefiddler
b4b8bc1665
Implemented SDL IJoystickDriver2 and IGamePadDriver
2013-12-24 19:15:23 +01:00
thefiddler
c51c4934df
Added GameControllerGetBind APIs
2013-12-24 19:14:54 +01:00
thefiddler
1eb807bb64
Use IGamePadDriver through MappedGamePadDriver
2013-12-24 17:18:05 +01:00
Stefanos A
9a90772cef
Fixed WinMM offsets for IJoystickDevice2
2013-12-24 17:18:05 +01:00
Stefanos A
f3cb578587
Improved WinMMJoystickDriver hotplugging behavior
2013-12-24 17:18:05 +01:00
Stefanos A
890d56ae63
Connected XInput driver
2013-12-24 17:18:04 +01:00
Stefanos A
15c01d0d5c
WinMMJoystick implements IJoystickDriver2
...
WinMM is optimized for general joystick use, not for the canonical
GamePad layout. Instead of exposing IGamePadDriver directly, it should
expose IJoystickDriver2 and use a mapping driver to get GamePad support.
2013-12-24 17:18:04 +01:00
Stefanos A
165aa5bde6
Added MappedGamePadDriver skeleton implementation
2013-12-24 17:18:04 +01:00
Stefanos A
2839db587e
Implemented thumbsticks and trigger caps
2013-12-24 17:18:04 +01:00
Stefanos A
7e5307bd4a
Added IJoystickDevice2 interface
2013-12-24 17:18:03 +01:00
Stefanos A
e2d86fdf52
Implemented initial XInput IGamePadDriver
2013-12-24 17:18:03 +01:00
thefiddler
8f7eebb58d
Enabled HIDInput IGamePadDriver implementation
2013-12-24 17:18:02 +01:00
Stefanos A
5d88a8daf4
Implemented GamePad API (WIP)
2013-12-24 17:18:02 +01:00
Stefanos A
44351a03c4
More robust handling of device add/remove events
2013-12-24 17:18:02 +01:00
Stefanos A
31ce400a7e
Fixed expansion of joysticks collection
2013-12-24 17:18:02 +01:00
Stefanos A
2f1a81da2c
Log errors in subsystem initialization
2013-12-24 17:18:02 +01:00
Stefanos A
1d61bd9dd2
Reuse Sdl2Factory.InputDriver in Sdl2NativeWindow
2013-12-24 17:18:01 +01:00
Stefanos A
a72d70c3d0
Delay joystick initialization until necessary
2013-12-24 17:18:01 +01:00
Stefanos A
3660509dee
Added SDL_InitSubSystem method
2013-12-24 17:18:01 +01:00
thefiddler
484af18673
Updated internal IGamePadDriver interface
2013-12-24 17:18:00 +01:00
thefiddler
ee65f81f56
Implemented GameController API bindings
2013-12-24 17:18:00 +01:00