minenice55
9159d5209f
Trick on the Class: basic functionality complete
2022-06-23 21:28:17 -04:00
huantian
cfc137e749
Fix ScheduleInput docstring ( #114 )
2022-06-23 17:05:27 -07:00
huantian
9d6b2d25ee
Fix Tram and Pauline file locations ( #113 )
2022-06-23 17:05:19 -07:00
minenice55
3f420f6c4f
Trick on the Class: player / girl animations done
2022-06-22 18:42:22 -04:00
minenice55
3112e208d7
Trick on the Class: update 2mo old code
2022-06-19 22:29:21 -04:00
minenice55
31dcf5410f
Merge branch 'master' into game-mobTrick
2022-06-19 21:47:42 -04:00
minenice55
ef0f090ba7
Various small additions and changes ( #105 )
...
* Fan Club: spotlight effects
* new icons for Pajama Party, Karate Man
* Editor: make context use Rodin font
* idem for entities
* Blue Bear: import HQ texture
* Pajama Party: option to sleep forever
* Space Soccer: option to mute the dispense sound
2022-06-17 23:31:19 -07:00
minenice55
1dda4f9477
Allow games to load assets from AssetBundles ( #102 )
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* Loading improvements: prepwork for loading from assetbundles
* note for sfx
* cleaner code
* correct type
* put loaded assetbundle in the minigame data instead
also lays groundwork for future localization stuff
* add samurai slice gold, coin toss assetbundles
* very messy "already loaded" checks
* make Dj School load from assetbundle
2022-06-12 12:32:00 -07:00
Jellirby
2faa06a7bd
Launch Party Prefab Setup ( #97 )
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This commit includes all the necessary things to get started with Launch Party (base color sprites, prefab, background, and a loader class script). Anyone is welcome to finish it
2022-06-10 09:50:39 -07:00
minenice55
b039ff219a
Small Bugfixes ( #95 )
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* Fix Sheets issue 11
* Textboxes: Fix unicode glyphs sometimes not displaying
* Fan Club: fix order of operation bug
* Conductor: refactor ReportBeat
this fixes issues with using crop stomp alongside tempo changes
* Built to Scale (Gold): temporarily disable post-processing
game renders very incorrectly due to the post processing effects
will need someone who knows what they're doing in that field to fix it proper
* marked some assets for deletion
* I'm dumb and left in debug prints
2022-06-08 20:35:15 -07:00
minenice55
a4d6537f9c
Animation speed helpers, stop on remix end ( #91 )
2022-06-06 09:54:49 -07:00
minenice55
52ecce8c3e
Gameplay: Timing windows use a "smart" BPM scaling system ( #86 )
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* Game: Pajama Party
* Pajama Party: bg setup, Mako jump
* Pajama Party: mako jumping
* Pajama Party: prep landing anim references
* Pajama Party: several anims, improved 3d scene
* Pajama Party: bg cleanup
* Pajama Party: Mako sleeping anims
* Pajama Party: All Mako anims, add sounds to fs
* Pajama Party: prep monkey prefab
* Pajama Party: thrown pillow, prep sequences
* Pajama Party: make embarrassed catch not loop
whoops
* Pajama Party: sound adjust, prefab work
* Pajama Party: monkey spawning, basic jumping
* Pajama Party: jump sequence
no input detection or landing yet
* Pajama Party: anims override
* Pajama Party: jump cue functional
comes with improvements and bugfixes to PlayerActionEvent
* Pajama Party: sleep cue functional
* Pajama Party: some notes
* PlayerActionEvent: more bugfixes
* Pajama Party: fully functional throw cue
* Pajama Party: start animating sleep cue
* Pajama Party: feature-complete
* Pajama Party: unfuck layering
* Pajama Party: icon
also adds Fan Club's concept icon
* Pajama Party: cues while unloaded
* inverse-scale timing windows based on speed
* Fan Club: move to new input system
* Fan Club: allow forced animations during calls
* Crop Stomp: fix camera shake regression
2022-06-03 20:15:56 -07:00
minenice55
12fb8c2117
Feature: Textboxes and other text-related features ( #90 )
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* Textboxes: setup prefab
* Textboxes: basic functionality finished
* Textbox: scaling
* Textbox: open captions
* Textbox: res edits
* Textbox: song artist
* Textbox: closed captions
* Textbox: fix not being able to use multiple text events
* I/O: save / load remixes using UTF-8 encoding
* Textboxes: stop editor shortcuts while typing
2022-06-03 20:15:05 -07:00
minenice55
ecc905a42f
Minigame: Pajama Party ( #84 )
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* Game: Pajama Party
* Pajama Party: bg setup, Mako jump
* Pajama Party: mako jumping
* Pajama Party: prep landing anim references
* Pajama Party: several anims, improved 3d scene
* Pajama Party: bg cleanup
* Pajama Party: Mako sleeping anims
* Pajama Party: All Mako anims, add sounds to fs
* Pajama Party: prep monkey prefab
* Pajama Party: thrown pillow, prep sequences
* Pajama Party: make embarrassed catch not loop
whoops
* Pajama Party: sound adjust, prefab work
* Pajama Party: monkey spawning, basic jumping
* Pajama Party: jump sequence
no input detection or landing yet
* Pajama Party: anims override
* Pajama Party: jump cue functional
comes with improvements and bugfixes to PlayerActionEvent
* Pajama Party: sleep cue functional
* Pajama Party: some notes
* PlayerActionEvent: more bugfixes
* Pajama Party: fully functional throw cue
* Pajama Party: start animating sleep cue
* Pajama Party: feature-complete
* Pajama Party: unfuck layering
* Pajama Party: icon
also adds Fan Club's concept icon
* Pajama Party: cues while unloaded
2022-05-27 19:40:16 -07:00
minenice55
545eb752cd
Global Camera Movement ( #80 )
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* Global Camera: move Spaceball to new system
* Global Camera: holy shit I'm done already?????
2022-05-15 22:29:39 -07:00
minenice55
c46f653612
Minigame: Samurai Slice (Gold) ( #79 )
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* Game: Samurai Slice (DS)
initial scene setup
* Samurai Slice (Gold) - Start animations
* Samurai Slice (Gold) - Finish core samurai animations
* Samurai Slice (Gold) - Basic interactions
* Samurai Slice (Gold): object prep
* Samurai Slice (Gold): object type setup
* Samurai Slice (Gold): object paths
* Samurai Slice (Gold): prep for other objects
* Samurai Slice (Gold): prep fish
* Samurai Slice (Gold): Objects complete
* Samurai Slice (Gold): dinero
quiero cien vbucks
* Samurai Slice (Gold): polish cash, slicing anim
* Samurai Slice (Gold): child catching
* Samurai Slice (Gold): feature complete
2022-05-15 22:29:26 -07:00
Jenny Crowe
2749f9a782
Merge branch 'master' into master
2022-05-07 14:28:49 -07:00
Jenny Crowe
7d2bc548a5
Merge pull request #76 from Pengu12345/alternate_input_system
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Separation of input detection in it's own class + Addition of Coin Toss
2022-05-07 14:19:15 -07:00
Jenny Crowe
b437b5b392
Merge pull request #77 from freeformfunposting/master
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(minor) Fix for a sound error with Autoplay in Spaceball
2022-05-07 14:18:04 -07:00
Stef Jenkins
bdc5642710
Fixed a sound error with Autoplay
2022-05-06 15:14:01 -07:00
Pengu123
d4c2fe669a
Clean up the debug messages
2022-05-06 22:30:17 +02:00
Pengu123
06c4bf0c16
Background control in Coin Flip
2022-05-06 22:23:52 +02:00
Pengu123
286b778676
Cleanup + new Shedule methods
2022-05-06 22:05:19 +02:00
Pengu123
34e29efae8
More comments, new method to detect expected inputs
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IsExpectingInputNow() detects wether the player is expected to input something at the closest InputEvent
2022-05-04 20:37:52 +02:00
Pengu123
6384d28295
Added a list to keep track of all the scheduled inputs of a minigame
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...Along with an Util function to return the closest scheduled input
2022-05-04 20:05:51 +02:00
Pengu123
f056b0d4b6
noAutoplay and autoplayOnly settings
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Would be especially useful for menial optional inputs like the offbeat parts of flockstep
2022-05-04 19:21:11 +02:00
Pengu123
8911581873
Added Support for specific direction inputs
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Added some comments on the PlayerInput class too for clarity
2022-05-04 18:42:06 +02:00
Pengu123
846e4c5c4c
Fixed Input bugs + Optimizations
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-- On the PlayerInput class --
FIXED: Bug where Directions input were still recorded even with autoplay on
OPTIMIZED: Moved the conditions wether player had control in it's own method so we can re-use the same condition on new methods
2022-05-04 18:05:05 +02:00
Pengu123
f41d9d9cf0
ScheduleInput Method added, tests awaiting
2022-05-03 22:36:55 +02:00
minenice55
85ba13b21b
Fan Club: fast kamone plays when scene is unloaded
2022-05-02 16:16:00 -04:00
minenice55
1fb8271d1e
Fan Club: unarranged sequel feature-complete
2022-05-02 13:43:47 -04:00
minenice55
33eb285385
Fan Club: particle stuff, unarranged crouch / kiss
2022-05-02 11:45:48 -04:00
minenice55
e58feee0db
Fan Club: arranged landing, corrected texture atlas colours
2022-05-01 20:08:48 -04:00
Pengu123
94b688dbc6
Bug Fixing
2022-05-02 00:24:07 +02:00
Pengu123
70dd10c646
Coin Toss Done. Needs HD Textures and more customization
2022-05-01 23:49:55 +02:00
Pengu123
72b4ef1aeb
Coin Toss Functionnal (Needs Miss and Blank animation)
2022-05-01 22:10:00 +02:00
Pengu123
fdfcbe8948
Throw and Catch animation
2022-05-01 20:22:00 +02:00
minenice55
c041b37031
Fan Club: cont. unarranged sequel work
2022-04-30 01:20:19 -04:00
minenice55
f3b7b851f5
Fan Club: more work on unarranged sequel
2022-04-30 00:36:47 -04:00
minenice55
6979e454f6
Fan Club: initial support for "unarranged" sequel
2022-04-28 17:56:00 -04:00
minenice55
6be3b47559
Fan Club: various adjustments
...
address input lockout (still has one minor issue I need to check)
make certain forced animations make more sense
2022-04-28 16:01:07 -04:00
minenice55
ad05ecf6f2
Fan Club: add fast kamone
2022-04-27 18:02:53 -04:00
minenice55
74a83c46c5
Trick on the Class: new minigame definition
2022-04-13 10:14:13 -04:00
minenice55
64897819a8
Merge branch 'master' into game-mobTrick
2022-04-13 10:12:47 -04:00
minenice55
d7ff6e23b4
Internal: fixed duplicated game defs
2022-04-12 17:49:00 -04:00
minenice55
be41ff3014
Internal: separate minigame definitions
2022-04-12 12:14:46 -04:00
minenice55
1775923118
Trick on the Class: refactor object sound
2022-04-11 10:57:27 -04:00
minenice55
995d20d522
Trick on the Class: prep bop entity
2022-04-11 09:56:37 -04:00
adianfiuef
f6dd5e28a9
Tram&Pauline
2022-04-11 02:05:43 -07:00
minenice55
27dd45148e
Trick on the Class: basic gameplay with placeholders
2022-04-10 21:05:33 -04:00
minenice55
c3ef726ef8
Trick on the Class: object rotation
2022-04-10 19:15:59 -04:00
minenice55
beeb309e26
Trick on the Class: flying objects
2022-04-10 18:29:31 -04:00
minenice55
51c529a16f
Trick on the Class: object paths
2022-04-10 17:37:37 -04:00
minenice55
a193cf8909
Trick on the Class: initial setup
...
hell
2022-04-04 10:48:37 -04:00
Jenny Crowe
f7d1aaea63
Merge pull request #66 from minenice55/more-ntrIdol-2
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Fan Club: bugfixes and additions
2022-03-28 11:55:18 -07:00
minenice55
158d0ab2f3
Correct compilation errors from merge
2022-03-28 09:45:16 -04:00
minenice55
04328464f7
Merge branch 'master' into more-ntrIdol-2
2022-03-28 09:43:55 -04:00
Slaith
e6373b5d26
Fixed barrel break not working
2022-03-27 18:23:59 -07:00
minenice55
8ca290cc3f
Fan Club: more animations
2022-03-27 19:05:08 -04:00
Slaith
030837d3c9
Allowed lion count and mii faces to be set before game switches and fixed some bugs from last pr
...
I went through every single game script to look for bugs in intialization, there shouldn't be anything else that was caused by the pr (there is a bug in Spaceball where a ball cue won't trigger correctly if it's on the same beat as the switch, but i'm not sure how to fix it)
2022-03-27 11:13:13 -07:00
Jenny Crowe
d72aa964b2
Blue Bear: Crumbs! (Also fixed animation bugs associated with a recent PR)
2022-03-27 05:08:26 -07:00
minenice55
f179122dfa
Fan Club: idol squatting animation
2022-03-27 00:11:32 -04:00
Slaith
2f974e0e61
fixing another bug with clappy trio
2022-03-26 17:53:34 -07:00
Slaith
e28862c99e
i'm dumb lol
2022-03-26 17:42:50 -07:00
Jenny Crowe
4321e2c719
Merge pull request #63 from Slaith12/main
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Prevented out of order initialization
2022-03-25 21:48:51 -07:00
minenice55
6e3ba6ba9f
Fan Club: arisa jump
2022-03-25 22:45:54 -04:00
Slaith
ebeea121ed
Moved all minigame initialization to Awake()
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I just moved everything that was in start to awake. There are a few other changes I made, like using init functions rather than awake in scripts that depended on something that was initialized in another script's awake (to make sure things always happen in the right order), as well as some other stuff in some specific minigames
2022-03-25 19:08:46 -07:00
minenice55
7d2160d221
Fan Club: root motion
2022-03-25 18:59:18 -04:00
minenice55
c3db3ac3d7
Fan Club: fix references
2022-03-25 18:51:43 -04:00
minenice55
bef788eae8
Fan Club: note to self
2022-03-22 15:49:29 -04:00
minenice55
44f298e104
Merge branch 'master' into more-ntrIdol-2
2022-03-22 15:28:44 -04:00
minenice55
a51104f77e
Fan Club: prepare Arisa jumping
2022-03-22 15:23:55 -04:00
minenice55
f6df1644bc
Conductor: property that returns secPerBeat scaled to song pitch
...
NEEDS TESTING
2022-03-22 14:29:15 -04:00
minenice55
77edc1f624
Fan Club: fix forcing idol anims during responses
2022-03-21 11:29:24 -04:00
minenice55
0004961f90
Fan Club: address issue with double clap -> I suppose stack
2022-03-21 11:23:42 -04:00
minenice55
f37f2af665
oops forgot a small thing
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includes example using a fan club sound
2022-03-20 19:58:37 -04:00
Jenny Crowe
41f572b692
Merge pull request #57 from Slaith12/main
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Fixed space soccer ball spawning when it shouldn't be
2022-03-18 18:42:31 -07:00
Slaith
d6a6265458
Fixed space soccer ball spawning when it shouldn't be
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The soccer ball that is part of the prefab no longer defaults to the Dispensing state (when i refactored the ball script a while ago, i dealt with this problem by just disabling that ball, but this solution should work even with the ball enabled)
2022-03-17 18:44:58 -07:00
minenice55
a84b8858d6
Fan Club: landing sound
2022-03-17 17:01:26 -04:00
minenice55
f6269d1acb
Fan Club: add cues continuing from transition, muted cues
2022-03-17 16:43:35 -04:00
minenice55
523926a692
Fan Club: make forced animations properly restart
2022-03-17 15:18:40 -04:00
minenice55
7d6fe11243
Fan Club: refactoring, fixes
2022-03-17 15:13:48 -04:00
minenice55
82824638d8
Fan Club: remove unused file
2022-03-17 12:20:11 -04:00
Jenny Crowe
22b946496b
Merge pull request #55 from minenice55/game-ntrIdol
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Minigame: Fan Club
2022-03-16 16:22:10 -07:00
minenice55
4f3604e794
Fan Club: fix forced "peace no sync" animation
2022-03-16 17:45:12 -04:00
minenice55
bc1e8856a5
Fan Club: add particle effect to forced clap
2022-03-16 17:43:37 -04:00
minenice55
5ae6b8a267
Fan Club: finish all basic functionality
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todo: other "special" animations
2022-03-16 17:41:46 -04:00
Jenny Crowe
3771eac08f
Crop Stomp: Minor visual tweaks
2022-03-16 02:53:30 -07:00
Carson Kompon
f8d85c3e23
Added Streaks and Set Background Color to Drumming Practice
2022-03-15 19:15:54 -04:00
minenice55
b58030e018
Fan Club: actual functionality (input still bugged)
2022-03-15 18:43:13 -04:00
minenice55
9c640ea3d2
Fan Club: like 50% of the game lmao
2022-03-14 20:54:54 -04:00
minenice55
8421379078
Fan Club: update script to new namespace
2022-03-14 10:36:19 -04:00
minenice55
10f840aa26
Merge branch 'master' into game-ntrIdol
2022-03-14 10:35:33 -04:00
minenice55
77662a3ced
Fan Club: more idol stuff
2022-03-14 10:35:04 -04:00
Jenny Crowe
9f7b8ee278
The biggest of boi refactors
2022-03-14 07:21:05 -07:00
minenice55
2ae8919657
Fan Club: idol setup part 1
2022-03-13 18:23:38 -04:00
minenice55
ee8e9fc059
Merge branch 'master' into game-ntrIdol
2022-03-13 12:50:17 -04:00
Jenny Crowe
95a04168ec
Fireworks: More setup
2022-03-13 07:35:22 -07:00
Jenny Crowe
3a6df6035b
Stomp: Fixed issues associated with specific cue setups.
2022-03-13 03:25:41 -07:00
minenice55
cd652e4107
Fan Club: start scene setup
2022-03-12 23:24:37 -05:00
Jenny Crowe
5a9cf5507a
Merge pull request #49 from CarsonKompon/mr-upbeat-repositioning
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Proper Mr. Upbeat Positioning
2022-03-12 18:32:12 -07:00
saladplainzone
bb67037588
Fixed Space Soccer Dispense Sound
2022-03-12 17:13:10 -08:00
Carson Kompon
ad151c3d07
Proper Mr. Upbeat Positioning
2022-03-12 11:57:46 -05:00
Jenny Crowe
caf2394c47
Blue Bear: Basic gameplay setup
2022-03-12 07:14:41 -07:00
Jenny Crowe
147332cff2
Fork Lifter: Minor script tweak for readability.
2022-03-11 21:20:33 -07:00
Jenny Crowe
30d2931762
Organization refactor
2022-03-11 21:10:13 -07:00
Jenny Crowe
64a5bd6674
Blue Bear: Extremely basic scene setup
2022-03-11 20:15:15 -07:00
Carson Kompon
8ebcf18501
Mr. Upbeat now starts on the go no matter what
2022-03-11 20:54:05 -05:00
minenice55
b506c8f452
de-hardcode conditional
2022-03-11 13:24:24 -05:00
minenice55
5cf2255022
Drumming Practice: individually set each mii
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note: had to add a third integer value to the Beatmap parameters, may wanna consider using some kind of array in the future
2022-03-11 13:20:24 -05:00
Jenny Crowe
344a5b37d6
Rhythm Rally: Darkened table shadow. Crop Stomp: Commented out unneeded debug call. General: Moved model stuff to new "Models" folder.
2022-03-11 03:52:11 -07:00
Jenny Crowe
32b647a4d4
BTSDS: Outlines via Post Processing
2022-03-10 05:45:21 -07:00
Jenny Crowe
1a90ba28d9
Jukebox/Sound code cleanup
2022-03-09 20:59:48 -07:00
Jenny Crowe
84c4e8fc9f
BTSDS: Piano notes will now stop properly even if the game switches during them.
2022-03-09 20:50:19 -07:00
Jenny Crowe
5a56ecf261
Merge pull request #46 from Slaith12/main
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Implemented Inactive Functions and made OnGameSwitch functional
2022-03-08 17:12:52 -07:00
Jenny Crowe
a90d7fc833
Merge pull request #45 from CarsonKompon/fix-sfx-cleanup
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SFX Cleanup (Mr. Upbeat and Drumming Practice)
2022-03-08 17:12:21 -07:00
Slaith
2f5233d76c
Merge branch 'master' of https://github.com/megaminerjenny/HeavenStudio into megaminerjenny-master
2022-03-07 20:53:30 -08:00
Slaith
fca105259c
Implemented inactive functions for all game count ins
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Also made some changes to how SwitchGame(), OnGameSwitch, and the jukebox work.
2022-03-07 20:46:49 -08:00
Jenny Crowe
ad5dd56de3
Flash now relegated to its own layer
2022-03-07 17:21:27 -07:00
Carson Kompon
f971cba1be
Added generic Applause sound
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Cleaned up Mr. Upbeat and Drumming Practice sounds as a result
2022-03-07 12:10:50 -05:00
Jenny Crowe
a6f2353a92
Flash now renders in fullscreen
2022-03-07 08:58:34 -07:00
Jenny Crowe
c7149f0737
Goodbye tidalwav we hardly knew ye (+ BTSDS piano reacts to song pitch)
2022-03-07 05:54:36 -07:00
Jenny Crowe
34819ed791
BTSDS: Piano does not pierce ears as much
2022-03-07 02:34:38 -07:00
Jenny Crowe
2ac602dbe6
BTSDS: Piano!!!
2022-03-07 02:16:31 -07:00
Carson Kompon
48e81d4df9
Added "Set Mii" to Drumming Practice
2022-03-07 00:26:59 -05:00
Carson Kompon
87b474b1ba
Working Drumming Practice
2022-03-07 00:00:54 -05:00
Carson Kompon
48c0f0994c
Started prepping Drumming Practice
2022-03-06 22:17:46 -05:00
Slaith12
c4b2ea97fd
Merge branch 'megaminerjenny:master' into main
2022-03-06 19:00:57 -08:00
Jenny Crowe
1514f8d16a
Merge pull request #42 from CarsonKompon/mr-upbeat-2
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Fully functional and animated Mr. Upbeat
2022-03-06 19:53:57 -07:00
Slaith12
0360d07b5d
Merge branch 'megaminerjenny:master' into main
2022-03-06 18:37:51 -08:00
Slaith
896f4a450a
clean up
2022-03-06 18:37:27 -08:00
Carson Kompon
8dc36b1cb9
Added Ding/Applause SFX to Mr. Upbeat
2022-03-06 14:48:39 -05:00
Carson Kompon
3f2cc123cb
Fully functional and animated Mr. Upbeat
2022-03-06 14:37:50 -05:00
Carson Kompon
bc9bac4ab5
Added Mr. Upbeat fall animation
2022-03-06 12:34:54 -05:00
Carson Kompon
688c594ef1
Smol fix for Wizard's Waltz
2022-03-06 11:39:05 -05:00
Carson Kompon
f3032f2410
Wizard's Waltz height fix + position based on start interval
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Based on megaminerjenny's suggestions :)
2022-03-06 11:35:23 -05:00
Jenny Crowe
6bc221d185
Merge pull request #40 from CarsonKompon/wizards-waltz-more
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Wizard's Waltz - New SFX and better FOV
2022-03-05 12:30:19 -07:00
Jenny Crowe
44891347f4
Rhythm Rally: Feature complete!
2022-03-05 12:30:05 -07:00
Carson Kompon
3d00cc2a3b
Fixed Wizard's Waltz FOV/Fake 3D
2022-03-05 12:46:10 -05:00
Jenny Crowe
bbae26e6a6
Merge branch 'master' of https://github.com/megaminerjenny/HeavenStudio
2022-03-05 10:42:05 -07:00
Jenny Crowe
2480feef5e
Rally: Ball tweaks
2022-03-05 10:41:54 -07:00
Carson Kompon
61d31f47f6
Added better SFX to Wizard's Waltz
2022-03-05 01:02:46 -05:00
Jenny Crowe
39e8707e44
Merge pull request #39 from CarsonKompon/wizards-waltz-new-sprites
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New spritesheet for Wizard's Waltz
2022-03-04 21:42:09 -07:00
Carson Kompon
9d36d62a06
Added wand and sparkle FX to Wizard's Waltz
2022-03-04 23:28:56 -05:00
Carson Kompon
8b2ee6cac5
Slightly functional Mr. Upbeat
2022-03-04 22:10:10 -05:00
Carson Kompon
063c144e44
Mr Upbeat Programming progress
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Autoplay works but it doesn't work otherwise
2022-03-04 17:03:57 -05:00
Carson Kompon
035fbc818b
Mr Upbeat Animation Setup
2022-03-04 15:47:40 -05:00
Carson Kompon
05269d509c
Added a new placeholder spritesheet for Wizard's Waltz
2022-03-04 01:37:33 -05:00
Carson Kompon
045423c44d
Added the girl to Wizard's Waltz
2022-03-04 00:16:38 -05:00
Carson Kompon
6e0d3963f3
Added animations to the Wizard in Wizard's Waltz
2022-03-03 23:08:55 -05:00
Carson Kompon
ef300057a7
Wizard's Waltz is feature complete
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Just missing 90% of the visual assets
2022-03-03 22:30:08 -05:00
Carson Kompon
a97fd43ec3
He rotate
2022-03-03 19:15:56 -05:00
Carson Kompon
a2e6379528
Began adding Wizard's Waltz
2022-03-03 18:33:22 -05:00
Carson Kompon
bc80b578f0
Removed star particles when hitting pots in a combo
2022-03-03 16:25:20 -05:00
Carson Kompon
98f4dfe331
Added Hit Two and Hit Three Alt (from RHDS) to Karate Man
2022-03-03 16:16:06 -05:00
Jenny Crowe
9fcd30ccb4
Crop Stomp: Dots bg
2022-03-03 04:18:16 -07:00
Jenny Crowe
2b0a2fb676
Crop Stomp: Feature complete! Karate Man: Stopped "hit" voice spam while scrubbing.
2022-03-03 03:43:01 -07:00
Jenny Crowe
eba80da200
Merge pull request #33 from CarsonKompon/karate-man-new-hits
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Added Cooking Pot, Alien, and Pot hit stars to Karate Man
2022-03-02 21:29:27 -07:00
Carson Kompon
7cc7ffd691
Karate Joe hits Cooking Pot with right hand + code cleanup
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Also Taco Bell now plays the rock hit sound on top of the bell sound :)
2022-03-02 23:23:20 -05:00
Carson Kompon
752307fa64
Added Cooking Pot, Alien, and Pot hit stars
2022-03-02 23:04:11 -05:00
Jenny Crowe
7ec9872204
GEUH
2022-03-02 19:50:08 -07:00
Jenny Crowe
d5b460f936
Stomp: Fixed issues with starting a march at the same time as a game switch.
2022-03-02 19:19:45 -07:00
Slaith
7e291e0bfa
Added inactive functions
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I'm going to flesh it out more in the next commit
2022-03-02 13:59:35 -08:00
Jenny Crowe
c57da86162
Merge pull request #31 from CarsonKompon/karate-man-bg-fx-rings
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Added Ring Background FX to Karate Man
2022-03-01 23:07:26 -07:00
Jenny Crowe
8323eb197f
Merge pull request #30 from CarsonKompon/editor-event-cleanup-pass-1
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Editor Event Cleanup Pass
2022-03-01 23:07:19 -07:00
Jenny Crowe
d5dbad0f34
Crop Stomp: Veggie picking goodness
2022-03-01 13:57:37 -07:00
Carson Kompon
7b36b8a73c
Added Ring background fx to Karate Man
2022-03-01 15:37:06 -05:00
Carson Kompon
55f31b4501
Added "ooh" toggle to DJ School
2022-03-01 14:44:55 -05:00
Carson Kompon
93f7f31ca8
Fork Lifter Event Merge
2022-03-01 14:27:08 -05:00
Carson Kompon
4142c09a4c
Karate Man Events have been merged also I forgot the toggle in the last update lol
2022-03-01 12:40:59 -05:00
Carson Kompon
3f84054779
Merge branch 'megaminerjenny:master' into karate-man-event-merging
2022-03-01 12:23:25 -05:00
Carson Kompon
42b7d724be
Started work on merging the karate man events
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This breaks enum dropdowns but I'll fix that tomorrow
2022-03-01 03:17:06 -05:00
Carson Kompon
687f2b53f4
Added Checkbox Parameter + Toggle Inputs Event
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So now you can disable inputs if you need to :)
2022-03-01 02:27:49 -05:00
Jenny Crowe
daf19fae54
Crop Stomp: Implementation progress
2022-02-28 23:38:38 -07:00
Carson Kompon
5d99596c67
Added Change Lion Count event to Clappy Trio
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1-8 lions thats crazy
2022-02-28 20:11:01 -05:00
Carson Kompon
48b83faa68
Added support for variable lions in Clappy Trio
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You can also just have 1 lion
2022-02-28 19:46:55 -05:00
Jenny Crowe
b0e08acfd2
Merge pull request #20 from CarsonKompon/fix-space-soccer-z-and-x
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You can now Press and Release Z for high-kick-toe
2022-02-28 14:11:53 -07:00
Jenny Crowe
c234a7165e
Merge pull request #23 from CarsonKompon/fix-fork-lifter-maximum-peas-on-fork
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Fork now only holds up to 4 peas in Fork Lifter
2022-02-28 14:11:29 -07:00
Jenny Crowe
f5013c31df
Merge pull request #21 from CarsonKompon/fix-karate-man-shadows-fade-white
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Karate Man shadows no longer fade to White
2022-02-28 14:11:14 -07:00
Jenny Crowe
0334a48344
Merge pull request #24 from CarsonKompon/rhythm-rally-camera-rotate-events
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Added Camera Events to Rhythm Rally
2022-02-28 14:10:51 -07:00
Carson Kompon
44c58e9175
Added camera zoom
2022-02-28 15:43:32 -05:00
Carson Kompon
1ba9a3c1dc
Rhythm Rally Camera Event
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Rotate the camera with different easing functions and the option to add/remove from current rotation.
2022-02-28 14:31:28 -05:00
Carson Kompon
d07dabf1c5
Fork now only holds up to 4 peas in Fork Lifter
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The commit looks a lot larger than it is. I just wrapped it all in an if statement
2022-02-28 12:32:08 -05:00
Carson Kompon
94f0c09d71
Added Tap, Double Tap, and Triple Tap to Tap Trial
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All perfectly playable :)
Hopefully this is up to standards with the other games I just wanted to do this to prove to myself that I could LOL
2022-02-28 12:17:50 -05:00
Carson Kompon
9c30238ba6
Merge branch 'megaminerjenny:master' into tap-trial-real-inputs
2022-02-28 10:36:24 -05:00
Carson Kompon
f6c906346e
Added Tap Trial miss sound
2022-02-28 10:36:05 -05:00
Carson Kompon
4d25bd6a31
Karate Man shadows no longer fade to white
2022-02-28 10:26:25 -05:00
Jenny Crowe
5871716bd1
Crop Stomp: Basic stomping
2022-02-28 01:33:11 -07:00
Jenny Crowe
4ea1e3f1ff
Crop Stomp: Scrolling stops when paused.
2022-02-28 00:08:33 -07:00
Carson Kompon
be5a950dfe
Simple tap
2022-02-28 02:05:57 -05:00
Carson Kompon
21e8207894
You can now Press and Release Z for high-kick-toe
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(You can still use X in case you already had the muscle memory)
2022-02-28 01:58:47 -05:00
Jenny Crowe
8b4b1cac1a
Crop Stomp: He go
2022-02-27 22:11:18 -07:00
Jenny Crowe
ed8b401e0e
Merge pull request #18 from CarsonKompon/fix-karate-man-background-typo
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Fixed a typo in the Karate Man Background names
2022-02-27 19:04:18 -07:00
Carson Kompon
8af14eac5f
Added Placeholder animations for Tap Trial
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Added Double Tap and Triple Tap placeholder animations so they can be used in a remix until they're made actually playable.
2022-02-27 19:17:12 -05:00
Carson Kompon
70137addd6
Typo in the group chat
2022-02-27 18:46:32 -05:00
Jenny Crowe
f9adef8529
Crop Stomp basic setup
2022-02-27 16:26:03 -07:00
Jenny Crowe
dbe1e011c9
Space Soccer: Backwards compatibility with levels using old swing system.
2022-02-27 15:12:17 -07:00
Carson Kompon
26def1bc7b
Merge branch 'megaminerjenny:master' into karate-man-background-color
2022-02-27 12:06:38 -05:00
Carson Kompon
c920261ac7
Added custom shadow colours
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And specific shadow colours for preset background types
2022-02-27 12:02:46 -05:00
Jenny Crowe
b488cc329d
Begone test comment
2022-02-27 04:01:24 -07:00
Jenny Crowe
e96a10ced3
Test commit
2022-02-27 02:15:18 -07:00
Jenny Crowe
f134e75d86
Merge pull request #14 from Slaith12/main
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Fixed bug causing space soccer to spam sfx when starting in the middle of it.
2022-02-27 01:53:16 -07:00
Carson Kompon
e3a5e55d54
Shadow colours are much more accurate
2022-02-26 22:28:15 -05:00
Slaith
93448a018f
Some clean up
2022-02-26 15:38:27 -08:00
Carson Kompon
69cb7a729b
Added coloured shadows to Karate Man
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This is very pogchamp!
2022-02-26 18:10:22 -05:00
Carson Kompon
a4985675c4
Code Clean Up
2022-02-26 13:57:09 -05:00
Carson Kompon
c745bb5389
Added "set background color" to Karate Man.
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Seemingly stops working after a few background changes but works between game changes
2022-02-26 13:27:02 -05:00
Slaith
52cee6f511
Fixed Space Soccer SFX spam glitch
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You'll no longer be bombarded with sfx when starting the game far after a ball dispense cue. Some of the animations are still a bit rough and sometimes the ball is never dispensed, but those will be fixed in a future commit.
2022-02-25 23:33:10 -08:00
Slaith
40dbb70bb5
Refactored Space Soccer scripts
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most of the refactoring is in the ball script, and the changes for the kicker and space soccer scripts are mostly in response to the refactoring.
2022-02-25 23:29:17 -08:00
Carson Kompon
26b9497114
Implemented proper sprite, flickering, and dropdown menu
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There's now a "type" dropdown menu that allows you to choose between "Normal", "Yellow", "Blue", and "Custom". Custom will use the color specified in the Custom Color field
2022-02-26 01:31:35 -05:00
Carson Kompon
c557c62b32
Added Light to the Light Bulb if colour is changed with right click
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You can now right click on bulb in the editor to change the colour of the light emitted. If the colour is set to black then no light is drawn.
2022-02-25 23:57:18 -05:00
Jenny Crowe
8cb08ea8ec
Swing variable added to entities.
2022-02-24 07:12:19 -07:00
Jenny Crowe
72d55d887a
Editor: Song offset!
2022-02-24 07:02:21 -07:00
Jenny Crowe
2ce1741201
BTSDS: Scene adjustments for better future 3D cam movement compatibility
2022-02-24 05:26:56 -07:00
Jenny Crowe
a64cb476e0
Rhythm Rally: Whistle separated from "toss ball" event and added to "whistle" event
2022-02-22 20:34:11 -07:00
Jenny Crowe
889a74107e
Editor: Minor minigame info tweaks.
2022-02-22 20:28:27 -07:00
Jenny Crowe
12c70d4311
Rhythm Rally: Added "toss ball" action. Paddler now also tosses ball when you miss.
2022-02-21 23:43:24 -07:00
Jenny Crowe
081c08e47f
Tweezers: Allowed inputting via arrow keys. Editor: Remix files now saved as .tengoku files (.rhmania files can still be opened via the editor).
2022-02-21 22:43:31 -07:00
Jenny Crowe
9716265960
Test commit 2: The testening
2022-02-21 19:37:46 -07:00
Jenny Crowe
b3419e273a
Test commit
2022-02-21 16:50:31 -07:00
Jenny Crowe
d1eff4a20d
DJ School: Cue elegibility tweaks (autoplay should work correctly now)
2022-02-21 07:56:10 -07:00
Jenny Crowe
1a980347f6
DJ School: Additional gameplay implementation and tuning.
2022-02-20 10:28:56 -07:00
Jenny Crowe
f24a081fce
Editor: General enum property support. Hex input field functionality for color picker.
2022-02-20 06:31:55 -07:00
Jenny Crowe
5d76ffc918
Spaceball: Proper cap for end value of camera zoom
2022-02-20 04:59:36 -07:00
Braedon
bef5518b8f
Tap Trial: Player tap animation
2022-02-19 16:03:45 -05:00
Braedon
00ba7dd3b7
Some tap trial setup
2022-02-19 13:51:46 -05:00
Jenny Crowe
35a15b04af
BTSDS: Fine tuning for block animation timing.
2022-02-18 07:32:38 -07:00
Jenny Crowe
78d08856cf
BTSDS: Implemented upscale hit graphic. Tweezers: Added background color events.
2022-02-17 05:11:06 -07:00
Jenny Crowe
94684947f3
BTS DS: Crumble sfx (thanks Maddy!)
2022-02-16 19:59:46 -07:00
Jenny Crowe
01de648e3f
BTSDS: Added some sfx + slight margin tweak
2022-02-16 19:19:40 -07:00
Jenny Crowe
475b946059
Built to Scale: Gameplay implemented (missing lots of sfx)
2022-02-16 10:04:28 -07:00
Jenny Crowe
1a839517c8
Built to Scale (DS) asset setup
2022-02-15 16:28:08 -07:00
Braedon
bea09a5d2f
Rhythm Rally polish
2022-02-15 00:17:53 -05:00
Jenny Crowe
f638bca3e4
Tweezers: Fixed visual bug associated with plucking hairs during a fast vegetable transition.
2022-02-14 11:23:24 -07:00
Jenny Crowe
60cc4fc751
Space Soccer: Lateness margin tweaked. Karate Man: "Hit" voice in hit3 and hit4 is now played early to account for sound offset.
2022-02-14 06:48:41 -07:00
Jenny Crowe
ec5cc16493
Rhythm Rally: Basic gameplay setup
2022-02-14 01:53:58 -07:00
Jenny Crowe
51db8b53ba
Tweezers: Added vegetable type and properties to "Next Vegetable" event. Added "Change Vegetable" event
2022-02-13 07:02:55 -07:00
Jenny Crowe
5cd14a2cb4
Rhythm Rally: Better camera/layer configuration
2022-02-12 10:16:50 -07:00
Jenny Crowe
9c2139129e
Rhythm Rally: Utilizing rendertextures to preserve main camera qualities between games
2022-02-12 09:57:45 -07:00
Jenny Crowe
c92974dbe6
Rhythm Rally: Animations baybeeeeeeeeee
2022-02-12 01:12:12 -07:00
saladplainzone
db2d226a1d
DJ School: Fixed Playback Speed not playing well with Offsets
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Added in a new bit to the offset fixes that accounts for song pitch
2022-02-11 20:09:39 -08:00
saladplainzone
231227e94e
DJ School: SFX Syncing
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Re-synced some SFX, split others into multiple clips
2022-02-11 19:47:13 -08:00
Braedon
c04f994d1b
Custom snap interval, but not in the editor (yet)
2022-02-11 20:15:36 -05:00
Jenny Crowe
b5a49c7ce9
Tweezers: Long hair implementation
2022-02-11 00:21:43 -07:00
Braedon
a65a6c012c
Long hair rhythm tweezers but very buggy (read desc)
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Hair plucking is a bit weird a beat after a long pull.
The tweezers don't automatically skip to the beat they're supposed to be when pulling since it can put things out of sync.
You can't pull two long hairs at a time for some reason.
The long hair doesn't rotate correctly towards the tweezers.
I'm very tired if someone could go in and clean some of this up that would be great.
2022-02-10 21:14:09 -05:00
Jenny Crowe
5dba944412
Tweezers: Hairs fall after being plucked. Eye growing implemented.
2022-02-10 08:29:53 -07:00
Jenny Crowe
c9ac1608e2
Tweezers: Plucking animation additions. Autoplay support.
2022-02-10 04:59:20 -07:00
Jenny Crowe
6e11ba3b13
Tweezers programming fixes
2022-02-10 03:14:15 -07:00
Braedon
772ab2783c
bread2unity BCCAD interpreter setup
2022-02-10 03:13:54 -05:00
Jenny Crowe
e664c25bab
Certified merge moment
2022-02-09 03:33:55 -07:00
Jenny Crowe
7fbb02d7cc
Tweezers: Functioning gameplay loop + Editor implementation.
2022-02-09 03:29:09 -07:00
Braedon
6cfbb0e3f5
DJ School extra sfx
2022-02-09 02:46:49 -05:00
Jenny Crowe
3e647cbc4a
Tweezers:: Code cleanup
2022-02-08 23:52:50 -07:00
Braedon
93c1cb2065
Rhythm tweezers logic but not really
2022-02-08 22:58:25 -05:00
Jenny Crowe
eedde680f4
Karate Man: Tweaked bounds of some text sprites to hide the surrounding borders. Rhythm Tweezers: Sprite import. Basic scene outline. Vegetable face animations.
2022-02-08 07:26:55 -07:00
Braedon
acc68f6eb1
Fork Lifter food item rotation bug fixed
2022-02-07 20:24:26 -05:00
Braedon
49ad157893
Camera flashes (bug associated with fullscreen)
2022-02-07 20:07:03 -05:00
Jenny Crowe
b5d3621051
Editor: Added Float type. Space Soccer: Added "swing" property to high-kick-toe event.
2022-02-06 01:28:14 -07:00
Braedon
f376e30ee2
You can no longer stab multiple peas at once (Fork Lifter)
2022-02-05 23:03:31 -05:00
Braedon
bcb4396fb5
Was unable to clap more than once at a time
2022-02-05 15:58:02 -05:00
Braedon
7f68ad28c2
Clappy trio input problem fixed
2022-02-05 15:28:04 -05:00
Jenny Crowe
890dfecbad
Fork Lifter: Zoom sound scheduling takes song speed into account.
2022-02-05 06:22:18 -07:00
Jenny Crowe
dfed5a879f
Fork Lifter: Pea zoom sound lines up (mostly) independent of bpm
2022-02-05 06:08:33 -07:00
Braedon
217849e666
Audio mixers
2022-02-04 23:40:33 -05:00
Braedon
7a624d0581
Some DJ School logic and animations, DJ Yellow is not currently animatable.
2022-02-04 22:48:35 -05:00
Braedon
686a8942f5
Spaceball camera easings
2022-02-04 17:16:22 -05:00
Braedon
b55a6dcabc
Spaceball's camera messed with other games
2022-02-04 13:15:28 -05:00
Braedon
9722ce7122
Spaceball camera and more entity parameters. (ugly UI)
2022-02-03 22:25:18 -05:00
Braedon
e0db2a446e
Entity object parameters testing
2022-02-03 17:20:26 -05:00
Jenny Crowe
4dd32279ac
Karate Man: Resolved layering issues with pot sprites
2022-02-03 05:27:55 -07:00
Braedon
cf24d11cf8
Playback speed slider
2022-02-03 02:28:14 -05:00
Braedon
3941410e17
DJ School sounds
2022-02-02 21:09:50 -05:00
Braedon
147e41ca35
Space soccer polish and editor preview button
2022-02-02 03:36:20 -05:00
Braedon
a7c1359f97
You can now press whenever you want on Space Soccer
2022-02-01 20:11:42 -05:00
Braedon
dd9203cace
Discord rich presence
2022-01-30 18:40:12 -05:00
Braedon
7330d19ff6
Upgrade renderer to the universal render pipeline
2022-01-30 04:09:26 -05:00
Braedon
df5a64622e
Game switch improvements + Karate man animation fixes (READ DESC)
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If you don't release on a combo, it will smoothly transition back to the idle animation. Fixing basically a soft-lock.
2022-01-29 20:26:53 -05:00
Braedon
eee8a3952f
Karate man game switch cue fix
2022-01-29 18:30:29 -05:00
Braedon
e4cc930b7e
Keyboard shortcuts for timeline state
2022-01-29 16:59:20 -05:00
Braedon
9185249dd1
Tempo change? (Don't update very buggy)
2022-01-27 21:50:57 -05:00
Braedon
8f268f4d60
Always check your code kids
2022-01-26 19:33:52 -05:00
Braedon
21aa06150e
Karate Man combo bugs fixed and a default editor level
2022-01-26 17:41:51 -05:00
Braedon
a6fcba54c1
Fixed a space soccer bug that slowly desyncs
2022-01-26 17:23:18 -05:00
Braedon
80ec9a350b
Some facial expressions for Karate Man
2022-01-26 12:02:44 -05:00
Braedon
60cbe60ac4
Space Soccer HD textures (needs polish)
2022-01-26 00:38:12 -05:00
Braedon
aa86cac41b
Even more space soccer animations + Clappy Trio Autoplay bug fixed
2022-01-24 22:49:40 -05:00
Braedon
8a42130953
More space soccer crap, like fixing some animations
2022-01-24 20:02:45 -05:00
Braedon
0c51d8fd77
Space soccer animation testing
2022-01-24 05:13:46 -05:00
Braedon
dcc378ce84
I'm tired
2022-01-23 21:15:23 -05:00
Braedon
6ac919a232
Fixed some bugs, including one where the game refuses to load a new game. Also migrating a few games to the new Input system. (Read desc)
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However the new input system has a bug where if you press with two events eligible for a press, both of them interact. I don't know whether to fix this or not.
2022-01-23 02:01:59 -05:00
Braedon
2b88703e3f
Autoplay began
2022-01-22 22:40:53 -05:00
Braedon
fa519d25d7
A lot of stuff (Read desc)
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Beat action is now used to define one-off objects that is used by the beat but I don't wanna bother making a different script for. Example case: the "hit 3" sprite in Karate Man.
Animation helpers for functions I don't wanna rewrite 100,000 times.
General improvements for Karate Man, like prepare animation and some updates to game events.
2022-01-21 02:09:32 -05:00
Braedon
4be18d954c
Multisound + Combo miss animation
2022-01-20 20:24:30 -05:00
Braedon
f2c33e041e
Fixed Karate Man combo pot scale bug
2022-01-20 02:26:53 -05:00
Braedon
2c917d6fc7
Karate man combos
2022-01-19 20:48:52 -05:00
Braedon
9d67d26fda
Karate Man design overhaul
2022-01-19 00:40:49 -05:00
Braedon
06ef8986c7
Buggy timeline object resizing
2022-01-17 14:23:18 -05:00
Braedon
6a05f31506
Improved inputs (A SHIT MORE DYNAMIC BETWEEN GAMES) and a whole lot cleaner code in general
2022-01-17 00:00:26 -05:00
Braedon
c48f2064f0
Import game icons
2022-01-15 17:52:53 -05:00
Braedon
cb25e97699
Game switching in every game
2022-01-15 13:46:50 -05:00
Braedon
8760412bb2
Dynamic editor theme (WIP), read desc for more info
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Spaceball has been improved, you can now hit multiple balls at a time. Fork Lifter and Karate Man need this update soon as well. No idea why I did it the way I did.
Time jumping also has been improved by pausing.
Dynamic editor themes for custom theme support, however that won't be implemented until later.
2022-01-13 21:33:51 -05:00
Braedon
38b8b6737d
Time hopping improvements although still a bit buggy
2022-01-13 19:35:41 -05:00
Starpelly
0208e6c490
Can pick places on timeline and gamemanager bugs fixed
2022-01-07 18:51:08 -05:00
Starpelly
afa2d6d482
Playback visualization + started on timeline in editor
2022-01-07 06:36:23 -05:00
Starpelly
775fd7e580
Initialize game with one script
2022-01-03 17:42:43 -05:00
Starpelly
4c83f7fec0
Kick finalization
2022-01-03 10:15:48 -05:00
Starpelly
76ed0ee2e9
Most kick animations and functionality complete
2022-01-02 07:09:15 -05:00
Starpelly
2c2d43ac17
Karate Man Kick started
2022-01-01 13:54:17 -05:00
Starpelly
a52e883f3a
Spaceball camera and perspective fixes + Karate Man animated background
2021-12-30 07:17:22 -05:00
Starpelly
5cbb182797
Karate Man animation fixes
2021-12-30 03:26:18 -05:00
Starpelly
88f13795a9
Karate Man started.
2021-12-29 01:52:48 -05:00
Starpelly
c653d487ac
Spaceball pretty much finalized.
2021-12-28 02:38:55 -05:00
Starpelly
75965927d6
Further improvements to AudioSource.time (Conductor.cs)
2021-12-27 21:36:27 -05:00
Starpelly
ff6bce2806
Fixed AudioSource.time bug, check Conductor.cs for comment.
2021-12-26 23:48:39 -05:00
Starpelly
4b3bfeda1b
Spaceball costumes
2021-12-26 02:25:17 -05:00
Starpelly
95ac1306d4
Multiple events can now be called onto same frame + more Spaceball camera fixes
2021-12-26 00:11:54 -05:00
Starpelly
417986c08c
Stars background + Camera zooming *UNFINISHED*
2021-12-25 20:04:23 -05:00
Starpelly
6729eec8dc
Highball added to Spaceball + event types added.
2021-12-25 08:32:52 -05:00
Starpelly
866c8c80be
Spaceball swing + low ball throw + perspective camera
2021-12-25 07:16:40 -05:00
Starpelly
199abb7fd3
Logo upload + starting Spaceball
2021-12-25 01:22:09 -05:00
Starpelly
db79325393
Further input latency fixes
2021-12-24 21:37:03 -05:00
Starpelly
58ea8d5e4c
Better input latency, but not finalized. (weird results on low bpm's)
2021-12-24 18:41:35 -05:00
Starpelly
2c4f7bbac7
The Clappy Trio finalized (hopefully) + Dynamic "Trio" count.
2021-12-24 03:35:54 -05:00
Starpelly
d72cb639b3
Fixed ForkLifter hand grab bug
2021-12-23 22:36:16 -05:00
Starpelly
aa3f999721
Fixed problem with Trio faces not changing
2021-12-23 19:58:48 -05:00
Starpelly
88d23ef8cc
Music sorting
2021-12-23 17:39:03 -05:00
Starpelly
575e47e384
Fork Lifter fully functional again + more progress on dynamic event caller
2021-12-22 20:49:16 -05:00
Starpelly
a0e2636ecd
Dynamic event manager
2021-12-22 19:08:35 -05:00
Starpelly
1bdf6c68e8
Got rid of all hard-coded ForkLifter code from GameManager.
2021-12-20 23:38:59 -05:00
Starpelly
0b383940ac
Proper namespaces
2021-12-20 20:10:49 -05:00