Commit graph

583 commits

Author SHA1 Message Date
minenice55 1f792eb6f2 Game scroll and other adjustments
add icons to Rhythm Somen, Trick on the Class
adjust bg colour of Rhythm Tweezers, Karate Man
2022-06-24 00:51:22 -04:00
saladplainzone 6d9e9b2a5f Rhythm Somen - Done Except Eating But I'm Fine With It For Now 2022-06-23 23:22:06 -04:00
saladplainzone 9d0b87924b Rhythm Somen - Basic Setup, Cues
No inputs yet, but I figure this is big enough I can push it just to be safe
2022-06-23 23:20:43 -04:00
minenice55 9159d5209f Trick on the Class: basic functionality complete 2022-06-23 21:28:17 -04:00
huantian cfc137e749
Fix ScheduleInput docstring (#114) 2022-06-23 17:05:27 -07:00
huantian 9d6b2d25ee
Fix Tram and Pauline file locations (#113) 2022-06-23 17:05:19 -07:00
minenice55 3f420f6c4f Trick on the Class: player / girl animations done 2022-06-22 18:42:22 -04:00
minenice55 3112e208d7 Trick on the Class: update 2mo old code 2022-06-19 22:29:21 -04:00
minenice55 31dcf5410f Merge branch 'master' into game-mobTrick 2022-06-19 21:47:42 -04:00
minenice55 ef0f090ba7
Various small additions and changes (#105)
* Fan Club: spotlight effects

* new icons for Pajama Party, Karate Man

* Editor: make context use Rodin font

* idem for entities

* Blue Bear: import HQ texture

* Pajama Party: option to sleep forever

* Space Soccer: option to mute the dispense sound
2022-06-17 23:31:19 -07:00
minenice55 1dda4f9477
Allow games to load assets from AssetBundles (#102)
* Loading improvements: prepwork for loading from assetbundles

* note for sfx

* cleaner code

* correct type

* put loaded assetbundle in the minigame data instead

also lays groundwork for future localization stuff

* add samurai slice gold, coin toss assetbundles

* very messy "already loaded" checks

* make Dj School load from assetbundle
2022-06-12 12:32:00 -07:00
Jellirby 2faa06a7bd
Launch Party Prefab Setup (#97)
This commit includes all the necessary things to get started with Launch Party (base color sprites, prefab, background, and a loader class script). Anyone is welcome to finish it
2022-06-10 09:50:39 -07:00
minenice55 b039ff219a
Small Bugfixes (#95)
* Fix Sheets issue 11

* Textboxes: Fix unicode glyphs sometimes not displaying

* Fan Club: fix order of operation bug

* Conductor: refactor ReportBeat

this fixes issues with using crop stomp alongside tempo changes

* Built to Scale (Gold): temporarily disable post-processing

game renders very incorrectly due to the post processing effects
will need someone who knows what they're doing in that field to fix it proper

* marked some assets for deletion

* I'm dumb and left in debug prints
2022-06-08 20:35:15 -07:00
minenice55 a4d6537f9c
Animation speed helpers, stop on remix end (#91) 2022-06-06 09:54:49 -07:00
minenice55 52ecce8c3e
Gameplay: Timing windows use a "smart" BPM scaling system (#86)
* Game: Pajama Party

* Pajama Party: bg setup, Mako jump

* Pajama Party: mako jumping

* Pajama Party: prep landing anim references

* Pajama Party: several anims, improved 3d scene

* Pajama Party: bg cleanup

* Pajama Party: Mako sleeping anims

* Pajama Party: All Mako anims, add sounds to fs

* Pajama Party: prep monkey prefab

* Pajama Party: thrown pillow, prep sequences

* Pajama Party: make embarrassed catch not loop

whoops

* Pajama Party: sound adjust, prefab work

* Pajama Party: monkey spawning, basic jumping

* Pajama Party: jump sequence

no input detection or landing yet

* Pajama Party: anims override

* Pajama Party: jump cue functional

comes with improvements and bugfixes to PlayerActionEvent

* Pajama Party: sleep cue functional

* Pajama Party: some notes

* PlayerActionEvent: more bugfixes

* Pajama Party: fully functional throw cue

* Pajama Party: start animating sleep cue

* Pajama Party: feature-complete

* Pajama Party: unfuck layering

* Pajama Party: icon

also adds Fan Club's concept icon

* Pajama Party: cues while unloaded

* inverse-scale timing windows based on speed

* Fan Club: move to new input system

* Fan Club: allow forced animations during calls

* Crop Stomp: fix camera shake regression
2022-06-03 20:15:56 -07:00
minenice55 12fb8c2117
Feature: Textboxes and other text-related features (#90)
* Textboxes: setup prefab

* Textboxes: basic functionality finished

* Textbox: scaling

* Textbox: open captions

* Textbox: res edits

* Textbox: song artist

* Textbox: closed captions

* Textbox: fix not being able to use multiple text events

* I/O: save / load remixes using UTF-8 encoding

* Textboxes: stop editor shortcuts while typing
2022-06-03 20:15:05 -07:00
minenice55 ecc905a42f
Minigame: Pajama Party (#84)
* Game: Pajama Party

* Pajama Party: bg setup, Mako jump

* Pajama Party: mako jumping

* Pajama Party: prep landing anim references

* Pajama Party: several anims, improved 3d scene

* Pajama Party: bg cleanup

* Pajama Party: Mako sleeping anims

* Pajama Party: All Mako anims, add sounds to fs

* Pajama Party: prep monkey prefab

* Pajama Party: thrown pillow, prep sequences

* Pajama Party: make embarrassed catch not loop

whoops

* Pajama Party: sound adjust, prefab work

* Pajama Party: monkey spawning, basic jumping

* Pajama Party: jump sequence

no input detection or landing yet

* Pajama Party: anims override

* Pajama Party: jump cue functional

comes with improvements and bugfixes to PlayerActionEvent

* Pajama Party: sleep cue functional

* Pajama Party: some notes

* PlayerActionEvent: more bugfixes

* Pajama Party: fully functional throw cue

* Pajama Party: start animating sleep cue

* Pajama Party: feature-complete

* Pajama Party: unfuck layering

* Pajama Party: icon

also adds Fan Club's concept icon

* Pajama Party: cues while unloaded
2022-05-27 19:40:16 -07:00
minenice55 545eb752cd
Global Camera Movement (#80)
* Global Camera: move Spaceball to new system

* Global Camera: holy shit I'm done already?????
2022-05-15 22:29:39 -07:00
minenice55 c46f653612
Minigame: Samurai Slice (Gold) (#79)
* Game: Samurai Slice (DS)

initial scene setup

* Samurai Slice (Gold) - Start animations

* Samurai Slice (Gold) - Finish core samurai animations

* Samurai Slice (Gold) - Basic interactions

* Samurai Slice (Gold): object prep

* Samurai Slice (Gold): object type setup

* Samurai Slice (Gold): object paths

* Samurai Slice (Gold): prep for other objects

* Samurai Slice (Gold): prep fish

* Samurai Slice (Gold): Objects complete

* Samurai Slice (Gold): dinero

quiero cien vbucks

* Samurai Slice (Gold): polish cash, slicing anim

* Samurai Slice (Gold): child catching

* Samurai Slice (Gold): feature complete
2022-05-15 22:29:26 -07:00
Jenny Crowe 2749f9a782
Merge branch 'master' into master 2022-05-07 14:28:49 -07:00
Jenny Crowe 7d2bc548a5
Merge pull request #76 from Pengu12345/alternate_input_system
Separation of input detection in it's own class + Addition of Coin Toss
2022-05-07 14:19:15 -07:00
Jenny Crowe b437b5b392
Merge pull request #77 from freeformfunposting/master
(minor) Fix for a sound error with Autoplay in Spaceball
2022-05-07 14:18:04 -07:00
Stef Jenkins bdc5642710
Fixed a sound error with Autoplay 2022-05-06 15:14:01 -07:00
Pengu123 d4c2fe669a Clean up the debug messages 2022-05-06 22:30:17 +02:00
Pengu123 06c4bf0c16 Background control in Coin Flip 2022-05-06 22:23:52 +02:00
Pengu123 286b778676 Cleanup + new Shedule methods 2022-05-06 22:05:19 +02:00
Pengu123 34e29efae8 More comments, new method to detect expected inputs
IsExpectingInputNow() detects wether the player is expected to input something at the closest InputEvent
2022-05-04 20:37:52 +02:00
Pengu123 6384d28295 Added a list to keep track of all the scheduled inputs of a minigame
...Along with an Util function to return the closest scheduled input
2022-05-04 20:05:51 +02:00
Pengu123 f056b0d4b6 noAutoplay and autoplayOnly settings
Would be especially useful for menial optional inputs like the offbeat parts of flockstep
2022-05-04 19:21:11 +02:00
Pengu123 8911581873 Added Support for specific direction inputs
Added some comments on the PlayerInput class too for clarity
2022-05-04 18:42:06 +02:00
Pengu123 846e4c5c4c Fixed Input bugs + Optimizations
-- On the PlayerInput class --
FIXED: Bug where Directions input were still recorded even with autoplay on
OPTIMIZED: Moved the conditions wether player had control in it's own method so we can re-use the same condition on new methods
2022-05-04 18:05:05 +02:00
Pengu123 f41d9d9cf0 ScheduleInput Method added, tests awaiting 2022-05-03 22:36:55 +02:00
minenice55 85ba13b21b Fan Club: fast kamone plays when scene is unloaded 2022-05-02 16:16:00 -04:00
minenice55 1fb8271d1e Fan Club: unarranged sequel feature-complete 2022-05-02 13:43:47 -04:00
minenice55 33eb285385 Fan Club: particle stuff, unarranged crouch / kiss 2022-05-02 11:45:48 -04:00
minenice55 e58feee0db Fan Club: arranged landing, corrected texture atlas colours 2022-05-01 20:08:48 -04:00
Pengu123 94b688dbc6 Bug Fixing 2022-05-02 00:24:07 +02:00
Pengu123 70dd10c646 Coin Toss Done. Needs HD Textures and more customization 2022-05-01 23:49:55 +02:00
Pengu123 72b4ef1aeb Coin Toss Functionnal (Needs Miss and Blank animation) 2022-05-01 22:10:00 +02:00
Pengu123 fdfcbe8948 Throw and Catch animation 2022-05-01 20:22:00 +02:00
minenice55 c041b37031 Fan Club: cont. unarranged sequel work 2022-04-30 01:20:19 -04:00
minenice55 f3b7b851f5 Fan Club: more work on unarranged sequel 2022-04-30 00:36:47 -04:00
minenice55 6979e454f6 Fan Club: initial support for "unarranged" sequel 2022-04-28 17:56:00 -04:00
minenice55 6be3b47559 Fan Club: various adjustments
address input lockout (still has one minor issue I need to check)
make certain forced animations make more sense
2022-04-28 16:01:07 -04:00
minenice55 ad05ecf6f2 Fan Club: add fast kamone 2022-04-27 18:02:53 -04:00
minenice55 74a83c46c5 Trick on the Class: new minigame definition 2022-04-13 10:14:13 -04:00
minenice55 64897819a8 Merge branch 'master' into game-mobTrick 2022-04-13 10:12:47 -04:00
minenice55 d7ff6e23b4 Internal: fixed duplicated game defs 2022-04-12 17:49:00 -04:00
minenice55 be41ff3014 Internal: separate minigame definitions 2022-04-12 12:14:46 -04:00
minenice55 1775923118 Trick on the Class: refactor object sound 2022-04-11 10:57:27 -04:00
minenice55 995d20d522 Trick on the Class: prep bop entity 2022-04-11 09:56:37 -04:00
adianfiuef f6dd5e28a9 Tram&Pauline 2022-04-11 02:05:43 -07:00
minenice55 27dd45148e Trick on the Class: basic gameplay with placeholders 2022-04-10 21:05:33 -04:00
minenice55 c3ef726ef8 Trick on the Class: object rotation 2022-04-10 19:15:59 -04:00
minenice55 beeb309e26 Trick on the Class: flying objects 2022-04-10 18:29:31 -04:00
minenice55 51c529a16f Trick on the Class: object paths 2022-04-10 17:37:37 -04:00
minenice55 a193cf8909 Trick on the Class: initial setup
hell
2022-04-04 10:48:37 -04:00
Jenny Crowe f7d1aaea63
Merge pull request #66 from minenice55/more-ntrIdol-2
Fan Club: bugfixes and additions
2022-03-28 11:55:18 -07:00
minenice55 158d0ab2f3 Correct compilation errors from merge 2022-03-28 09:45:16 -04:00
minenice55 04328464f7 Merge branch 'master' into more-ntrIdol-2 2022-03-28 09:43:55 -04:00
Slaith e6373b5d26 Fixed barrel break not working 2022-03-27 18:23:59 -07:00
minenice55 8ca290cc3f Fan Club: more animations 2022-03-27 19:05:08 -04:00
Slaith 030837d3c9 Allowed lion count and mii faces to be set before game switches and fixed some bugs from last pr
I went through every single game script to look for bugs in intialization, there shouldn't be anything else that was caused by the pr (there is a bug in Spaceball where a ball cue won't trigger correctly if it's on the same beat as the switch, but i'm not sure how to fix it)
2022-03-27 11:13:13 -07:00
Jenny Crowe d72aa964b2 Blue Bear: Crumbs! (Also fixed animation bugs associated with a recent PR) 2022-03-27 05:08:26 -07:00
minenice55 f179122dfa Fan Club: idol squatting animation 2022-03-27 00:11:32 -04:00
Slaith 2f974e0e61 fixing another bug with clappy trio 2022-03-26 17:53:34 -07:00
Slaith e28862c99e i'm dumb lol 2022-03-26 17:42:50 -07:00
Jenny Crowe 4321e2c719
Merge pull request #63 from Slaith12/main
Prevented out of order initialization
2022-03-25 21:48:51 -07:00
minenice55 6e3ba6ba9f Fan Club: arisa jump 2022-03-25 22:45:54 -04:00
Slaith ebeea121ed Moved all minigame initialization to Awake()
I just moved everything that was in start to awake. There are a few other changes I made, like using init functions rather than awake in scripts that depended on something that was initialized in another script's awake (to make sure things always happen in the right order), as well as some other stuff in some specific minigames
2022-03-25 19:08:46 -07:00
minenice55 7d2160d221 Fan Club: root motion 2022-03-25 18:59:18 -04:00
minenice55 c3db3ac3d7 Fan Club: fix references 2022-03-25 18:51:43 -04:00
minenice55 bef788eae8 Fan Club: note to self 2022-03-22 15:49:29 -04:00
minenice55 44f298e104 Merge branch 'master' into more-ntrIdol-2 2022-03-22 15:28:44 -04:00
minenice55 a51104f77e Fan Club: prepare Arisa jumping 2022-03-22 15:23:55 -04:00
minenice55 f6df1644bc Conductor: property that returns secPerBeat scaled to song pitch
NEEDS TESTING
2022-03-22 14:29:15 -04:00
minenice55 77edc1f624 Fan Club: fix forcing idol anims during responses 2022-03-21 11:29:24 -04:00
minenice55 0004961f90 Fan Club: address issue with double clap -> I suppose stack 2022-03-21 11:23:42 -04:00
minenice55 f37f2af665 oops forgot a small thing
includes example using a fan club sound
2022-03-20 19:58:37 -04:00
Jenny Crowe 41f572b692
Merge pull request #57 from Slaith12/main
Fixed space soccer ball spawning when it shouldn't be
2022-03-18 18:42:31 -07:00
Slaith d6a6265458 Fixed space soccer ball spawning when it shouldn't be
The soccer ball that is part of the prefab no longer defaults to the Dispensing state (when i refactored the ball script a while ago, i dealt with this problem by just disabling that ball, but this solution should work even with the ball enabled)
2022-03-17 18:44:58 -07:00
minenice55 a84b8858d6 Fan Club: landing sound 2022-03-17 17:01:26 -04:00
minenice55 f6269d1acb Fan Club: add cues continuing from transition, muted cues 2022-03-17 16:43:35 -04:00
minenice55 523926a692 Fan Club: make forced animations properly restart 2022-03-17 15:18:40 -04:00
minenice55 7d6fe11243 Fan Club: refactoring, fixes 2022-03-17 15:13:48 -04:00
minenice55 82824638d8 Fan Club: remove unused file 2022-03-17 12:20:11 -04:00
Jenny Crowe 22b946496b
Merge pull request #55 from minenice55/game-ntrIdol
Minigame: Fan Club
2022-03-16 16:22:10 -07:00
minenice55 4f3604e794 Fan Club: fix forced "peace no sync" animation 2022-03-16 17:45:12 -04:00
minenice55 bc1e8856a5 Fan Club: add particle effect to forced clap 2022-03-16 17:43:37 -04:00
minenice55 5ae6b8a267 Fan Club: finish all basic functionality
todo: other "special" animations
2022-03-16 17:41:46 -04:00
Jenny Crowe 3771eac08f Crop Stomp: Minor visual tweaks 2022-03-16 02:53:30 -07:00
Carson Kompon f8d85c3e23 Added Streaks and Set Background Color to Drumming Practice 2022-03-15 19:15:54 -04:00
minenice55 b58030e018 Fan Club: actual functionality (input still bugged) 2022-03-15 18:43:13 -04:00
minenice55 9c640ea3d2 Fan Club: like 50% of the game lmao 2022-03-14 20:54:54 -04:00
minenice55 8421379078 Fan Club: update script to new namespace 2022-03-14 10:36:19 -04:00
minenice55 10f840aa26 Merge branch 'master' into game-ntrIdol 2022-03-14 10:35:33 -04:00
minenice55 77662a3ced Fan Club: more idol stuff 2022-03-14 10:35:04 -04:00
Jenny Crowe 9f7b8ee278 The biggest of boi refactors 2022-03-14 07:21:05 -07:00
minenice55 2ae8919657 Fan Club: idol setup part 1 2022-03-13 18:23:38 -04:00
minenice55 ee8e9fc059 Merge branch 'master' into game-ntrIdol 2022-03-13 12:50:17 -04:00
Jenny Crowe 95a04168ec Fireworks: More setup 2022-03-13 07:35:22 -07:00
Jenny Crowe 3a6df6035b Stomp: Fixed issues associated with specific cue setups. 2022-03-13 03:25:41 -07:00
minenice55 cd652e4107 Fan Club: start scene setup 2022-03-12 23:24:37 -05:00
Jenny Crowe 5a9cf5507a
Merge pull request #49 from CarsonKompon/mr-upbeat-repositioning
Proper Mr. Upbeat Positioning
2022-03-12 18:32:12 -07:00
saladplainzone bb67037588 Fixed Space Soccer Dispense Sound 2022-03-12 17:13:10 -08:00
Carson Kompon ad151c3d07 Proper Mr. Upbeat Positioning 2022-03-12 11:57:46 -05:00
Jenny Crowe caf2394c47 Blue Bear: Basic gameplay setup 2022-03-12 07:14:41 -07:00
Jenny Crowe 147332cff2 Fork Lifter: Minor script tweak for readability. 2022-03-11 21:20:33 -07:00
Jenny Crowe 30d2931762 Organization refactor 2022-03-11 21:10:13 -07:00
Jenny Crowe 64a5bd6674 Blue Bear: Extremely basic scene setup 2022-03-11 20:15:15 -07:00
Carson Kompon 8ebcf18501 Mr. Upbeat now starts on the go no matter what 2022-03-11 20:54:05 -05:00
minenice55 b506c8f452 de-hardcode conditional 2022-03-11 13:24:24 -05:00
minenice55 5cf2255022 Drumming Practice: individually set each mii
note: had to add a third integer value to the Beatmap parameters, may wanna consider using some kind of array in the future
2022-03-11 13:20:24 -05:00
Jenny Crowe 344a5b37d6 Rhythm Rally: Darkened table shadow. Crop Stomp: Commented out unneeded debug call. General: Moved model stuff to new "Models" folder. 2022-03-11 03:52:11 -07:00
Jenny Crowe 32b647a4d4 BTSDS: Outlines via Post Processing 2022-03-10 05:45:21 -07:00
Jenny Crowe 1a90ba28d9 Jukebox/Sound code cleanup 2022-03-09 20:59:48 -07:00
Jenny Crowe 84c4e8fc9f BTSDS: Piano notes will now stop properly even if the game switches during them. 2022-03-09 20:50:19 -07:00
Jenny Crowe 5a56ecf261
Merge pull request #46 from Slaith12/main
Implemented Inactive Functions and made OnGameSwitch functional
2022-03-08 17:12:52 -07:00
Jenny Crowe a90d7fc833
Merge pull request #45 from CarsonKompon/fix-sfx-cleanup
SFX Cleanup (Mr. Upbeat and Drumming Practice)
2022-03-08 17:12:21 -07:00
Slaith 2f5233d76c Merge branch 'master' of https://github.com/megaminerjenny/HeavenStudio into megaminerjenny-master 2022-03-07 20:53:30 -08:00
Slaith fca105259c Implemented inactive functions for all game count ins
Also made some changes to how SwitchGame(), OnGameSwitch, and the jukebox work.
2022-03-07 20:46:49 -08:00
Jenny Crowe ad5dd56de3 Flash now relegated to its own layer 2022-03-07 17:21:27 -07:00
Carson Kompon f971cba1be Added generic Applause sound
Cleaned up Mr. Upbeat and Drumming Practice sounds as a result
2022-03-07 12:10:50 -05:00
Jenny Crowe a6f2353a92 Flash now renders in fullscreen 2022-03-07 08:58:34 -07:00
Jenny Crowe c7149f0737 Goodbye tidalwav we hardly knew ye (+ BTSDS piano reacts to song pitch) 2022-03-07 05:54:36 -07:00
Jenny Crowe 34819ed791 BTSDS: Piano does not pierce ears as much 2022-03-07 02:34:38 -07:00
Jenny Crowe 2ac602dbe6 BTSDS: Piano!!! 2022-03-07 02:16:31 -07:00
Carson Kompon 48e81d4df9 Added "Set Mii" to Drumming Practice 2022-03-07 00:26:59 -05:00
Carson Kompon 87b474b1ba Working Drumming Practice 2022-03-07 00:00:54 -05:00
Carson Kompon 48c0f0994c Started prepping Drumming Practice 2022-03-06 22:17:46 -05:00
Slaith12 c4b2ea97fd
Merge branch 'megaminerjenny:master' into main 2022-03-06 19:00:57 -08:00
Jenny Crowe 1514f8d16a
Merge pull request #42 from CarsonKompon/mr-upbeat-2
Fully functional and animated Mr. Upbeat
2022-03-06 19:53:57 -07:00
Slaith12 0360d07b5d
Merge branch 'megaminerjenny:master' into main 2022-03-06 18:37:51 -08:00
Slaith 896f4a450a clean up 2022-03-06 18:37:27 -08:00
Carson Kompon 8dc36b1cb9 Added Ding/Applause SFX to Mr. Upbeat 2022-03-06 14:48:39 -05:00
Carson Kompon 3f2cc123cb Fully functional and animated Mr. Upbeat 2022-03-06 14:37:50 -05:00
Carson Kompon bc9bac4ab5 Added Mr. Upbeat fall animation 2022-03-06 12:34:54 -05:00
Carson Kompon 688c594ef1 Smol fix for Wizard's Waltz 2022-03-06 11:39:05 -05:00
Carson Kompon f3032f2410 Wizard's Waltz height fix + position based on start interval
Based on megaminerjenny's suggestions :)
2022-03-06 11:35:23 -05:00
Jenny Crowe 6bc221d185
Merge pull request #40 from CarsonKompon/wizards-waltz-more
Wizard's Waltz - New SFX and better FOV
2022-03-05 12:30:19 -07:00
Jenny Crowe 44891347f4 Rhythm Rally: Feature complete! 2022-03-05 12:30:05 -07:00
Carson Kompon 3d00cc2a3b Fixed Wizard's Waltz FOV/Fake 3D 2022-03-05 12:46:10 -05:00
Jenny Crowe bbae26e6a6 Merge branch 'master' of https://github.com/megaminerjenny/HeavenStudio 2022-03-05 10:42:05 -07:00
Jenny Crowe 2480feef5e Rally: Ball tweaks 2022-03-05 10:41:54 -07:00
Carson Kompon 61d31f47f6 Added better SFX to Wizard's Waltz 2022-03-05 01:02:46 -05:00
Jenny Crowe 39e8707e44
Merge pull request #39 from CarsonKompon/wizards-waltz-new-sprites
New spritesheet for Wizard's Waltz
2022-03-04 21:42:09 -07:00
Carson Kompon 9d36d62a06 Added wand and sparkle FX to Wizard's Waltz 2022-03-04 23:28:56 -05:00
Carson Kompon 8b2ee6cac5 Slightly functional Mr. Upbeat 2022-03-04 22:10:10 -05:00
Carson Kompon 063c144e44 Mr Upbeat Programming progress
Autoplay works but it doesn't work otherwise
2022-03-04 17:03:57 -05:00
Carson Kompon 035fbc818b Mr Upbeat Animation Setup 2022-03-04 15:47:40 -05:00
Carson Kompon 05269d509c Added a new placeholder spritesheet for Wizard's Waltz 2022-03-04 01:37:33 -05:00
Carson Kompon 045423c44d Added the girl to Wizard's Waltz 2022-03-04 00:16:38 -05:00
Carson Kompon 6e0d3963f3 Added animations to the Wizard in Wizard's Waltz 2022-03-03 23:08:55 -05:00
Carson Kompon ef300057a7 Wizard's Waltz is feature complete
Just missing 90% of the visual assets
2022-03-03 22:30:08 -05:00
Carson Kompon a97fd43ec3 He rotate 2022-03-03 19:15:56 -05:00
Carson Kompon a2e6379528 Began adding Wizard's Waltz 2022-03-03 18:33:22 -05:00
Carson Kompon bc80b578f0 Removed star particles when hitting pots in a combo 2022-03-03 16:25:20 -05:00
Carson Kompon 98f4dfe331 Added Hit Two and Hit Three Alt (from RHDS) to Karate Man 2022-03-03 16:16:06 -05:00
Jenny Crowe 9fcd30ccb4 Crop Stomp: Dots bg 2022-03-03 04:18:16 -07:00
Jenny Crowe 2b0a2fb676 Crop Stomp: Feature complete! Karate Man: Stopped "hit" voice spam while scrubbing. 2022-03-03 03:43:01 -07:00
Jenny Crowe eba80da200
Merge pull request #33 from CarsonKompon/karate-man-new-hits
Added Cooking Pot, Alien, and Pot hit stars to Karate Man
2022-03-02 21:29:27 -07:00
Carson Kompon 7cc7ffd691 Karate Joe hits Cooking Pot with right hand + code cleanup
Also Taco Bell now plays the rock hit sound on top of the bell sound :)
2022-03-02 23:23:20 -05:00
Carson Kompon 752307fa64 Added Cooking Pot, Alien, and Pot hit stars 2022-03-02 23:04:11 -05:00
Jenny Crowe 7ec9872204 GEUH 2022-03-02 19:50:08 -07:00
Jenny Crowe d5b460f936 Stomp: Fixed issues with starting a march at the same time as a game switch. 2022-03-02 19:19:45 -07:00
Slaith 7e291e0bfa Added inactive functions
I'm going to flesh it out more in the next commit
2022-03-02 13:59:35 -08:00
Jenny Crowe c57da86162
Merge pull request #31 from CarsonKompon/karate-man-bg-fx-rings
Added Ring Background FX to Karate Man
2022-03-01 23:07:26 -07:00
Jenny Crowe 8323eb197f
Merge pull request #30 from CarsonKompon/editor-event-cleanup-pass-1
Editor Event Cleanup Pass
2022-03-01 23:07:19 -07:00
Jenny Crowe d5dbad0f34 Crop Stomp: Veggie picking goodness 2022-03-01 13:57:37 -07:00
Carson Kompon 7b36b8a73c Added Ring background fx to Karate Man 2022-03-01 15:37:06 -05:00
Carson Kompon 55f31b4501 Added "ooh" toggle to DJ School 2022-03-01 14:44:55 -05:00
Carson Kompon 93f7f31ca8 Fork Lifter Event Merge 2022-03-01 14:27:08 -05:00
Carson Kompon 4142c09a4c Karate Man Events have been merged also I forgot the toggle in the last update lol 2022-03-01 12:40:59 -05:00
Carson Kompon 3f84054779
Merge branch 'megaminerjenny:master' into karate-man-event-merging 2022-03-01 12:23:25 -05:00
Carson Kompon 42b7d724be Started work on merging the karate man events
This breaks enum dropdowns but I'll fix that tomorrow
2022-03-01 03:17:06 -05:00
Carson Kompon 687f2b53f4 Added Checkbox Parameter + Toggle Inputs Event
So now you can disable inputs if you need to :)
2022-03-01 02:27:49 -05:00
Jenny Crowe daf19fae54 Crop Stomp: Implementation progress 2022-02-28 23:38:38 -07:00
Carson Kompon 5d99596c67 Added Change Lion Count event to Clappy Trio
1-8 lions thats crazy
2022-02-28 20:11:01 -05:00
Carson Kompon 48b83faa68 Added support for variable lions in Clappy Trio
You can also just have 1 lion
2022-02-28 19:46:55 -05:00
Jenny Crowe b0e08acfd2
Merge pull request #20 from CarsonKompon/fix-space-soccer-z-and-x
You can now Press and Release Z for high-kick-toe
2022-02-28 14:11:53 -07:00
Jenny Crowe c234a7165e
Merge pull request #23 from CarsonKompon/fix-fork-lifter-maximum-peas-on-fork
Fork now only holds up to 4 peas in Fork Lifter
2022-02-28 14:11:29 -07:00
Jenny Crowe f5013c31df
Merge pull request #21 from CarsonKompon/fix-karate-man-shadows-fade-white
Karate Man shadows no longer fade to White
2022-02-28 14:11:14 -07:00
Jenny Crowe 0334a48344
Merge pull request #24 from CarsonKompon/rhythm-rally-camera-rotate-events
Added Camera Events to Rhythm Rally
2022-02-28 14:10:51 -07:00
Carson Kompon 44c58e9175 Added camera zoom 2022-02-28 15:43:32 -05:00
Carson Kompon 1ba9a3c1dc Rhythm Rally Camera Event
Rotate the camera with different easing functions and the option to add/remove from current rotation.
2022-02-28 14:31:28 -05:00
Carson Kompon d07dabf1c5 Fork now only holds up to 4 peas in Fork Lifter
The commit looks a lot larger than it is. I just wrapped it all in an if statement
2022-02-28 12:32:08 -05:00
Carson Kompon 94f0c09d71 Added Tap, Double Tap, and Triple Tap to Tap Trial
All perfectly playable :)
Hopefully this is up to standards with the other games I just wanted to do this to prove to myself that I could LOL
2022-02-28 12:17:50 -05:00
Carson Kompon 9c30238ba6
Merge branch 'megaminerjenny:master' into tap-trial-real-inputs 2022-02-28 10:36:24 -05:00
Carson Kompon f6c906346e Added Tap Trial miss sound 2022-02-28 10:36:05 -05:00
Carson Kompon 4d25bd6a31 Karate Man shadows no longer fade to white 2022-02-28 10:26:25 -05:00
Jenny Crowe 5871716bd1 Crop Stomp: Basic stomping 2022-02-28 01:33:11 -07:00
Jenny Crowe 4ea1e3f1ff Crop Stomp: Scrolling stops when paused. 2022-02-28 00:08:33 -07:00
Carson Kompon be5a950dfe Simple tap 2022-02-28 02:05:57 -05:00
Carson Kompon 21e8207894 You can now Press and Release Z for high-kick-toe
(You can still use X in case you already had the muscle memory)
2022-02-28 01:58:47 -05:00
Jenny Crowe 8b4b1cac1a Crop Stomp: He go 2022-02-27 22:11:18 -07:00
Jenny Crowe ed8b401e0e
Merge pull request #18 from CarsonKompon/fix-karate-man-background-typo
Fixed a typo in the Karate Man Background names
2022-02-27 19:04:18 -07:00
Carson Kompon 8af14eac5f Added Placeholder animations for Tap Trial
Added Double Tap and Triple Tap placeholder animations so they can be used in a remix until they're made actually playable.
2022-02-27 19:17:12 -05:00
Carson Kompon 70137addd6 Typo in the group chat 2022-02-27 18:46:32 -05:00
Jenny Crowe f9adef8529 Crop Stomp basic setup 2022-02-27 16:26:03 -07:00
Jenny Crowe dbe1e011c9 Space Soccer: Backwards compatibility with levels using old swing system. 2022-02-27 15:12:17 -07:00
Carson Kompon 26def1bc7b
Merge branch 'megaminerjenny:master' into karate-man-background-color 2022-02-27 12:06:38 -05:00
Carson Kompon c920261ac7 Added custom shadow colours
And specific shadow colours for preset background types
2022-02-27 12:02:46 -05:00
Jenny Crowe b488cc329d Begone test comment 2022-02-27 04:01:24 -07:00
Jenny Crowe e96a10ced3 Test commit 2022-02-27 02:15:18 -07:00
Jenny Crowe f134e75d86
Merge pull request #14 from Slaith12/main
Fixed bug causing space soccer to spam sfx when starting in the middle of it.
2022-02-27 01:53:16 -07:00
Carson Kompon e3a5e55d54 Shadow colours are much more accurate 2022-02-26 22:28:15 -05:00
Slaith 93448a018f Some clean up 2022-02-26 15:38:27 -08:00
Carson Kompon 69cb7a729b Added coloured shadows to Karate Man
This is very pogchamp!
2022-02-26 18:10:22 -05:00
Carson Kompon a4985675c4 Code Clean Up 2022-02-26 13:57:09 -05:00
Carson Kompon c745bb5389 Added "set background color" to Karate Man.
Seemingly stops working after a few background changes but works between game changes
2022-02-26 13:27:02 -05:00
Slaith 52cee6f511 Fixed Space Soccer SFX spam glitch
You'll no longer be bombarded with sfx when starting the game far after a ball dispense cue. Some of the animations are still a bit rough and sometimes the ball is never dispensed, but those will be fixed in a future commit.
2022-02-25 23:33:10 -08:00
Slaith 40dbb70bb5 Refactored Space Soccer scripts
most of the refactoring is in the ball script, and the changes for the kicker and space soccer scripts are mostly in response to the refactoring.
2022-02-25 23:29:17 -08:00
Carson Kompon 26b9497114 Implemented proper sprite, flickering, and dropdown menu
There's now a "type" dropdown menu that allows you to choose between "Normal", "Yellow", "Blue", and "Custom". Custom will use the color specified in the Custom Color field
2022-02-26 01:31:35 -05:00
Carson Kompon c557c62b32 Added Light to the Light Bulb if colour is changed with right click
You can now right click on bulb in the editor to change the colour of the light emitted. If the colour is set to black then no light is drawn.
2022-02-25 23:57:18 -05:00
Jenny Crowe 8cb08ea8ec Swing variable added to entities. 2022-02-24 07:12:19 -07:00
Jenny Crowe 72d55d887a Editor: Song offset! 2022-02-24 07:02:21 -07:00
Jenny Crowe 2ce1741201 BTSDS: Scene adjustments for better future 3D cam movement compatibility 2022-02-24 05:26:56 -07:00
Jenny Crowe a64cb476e0 Rhythm Rally: Whistle separated from "toss ball" event and added to "whistle" event 2022-02-22 20:34:11 -07:00
Jenny Crowe 889a74107e Editor: Minor minigame info tweaks. 2022-02-22 20:28:27 -07:00
Jenny Crowe 12c70d4311 Rhythm Rally: Added "toss ball" action. Paddler now also tosses ball when you miss. 2022-02-21 23:43:24 -07:00
Jenny Crowe 081c08e47f Tweezers: Allowed inputting via arrow keys. Editor: Remix files now saved as .tengoku files (.rhmania files can still be opened via the editor). 2022-02-21 22:43:31 -07:00
Jenny Crowe 9716265960 Test commit 2: The testening 2022-02-21 19:37:46 -07:00
Jenny Crowe b3419e273a Test commit 2022-02-21 16:50:31 -07:00
Jenny Crowe d1eff4a20d DJ School: Cue elegibility tweaks (autoplay should work correctly now) 2022-02-21 07:56:10 -07:00
Jenny Crowe 1a980347f6 DJ School: Additional gameplay implementation and tuning. 2022-02-20 10:28:56 -07:00
Jenny Crowe f24a081fce Editor: General enum property support. Hex input field functionality for color picker. 2022-02-20 06:31:55 -07:00
Jenny Crowe 5d76ffc918 Spaceball: Proper cap for end value of camera zoom 2022-02-20 04:59:36 -07:00
Braedon bef5518b8f Tap Trial: Player tap animation 2022-02-19 16:03:45 -05:00
Braedon 00ba7dd3b7 Some tap trial setup 2022-02-19 13:51:46 -05:00
Jenny Crowe 35a15b04af BTSDS: Fine tuning for block animation timing. 2022-02-18 07:32:38 -07:00
Jenny Crowe 78d08856cf BTSDS: Implemented upscale hit graphic. Tweezers: Added background color events. 2022-02-17 05:11:06 -07:00
Jenny Crowe 94684947f3 BTS DS: Crumble sfx (thanks Maddy!) 2022-02-16 19:59:46 -07:00
Jenny Crowe 01de648e3f BTSDS: Added some sfx + slight margin tweak 2022-02-16 19:19:40 -07:00
Jenny Crowe 475b946059 Built to Scale: Gameplay implemented (missing lots of sfx) 2022-02-16 10:04:28 -07:00
Jenny Crowe 1a839517c8 Built to Scale (DS) asset setup 2022-02-15 16:28:08 -07:00
Braedon bea09a5d2f Rhythm Rally polish 2022-02-15 00:17:53 -05:00
Jenny Crowe f638bca3e4 Tweezers: Fixed visual bug associated with plucking hairs during a fast vegetable transition. 2022-02-14 11:23:24 -07:00
Jenny Crowe 60cc4fc751 Space Soccer: Lateness margin tweaked. Karate Man: "Hit" voice in hit3 and hit4 is now played early to account for sound offset. 2022-02-14 06:48:41 -07:00
Jenny Crowe ec5cc16493 Rhythm Rally: Basic gameplay setup 2022-02-14 01:53:58 -07:00
Jenny Crowe 51db8b53ba Tweezers: Added vegetable type and properties to "Next Vegetable" event. Added "Change Vegetable" event 2022-02-13 07:02:55 -07:00
Jenny Crowe 5cd14a2cb4 Rhythm Rally: Better camera/layer configuration 2022-02-12 10:16:50 -07:00
Jenny Crowe 9c2139129e Rhythm Rally: Utilizing rendertextures to preserve main camera qualities between games 2022-02-12 09:57:45 -07:00
Jenny Crowe c92974dbe6 Rhythm Rally: Animations baybeeeeeeeeee 2022-02-12 01:12:12 -07:00
saladplainzone db2d226a1d DJ School: Fixed Playback Speed not playing well with Offsets
Added in a new bit to the offset fixes that accounts for song pitch
2022-02-11 20:09:39 -08:00
saladplainzone 231227e94e DJ School: SFX Syncing
Re-synced some SFX, split others into multiple clips
2022-02-11 19:47:13 -08:00
Braedon c04f994d1b Custom snap interval, but not in the editor (yet) 2022-02-11 20:15:36 -05:00
Jenny Crowe b5a49c7ce9 Tweezers: Long hair implementation 2022-02-11 00:21:43 -07:00
Braedon a65a6c012c Long hair rhythm tweezers but very buggy (read desc)
Hair plucking is a bit weird a beat after a long pull.

The tweezers don't automatically skip to the beat they're supposed to be when pulling since it can put things out of sync.

You can't pull two long hairs at a time for some reason.

The long hair doesn't rotate correctly towards the tweezers.

I'm very tired if someone could go in and clean some of this up that would be great.
2022-02-10 21:14:09 -05:00
Jenny Crowe 5dba944412 Tweezers: Hairs fall after being plucked. Eye growing implemented. 2022-02-10 08:29:53 -07:00
Jenny Crowe c9ac1608e2 Tweezers: Plucking animation additions. Autoplay support. 2022-02-10 04:59:20 -07:00
Jenny Crowe 6e11ba3b13 Tweezers programming fixes 2022-02-10 03:14:15 -07:00
Braedon 772ab2783c bread2unity BCCAD interpreter setup 2022-02-10 03:13:54 -05:00
Jenny Crowe e664c25bab Certified merge moment 2022-02-09 03:33:55 -07:00
Jenny Crowe 7fbb02d7cc Tweezers: Functioning gameplay loop + Editor implementation. 2022-02-09 03:29:09 -07:00
Braedon 6cfbb0e3f5 DJ School extra sfx 2022-02-09 02:46:49 -05:00
Jenny Crowe 3e647cbc4a Tweezers:: Code cleanup 2022-02-08 23:52:50 -07:00
Braedon 93c1cb2065 Rhythm tweezers logic but not really 2022-02-08 22:58:25 -05:00
Jenny Crowe eedde680f4 Karate Man: Tweaked bounds of some text sprites to hide the surrounding borders. Rhythm Tweezers: Sprite import. Basic scene outline. Vegetable face animations. 2022-02-08 07:26:55 -07:00
Braedon acc68f6eb1 Fork Lifter food item rotation bug fixed 2022-02-07 20:24:26 -05:00
Braedon 49ad157893 Camera flashes (bug associated with fullscreen) 2022-02-07 20:07:03 -05:00
Jenny Crowe b5d3621051 Editor: Added Float type. Space Soccer: Added "swing" property to high-kick-toe event. 2022-02-06 01:28:14 -07:00
Braedon f376e30ee2 You can no longer stab multiple peas at once (Fork Lifter) 2022-02-05 23:03:31 -05:00
Braedon bcb4396fb5 Was unable to clap more than once at a time 2022-02-05 15:58:02 -05:00
Braedon 7f68ad28c2 Clappy trio input problem fixed 2022-02-05 15:28:04 -05:00
Jenny Crowe 890dfecbad Fork Lifter: Zoom sound scheduling takes song speed into account. 2022-02-05 06:22:18 -07:00
Jenny Crowe dfed5a879f Fork Lifter: Pea zoom sound lines up (mostly) independent of bpm 2022-02-05 06:08:33 -07:00
Braedon 217849e666 Audio mixers 2022-02-04 23:40:33 -05:00
Braedon 7a624d0581 Some DJ School logic and animations, DJ Yellow is not currently animatable. 2022-02-04 22:48:35 -05:00
Braedon 686a8942f5 Spaceball camera easings 2022-02-04 17:16:22 -05:00
Braedon b55a6dcabc Spaceball's camera messed with other games 2022-02-04 13:15:28 -05:00
Braedon 9722ce7122 Spaceball camera and more entity parameters. (ugly UI) 2022-02-03 22:25:18 -05:00
Braedon e0db2a446e Entity object parameters testing 2022-02-03 17:20:26 -05:00
Jenny Crowe 4dd32279ac Karate Man: Resolved layering issues with pot sprites 2022-02-03 05:27:55 -07:00
Braedon cf24d11cf8 Playback speed slider 2022-02-03 02:28:14 -05:00
Braedon 3941410e17 DJ School sounds 2022-02-02 21:09:50 -05:00
Braedon 147e41ca35 Space soccer polish and editor preview button 2022-02-02 03:36:20 -05:00
Braedon a7c1359f97 You can now press whenever you want on Space Soccer 2022-02-01 20:11:42 -05:00
Braedon dd9203cace Discord rich presence 2022-01-30 18:40:12 -05:00
Braedon 7330d19ff6 Upgrade renderer to the universal render pipeline 2022-01-30 04:09:26 -05:00
Braedon df5a64622e Game switch improvements + Karate man animation fixes (READ DESC)
If you don't release on a combo, it will smoothly transition back to the idle animation. Fixing basically a soft-lock.
2022-01-29 20:26:53 -05:00
Braedon eee8a3952f Karate man game switch cue fix 2022-01-29 18:30:29 -05:00
Braedon e4cc930b7e Keyboard shortcuts for timeline state 2022-01-29 16:59:20 -05:00
Braedon 9185249dd1 Tempo change? (Don't update very buggy) 2022-01-27 21:50:57 -05:00
Braedon 8f268f4d60 Always check your code kids 2022-01-26 19:33:52 -05:00
Braedon 21aa06150e Karate Man combo bugs fixed and a default editor level 2022-01-26 17:41:51 -05:00
Braedon a6fcba54c1 Fixed a space soccer bug that slowly desyncs 2022-01-26 17:23:18 -05:00
Braedon 80ec9a350b Some facial expressions for Karate Man 2022-01-26 12:02:44 -05:00
Braedon 60cbe60ac4 Space Soccer HD textures (needs polish) 2022-01-26 00:38:12 -05:00
Braedon aa86cac41b Even more space soccer animations + Clappy Trio Autoplay bug fixed 2022-01-24 22:49:40 -05:00
Braedon 8a42130953 More space soccer crap, like fixing some animations 2022-01-24 20:02:45 -05:00
Braedon 0c51d8fd77 Space soccer animation testing 2022-01-24 05:13:46 -05:00
Braedon dcc378ce84 I'm tired 2022-01-23 21:15:23 -05:00
Braedon 6ac919a232 Fixed some bugs, including one where the game refuses to load a new game. Also migrating a few games to the new Input system. (Read desc)
However the new input system has a bug where if you press with two events eligible for a press, both of them interact. I don't know whether to fix this or not.
2022-01-23 02:01:59 -05:00
Braedon 2b88703e3f Autoplay began 2022-01-22 22:40:53 -05:00
Braedon fa519d25d7 A lot of stuff (Read desc)
Beat action is now used to define one-off objects that is used by the beat but I don't wanna bother making a different script for. Example case: the "hit 3" sprite in Karate Man.

Animation helpers for functions I don't wanna rewrite 100,000 times.

General improvements for Karate Man, like prepare animation and some updates to game events.
2022-01-21 02:09:32 -05:00
Braedon 4be18d954c Multisound + Combo miss animation 2022-01-20 20:24:30 -05:00
Braedon f2c33e041e Fixed Karate Man combo pot scale bug 2022-01-20 02:26:53 -05:00
Braedon 2c917d6fc7 Karate man combos 2022-01-19 20:48:52 -05:00
Braedon 9d67d26fda Karate Man design overhaul 2022-01-19 00:40:49 -05:00
Braedon 06ef8986c7 Buggy timeline object resizing 2022-01-17 14:23:18 -05:00