Commit graph

1240 commits

Author SHA1 Message Date
thefiddler d430b462fe [X11] Corrected size events 2014-05-08 20:58:11 +02:00
thefiddler e3fd9e1374 [SDL] Avoid CursorVisible = true cursor jump 2014-05-06 09:36:30 +02:00
thefiddler a270b9328e [SDL] Report mouse in client coordinates 2014-05-06 09:31:35 +02:00
thefiddler b1f627893b [Mac] Fixed PointTo* calculations
On HiDPI displays, the client rectangle is using a pixel-based
coordinate system, while the screen is using a point-based coordinate
system. PointToClient/PointToScreen now correctly accounts for that.
2014-05-06 09:03:13 +02:00
thefiddler 637a8bee66 [Platform] More selective mouse events
We should not raise mouse events when the cursor state hasn’t changed.
2014-05-06 09:01:23 +02:00
thefiddler 52efa3b629 [SDL] Improved documentation of Event size hack 2014-05-05 15:11:01 +02:00
Stefanos A dffabcb94a [SDL] Fixed a stack corruption issue on win32 2014-05-05 12:46:48 +02:00
thefiddler 41276361fb [Mac] Report KeyDown/Up events for modifier flags 2014-05-05 09:14:14 +02:00
thefiddler 8b7d5bc7e4 [Input] Implement key repeat 2014-05-05 00:43:45 +02:00
thefiddler d968281a1b [OpenTK] Refactor keyboard and mouse handling
A lot of duplicated code is now moved to NativeWindowBase and
LegacyInputDriver.
2014-05-04 17:05:08 +02:00
thefiddler e155d647de [X11] Added X11KeyMap.TranslateButton()
This code was duplicated on four different places before.
2014-05-04 17:04:03 +02:00
thefiddler 28a1849a72 [Mac] Moved MacOSKeys to MacOS namespace
They are used by both Carbon and Cocoa, so there is little reason to
keep them in MacOS.Carbon
2014-05-04 17:02:37 +02:00
thefiddler 2d5afcf0e8 [Input] Update state through HandleKey* events 2014-05-04 17:02:00 +02:00
thefiddler 4b115c443b [Mac] Add horizontal scrolling 2014-05-04 15:24:02 +02:00
thefiddler 9dab96c5c1 [Mac] Disable momentum scrolling and key pop-ups
We might wish to add an option to re-enable momentum scrolling, as this
might be useful to some applications for a more native feel.
2014-05-04 15:23:24 +02:00
thefiddler 15f5abe1e1 [Platform] Remove lambdas 2014-05-04 08:34:13 +02:00
thefiddler e093fd23f6 [Mac] Avoid calling into LegacyInputDriver 2014-05-04 08:32:26 +02:00
thefiddler ff46455e56 [X11] Removed legacy X11Input driver
Its functionality has been moved directly into X11GLNative and
X11KeyMap.
2014-05-04 08:32:08 +02:00
thefiddler 94fdf1881c [Platform] Improved mouse interface
- The complete mouse state is now available in mouse events
- Horizontal wheels are now supported
- MouseState now takes up less memory and has a simpler internal
implementation.
2014-05-04 01:29:55 +02:00
thefiddler e85377c350 [Platform] Added support for horizontal wheel 2014-05-03 16:47:03 +02:00
thefiddler 842c0499b9 [SDL] Corrected SDL_Mouse* event structs 2014-05-02 17:39:00 +02:00
thefiddler 3e33ac9280 [Platform] Refactored INativeWindow backends
All INativeWindow implementations are now derived from
NativeWindowBase. They no longer implement legacy IInputDriver
themselves, but rather rely on LegacyInputDriver provided by
NativeWindowBase for compatibility. They also implement the new Mouse*
events.
2014-05-02 16:52:11 +02:00
thefiddler 674cd54c29 [Mac] Fixed initial window position
Cocoa sets the desktop origin at the bottom-left of the main screen,
with +y going up. OpenTK is setting the origin at the top-left of the
main screen, so we need to invert the y-axis.
2014-05-02 15:13:38 +02:00
thefiddler 3824f55f18 [Mac] Fixed cursor coords when CursorVisible=false 2014-05-02 14:21:32 +02:00
thefiddler 612652910f [Platform] Inherit NativeWindowBase 2014-05-02 14:18:40 +02:00
thefiddler 300203f73b [Mac] Use On* methods from base class 2014-05-02 09:41:27 +02:00
thefiddler 10939fcaec [OpenTK] Add On* methods to raise events 2014-05-02 09:37:25 +02:00
thefiddler f2eca2924f [Mac] Inherit from NativeWindowBase
This reduces code duplication significantly.
2014-05-02 09:37:25 +02:00
thefiddler 5ba1bf89f1 [OpenTK] Added NativeWindowBase
This acts as a common base class to INativeWindow implementations and
can be used to reduce code duplication.
2014-05-02 09:34:14 +02:00
thefiddler 9ee728d4fc [Win] Only set MouseCursor in client area
This is required according to the windows documentation.
2014-05-01 16:49:23 +02:00
thefiddler 9988a2ba9c [SDL][Win] Destroy custom cursor on Close()
X11 destroys the cursor after setting it and Cocoa uses an autorelease
pool, so that should not be necessary there.
2014-05-01 14:27:20 +02:00
thefiddler c8c0d32fcc [OpenTK] Rearranged MouseCursor parameters
MouseCursor and WindowIcon now match GL.TexImage2D in the way they
arrange their parameters. The expected values of each parameter are now
documented.
2014-04-30 20:04:31 +02:00
thefiddler 8568e6dc70 [SDL] Fixed MouseCursor getting stuck after multiple changes 2014-04-30 13:46:44 +02:00
thefiddler a5ddc530c2 [SDL] Fixed custom MouseCursor 2014-04-30 13:36:16 +02:00
thefiddler e63970e2be [Mac] Fixed cursor byte order 2014-04-30 09:06:18 +02:00
thefiddler 890805f2ae [Platform] Renamed MouseCursor.Rgba to Argb
This matches the default format of System.Drawing.Bitmap.
2014-04-30 08:38:57 +02:00
thefiddler 7d8f14baa7 [Mac] Implement NSCursor rectangles 2014-04-30 08:38:19 +02:00
thefiddler 0ed1e8b6d8 [Win] Log wglSwapIntervalEXT errors
Note that we cannot use Marshal.GetLastWin32Error because we are not
using regular DllImports for WGL extensions.
2014-04-29 08:48:49 +02:00
thefiddler 3da459b316 [All] Fixed checks for EXT_swap_control_tear
EGL and NSOpenGL do not offer an EXT_swap_control_tear equivalent so
use regular vsync for now. The relevant extension string is now
correctly checked on WGL and GLX.
2014-04-29 08:10:18 +02:00
thefiddler ab6b3c211c [Mac] Removed unused CarbonGLNative.cs 2014-04-28 17:17:34 +02:00
thefiddler 88a60b14c5 [Mac] Remove call to NewEventHandlerUPP
NewEventHandlerUPP fails to load when running through MonoKickstart. It
appears that this function is only used for old PPC systems that had
trouble with function pointers - sample code online indicates that we
do not need to call this.
2014-04-28 16:25:23 +02:00
thefiddler cf3a30d024 [Mac] CGDisplayBounds signature now matches Mac ABI
This resolves a crash in CGDisplayBounds when running through monokick.
2014-04-28 16:25:10 +02:00
thefiddler ffb7bd8a4c Merge branch 'pr/105' into develop 2014-04-28 16:19:17 +02:00
thefiddler 53d2c8d1e8 [Mac] Cmd-Q should raise Closing events
It should also be cancelable.
2014-04-28 16:19:04 +02:00
thefiddler 509f356ed4 [Win] Fixed MouseCursor.Default
It is now possible to switch from a custom cursor back to
MouseCursor.Default.
2014-04-28 09:37:16 +02:00
thefiddler 4f9a2f78d6 Merge branch 'cursor' of https://github.com/thefiddler/opentk into thefiddler-cursor 2014-04-28 07:07:47 +02:00
thefiddler 0f920fb205 [X11] Fixed SGI_swap_control query
GLX can return valid function pointer to unsupported functions.
We need to check for extension support in addition to the
function pointer.

Fixes crash on OpenSUSE 13.1 in VirtualBox.
2014-04-28 01:29:34 +02:00
thefiddler 96b7419d83 [X11] Fixed INativeWindow.Cursor getter 2014-04-27 22:28:10 +02:00
thefiddler d787656328 [SDL] Fixed cursor support
SDL.CreateColorCursor takes 3 arguments, not 5.
2014-04-27 21:09:51 +02:00
thefiddler 48e21328c5 [Mac] Implement INativeWindow.Cursor 2014-04-27 19:45:20 +02:00
thefiddler a61d20d2eb [Mac] Stubbed INativeWindow.Cursor 2014-04-27 10:56:08 +02:00
Fraser Waters 2207144aec Fix a bug in X11 CursorVisble with custom cursors.
CursorVisible reset to the default cursor when showing the cursor, it
should instead show the custom cursor if it's defined (else the default
cursor).
2014-04-27 10:53:34 +02:00
Fraser Waters 9ed32e4445 Change bool to IntPtr.
WindowProc returns an IntPtr not a bool, so let Handle* functions return
IntPtr?. If they return a value we return that, if they return null we
call DefWindowProc and return the result from that.
2014-04-27 10:53:34 +02:00
Fraser Waters 9239fd08e3 Custom cursors on X11. 2014-04-27 10:53:33 +02:00
Fraser Waters 6e23a55f35 Add XcursorImageLoadCursor function. 2014-04-27 10:53:33 +02:00
Fraser Waters 4f2658ab79 Make xcursor fields public. 2014-04-27 10:53:33 +02:00
Fraser Waters cb5f354ddc Change xcursor library name. 2014-04-27 10:53:33 +02:00
Fraser Waters cf43b6003c Create and Destroy functions for XcursorImage. 2014-04-27 10:53:33 +02:00
Fraser Waters 52043d5f74 Xcursor types. 2014-04-27 10:53:33 +02:00
Fraser 10112da976 Respond to WM_SETCURSOR messages.
Calling SetCursor on mouse moves is not enough, we need to respond to
SETCURSOR messages. If we have a custom cursor we need to call SetCursor
and then NOT call DefWindowProc, otherwise we just call DefWindowProc
for the forms default cursor.
2014-04-27 10:53:33 +02:00
Fraser 8f9311ec8d Partial implementation of Windows MouseCursor.
Very buggy, but starting to show results.
2014-04-27 10:53:32 +02:00
Fraser b005b6e542 DestroyIcon function. 2014-04-27 10:53:32 +02:00
Fraser 4fb7a2d5c2 GetCursor function. 2014-04-27 10:53:32 +02:00
Fraser acf47f1ff4 SetCursor function. 2014-04-27 10:53:32 +02:00
Fraser dd75466239 GetIconInfo function. 2014-04-27 10:52:53 +02:00
Fraser f10d8568cb CreateIconIndirect function. 2014-04-27 10:52:53 +02:00
Fraser 6c65e2cdd3 IconInfo structure. 2014-04-27 10:52:53 +02:00
thefiddler dd55cea489 [All] Initial implementation of INativeWindow.Cursor property
Affects issue #9
2014-04-27 10:52:53 +02:00
thefiddler f545bd512b [SDL2] Implemented cursor APIs
Affects issue #9
2014-04-27 10:52:53 +02:00
Olle Håkansson 160e6ecb31 Added Quit menu item + shortcut (Cmd+Q). 2014-04-27 10:52:28 +02:00
Olle Håkansson a24ce9ba11 Fixed creating contexts without native windows.
To create a context for the GTK GLWidget, you need to be able to
specify the exact NSView you want the OpenGL context to apply to. Also,
you don’t want to initialise the NSApplication in this situation, which
the CocoaContext did before (unintentionally).
2014-04-27 09:58:05 +02:00
thefiddler a79086bb20 [X11] Set WM_CLASS property
This allows Ubuntu Unity and Gnome Shell to detect and display
the correct application name.
2014-04-26 20:27:00 +02:00
thefiddler 78a6993cec [GL] Only print debug info in debug mode 2014-04-26 19:13:03 +02:00
thefiddler 95f73310d8 [X11] Implemented new-style bindings for GLX
Replaced delegates with call instructions and completely removed the
old extension loading code.
2014-04-26 18:24:13 +02:00
thefiddler 44526229be [Win] Fixed warnings
Protected object in static class and wrong parameter names in
documentation
2014-04-26 18:22:50 +02:00
thefiddler b732e377c9 [Mac] Sped up extension loading
From ~200ms down to ~65ms on a rMBP with Nvidia 650M and Mac OS X
10.9.2.
2014-04-26 14:21:26 +02:00
thefiddler 433fa35f7e [Graphics] GetAddress(string) is no longer needed 2014-04-26 14:20:17 +02:00
thefiddler 9605940661 [X11] Optimized XKey translation 2014-04-25 21:55:00 +02:00
thefiddler c1f284f101 [Win] Wgl no longer inherits GraphicsBindingsBase
This is a necessary step for the next commit.
2014-04-25 17:23:06 +02:00
thefiddler e433aad4b4 [ES] ES10 does not require initialization
It consists solely of DllImports that will be initialized on first use,
regardless of the existence of an OpenGL context.
2014-04-25 14:50:55 +02:00
thefiddler 58e41a2b97 [Win] Replaced KeyMap dictionary with switch
This reduces the amount of allocations on the startup path.
2014-04-25 14:13:55 +02:00
thefiddler e36a0d0fbc [OpenTK] Rebased on develop 2014-04-25 13:38:53 +02:00
thefiddler 03a8a6da0e [SDL2] Optimized Sdl2KeyCode translation
Also fixed Key.WinLeft, WinRight and Menu translation.
2014-04-25 12:14:27 +02:00
thefiddler 9f39aa1b88 [Mac] Optimized MacOSKeyCode translation
This also reduces memory allocations on startup by ~10K.
2014-04-25 12:14:26 +02:00
thefiddler 824f238973 [Mac] Removed most legacy Carbon code 2014-04-24 13:48:26 +02:00
thefiddler 5f44f3d491 [Mac] Removed unused Carbon APIs 2014-04-24 13:48:26 +02:00
thefiddler cdd88e6f7e [Mac] Migrated AglContext to OpenTK.GLControl 2014-04-24 13:48:26 +02:00
thefiddler 3475582c30 [Mac] Mouse coordinates are reported in pixels 2014-04-24 13:47:30 +02:00
thefiddler e0848f9d6d [Mac] SendFloat should use _fpret on i386 2014-04-24 13:47:30 +02:00
thefiddler 3250cbbc91 [Mac] Use scrollFactor variable 2014-04-24 13:47:30 +02:00
thefiddler a2212f0184 [Mac] Fixed a warning related to volatile UniqueId
Also changed the class name to OpenTK_GameWindow
2014-04-24 13:47:30 +02:00
thefiddler acb7dd27a7 [Mac] Window should be invisible on startup
Also fixes the initial position of the window.
2014-04-24 13:47:30 +02:00
Olle Håkansson 64fb043b77 Licensed files under MIT/X11. 2014-04-24 13:45:06 +02:00
thefiddler b0eedc122d [Mac] Avoid class conflicts for multiple windows
When creating multiple windows, their classes must have different class
names or they will fail to construct.

This commit ensures their names are unique. It also fixes a potential
memory leak in the Icon setter.
2014-04-24 13:45:06 +02:00
thefiddler 287c2b3415 [Mac] Add CocoaContext.GetGraphicsMode via CGL
Once the context is constructed, we use GetGraphicsMode to retrieve the
exact GraphicsMode that was selected by CocoaContext.
2014-04-24 13:45:06 +02:00
Olle Håkansson 2943bdfecb Fixed too high mouse scrolling speed. 2014-04-24 13:45:06 +02:00
Olle Håkansson 4573db2ceb Much improved handling of window/border states. 2014-04-24 13:45:06 +02:00
Olle Håkansson df6caa3cbb Fixed missing Mode value in CocoaContext.
Crashed E.g. GameWindow States example.
2014-04-24 13:45:06 +02:00
Olle Håkansson 374ce26186 Added a helper for creating cocoa window infos. 2014-04-24 13:45:05 +02:00
Olle Håkansson 86a5399534 Register mouse drag as well as move. 2014-04-24 13:45:05 +02:00
Olle Håkansson 46856dc21d Closing should occur in ProcessEvents. 2014-04-24 13:45:05 +02:00
Olle Håkansson ed87814a7f Cleanups. 2014-04-24 13:45:05 +02:00
Olle Håkansson 3798d268dc Fixed mouse position not being received. 2014-04-24 13:45:05 +02:00
Olle Håkansson 9183e3ae0d Fixed crashes from callbacks. 2014-04-24 13:45:05 +02:00
Olle Håkansson d1fb2597bb Better handling of maximized window.
Used the “zoom” command before, but it has some limitations (e.g. no
event when zoom is done).
2014-04-24 13:45:05 +02:00
Olle Håkansson 7c3872531e Disabled capturing when changing resolution.
Might be off here, but without capturing it seems like we get a
behaviour closer to that of the PC.
2014-04-24 13:45:05 +02:00
Olle Håkansson 50ed0ee9da Bug fixes. 2014-04-24 13:45:05 +02:00
Olle Håkansson 63d0d057c5 Better fullscreen handling. 2014-04-24 13:45:05 +02:00
Olle Håkansson 59d7889ce0 Restored most window functionality. 2014-04-24 13:45:05 +02:00
Olle Håkansson 5457651676 Fixed swap interval. 2014-04-24 13:45:04 +02:00
Olle Håkansson 6c6beae4fc Setup listening for window events. 2014-04-24 13:45:04 +02:00
Olle Håkansson 5e1b7c82ab Cocoa bindings through libobjc.dylib 2014-04-24 13:45:04 +02:00
Fraser Waters fbe6cc0a31 Use Marshal.GetLastWin32Error instead of GetLastError.
Also removes magic number 1171 and replaces with constant.
2014-03-23 22:31:32 +00:00
Fraser Waters 095d3f26c0 Use GetMouseMovePointsEx to smooth mouse input.
Uses GetMouseMovePointsEx to get mouse move history so mouse events aren't dropped even with low framerates.

Fixes #76.
2014-03-23 16:26:24 +00:00
csantos c48f6399e4 Centering the cursor at (width/2, height/2), effectively fixing
the issue described in https://github.com/mono/MonoGame/issues/2283
2014-03-18 01:44:52 -03:00
thefiddler ccb5408258 [Win] Invert vertical axes to match 1.0 API
The 1.0 API defines +y as up and -y as down. This matches XInput but
disagrees with WinMM, where we have to invert the vertical axes.
2014-03-17 00:43:36 +01:00
thefiddler cae62151b8 [Input] LegacyJoystickDriver now reports hat pos 2014-03-17 00:30:19 +01:00
thefiddler 05bbc0b3f4 [Win] Joystick driver now reports hat positions 2014-03-17 00:29:12 +01:00
thefiddler f23b93b839 [SDL2] On Mac, OpenGL 3.0 or 3.1 should create 3.2 context
SDL2/Mac fails to create a 3.0 or 3.1 OpenGL context. We implicitly
bump version to 3.2, otherwise 3.0 or 3.1 would give a 2.1 context.
2014-03-16 22:50:12 +01:00
thefiddler 3f8a62eaf7 Merge remote-tracking branch 'frassle/warnings' into develop 2014-03-11 14:57:36 +01:00
Paul Kratt d9a7821319 Call the new code instead of leaving the old version untouched 2014-02-25 18:52:34 -06:00
Paul Kratt 0df7c55609 Update spacing and formatting to match existing style 2014-02-25 18:46:07 -06:00
Paul Kratt 794d45fdeb Make GLControl work on OS X
This isn’t the greatest solution, but at least it doesn’t require us to
reference WinForms in OpenTK and it works perfectly for what I’m using.
2014-02-25 18:46:06 -06:00
Fraser Waters b80bb86c5b Remove unused fields and variables. 2014-02-25 10:31:17 +00:00
Fraser Waters ab0751e7ec ModalLoopCallback is never assigned.
ModalLoopCallback is never assigned, so always has it's default value
null. Replace all uses of ModalLoopCallback with null.
2014-02-25 10:31:17 +00:00
thefiddler 2f4161108d [X11] Fixed KeyUp event arguments
KeyUp event was incorrectly fired with KeyDownEventArgs instead of KeyUpEventArgs. This is now fixed.
2014-02-25 01:13:46 +01:00
thefiddler ee1fb2a917 [X11] Implemented modifier keys 2014-02-25 01:13:46 +01:00
thefiddler 9ba21d6017 [Win] Implemented modifier keys 2014-02-25 01:13:45 +01:00
thefiddler 09f9bb3a17 [SDL2] Implemented modifier keys
Additionally, removed event watch callback in favor of calling
PollEvent() directly in ProcessEvents, which should be more efficient.
2014-02-25 01:13:45 +01:00
thefiddler 0c262cd5b2 [SDL2] Added PeepEvents/PollEvent functions 2014-02-25 01:13:45 +01:00
thefiddler 14d53010b0 [SDL2] Corrected win/alt key mapping (was swapped previously) 2014-02-25 01:13:45 +01:00
thefiddler 56e4b3cc85 [Mac] Implemented modifier keys 2014-02-25 01:13:45 +01:00
thefiddler 925abfdb10 [EGL] Removed unnecessary OpenTK.Platform.Windows reference 2014-02-21 14:04:33 +01:00
Stefanos A. 0052ff435e [Win] Do not raise KeyPress for control chars
This matches the documented behavior of the GameWindow.KeyPress event.
2014-02-13 14:01:35 +01:00
Stefanos A. d0522f1073 [Win] Do not create second WinMMJoystick instance 2014-02-01 16:03:07 +01:00
Stefanos A. 45df508f8f [Win] Query WinMM joysticks on devicechange event 2014-02-01 16:02:02 +01:00
Stefanos A. 2d110728aa [Win] Cache WinMM joystick capabilities 2014-02-01 16:01:33 +01:00
thefiddler 5145ebceb7 [Mac] Implemented JoystickHat support 2014-01-31 16:17:04 +01:00
thefiddler a7228274aa [Input] Added JoystickCapabilities.HatCount 2014-01-31 15:40:07 +01:00
thefiddler 168c45f0e2 [SDL2] Implemented support for hat state 2014-01-31 15:03:51 +01:00
thefiddler 71d6da80de [Win] Faster WinMM GetCapabilities() and GetState()
joyGetDevCaps() is an extremely slow call that allocates memory.
WinMMJoystick is now caching its results for a significant speedup in
Joystick.GetCapabilities() and GetState().

The cache is updated whenever a joystick device is removed. WIP to
handle device added notifications.
2014-01-30 10:18:11 +01:00
thefiddler eeaa3276f1 [Input] Implemented axis-button mappings 2014-01-29 10:39:18 +01:00
thefiddler c73e4785cd Merge remote-tracking branch 'cwassall/develop' into develop 2014-01-26 12:19:51 +01:00
Stefanos A. 06a3d7e1a7 [OpenTK] Don't skip AA modes in RelaxGraphicsMode
Previously, specifying an odd AA mode (e.g. 5x) would have been relaxed
to 0x. Now, it will be correctly relaxed to 4x.
2014-01-22 23:25:11 +01:00
thefiddler 417a6bedc1 [SDL2] Use RelaxGraphicsMode to find optimal mode
For SDL2, RelaxGraphicsMode requires us to clear context attributes
between consecutive attempts. This is implemented by calling
ClearGLAttributes().
2014-01-22 11:37:37 +01:00
thefiddler 0575e63a27 [Max] Use RelaxGraphicsMode to find optimal mode 2014-01-22 11:03:40 +01:00
thefiddler 6ba475e23f [Win] Use RelaxGraphicsMode to find optimal mode 2014-01-22 10:49:55 +01:00
thefiddler 615df9201b [OpenTK] Moved RelaxGraphicsMode to Utilities
This functionality is useful for all platform backends and is not
specific to the X11 backend.
2014-01-22 10:49:27 +01:00
Stefanos A. 770b697583 [Win] Clear extension list on reload 2014-01-21 09:04:27 +01:00
Stefanos A. 88ae446781 [Win] Removed WGL delegates in favor of calli 2014-01-21 09:00:57 +01:00
Stefanos A. 5379deaf63 [Win] Implemented calli-based interop for WGL 2014-01-21 09:00:25 +01:00
cwassall 7b591962e8 Change original_resolution field to a property
As the original_resolution field needs to be accessed from outside the
module, it should be an internal property as opposed to an internal
field
2014-01-20 12:51:55 +00:00
cwassall 5f6c8e654c Remember DisplayDevice original resolutions
When refreshing the AvailableDevices list, it is important to set the
original resolution on any DisplayDevices that were previously available
to allow the RestoreResolution() method to work correctly.
2014-01-19 19:44:12 +00:00
Stefanos A. b87b9e0a27 [Win] Fix X1/X2 mouse buttons (fixes issue #27) 2014-01-16 17:16:03 +01:00
thefiddler e6a9adf494 [OpenTK] Fixed polling 2014-01-15 01:19:45 +01:00
thefiddler e7f037b0a2 [OpenTK] Fixed legacy joystick hotplugging & events 2014-01-15 01:13:39 +01:00
thefiddler df7d7ae8eb [Linux] Implemented joystick guid detection 2014-01-15 00:57:28 +01:00
thefiddler fb917a6d89 [Linux] Implemented joystick hotplugging 2014-01-14 23:51:31 +01:00
Stefanos A. 4473c8373e [X11] Implemented joystick hotplugging
This is a work in progress.
2014-01-14 18:37:16 +01:00
Stefanos A. 4203c14b22 [X11] Removed IJoystickDriver from X11Joystick
Legacy IJoystickDriver support is now implemented through a
LegacyJoystickDriver instance.
2014-01-14 18:36:19 +01:00
Stefanos A f3036e5f10 Merge branch 'develop' into linux_joystick 2014-01-14 18:26:05 +01:00
Stefanos A cb4e4d5e72 Merge branch 'legacy_joystick' into linux_joystick 2014-01-14 18:17:05 +01:00
Stefanos A. d467629ad8 [Linux] Added INotify bindings
These are not currently used.
2014-01-14 18:15:53 +01:00
Stefanos A. 19eb72b3a9 [OpenTK] Fixed Utilities.CreateSdl2WindowInfo
Utilities.CreateSdl2WindowInfo should store the specified windowHandle
directly instead of trying to call SDL.SDL.CreateWindowFrom.
2014-01-10 16:56:26 +01:00
Stefanos A. aff9719872 [SDL2] Implemented GetWindowWMInfo 2014-01-10 16:55:20 +01:00
Stefanos A. bdfcf43e0b [Win] More robust pixel format selection
This patch adds more robust checks for WGL_ARB_pixel_format and
WGL_ARB_multisample before using the relevant extensions, and adds
checks whether Wgl.Arb.ChoosePixelFormat() returns a valid pixel format
before trying to use it (thanks to Repetier for catching this edge
case.)

Additionally, the ChoosePixelFormatPFD code-path now heavily penalizes
single-buffered modes when the user requests a double-buffered mode.

Affects issues #42 and #45
2014-01-10 15:41:57 +01:00
Stefanos A. ef5aedba6f [Win] More robust WGL extension detection
Affects issue #42 and issue #45
2014-01-10 09:24:59 +01:00
thefiddler a4d2a31386 [Mac] OpenGL 3.x/4.x require core profile flag
SDL will fail to construct an OpenGL 3.x/4.x context on Mac OS X,
unless ContextProfileFlags.CORE is specified.

Fixes issue #44

Upstream enhancement request at
https://bugzilla.libsdl.org/show_bug.cgi?id=2342
2014-01-09 23:36:28 +01:00
Stefanos A. 28ac3cec0b [Win] Fix issue #35 (OpenTK over Remote Desktop)
When running over remote desktop without hardware acceleration, there
are no GraphicsModes that support desktop composition. This patch adds
logic to avoid requesting composition-capable modes when running over
RDP.

Additionally, it changes the mode selection logic to consider modes that
support features partially (e.g. 16bpp color instead of 32bpp), albeit
with a heavy penalty over fully supported modes.
2014-01-09 00:14:25 +01:00
Stefanos A. 1b3b510376 [Win] Check registry keys before accessing
Fixes crashes when using OpenTK over the Remote Desktop Client for Mac
(version 2010).
2014-01-09 00:10:41 +01:00
Stefanos A. 4af9d30ccb [Win] Fix issue #33; fix issue #34
This patch adds a workaround for WM_STYLECHANGED messages that are not
delivered when running on Mono/Windows. If we detect Mono, then we call
HandleStyleChanged() directly in order to update the internal state of
our WinGLNative instance.
2014-01-08 22:29:22 +01:00
Stefanos A. 51ad513dbb [Win] Do not overload internal SetWindowLong
The internal function is now appended with "Internal".
2014-01-08 19:22:03 +01:00
Stefanos A. 7363cfee7b [Win] Do not unregister class twice
Only the parent window would register a class, but both the parent and
the child window would unregister it. This is now fixed.
2014-01-08 19:21:29 +01:00
Stefanos A. 51baed7286 [Win] Remove unnecessary #if clauses 2014-01-08 00:45:42 +01:00
Stefanos A. e260a42954 [Win] Refactor huge wndproc into functions 2014-01-08 00:02:27 +01:00
thefiddler 94c3c24bfb [OpenTK] Platform backends should inherit from PlatformFactoryBase
This reduces code duplication wrt deprecated interfaces and common
support code between backends.
2014-01-06 14:49:05 +01:00
thefiddler d84be0d594 [OpenTK] Added base IPlatformFactory implementation
PlatformFactoryBase provides a common base interface for platform
backends. Platform backends should inherit from PlatformFactoryBase in
order to reduce code duplication.
2014-01-06 14:47:58 +01:00
thefiddler a94a293732 [Platform] Implemented legacy IJoystickDriver
LegacyJoystickDriver implements the legacy IJoystickDriver interface
(GameWindow.Joysticks) in terms of the new IJoystickDriver2 interface
(OpenTK.Input.Joystick).

This removes a large chunk of code from each platform backend, as they
no longer need to implement IJoystickDriver themselves. Additionally,
it adds support for device hot plugging which was previously missing.
2014-01-06 14:25:05 +01:00
thefiddler a9ab3650da [Mac] Do not store *State structs directly
Storing Mouse/KeyboardState structs directly makes updates more
difficult than they should be. It is simpler to create simple classes
instead.
2014-01-05 23:58:05 +01:00
thefiddler fda2d32d2d [Mac] Map GamePads, MultiAxisControllers and Wheels to joysticks 2014-01-05 22:44:58 +01:00
thefiddler a1123834a0 [Mac] Call DeviceRemoved() in Dispose() event
The necessary cleanup code already exists in DeviceRemoved(). No need
to duplicate this in the Dispose() event.
2014-01-05 22:38:26 +01:00
thefiddler ab85afd5ba [Mac] Avoid IOHIDDeviceConformsTo call in DeviceRemoved handler
DeviceAdded already checks that devices conform to the desired usage
pages. Checking again in DeviceRemoved is unnecessary - if a device
exists, then it has already passed muster.
2014-01-05 22:36:01 +01:00
thefiddler 9e223486f6 [Mac] Implement Joystick.GetGuid() 2014-01-05 22:15:55 +01:00
thefiddler 5c5afb3ea3 [Mac] Calculate joystick Guid for USB devices 2014-01-05 22:06:19 +01:00
thefiddler b458b40683 [Mac] Use out/ref parameters instead of unsafe pointers in bindings 2014-01-05 22:05:54 +01:00
thefiddler fa386dc991 [Mac] Connect devices to first available index 2014-01-05 21:53:28 +01:00
thefiddler 05af21e61b [Mac] Do not call CFRelease on HID properties
HID properties are callee-owned and should not be released by the
caller. Fixes crash (memory corruption) on device hot plugging.
2014-01-05 21:27:34 +01:00
thefiddler 02c9f471ea [Mac] DllImport must be marked as extern 2014-01-05 21:18:20 +01:00
thefiddler 7388bd935d [Mac] Correctly unschedule HIDManager from run loop 2014-01-05 20:17:03 +01:00
thefiddler 4c7f6a92a7 [Mac] Don't let exceptions escape to unmanaged code 2014-01-05 04:20:51 +01:00
thefiddler 892d129e54 [Mac] Fixed DllEntryPointNotFound crash on device unplugging 2014-01-05 04:15:30 +01:00
thefiddler 2ee24efb2f [Mac] Implemented joystick buttons 2014-01-05 04:11:11 +01:00
thefiddler fad42994e1 [Mac] Implemented joystick axis movement 2014-01-05 03:54:53 +01:00
thefiddler 59249c2624 [Mac] Implemented joystick device detection 2014-01-05 03:03:46 +01:00
thefiddler 07bcda0f57 [Mac] Retrieve HID joystick name 2014-01-05 02:42:47 +01:00
thefiddler 6dadbd3570 [Mac] Implemented necessary CFString methods 2014-01-05 02:42:33 +01:00
thefiddler 32653d2c64 [Mac] Construct JoystickDevice when joysticks are connected 2014-01-05 00:47:40 +01:00
thefiddler bf8efea121 [Mac] Only add callbacks for recognized USB HID devices 2014-01-05 00:00:49 +01:00
thefiddler c44b477388 [Mac] Implement device added/removed events for joysticks 2014-01-04 23:58:59 +01:00
thefiddler 9659a1d786 [Mac] Add skeleton HID input implementation for joysticks 2014-01-04 23:55:38 +01:00
thefiddler 3a63496b6d Merge branch 'gamepad' into develop
Conflicts:
	Source/OpenTK/OpenTK.csproj
2014-01-03 02:23:02 +01:00
thefiddler 53552b0070 [Input] Corrected malformed documentation comments 2014-01-03 02:17:42 +01:00
thefiddler 8649e4a044 [Input] Added SetVibration() API skeleton 2014-01-02 19:52:00 +01:00
thefiddler b513e35ea8 [SDL2] Implemented PacketNumber property 2014-01-02 19:24:38 +01:00
thefiddler 1ccf7e5ad2 [Input] Added PacketNumber property 2014-01-02 19:24:15 +01:00
thefiddler b5d42b7992 [Input] Implemented GetState() and simplified GetCapabilities() 2014-01-02 18:37:53 +01:00
thefiddler bf5d2a738d [Input] Made configuration database non-static 2014-01-02 02:42:51 +01:00
thefiddler 9e4827bf67 [SDL2] Fixed SDL_JoystickGetGUID capitalization 2014-01-02 02:20:51 +01:00
thefiddler fb57a9062d [Input] Renamed GamePadMap to GamePadConfiguration 2014-01-02 01:38:12 +01:00
thefiddler dc1ffab78d [Input] Implemented IGamePadDriver.GetName() 2014-01-02 01:34:21 +01:00
thefiddler a0dad7f698 [Input] Implemented MappedGamePadDriver.GetCapabilities() 2014-01-02 01:13:20 +01:00
thefiddler b9a8e365de [Input] Added IJoystickDriver2.GetGuid() API 2013-12-31 14:09:17 +01:00
thefiddler cd143af60a [SDL2] Added JoystickGetGUID method 2013-12-31 14:08:28 +01:00
thefiddler 1687518ef5 [SDL2] Add compile-time check for SDL2 GameController vs MappedGamePadDriver 2013-12-31 11:46:40 +01:00
thefiddler d4348c5083 [SDL2] Fixed joystick/controller hotplugging support 2013-12-30 17:22:45 +01:00
thefiddler 9c8a5f5028 [SDL2] Fixed GameControllerButton to Buttons translation 2013-12-30 17:15:49 +01:00
thefiddler 43ef78f222 [SDL2] Fix issue where changes to mutable struct were lost 2013-12-30 17:09:20 +01:00
thefiddler 9beb396c9e [SDL2] Explicitly enable joystick and gamepad events 2013-12-30 17:08:42 +01:00
Stefanos A. 6faa58aac3 [SDL2] Fixed joystick hotplugging
SDL2 uses a weird system of device ids and instance ids to report
joystick events, where the ADDED event uses a device id and the rest use
instance ids.

The SDL2 joystick driver is now fixed to correctly distinguish between
the two, which fixes hotplugging support for joystick devices.
2013-12-30 15:24:48 +01:00
thefiddler 52b8762593 [SDL2] Fixed mapping of instance ids to device ids 2013-12-30 14:57:28 +01:00
thefiddler 1b0a72472e [SDL] Use TranslateAxis() to decode ControllerAxisEvent
SDL GameControllerAxis and GamePadAxes are not interchangeable. The
driver will now correctly interpret incoming SDL messages and update
the GamePadState for the relevant axis.
2013-12-30 13:42:37 +01:00
thefiddler 0b8db7c40b [X11] Removed unused variable 2013-12-30 10:25:17 +01:00
thefiddler 4005710b99 [X11] Fixed current resolution detection. 2013-12-30 09:23:33 +01:00
thefiddler 5cebaccfca [Dummy] Improved thread-safety; added entry-point loader
DummyGLContext will now attempt to load OpenGL and OpenGL ES entry
points when a suitable OpenGL context is current on the calling thread.
This allows OpenTK to be used on contexts created through third-party
toolkits.
2013-12-28 01:09:59 +01:00
thefiddler 8bcbb06f8e [Platform] Added internal CreateGetAddress() function
CreateGetAddress() constructs a GraphicsContext.GetAddressDelegate that
is suitable for the current platform. This can be used when combining
OpenTK with an OpenGL context created through a third-party toolkit.
2013-12-28 01:08:24 +01:00
thefiddler cf76aa6085 [Mac] Moved GetAddress implementation to its own class
The functions defined in libdl.dylib are useful in more places than
just AglContext. Moving them to their own class ensures we can access
these from wherever we might need them.
2013-12-28 01:06:33 +01:00
thefiddler 9171977079 [SDL2] Added missing [SuppressUnamangedCodeSecurity] attribute 2013-12-28 01:04:46 +01:00
thefiddler b79d951e62 [Mac] Use Cgl.GetCurrentContext instead of Agl
CGL appears to work with both AGL and NSOpenGL contexts, whereas AGL is
limited to AGL contexts. This allows us to be more flexible in terms of
implementation (i.e. we can use Cgl.GetCurrentContext to retrieve a
handle to a context created through SDL, which uses NSOpenGL
internally.)
2013-12-28 01:04:22 +01:00
thefiddler 0d1df41393 [X11] Improve GraphicsMode fallback (fixes issue #23)
When the user requests a GraphicsMode that is not directly supported
by the GPU/drivers, we should relax the requested parameters until
we find a supported mode. An exception should only be thrown when
there is no usable mode.

This makes the X11 backend match the behavior of Windows. The SDL/X11
backend works a little bit differently, in that it falls back to the
a default mode directly if the requested mode is not available. There
is nothing we can do about that.
2013-12-27 14:01:21 +02:00
thefiddler 88f7cd68f5 [X11] Fixed border size on Gnome 3
The _NET_FRAME_EXTENTS atom is implemented differently by
different window managers, when window decorations are hidden
with Motif. Unity returns a 0 size, while Gnome 3 returns the
previous size.

This patch removes that ambiguity: when decorations are hidden,
border size becomes zero. This should work everywhere, unless
some window manager decides to troll us by decorating the window
when we explicitly request no decorations. Sigh...
2013-12-27 13:31:51 +02:00
thefiddler 6c6e09aae6 [X11] Allow resizing with fixed borders
Windows can now be resized programmatically, even when they have
WindowBorder.Fixed. All resizing logic is now consolidated in the
Bounds property, and ConfigureNotify messages are now handled
correctly depending on their source (StructureNotify or
SubStructureNotify.)
2013-12-27 11:07:38 +01:00
thefiddler 4d27b6ee55 Implemented X11 KeyDown/KeyUp events and reduced code duplication 2013-12-25 11:46:02 +01:00
thefiddler ffdf881cea Do not raise KeyPress for control characters 2013-12-25 11:14:30 +01:00
thefiddler f7fbf38c43 IsButtonBind should check for buttons, not axes 2013-12-25 01:47:27 +01:00
thefiddler b4b8bc1665 Implemented SDL IJoystickDriver2 and IGamePadDriver 2013-12-24 19:15:23 +01:00
thefiddler c51c4934df Added GameControllerGetBind APIs 2013-12-24 19:14:54 +01:00
thefiddler 1eb807bb64 Use IGamePadDriver through MappedGamePadDriver 2013-12-24 17:18:05 +01:00
Stefanos A 9a90772cef Fixed WinMM offsets for IJoystickDevice2 2013-12-24 17:18:05 +01:00
Stefanos A f3cb578587 Improved WinMMJoystickDriver hotplugging behavior 2013-12-24 17:18:05 +01:00
Stefanos A 890d56ae63 Connected XInput driver 2013-12-24 17:18:04 +01:00
Stefanos A 15c01d0d5c WinMMJoystick implements IJoystickDriver2
WinMM is optimized for general joystick use, not for the canonical
GamePad layout. Instead of exposing IGamePadDriver directly, it should
expose IJoystickDriver2 and use a mapping driver to get GamePad support.
2013-12-24 17:18:04 +01:00
Stefanos A 165aa5bde6 Added MappedGamePadDriver skeleton implementation 2013-12-24 17:18:04 +01:00
Stefanos A 2839db587e Implemented thumbsticks and trigger caps 2013-12-24 17:18:04 +01:00
Stefanos A 7e5307bd4a Added IJoystickDevice2 interface 2013-12-24 17:18:03 +01:00
Stefanos A e2d86fdf52 Implemented initial XInput IGamePadDriver 2013-12-24 17:18:03 +01:00
thefiddler 8f7eebb58d Enabled HIDInput IGamePadDriver implementation 2013-12-24 17:18:02 +01:00
Stefanos A 5d88a8daf4 Implemented GamePad API (WIP) 2013-12-24 17:18:02 +01:00
Stefanos A 44351a03c4 More robust handling of device add/remove events 2013-12-24 17:18:02 +01:00
Stefanos A 31ce400a7e Fixed expansion of joysticks collection 2013-12-24 17:18:02 +01:00
Stefanos A 2f1a81da2c Log errors in subsystem initialization 2013-12-24 17:18:02 +01:00