Stefanos A.
62c9793a6e
Fixed number of buffers
...
ContextAttribute.DOUBLEBUFFER is a boolean in SDL (false->single
buffering, true->double buffering). We need to adjust the number of
buffers accordingly (single buffering->1 buffer, double buffering->2
buffers).
2013-11-06 01:04:59 +01:00
Stefanos A
21a1ca8895
Switch to EnumDisplayModesEx
...
Use EnumDisplayModesEx instead of EnumDisplayModes. This might help
with issue #6 .
2013-11-05 23:41:42 +01:00
Stefanos A
a4f125f16e
Added workaround for issue #6
...
The issue is that some display devices report a BitsPerPel value of 0.
It is not clear whether this is a bug in WinDisplayDevice.cs or some
strange windows issue. The implemented workaround adds an entry to the
debug log and hardcodes BitsPerPel to 32 whenever this condition is
encountered. More investigation required.
2013-11-05 23:21:49 +01:00
Stefanos A.
be6c583f4f
Implemented Sdl2GraphicsMode..
2013-10-24 09:32:17 +02:00
Stefanos A.
192fedbca5
Removed sdl2-cs in favor of a leaner, better-designed binding.
2013-10-24 02:02:35 +02:00
Stefanos A
80f0569f9a
Implemented new, leaner SDL2 binding.
...
The new binding is based on the SDL2.0.1 RC1 headers.
2013-10-24 01:45:13 +02:00
Stefanos A.
0d3ab7174c
Fixed crash on 32-bit machines
...
uint-to-intptr conversion must obey uint-to-int conversions on 32-bit
machines, otherwise an OverflowException may occur: conversions of
numbers over 2^31-1 must be declared as unchecked.
Fixes issue reported here: http://www.opentk.com/node/3418
2013-10-21 19:41:26 +02:00
thefiddler
4dfcf39d26
Added missing DllImport attribute.
...
Fixes thefiddler/opentk#1
2013-10-12 19:43:26 +02:00
Stefanos A
915ead34cb
Modify dllimport path on Android builds.
2013-10-12 15:17:10 +02:00
Stefanos A
30e42bb6dd
[DllImport] registry methods when the Microsoft.Win32 namespace is not
...
available (untested).
2013-10-12 05:15:46 +02:00
Stefanos A
70818d97e1
Fixed compilation on desktop platforms.
2013-10-12 05:14:51 +02:00
Stefanos A
1130d988b0
Use OpenTK.Minimal to stub out missing System.Drawing functionality
...
when building on Android or iOS platforms.
2013-10-12 05:06:54 +02:00
thefiddler
f013c44ba1
Fixed Tilde and Number1 scancodes
2013-10-11 09:51:08 +02:00
thefiddler
8dcb8601a2
Normalized line endings
...
Hopefully this is the first and last time we have to do this.
2013-10-11 01:58:54 +02:00
Stefanos A
73e3614338
Merge branch 'scancodes'
...
Conflicts:
Source/OpenTK/OpenTK.csproj
Source/OpenTK/Platform/Windows/WinFactory.cs
2013-10-11 01:05:55 +02:00
Stefanos A
5aba35668b
Always Set HIDPI flag
...
It does not to set this flag on previous SDL2 versions, it is ignored silently when not supported.
2013-10-10 00:34:15 +02:00
Stefanos A
459313dca8
Fixed line endings
2013-10-10 00:18:59 +02:00
Stefanos A
fb86334835
HIDPI support requires SDL > 2.0.0
...
SDL_GL_GetDrawableSize was introduced after 2.0.0, so we need to check for that version before we call this method. Fixes MethodNotFounException on vanilla libsdl2-2.0.0 on linux.
2013-10-07 14:17:42 +03:00
Stefanos A
d81bedf5f8
Moved all input processing to Sdl2InputDriver
...
This reduces the duplication of code between Sdl2NativeWindow and
Sdl2InputDriver. Sdl2InputDriver is now solely responsible for handling
input.
2013-10-04 10:02:19 +02:00
Stefanos A
bad2b7b6d7
Implemented IDisposable in Sdl2Joystick
...
Sdl2Joystick calls SDL_JoystickOpen, which means we must call
SDL_JoystickClose on shutdown.
2013-10-04 10:00:57 +02:00
Stefanos A
79def664b8
No separate Factory.Embedded for SDL2
...
Sdl2Factory supports both desktop and embedded profiles, there is no
need to construct a separate Embedded profile.
2013-10-04 09:57:43 +02:00
Stefanos A
17b4f62151
Sdl2JoystickDriver.Poll() and axis fixes
2013-10-04 02:37:41 +02:00
Stefanos A
af67a96759
Initial implementation of IJoystickDriver API
2013-10-04 01:39:22 +02:00
Stefanos A
b4c29d802b
Add support for HiDPI modes
...
When HiDPI is enabled, the size of the OpenGL surface (specified in
pixels) may no longer correspond to the size of the window (specified
in points). Width, Height, ClientSize and ClientRectangle return the
size of the OpenGL surface in device-dependent pixel coordinates
(origin: top-left pixel of the surface). Bounds and Size return the
size of the window in device-independent point coordinates (origin:
desktop).
2013-10-04 01:38:19 +02:00
Stefanos A.
b3a0b78454
Use locale-independent scancodes
...
This significantly improves the usability of keyboard input, by allowing
a common input scheme to be used on different keyboard layouts. Text
input will be facilitated through a new API.
2013-10-03 20:53:34 +02:00
Stefanos A.
3f81bc26d4
Removed support for < Windows XP
...
The support burden for Windows versions prior to XP was too large, plus
the relevant code was completely untested. Removing that will allow us
to focus on the things that really matter.
2013-10-03 20:51:36 +02:00
Stefanos A
913c4f16e6
Throw extension if context creation fails
...
This aligns behavior with that of the other platforms.
2013-10-03 17:22:13 +02:00
Stefanos A.
0e221a0ce5
Load ES entry points even on desktop
...
Some drivers / operating systems export ES entry points as extensions on regular "desktop" GraphicsContexts. Attempt to load them even if the user has not explicitly asked for an ES context.
2013-10-03 16:42:38 +02:00
Stefanos A
be7200d37e
Merge branch 'sdl2' of https://github.com/thefiddler/opentk
...
Conflicts:
Source/OpenTK/Platform/SDL2/Sdl2NativeWindow.cs
2013-10-03 15:11:59 +02:00
Stefanos A.
f2eda16458
Serialize Sdl2NativeWindow methods
...
This change, along with moving DestroyWindow() to the Dispose() method
fixes crashes on shutdown.
2013-10-03 14:59:30 +02:00
Stefanos A.
3c867838e6
Reload WGL entry points in WinGLContext()
...
This fixes AccessViolationException when creating multiple contexts on
Intel hardware.
2013-10-03 14:04:34 +02:00
Stefanos A
d217e379d4
Added support for OpenGL ES through SDL2
...
If SDL2 is supported, the PlatformFactory will now use it for creating the OpenGL ES context. Previously, it would revert to the native drivers when GraphicsContextFlag.Embedded was specified.
2013-10-03 11:17:21 +02:00
Stefanos A.
5051190b01
MouseButtonUp and MouseMove fixes
...
MouseMove no longer leaves the window borders when the cursor is
invisible. MouseButtonUp events are now reported even when they occur
outside the window. This aligns SDL2 behavior with the native drivers.
2013-10-02 17:55:30 +02:00
Stefanos A.
b077597bc1
Create Sdl2NativeWindow hidden
...
This conforms to the other platform drivers and looks better in general
(no delay between window creation and OpenGL context creation.)
2013-10-02 16:31:22 +02:00
Stefanos A.
4d7ba20a03
Fixed unsetting current context in SDL2
...
SDL_GL_MakeCurrent(IntPtr.Zero, IntPtr.Zero) is the correct way to
remove the current OpenGL context from the calling thread. Fixes
threaded rendering on Windows.
2013-10-02 16:26:47 +02:00
Stefanos A
40cfcfaf25
Improved diagnostics in Dispose()
...
Leaked and disposed resources are now always reported.
2013-10-02 01:14:26 +02:00
Stefanos A
6360156d99
Added Sync object for SDL
2013-10-02 01:13:06 +02:00
Stefanos A
c77439ea6b
Marked class as partial
...
This allows extension of the class without touching the upstream code.
2013-10-02 01:12:12 +02:00
Stefanos A
31f2df094b
Fixed invalid version string on git
...
Git commit hashcodes are not compatible with the 16bit integer values found in .Net version numbers. Use the git commit count as a version number instead.
2013-10-02 00:05:59 +02:00
Stefanos A.
7460452b26
MakeCurrent(null) should make context non-current
...
This fixes the crash in the "GameWindow Threading" example.
2013-10-01 22:13:33 +02:00
Stefanos A
a85cecdc59
Improved resource disposal
...
Added IDisposable interface to all classes holding native data that must be freed. OpenTK.Toolkit.Init() now returns an IDisposable instance that can be used to cleanup all native data held by OpenTK. This is useful when re-initializing OpenTK (possibly in a new AppDomain), as is the case in the Example browser.
2013-10-01 22:01:27 +02:00
Stefanos A.
b57e58dc47
Implemented Sdl2GLControl
...
SDL2 still fails with "not an OpenGL window".
2013-09-30 20:47:29 +02:00
Stefanos A
5bb23585b9
Merge remote-tracking branch 'origin/master' into sdl2
2013-09-30 18:29:55 +02:00
Stefanos A.
ddd070579a
Workaround for NRE on WinRawMouse driver
...
On some systems, the Windows Raw Input driver fails to find the name of
a mouse device, causing a NRE. Since the name is not vital information,
a dummy name is generated as a workaround.
2013-09-30 18:27:13 +02:00
Stefanos A.
ea0c845eb0
Attempted to fix key modifier state
...
SDL2 does not report keydown and keyup events on modifiers keys until
you release them. Attempted to fix this using SDL_GetModifierState, but
this does not appear to work. Should hit upstream.
2013-09-30 14:20:33 +02:00
Stefanos A.
c53773f4ec
Use scancodes for KeyboardDevice states
...
This resolves the issue where different layouts would return different
keys when pressing the same physical key. A new API must be introduced
for text input.
2013-09-30 13:51:31 +02:00
Stefanos A.
5e35411dd1
Fixed return values of keyboard functions
...
SDL_GetKeyFromScancode and SDL_GetScancodeFromKey should return a
SDL_Keycode or SDL_Scancode respectively, instead of void.
2013-09-30 13:49:53 +02:00
Stefanos A.
2d19edf3fe
Renamed Sdl2InputBase to Sdl2InputDriver
...
Sdl2InputDriver describes the role and function of this class more
accurately.
2013-09-30 13:13:02 +02:00
Stefanos A.
7cb3965e25
Made internal SDL2 API private
2013-09-30 12:22:51 +02:00
Stefanos A.
5a55cb5cca
Implemented SDL2 mouse and keyboard drivers
2013-09-30 12:22:25 +02:00
Stefanos A.
cfdb5bc95a
Free SDL surface after updating the window icon
...
The SDL surface is no longer needed and will cause a memory leak if not
freed. Additionally, the decoded BitmapData should not be unlocked until
after updating the window icon, as it may be moved by the GC otherwise.
2013-09-29 23:36:28 +02:00
Stefanos A.
420ec232f3
Fixed decoding of Icons
...
The rgba mask for decoding icon surfaces was incorrect. Icons should
appear as expected now.
2013-09-29 23:08:51 +02:00
Stefanos A.
6245ffe3ef
Updated license information
2013-09-27 23:07:23 +02:00
Stefanos A.
2666125b24
Implemented WindowState, WindowBorder and Icon
...
SDL2 suffers many of the issues we encountered when implementing
OpenTK.Platform.Windows. Workarounds are now in place to make
WindowState changes behave reasonably.
2013-09-27 23:01:46 +02:00
Stefanos A.
56d7e4e564
Use OpenGL window flag and switch to "fake" fullscreen mode
...
The OpenGL flag is required when using SDL2 on Windows. Fake fullscreen
works much better on modern monitors and systems with multiple monitors.
2013-09-27 18:57:05 +02:00
Stefanos A.
5df5447ff9
Add debug message when context creation fails
2013-09-27 18:55:58 +02:00
Stefanos A.
3398902940
Use Wgl.Import.GetCurrentContext DllImport directly
...
Wgl is implemented using the regular DllImport + delegate approach, in
order to support extensions. The delegates have not been armed at this
point, so we need to use the DllImport directly.
The whole wgl API should be revisited (we are using only a tiny
portion.)
2013-09-27 18:55:38 +02:00
thefiddler
6d0b5eb49f
Implemented SDL2 platform using sdl2-cs
...
This is a new platform that can be used then sdl2 is installed on the target system. SDL2 is commercially supported by Valve and provides better support for MacOS compared to our current implementation (Cocoa vs Carbon). It will also help us introduce faster support for new platforms. Existing platforms remain as a fallback and will be automatically used if sdl2 is not installed.
Please note that this is still a work in progress. The new mouse and keyboard API is not supported yet. Due to limitations of sdl2, multiple mice/keyboards are also not supported.
2013-09-27 14:41:37 +02:00
thefiddler
89845d5ff9
Integrated sdl2-cs bindings for sdl2
...
This is using the sdl2/pure branch of https://github.com/thefiddler/SDL2-CS.git which contains the SDL2 bindings without MiniTK.
2013-09-27 14:33:52 +02:00
thefiddler
3989b94e68
Merge commit 'ed45dddb98c8250a33505c953b6c60bf7a854ffb' as 'Source/OpenTK/Platform/SDL2/sdl2-cs'
2013-09-27 14:26:50 +02:00
thefiddler
2e1bcaf280
Added support for high-dpi mode on Windows.
...
The platform factory for windows now calls SetProcessDPIAware
in order to enable support for high-dpi modes. The relevant
DllImport has been added to API.cs
2013-09-26 01:35:59 +02:00
David Jeske
cce40d60b0
fix MacOS bug mapping modifier keys to the scancode array
2013-08-10 19:50:05 -07:00
David Jeske
2c29df6296
added support for smooth trackpad scrolling on macos
2013-08-09 23:20:49 -07:00
zastrowm
e7ba5e789f
Update whitespace issues to conform to the rest of the document
2013-04-26 21:09:12 -05:00
zastrowm
5f336dd9f9
Change WinRawMouse.ProcessMouseEvents to call code directly instead of using lambdas
...
Change WinRawMouse.ProcessMouseEvents to call code directly instead of using lambdas. The lambdas caused memory allocations and were unneeded
2013-04-26 21:06:08 -05:00
Dean Ellis
9a39949249
Merge pull request #1 from elisee/fix-client-rectangle-setter
...
Fix ClientRectangle setter on Windows (WinGL) & Linux (X11)
2013-03-22 16:29:36 -05:00
Tom Edwards
6c35e8ef24
Merge remote-tracking branch 'origin/ScanCodeKeyboardBranch'
2013-02-17 14:58:16 +00:00
Jacob Hauberg Hansen
af74d97903
Fix NullPointerException on Windows 8.
2013-01-26 14:27:26 +01:00
Andy Korth
0f64af130a
Committing artfunkel patch for scan codes
2013-01-24 15:48:01 -06:00
Andy Korth
2a0ad3ef6f
A few minor comments
2013-01-17 14:45:57 -06:00
Robert Rouhani
bf1401e115
Fixed the issues caused by merging in our changes as patches from the old repo.
2013-01-16 18:08:03 -08:00
Robert Rouhani
819c02c445
More hacking for gamepads
2013-01-16 17:59:52 -08:00
Robert Rouhani
b5591e1eee
Started implementing GamePad
2013-01-16 17:56:31 -08:00
Andy Korth
fa422dca2a
Fix Windows 8 Keyboard, OpenTK issue 3198
2013-01-14 13:09:55 -06:00
Andy Korth
5b0db16a89
Mouse up events in Windows occur regardless of where on the screen the cursor is. OpenTK issue 2133
2012-12-21 21:12:59 -06:00
Andy Korth
c98d9e4503
Supress printing of some keyboard non-errors.
2012-12-21 18:43:19 -06:00
Andy Korth
39c3f3f543
Replication project for Mac OS mouse input issue, and fix. OpenTK issues 3242 and 2800
2012-12-21 17:11:39 -06:00
Andy Korth
224a296220
Address mouse on windows 8 for OpenTK issue 3198
2012-12-20 15:18:52 -06:00
Andy Korth
bef7ecd1ed
Fix incorrect Mac OS key map, OpenTK issue 3220
2012-12-20 13:45:00 -06:00
the_fiddler
e838aa7953
Use Debug.WriteLine instead of Debug.Print on a single-parameter string. Fixes compilation on mobile devices.
2011-12-08 00:17:08 +00:00
the_fiddler
1e739bb4ff
Added minimal SystemEvents definition to allow compilation on mobile devices.
2011-12-08 00:14:36 +00:00
the_fiddler
41e0c65dcb
Avoid using the global namespace in the MINIMAL configuration, as it confuses the Mono compiler.
2011-12-08 00:10:03 +00:00
the_fiddler
4fde3c4dab
Added conditional compilation and the necessary classes to compile OpenTK without referencing System.Drawing.dll. To build without System.Drawing, add "MINIMAL" to the conditional compilation symbols. Note that this is an experimental feature that will result in a source- and binary-incompatible dll.
2011-12-08 00:03:14 +00:00
the_fiddler
5d61e042a0
GraphicsMode was not set when initializing a DummyGLContext with an explicit handle. Corrected now.
2011-12-06 21:54:20 +00:00
the_fiddler
809d369c52
Implemented IGraphicsContext.SwapInterval property that supersedes IGraphicsContext.VSync. Fixes issue [ #2671 ]: "Expose SwapInterval to GameWindow".
2011-09-06 12:06:30 +00:00
the_fiddler
9c6a4bb2df
Fixed coordinate transform for CursorVisible = false on Windows. Fixes issue [ #2416 ]: "Hided mouse cursor problem".
...
Removed unnecessary constructors from Win32Rectangle struct.
2011-08-25 13:38:08 +00:00
the_fiddler
544de30874
Fixed eglGetProcAddress entry point (was eglCopyBuffer).
2011-05-07 18:52:47 +00:00
the_fiddler
da5371e92b
Added PFD_SUPPORT_COMPOSITION on Vista and higher, to avoid inadvertently disabling Aero.
...
Allow non-accelerated formats when all accelerated ones fail. Fixes issue [#2224 ]: "Getting GraphicsModeException from WinGraphicsMode constructor".
2011-02-09 00:23:43 +00:00
the_fiddler
d19244feb5
Add DrawToWindow and SupportOpenGL flags to GetModesARB and check whether Wgl.Arb.ChoosePixelFormat() worked correctly (to avoid undefined results).
2011-01-18 22:34:06 +00:00
the_fiddler
774374efc0
* Egl.cs:
...
* EglContext.cs:
* EglGraphicsMode.cs: Added a parameter to indicate which ES renderer
version we wish to use. Fixes issue [#2247 ]: "CreateEGLGraphicsMode
should select the correct renderer".
2011-01-18 00:29:38 +00:00
the_fiddler
d22c7312d9
* EglWindowInfo.cs: Corrected error checking for
...
CreateWindowSurface. Fixes issue [#2248 ]: "EGL CreateWindowSurface
function is incorrect".
2011-01-17 23:55:48 +00:00
the_fiddler
a964d3a9de
* EglGraphicsMode.cs:
...
Removed unused Egl.GetConfigs call.
2011-01-14 10:28:37 +00:00
the_fiddler
b987b10c70
* EglGraphicsMode.cs:
...
Added missing RENDERABLE_TYPE bits to EGL mode selection. This is
required by the OpenGL ES spec.
2011-01-14 01:57:59 +00:00
the_fiddler
26075f0243
Do not try to register device when device description is empty.
2010-12-03 12:29:01 +00:00
the_fiddler
1bfd143b96
* Platform/MacOS/HIDInput.cs, Platform/MacOS/MacOSFactory.cs:
...
Added support for raw keyboard input.
2010-11-30 23:23:42 +00:00
the_fiddler
5b3c08f463
* Platform/MacOS/CarbonGLNative.cs:
...
Fixed handling of key repeat.
Fixed crash when unknown key is pressed.
2010-11-30 23:22:56 +00:00
the_fiddler
455acac6f8
* MacOS/CarbonGLNative.cs:
...
Removed unnecessary debug information.
2010-11-26 13:32:52 +00:00
the_fiddler
df4339433a
* EventInfo.cs, AglContext.cs, MacOSKeyMap.cs, Application.cs,
...
CarbonInput.cs, CarbonGLNative.cs, MacOSException.cs,
CarbonBindings/Agl.cs, CarbonBindings/CarbonAPI.cs,
CarbonBindings/MacOSKeys.cs, CarbonBindings/SpeechChannel.cs,
CarbonBindings/CoreFoundation.cs,
CarbonBindings/QuartzDisplayServicesAPI.cs:
Normalized licensing information.
2010-11-26 11:41:45 +00:00
the_fiddler
75aa2a1dc1
* Platform/MacOS/CarbonGLNative.cs:
...
Implemented CursorVisible property. Aligned mouse behavior to win32 &
x11. General code cleanup.
2010-11-26 11:01:51 +00:00
the_fiddler
ed08f068c7
* Platform/MacOS/CarbonBindings/QuartzDisplayServicesAPI.cs:
...
Added support for mouse control.
2010-11-26 11:00:57 +00:00
the_fiddler
42663d1a70
* Platform/MacOS/CarbonBindings/CarbonAPI.cs:
...
Added support for mouse delta events.
2010-11-26 11:00:27 +00:00
the_fiddler
859216b94b
Disabled event suppression after cursor movements.
2010-11-26 10:59:08 +00:00
the_fiddler
2c0b024158
Implemented SetPosition in terms of CGWarpMouseCursorPosition.
...
Added constructors to HIPoint.
2010-11-25 00:30:16 +00:00
the_fiddler
1fc495a06f
Implemented new multi-mouse API on Mac
...
OS X.
2010-11-24 23:49:40 +00:00
the_fiddler
efc864de76
Use main run loop for input callbacks. This way we don't have to run the loop ourselves.
...
Unregister callbacks for removed devices.
2010-11-24 13:13:14 +00:00
the_fiddler
72a38b36cb
Device discovery now works correctly. Added support for input value callbacks.
2010-11-24 12:50:08 +00:00
the_fiddler
1626b3a835
* MacOSGraphicsMode.cs:
...
* CarbonBindings/Agl.cs: Added AGL-based GraphicsMode detection on Mac
OS X. Fixes issue [#1679 ]: "GraphicsMode returns hardcoded mode on
Mac OS X".
2010-11-24 00:55:19 +00:00
the_fiddler
1d33d1000e
[Win32] Implemented Mouse.SetPosition via SetCursorPos. This was refreshingly simple, the function works exactly as expected! (unlike XWarpPointer on X11)
2010-11-23 22:10:49 +00:00
the_fiddler
23eaef0c70
Avoid loading Wgl entry points automatically. This is now explicitly done through WinGLContext.
2010-11-23 22:08:53 +00:00
the_fiddler
45a623a873
* X11Mouse.cs: Updated comments to clarify the capabilities of the driver.
2010-11-23 19:26:35 +00:00
the_fiddler
32a564c990
* XI2Mouse.cs: Removed unused code.
2010-11-23 19:21:28 +00:00
the_fiddler
88cbcc3a04
* X11Mouse.cs: Added SetPosition() implementation.
...
Added detection of pointer warping and used it to fake relative
motion.
2010-11-23 19:21:17 +00:00
the_fiddler
07cbb9dd8b
* Input/Mouse.cs:
...
* Input/IMouseDriver2.cs:
* Platform/X11/X11Mouse.cs:
* Platform/X11/XI2Mouse.cs:
* Platform/X11/Functions.cs:
* Platform/Windows/WMInput.cs:
* Platform/X11/X11GLNative.cs:
* Platform/Windows/WinRawMouse.cs: Added ability to set the position
of the mouse cursor.
[X11] Avoid grabbing the pointer, as this causes unexpected
side-effects (XInput2 stops working, debugging becomes difficult).
We now use XWarpPointer and try to discard the spurious MouseMove
events it generates.
[X11] Make cursor visible when window loses focus, to make debugging
easier. Restore previous state when it regains focus.
2010-11-23 17:17:13 +00:00
the_fiddler
4fd279534b
* OpenTK.csproj:
...
* Platform/MacOS/HIDInput.cs:
* Platform/MacOS/MacOSFactory.cs:
* Platform/MacOS/CarbonBindings/CoreFoundation.cs: Initial work on HID
input manager.
2010-11-22 15:57:26 +00:00
the_fiddler
6c0da79687
Refactored and simplified DisplayDevice detection (devices are now stored in the platform-specific drivers instead of the frontend).
...
Made XRR resolution changes more robust.
Resolution changes now refresh the DisplayDevices on Windows.
2010-11-21 20:16:18 +00:00
the_fiddler
d9eaf4562c
Improved and simplified behavior of RelaxParameters. Removed unused code.
2010-11-11 19:32:22 +00:00
the_fiddler
e0736a69bc
Added workaround for zoom-in/zoom-out keys on Microsoft Digital 3000 keyboard. These keys report 0 as a device id, but no such device exists.
2010-11-09 15:19:58 +00:00
the_fiddler
529a376d77
* X11GLNative.cs: Added missing KeyDown/KeyUp events.
2010-11-09 11:52:14 +00:00
the_fiddler
daf7c83dc8
Capture ButtonUp events after ButtonDown even if the mouse leaves the window.
2010-11-09 08:55:55 +00:00
the_fiddler
e8373def1b
Use async input to poll the keyboard/mouse.
2010-11-08 22:19:44 +00:00
the_fiddler
2e0a6c8a96
Reverted to wait for messages.
2010-11-08 22:19:19 +00:00
the_fiddler
3726c9b94f
Removed obsolete System.Windows.Forms reference.
2010-11-08 21:47:24 +00:00
the_fiddler
9706c9040b
Added new KeyDown and KeyUp events.
2010-11-08 21:45:15 +00:00
the_fiddler
a3177540b7
Removed dependency on System.Windows.Forms.
2010-11-08 21:44:56 +00:00
the_fiddler
c2d6f0c091
Refactored input drivers in terms of WinInputBase to reduce code duplication.
2010-11-08 21:43:29 +00:00
the_fiddler
0533a6be23
Minor spelling fix.
...
Use POINT structure instead of System.Drawing.Point.
2010-11-08 21:41:44 +00:00
the_fiddler
e5928f2b8d
WinRawInput requires Windows 5.1 (XP) or higher.
2010-11-08 21:40:43 +00:00
the_fiddler
13a07273ba
Removed unimplement SetPixelFormatARB - no such function exists.
...
Added aggressive locking during context creation and delegate loading in order to avoid potential race conditions.
Now uses Wgl.Imports directly wherever possible in order to improve performance and avoid race conditions.
Slightly improved debugging messages.
2010-11-08 21:38:32 +00:00
the_fiddler
452d8924e6
Minor cosmetic fixes. Removed unused code.
2010-11-08 21:36:10 +00:00
the_fiddler
e1e1be49c4
Removed WinForms dependency and performed general code cleanup.
2010-11-08 19:48:01 +00:00
the_fiddler
6bb01d4cbb
Added GraphicsModeComparer for GraphicsMode comparisons.
...
Added WinInputBase as a base abstraction for all win32 input class.
2010-11-08 19:45:58 +00:00
the_fiddler
fd3e1850b7
Retrieve all pixel formats at once and select the correct one through a custom selection predicate. Simplifies the code significantly and reduces the chance of race conditions.
2010-11-08 19:41:24 +00:00
the_fiddler
d08438785e
Avoid reference to System.Windows.Forms.
...
Pass a concrete GraphicsMode to the context constructor in SelectPixelFormatARB to avoid NRE.
2010-11-08 16:01:50 +00:00
the_fiddler
206a6530a4
Removed duplicate success message.
2010-11-08 15:58:42 +00:00
the_fiddler
d65e0aad47
Release both shift keys when one is released. Otherwise, we end up with stuck keys.
2010-11-08 08:59:32 +00:00
the_fiddler
666355103b
* XI2Mouse.cs:
...
* X11Factory.cs: Removed window hooking, as it complicates code
unnecessarily.
2010-11-04 18:01:07 +00:00
the_fiddler
b646cfa06c
* X11KeyMap.cs: Added AltGr keycode.
...
* X11Mouse.cs: Use XQueryPointer instead of trying to hook events.
* X11Keyboard.cs: Improved handling of key modifiers.
* X11Factory.cs: Use new X11Mouse API.
* Functions.cs: Added XButtonGrab/XButtonUngrab.
* API.cs: Added missing XF86 keysyms.
2010-11-04 17:57:09 +00:00
the_fiddler
7e344e2ac2
* EventInfo.cs:
...
* AglContext.cs:
* MacOSKeyMap.cs:
* CarbonInput.cs:
* Application.cs:
* MacOSFactory.cs:
* CarbonGLNative.cs:
* CarbonWindowInfo.cs:
* MacOSGraphicsMode.cs:
* QuartzDisplayDeviceDriver.cs: Normalized code formatting.
2010-11-02 19:49:24 +00:00
the_fiddler
915f8e559f
* X11Keyboard.cs: Use XQueryKeymap to discover key state.
...
* X11Factory.cs: Use new X11Keyboard interface.
Temporarily disabled XI2Mouse for testing.
* Functions.cs: Fixed type declaration for Time.
Added support for XIGrabDevice, XIUngrabDevice, XGrabKey, XUngrabKey,
XAllowEvents and XKeycodeToKeysym/XKeysymToKeycode.
* API.cs: Enumerate modes for XAllowEvents.
2010-11-01 08:01:44 +00:00
the_fiddler
2c5e7220c3
Implemented KeyboardState.IsConnected property.
...
Implemented WinRawKeyboard.RefreshDevices().
General code clean-up and beautification.
2010-10-29 11:46:57 +00:00
the_fiddler
2934c9d004
Decoupled new driver API from old public interface.
...
WinRawMouse can now detect mouse disconnection/connection events.
2010-10-29 11:27:40 +00:00
the_fiddler
c1043d1693
Do not modify device state during the GetState() call. Fixes intermittent crashes.
2010-10-28 13:00:21 +00:00
the_fiddler
0044e4442d
Modified GetState() to return the combined state for all mouse/keyboard devices.
2010-10-28 11:10:57 +00:00
the_fiddler
c99571acac
Fixed capacity parameter for GetWindowText(). Fixed debug string format that is printed when GetWindowText() fails.
2010-10-28 10:36:28 +00:00
the_fiddler
a070918e93
Removed events that are not part of the INativeWindow interface.
2010-10-28 09:34:13 +00:00
the_fiddler
e13a8e25ae
Added code to raise all available events. Removed unused events from old OpenTK versions. Fixed potential race condition when raising events (an event might become null between the null check and the actual raising).
2010-10-28 09:31:00 +00:00
the_fiddler
b7a0a7c800
Removed unused field.
2010-10-28 09:01:54 +00:00
the_fiddler
ec01b1caae
Don't shadow class field.
2010-10-28 09:01:43 +00:00
the_fiddler
5ff74aa685
Suppressed unused field warnings. The fields are necessary for interop, even if not explicitly accessed.
2010-10-28 09:01:25 +00:00
the_fiddler
d56478c5b2
Minor cosmetic change.
2010-10-28 08:43:36 +00:00
the_fiddler
1bef154d36
Implemented WinRawKeyboard input driver.
2010-10-28 08:42:38 +00:00
the_fiddler
40c2576e06
Avoid numeric overflow when printing debug message.
2010-10-28 08:42:20 +00:00
the_fiddler
fa0abf0d51
Minor fixes for code clarity.
2010-10-28 08:13:42 +00:00
the_fiddler
2430f82ff7
Implemented raw keyboard input for Windows. Improved the interface for receiving input. Moved raw input window to its own thread.
2010-10-22 14:57:06 +00:00
the_fiddler
75c71107a3
Initial implementation of raw mouse input on Windows.
2010-10-22 13:41:42 +00:00
the_fiddler
b2ccc8f089
Fixed CursorVisible getter.
...
If necessary, re-grab the cursor whenever the window changes position/size.
2010-10-22 13:36:05 +00:00
the_fiddler
327941be33
Implemented PointToScreen and fixed mouse grab rectangle to match the client rectangle exactly.
2010-10-22 13:22:28 +00:00
the_fiddler
bb01babfbd
* XI2Mouse.cs:
...
* X11Factory.cs: Detect whether XInput2 is not supported without
throwing an exception.
2010-10-22 07:41:56 +00:00
the_fiddler
d49b315ced
* Input/Mouse.cs:
...
* Platform/X11/X11Mouse.cs:
* Platform/X11/XI2Mouse.cs: Added internal list of mouse devices in
preparation for multi-mouse support.
2010-10-21 14:53:10 +00:00
the_fiddler
671457b60a
* OpenTK.csproj:
...
* Input/MouseState.cs:
* Platform/X11/Structs.cs:
* Platform/X11/XI2Mouse.cs:
* Platform/X11/Functions.cs:
* Platform/X11/X11Factory.cs: Added XInput2 driver for mice.
Multi-mouse support pending.
* Platform/X11/X11Mouse.cs: Log the driver type for debugging
purposes.
2010-10-21 12:32:00 +00:00
the_fiddler
e638652d01
* Platform/X11/X11Keyboard.cs: Added index bounds check for
...
GetState.
2010-10-21 07:56:48 +00:00
the_fiddler
7947cad6f8
* OpenTK.csproj:
...
* Input/MouseState.cs:
* Input/ButtonState.cs:
* Platform/X11/X11Mouse.cs:
* Platform/X11/X11Factory.cs: Added initial implementation of
OpenTK.Input.Mouse for X11.
2010-10-21 07:56:37 +00:00
the_fiddler
1529f811ac
* X11Keyboard.cs: Do not allocate an X11WindowInfo unnecessarily.
2010-10-20 15:16:55 +00:00
the_fiddler
86588ea60c
* Source/OpenTK/Input/Mouse.cs:
...
* Source/OpenTK/Platform/Factory.cs:
* Source/OpenTK/Input/InputDriver.cs:
* Source/OpenTK/Input/IMouseDriver.cs:
* Source/OpenTK/Platform/X11/X11Input.cs:
* Source/OpenTK/Platform/X11/X11Factory.cs:
* Source/OpenTK/Platform/Windows/WMInput.cs:
* Source/OpenTK/Platform/IPlatformFactory.cs:
* Source/OpenTK/Platform/MacOS/CarbonInput.cs:
* Source/OpenTK/Platform/Windows/WinFactory.cs:
* Source/OpenTK/Platform/MacOS/MacOSFactory.cs:
* Source/OpenTK/Platform/Windows/WinGLNative.cs:
* Source/OpenTK/Platform/Windows/WinRawMouse.cs:
* Source/OpenTK/Platform/Windows/WinRawInput.cs: Added new MouseDriver
interface and added stub internal implementations.
2010-10-20 14:58:38 +00:00
the_fiddler
e801660ff7
* Source/OpenTK/OpenTK.csproj:
...
* Source/OpenTK/Input/Keyboard.cs:
* Source/OpenTK/Input/InputDriver.cs:
* Source/OpenTK/Input/KeyboardState.cs:
* Source/OpenTK/Input/IKeyboardDriver.cs:
* Source/OpenTK/Platform/X11/X11Input.cs:
* Source/OpenTK/Platform/X11/Functions.cs:
* Source/OpenTK/Platform/X11/X11Factory.cs:
* Source/OpenTK/Platform/Windows/WMInput.cs:
* Source/OpenTK/Platform/X11/X11Keyboard.cs:
* Source/OpenTK/Platform/MacOS/CarbonInput.cs:
* Source/OpenTK/Platform/Windows/WinGLNative.cs:
* Source/OpenTK/Platform/Windows/WinRawInput.cs:
* Source/OpenTK/Platform/Windows/WinRawKeyboard.cs: Added initial
OpenTK.Input.Keyboard implementation for X11.
2010-10-20 14:33:23 +00:00
the_fiddler
7c0dbf7dcf
* Source/OpenTK/Platform/X11/X11GLNative.cs: Confine pointer to
...
window when it becomes invisible.
2010-10-20 09:50:49 +00:00
the_fiddler
3b72054480
* Source/OpenTK/Platform/X11/X11GLNative.cs: Refactored empty cursor
...
creation into its own function. Create one empty cursor for the
lifetime of the window.
2010-10-20 09:19:34 +00:00
the_fiddler
9ec00014eb
Take into account the fact that ShowCursor(true/false) calls are cumulative (we want boolean behavior instead).
2010-10-19 09:25:09 +00:00
the_fiddler
00311cdb13
Added initial code for mouse grabbing. Modified GameWindowStates to test this.
2010-10-19 09:20:59 +00:00
the_fiddler
a18825a062
* Source/OpenTK/Platform/MacOS/CarbonGLNative.cs: Removed unused
...
code.
2010-10-18 16:14:50 +00:00
the_fiddler
d5aaf4a794
* Source/OpenTK/Platform/Windows/API.cs:
...
* Source/OpenTK/Platform/Windows/WinGLNative.cs: Implemented
CursorVisible.
2010-10-18 16:14:38 +00:00
the_fiddler
42e0880cbb
* Source/OpenTK/NativeWindow.cs:
...
* Source/OpenTK/INativeWindow.cs:
* Source/OpenTK/Platform/X11/API.cs:
* Source/OpenTK/Platform/X11/X11GLNative.cs:
* Source/OpenTK/Platform/Windows/WinGLNative.cs:
* Source/OpenTK/Platform/MacOS/CarbonGLNative.cs:
* Source/Examples/OpenTK/Test/GameWindowStates.cs: Initial
implementation of CursorVisible API. See issue [#1560 ].
2010-10-18 15:25:25 +00:00
the_fiddler
8f9cd3decf
Report Xinerama as not supported when it fails to detect any devices. Fixes issue on Nvidia drivers when Twinview is enabled.
2010-10-09 19:11:45 +00:00
the_fiddler
ddb51b25f7
Added XF86VM fallback when XRandR is missing (many thanks to jdomnitz!)
2010-10-09 19:10:39 +00:00
the_fiddler
1f4b5be7d0
Synced trunk with 1.0 branch.
2010-10-02 18:52:34 +00:00
the_fiddler
3f8f9b09e3
Synced with 1.0 branch.
2010-03-11 22:53:11 +00:00
the_fiddler
da7e4c7252
Backported bugfixes from 1.0 branch.
2010-02-03 19:04:42 +00:00
kanato
ea5b4f9f06
* Platform/MacOS/CarbonGLNative.cs: Fix width/height properties on Mac OS X.
2010-01-11 22:08:00 +00:00
the_fiddler
f12cbf1cd5
Synced trunk with 1.0 branch.
2009-11-16 18:45:41 +00:00
the_fiddler
089b72c9c8
Protect all Xlib calls with XLockDisplay/XUnlockDisplay. Fixes issue [ #1354 ]: "Application always run in windowed mode when using shared contexts".
2009-11-09 19:05:41 +00:00
kanato
62b65af462
MacOS: Hack for AGL to have access to the display device specified when a NativeWindow is created.
2009-11-09 07:50:21 +00:00
kanato
56412367c4
MacOS: Detect display boundaries so created windows are placed in the right spot.
2009-11-09 07:39:38 +00:00
kanato
c605a05ffb
MacOS: Fix event from user clicking close box to properly report that window doesn't exist anymore.
2009-11-09 07:18:54 +00:00
the_fiddler
e35f9d5374
Disabled OpenTK.Point, Size and Rectangle structures that were meant to replace their System.Drawing implementations until the correct course of action can be determined. This change is too disruptive to existing applications, especially if they are also using Windows.Forms (see discussion here: http://www.opentk.com/node/1348 ).
2009-11-08 23:02:53 +00:00
the_fiddler
0af0916ce0
Don't display window by default, unless "Visible = true" is called. Allows the creation of invisible windows for secondary GraphicsContexts.
2009-11-08 22:46:49 +00:00
the_fiddler
e1485cdfca
Added a second terminating 0 to attribute list, trying to work around issue [ #1352 ]: "Occasional AccessViolationExceptions when creating the GLControl".
2009-11-08 22:42:20 +00:00
the_fiddler
1cd2b8d076
Use SHOW command instead of SHOWNORMAL when making a window visible, since SHOWNORMAL will un-maximize a fullscreen or maximized window.
...
Do not force an invisible window to become visible when modifying its state or borders.
2009-11-07 10:44:31 +00:00
the_fiddler
2e418e5b6b
Update the context when the native window is resized.
2009-11-06 21:56:35 +00:00
the_fiddler
70eba0eb20
MacOS can have an X server installed. Modified the code so that it prefers the native Carbon/Quartz platform driver over X in this case.
2009-11-06 17:58:35 +00:00
the_fiddler
8733dd7c2f
* Platform/Windows/WinDisplayDevice.cs:
...
* Platform/MacOS/QuartzDisplayDeviceDriver.cs: Updated to use the new
DisplayDevice constructors.
* Platform/X11/X11XrandrDisplayDevice.cs: Query Xinerama for the exact
bounds of each display device, if available.
Use global X lock to protect from multithreaded access.
2009-11-06 09:50:50 +00:00
the_fiddler
39b4e329fd
* X11GLNative.cs: Convert from ASCII to the default encoding before generating KeyPress events (allows support for simple scripts that do not use composition.)
2009-11-05 12:12:29 +00:00
the_fiddler
3e1ce4dfa5
* X11GLNative.cs: Implemented KeyPress event (no support for input
...
methods yet).
* Functions.cs: Added XLookupString and XRefreshKeyboardMapping
methods for simple ANSI text input.
2009-11-05 11:49:24 +00:00
the_fiddler
ada915fed0
Added missing TitleChanged event.
2009-11-04 20:49:38 +00:00
the_fiddler
3fd2b4b30b
Removed unused code.
2009-11-04 20:48:35 +00:00
the_fiddler
b36e6c64d7
Refactored timer installation/removal into their own methods.
2009-11-04 18:35:32 +00:00
the_fiddler
9f4eca541f
Support external EGL contexts.
2009-11-04 17:00:52 +00:00
the_fiddler
5142354cda
Renamed internal BindingsBase.LoadAll/Load methods to LoadEntryPoints/LoadEntryPoint, in order to avoid name clashes with the static GL.LoadAll() method.
...
Added GraphicsContext() constructor that takes an existing, valid OpenGL context. This can be used for interop with third-party toolkits which create the OpenGL context themselves.
2009-11-04 16:49:56 +00:00
the_fiddler
3ca21ed1b6
Initialize threads before calling any other X methods.
2009-11-04 10:04:16 +00:00
the_fiddler
9f96fe71c1
Removed unnecessary debugging messages from main loop.
2009-11-04 10:03:50 +00:00
the_fiddler
765f54917e
Default window style flags can be constants rather than static readonly fields.
...
Throw an exception if we fail to register the window class, the previous solution (check for "class already exists" error) was a workaround for a threading issue that has been solved.
Set the small icon when registering the class.
2009-11-04 09:21:41 +00:00