Commit graph

1128 commits

Author SHA1 Message Date
ThatZeoMan 45d5bd9848 Rhythm Tweezers Text Update 2024-01-13 14:24:13 -06:00
ThatZeoMan 3ab03bf20b Rhythm Somen Text Update
that was easy
2024-01-13 14:15:41 -06:00
ThatZeoMan 9755c53c32 Rhythm Rally Text Update 2024-01-13 14:14:17 -06:00
ThatZeoMan 56dc5bf368 Quiz Show Text Update
also changed some wording in meat grinder
2024-01-12 23:10:14 -06:00
ThatZeoMan 7d9ce0c5fa Pajama Party Text Update 2024-01-12 22:56:20 -06:00
ThatZeoMan e87fcb6872 Octopus Machine Text Update 2024-01-12 22:44:29 -06:00
ThatZeoMan f4e0b87b8f Munchy Monk Text Update 2024-01-12 22:20:57 -06:00
ThatZeoMan 62ad65cdbf Mr. Upbeat Text Update 2024-01-11 22:09:25 -06:00
ThatZeoMan 605445b175 Meat Grinder Text Update
also fixed an error in Second Contact
2024-01-11 22:01:34 -06:00
ThatZeoMan 4a19b99ab5 Marching Orders Text Update 2024-01-11 21:56:46 -06:00
ThatZeoMan 68d121d3b0 Lockstep Text Update 2024-01-11 21:48:59 -06:00
ThatZeoMan 3f2c147ffb Launch Party Text Update 2024-01-11 21:39:19 -06:00
ThatZeoMan 5fb1695fe4 Kitties! Text Update 2024-01-11 21:33:29 -06:00
ThatZeoMan 84650b7036 Karate Man Text Update
also minor updates to other games
2024-01-11 21:29:12 -06:00
ThatZeoMan 80d244268d Glee Club Text Update 2024-01-09 22:16:42 -06:00
ThatZeoMan a5804b2fbb Fork Lifter Text Update 2024-01-09 22:07:06 -06:00
ThatZeoMan 7109c5b216 Flipper-Flop Text Update
also fix an error in Catchy Tune
2024-01-09 22:00:39 -06:00
ThatZeoMan b712090c93 Second Contact Text Update 2024-01-09 21:47:46 -06:00
ThatZeoMan d7a4880ca5 Fireworks Text Update 2024-01-09 21:36:10 -06:00
ThatZeoMan 70f71f7c29 Fan Club Text Update 2024-01-09 21:27:01 -06:00
ThatZeoMan 6b9c7cb6dc Drumming Practice Text Update 2024-01-08 22:03:46 -06:00
ThatZeoMan 0546f1f7af Double Date Text Update 2024-01-08 21:55:59 -06:00
ThatZeoMan 764281dea1 Dog Ninja Text Update 2024-01-08 21:50:40 -06:00
ThatZeoMan 5a26febb52 DJ School Text Update 2024-01-08 21:42:37 -06:00
ThatZeoMan 61e360f580 Crop Stomp Text Update 2024-01-08 21:35:39 -06:00
ThatZeoMan be6503eb97 Coin Toss Text Update 2024-01-08 21:22:08 -06:00
ThatZeoMan e8156c1ff3 Merge branch 'release_1' of https://github.com/ThatZeoMan/HeavenStudio into release_1 2024-01-08 21:12:58 -06:00
minenice55 254e725b6f
Put Minigame Definitions in a Dictionary (#614)
* put minigame definitions in a dictionary

why haven't we done this two years ago

* paranoia
2024-01-08 06:38:05 +00:00
minenice55 5cc31c32d8
Fan Club Sound Fix (#613)
* title screen prompt won't switch out of mouse

* fix fan club crowd sounds not being scheduled properly

* remove extra rain drop from kman particle (again smh)
2024-01-07 23:45:25 +00:00
minenice55 1cbdbba086
sanity checks in controller shit (#611) 2024-01-07 03:56:02 +00:00
AstrlJelly fa6d006295
Some Karate Man Fixes (#610)
* km blocks fix + a few additions to other games

* move around fxType, cull some things :(
2024-01-06 20:08:22 +00:00
minenice55 e4d69e16a6
Small Fixes (#609)
* additive angle in rhythm rally

* remove old keyboard controller compat

* fix control style dropdowns

* using mouse on title screen selects keyboard instead

default to keyboard for invalid controllers

* temporarily ditch discord RPC

we need a new API key lol

* remove this discord call too

* certain editor shortcuts now exit fullscreen

fix color hex input not locking editor shortcuts

* increase max queued frames

turns out this may not be an issue for audio rhythm games
2024-01-06 03:51:27 +00:00
ThatZeoMan e54524ac57 The Clappy Trio Text Update 2024-01-05 14:37:54 -06:00
ThatZeoMan a56fad7f39 Cheer Readers Text Update 2024-01-04 21:49:05 -06:00
ThatZeoMan 9e69b82693 Catchy Tune Text Update
also changed some minor wording in Board Meeting and Built To Scale DS
2024-01-04 21:21:21 -06:00
ThatZeoMan 514a7657e2 Built To Scale DS Text Update
also changed Air Rally's assetbundle tag from "normal" to "keep"
2024-01-04 21:12:28 -06:00
ThatZeoMan 4631230793 Board Meeting Text Update 2024-01-04 21:00:55 -06:00
ThatZeoMan e4e5767007 Blue Bear Text Update 2024-01-04 20:53:47 -06:00
Zeo dd64d6d1f5
Merge branch 'RHeavenStudio:release_1' into release_1 2024-01-04 20:36:25 -06:00
ThatZeoMan a03f43ceff Air Rally Text Update 2024-01-04 20:35:43 -06:00
minenice55 8422e75b07
Rhythm Rally Graphical Overhaul (#607)
* new model

* prefab done

fixes to camera, bops and player input

* todo note

* re-organize some assets
2024-01-05 02:07:27 +00:00
blank3times e458d6d157
Update FlipperFlop.cs (#606) 2024-01-02 15:51:46 +00:00
DoctorStupidest a4283c93bc
Title screen logo skip (#602)
* commit

* update

---------

Co-authored-by: DoctorStupidest <>
2024-01-02 15:51:44 +00:00
minenice55 96ff6ddf8b
The Rest of Pajama Party (#599)
* fix weird tiling issue

* bg open / close

* slice this sheet

* mako transformation

* monkey colour change

* monkeys transform

* high mode details

instant high mode

* boats

* re-enable ABs

* stretchable BG change
2023-12-31 04:06:33 +00:00
AstrlJelly a1543ce3ef
Meat Grinder Rework (#598)
* meat grinder has been entirely reworked

* update MeatGrinder.cs, replace assets

background is still temporary but this is all im doing til ev can help

* Boss New Anims

* New Tack Animations

* edited anims

* new bg

* working out merge conflics (cries)

* push for anims stuff

why r unity animations so suck

* Cart guy

cart guy

cart guy

* cart guy :)

* explodes

👼

* curves for meat trajectory

* typo

* cart guy is awesome. and tack reaction.

🐱 🐱 🐱 🐱 🐱

* I love unity animation

* everything but the boss call cancel fix

* bacon anim (+ remove interp on other meat anims)

* lastbeatpulse + gears are the only thing left

i was GONNA add both the beat based and constant gear animations but it just doesn't work out the way i want it to.
OHHHH WELLLLL
im gonna use straight up transforms anyways so i wont have to deal with unity animation (🤢)

* truly, and dearly, finished?

NOPE! UNITY ANIMATION BUG :D

* mwuhahahaha

disable ass buns

* meatsplash start, fix riqentity find bug

* fixes + particle improvements

all that's left is the phone bop and arc/particle adjustments, im pretty sure

* particle + arc adjustment, fix weird anim play on gameswitch

* fixed phonebop

oops i was playing the idle animation in update...

* make particles beat based

just waiting on mine to fix the offset bug

* fix trajectory jank

---------

Co-authored-by: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com>
Co-authored-by: Seanski2 <seanbenedit@gmail.com>
Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
2023-12-31 04:06:31 +00:00
Rapandrasmus 98835c3936
Title Screen (#454)
* Barebones title screen prefab added

* logo and stuff

* cool

* Added sfx to title screen

* The logo now bops to the beat

* epic reveal

* Fixed something

* put some of the stuff into the main menu

* other logo bop

* Implemented logobop2 and starbop

* added scrolling bg, tweaked positioning and wip splash text for play button

* more menu

* ooops

* Expand implemented

* cool

* Made stars spawn in in the opening

* make UI elements look nicer on different aspect ratios

* add sound while hovering over logo

* add settings menu to title screen

make the title screen properly play after the opening

* swap out title screen hover sound

remove the old config path warning

* every button works, some play mode fixes

* fix issues with beataction/multisound and pausing

* fix dropdown menus not working in certain screens

* fix particles rotating when camera controls are used

* touch style pause menu items only trigger if cursor is over an item

* various changes

make playback (unpausing) more reliable
only apply changes to advanced audio settings on launch
fix title screen visuals
add opening music
continue past opening by pressing a key
update credits

* almost forgot this

* lol

* initial flow mems

* user-taggable fonts in textboxes

* alt materials for kurokane

* assets prep

* plan out judgement screen layout

change sound encodings

* start sequencing judgement

* judgement screen sequence

* full game loop

* fix major issue with pooled sound objects

rebalance ranking audio
fix issues with some effects in play mode

* new graphics

* particles

* make certain uses of the beat never go below 0

fix loop of superb music

* make markers non clamped

lockstep frees rendertextures when unloading

* lockstep creates its own rendertextures

swapped button order on title screen
added null checks to animation helpers
disabled controller auto-search for now

* enable particles on OK rank

* play mode info panel

* let play mode handle its own fade out

* fix that alignment bug in controller settings

* more safety here

* Update PauseMenu.cs

* settable (one-liner) rating screen text

* address minigame loading crashes

* don't do this twice

* wav converter for mp3

* Update Minigames.cs

* don't double-embed the converted audio

* studio dance bugfixing spree

* import redone sprites for studio dance

* update jukebox

prep epilogue screen

* epilogue screen

* studio dance inkling shuffle test

* new studio dance choreo system

* markers upgrade

* fix deleting volume changes and markers

prep category markers

* Update Editor.unity

* new rating / epilogue settings look

* update to use new tooltip system

mark certain editor components as blocking

* finish category system

* dedicated tempo / volume marker dialogs

* swing prep

* open properties dialog if mapper hasn't opened it prior for this chart

fix memory copy bug when making new chart

* fix ctrl + s

* return to title screen button

* make graphy work everywhere

studio dance selector
membillion mems

* make sure riq cache is clear when loading chart

* lol

* fix the stupid

* bring back tempo and volume change scrolling

* new look for panels

* adjust alignment

* round tooltip

* alignment of chart property prefab

* change scale factor of mem

* adjust open captions material

no dotted BG in results commentary (only epilogue)
bugfix for tempo / volume scroll

* format line 2 of judgement a bit better

update font

* oops

* adjust look of judgement score bar

* new rating bar

* judgement size adjustment

* fix timing window scaling with song pitch

* proper clamping in dialogs

better sync conductor to dsptime (experiment)

* disable timeline pitch change when song is paused

enable perfect challenge if no marker is set to do so

* new app icon

* timing window values are actually double now

* improve deferred timekeep even more

* re-generate font atlases

new app icon in credits

* default epilogue images

* more timing window adjustment

* fix timing display when pitched

* use proper terminology here

* new logo on titlescreen

* remove wip from play

update credits

* adjust spacing of play mode panel

* redo button spacing

* can pass title screen with any controller

fix issues with controller auto-search

* button scale fixes

* controller title screen nav

* remove song genre from properties editor

* disable circle cursor when not using touch style

* proper selection graphic

remove refs
re-add heart to the opening

* controller support in opening

---------

Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
Co-authored-by: minenice55 <star.elementa@gmail.com>
Co-authored-by: ThatZeoMan <67521686+ThatZeoMan@users.noreply.github.com>
2023-12-26 05:22:51 +00:00
thinedave 8d8c275e66
Replace hardcoded Tooltip.AddTooltip() calls with TooltipGiver script in GameObject (#593)
* Remove all hardcoded Tooltip.AddTooltip() calls

* Add TooltipGiver component where previously hardcoded

* Add TooltipGiver.cs

* Revert "Add TooltipGiver component where previously hardcoded"

This reverts commit 45ef0fb0bc.

* Add TooltipGiver component where previously hardcoded

* Remove cherry-pick residue
2023-12-14 00:04:33 +00:00
Rapandrasmus a72e2a154b
What do I name these sorts of PRs?? Anyways fixes and stuff! (#592)
* blue bear and bop region fix

* fixed see saw bug

* I hate blue bear.

* Accuracy

* random things

* extended bgs

* karate man stuff

* ok

* star colors and senior gradient

* reworked blue bear emotions again

* head seperated in ringside

* fix

* blink fix

* blink fix again

* no cancel

* karate man right hand thing

* new sheet

* oops

* bop anim fix

* i have made a severe and continuous lapse in judgement

* fixed stuff

* fixed stuff in sneak y Psirits

* drumming practice new sprites and anims

* extended bg

* the blush was lower on z axis oops

* if you love it so much why dont u put a ringside on it

* blue bear change

* Double date !

* new karate joe heads + snow and double date bench fix

* ops

* fixed breakup anim thing

* story position fixes

* oops

* smile anim fix

* added jump option

---------

Co-authored-by: ev <85412919+evdial@users.noreply.github.com>
2023-12-12 16:54:04 +00:00
AstrlJelly 87653b0d65
yeah that's about it (#591)
works perfectly, looks better, easier to type, and more efficient. what's there to hate
2023-12-06 01:59:36 +00:00
minenice55 d7c6533f61
make totc less jank with perspective (#590) 2023-12-05 22:38:57 +00:00