Commit graph

5375 commits

Author SHA1 Message Date
thefiddler 925abfdb10 [EGL] Removed unnecessary OpenTK.Platform.Windows reference 2014-02-21 14:04:33 +01:00
thefiddler ae3f8cff55 [Doc] Fixed doxygen latex-to-pdf conversion
pdflatex will fail when a <seealso> elements is placed within a
<summary> element. This is now fixed.
2014-02-16 15:30:22 +01:00
Stefanos A. 0052ff435e [Win] Do not raise KeyPress for control chars
This matches the documented behavior of the GameWindow.KeyPress event.
2014-02-13 14:01:35 +01:00
Stefanos A. 1c1607da56 [OpenTK] Make VB.Net overload resolution happy
GLHelper.cs contains a number of overloads that cannot be resolved by
VB.Net. We cannot remove them, as that will break
backward-compatibility, but we can hide them by moving them after the
autogenerated overloads in GL.cs.

Terrible hack, but it appears to work.

Issue originally reported at http://www.opentk.com/node/3554 as "OpenTK
1.1, VB.net and ambiguous functions."
2014-02-12 16:14:00 +01:00
thefiddler 30571f7532 Merge pull request #58 from Frassle/develop
Replace non-breaking space.
2014-02-11 23:54:47 +01:00
Fraser Waters a18fb1ebaa Remove non-breaking space.
Causes the build on Ubuntu to fail.
2014-02-11 16:36:31 +00:00
Stefanos A 61f0ca89b4 Merge branch 'joyhat' into develop 2014-02-10 10:54:22 +01:00
thefiddler ccd1ad0fd7 [GL] Do not limit strings to StringBuilder.Capacity. Fixes issue #57
We let StringBuilder grow to fit the unmanaged string. This appears to
match the default CLR marshaling behavior, which was used in OpenTK 1.0.
2014-02-07 15:57:36 +01:00
thefiddler 63dd4597c7 [GL][ES] Mark DebugProc* delegates as unmanaged function pointers
Calling convention is platform-dependent: stdcall on Windows, cdecl
elsewhere. This maps to CallingConvention.Winapi in .Net parlance.
2014-02-06 15:01:22 +01:00
thefiddler bb741579c6 Merge pull request #56 from l3m/matrix4d-axis-angle
Updated Matrix4d.FromAxisAngle to mirror the Matrix4 version.
2014-02-06 10:33:09 +01:00
thefiddler 2bcf153475 [GL] Fixed invalid IL instruction in Get*() and Delete*() functions 2014-02-04 16:07:58 +01:00
thefiddler d8eda71a2c [GL] Added missing ActiveUniformType.FloatMat3x2 token 2014-02-04 14:26:52 +01:00
Jonas Boesch e2ecba7274 Updated Matrix4d.FromAxisAngle to mirror the Matrix4 version. 2014-02-04 14:03:59 +01:00
thefiddler 6856fe5e71 Merged remote-tracking branch 'l3m/matrix4d-quat-fix' into develop
Updated the Matrix4d CreateFromQuaternion methods to actually create
Matrix4d. They now mirror the Matrix4 CreateFromQuaternion methods,
just using doubles and the -d classes.

Previously, Matrix4d.CreateFromQuaterion actually created a Matrix4
from a single-precision Quaterion.
2014-02-03 11:11:36 +01:00
Stefanos A. d0522f1073 [Win] Do not create second WinMMJoystick instance 2014-02-01 16:03:07 +01:00
Stefanos A. 45df508f8f [Win] Query WinMM joysticks on devicechange event 2014-02-01 16:02:02 +01:00
Stefanos A. 2d110728aa [Win] Cache WinMM joystick capabilities 2014-02-01 16:01:33 +01:00
Stefanos A. 2dee96d918 [Input] Fixed SetButton index check 2014-01-31 16:40:57 +01:00
Stefanos A. 4fceca2f80 [Input] Fixed compilation error 2014-01-31 16:37:36 +01:00
thefiddler 5145ebceb7 [Mac] Implemented JoystickHat support 2014-01-31 16:17:04 +01:00
thefiddler a7228274aa [Input] Added JoystickCapabilities.HatCount 2014-01-31 15:40:07 +01:00
thefiddler 168c45f0e2 [SDL2] Implemented support for hat state 2014-01-31 15:03:51 +01:00
thefiddler 801d6ead04 [Input] Added hat state to JoystickState 2014-01-31 15:03:30 +01:00
thefiddler 0cacdf6ae4 [Input] Do not use a bitfield for hat position
Using a bitfield does not save storage space in this case, and also
stops pattern matching from working (switch() statement in C# or match
… with expressions in F#.)
2014-01-31 15:03:19 +01:00
thefiddler a4ce2182d2 [Input] Added JoystickHatState structure 2014-01-31 15:01:35 +01:00
thefiddler 5fe2d60857 [Input] Added structures for joystick hat input 2014-01-30 17:40:26 +01:00
thefiddler 41a23ca371 [Input] Fixed off-by-one error in internal max axes/buttons 2014-01-30 17:36:59 +01:00
Stefanos A. 0e7f237d5e [Examples] BindAttribLocation must precede LinkProgram 2014-01-30 11:42:07 +01:00
Stefanos A. bc95477488 [Examples] Updated to use 1.1 API 2014-01-30 11:40:01 +01:00
thefiddler 71d6da80de [Win] Faster WinMM GetCapabilities() and GetState()
joyGetDevCaps() is an extremely slow call that allocates memory.
WinMMJoystick is now caching its results for a significant speedup in
Joystick.GetCapabilities() and GetState().

The cache is updated whenever a joystick device is removed. WIP to
handle device added notifications.
2014-01-30 10:18:11 +01:00
thefiddler eeaa3276f1 [Input] Implemented axis-button mappings 2014-01-29 10:39:18 +01:00
thefiddler ef429aff01 [Input] Added support for JoystickButtons 16-31 2014-01-29 10:28:06 +01:00
thefiddler c73e4785cd Merge remote-tracking branch 'cwassall/develop' into develop 2014-01-26 12:19:51 +01:00
thefiddler b9426006ef [GLControl] Warn when accessing GL properties on non-current context 2014-01-26 11:08:08 +01:00
thefiddler c9a86a63ab [GLControl] Use IGraphicsContext.SwapInterval to get/set vsync
This patch fixes warnings related to the deprecated
IGraphicsContext.VSync property.
2014-01-26 10:39:39 +01:00
thefiddler 24be068742 [GLControl] Clarified docs regarding multiple contexts 2014-01-26 10:36:52 +01:00
thefiddler cd42f92c12 [Input] Corrected GamePadState range to byte [0,255] 2014-01-25 17:05:06 +01:00
Stefanos A. 06a3d7e1a7 [OpenTK] Don't skip AA modes in RelaxGraphicsMode
Previously, specifying an odd AA mode (e.g. 5x) would have been relaxed
to 0x. Now, it will be correctly relaxed to 4x.
2014-01-22 23:25:11 +01:00
thefiddler 417a6bedc1 [SDL2] Use RelaxGraphicsMode to find optimal mode
For SDL2, RelaxGraphicsMode requires us to clear context attributes
between consecutive attempts. This is implemented by calling
ClearGLAttributes().
2014-01-22 11:37:37 +01:00
thefiddler 0575e63a27 [Max] Use RelaxGraphicsMode to find optimal mode 2014-01-22 11:03:40 +01:00
thefiddler 6ba475e23f [Win] Use RelaxGraphicsMode to find optimal mode 2014-01-22 10:49:55 +01:00
thefiddler 615df9201b [OpenTK] Moved RelaxGraphicsMode to Utilities
This functionality is useful for all platform backends and is not
specific to the X11 backend.
2014-01-22 10:49:27 +01:00
thefiddler 6f3951e825 [OpenTK] Allow a GraphicsMode.Buffers value of 0
0 in this case means “don’t care”.
2014-01-22 10:48:40 +01:00
thefiddler ff36f0f35a [OpenTK] Clamp max AA level to 64x
This protects against a potential denial-of-service issue during mode
selection, where the platform backend will try to reduce AA level until
a supported mode is found.
2014-01-22 10:35:08 +01:00
thefiddler 2b6aec3b23 [OpenTK] Removed unused GraphicsMode field 2014-01-22 10:31:01 +01:00
Stefanos A. 770b697583 [Win] Clear extension list on reload 2014-01-21 09:04:27 +01:00
Stefanos A. 88ae446781 [Win] Removed WGL delegates in favor of calli 2014-01-21 09:00:57 +01:00
Stefanos A. 5379deaf63 [Win] Implemented calli-based interop for WGL 2014-01-21 09:00:25 +01:00
cwassall 7b591962e8 Change original_resolution field to a property
As the original_resolution field needs to be accessed from outside the
module, it should be an internal property as opposed to an internal
field
2014-01-20 12:51:55 +00:00
cwassall 5f6c8e654c Remember DisplayDevice original resolutions
When refreshing the AvailableDevices list, it is important to set the
original resolution on any DisplayDevices that were previously available
to allow the RestoreResolution() method to work correctly.
2014-01-19 19:44:12 +00:00
Stefanos A. c2e3328f59 [GLControl] Use dummy context in design mode
Creating a GraphicsContext with null parameters is not a guarantee that
we will get a dummy context that does not call any OpenGL functions. We
need to explicitly define and construct a dummy context that is safe to
use inside the designer.

Affects issue #49
2014-01-18 18:33:25 +01:00
Stefanos A. b87b9e0a27 [Win] Fix X1/X2 mouse buttons (fixes issue #27) 2014-01-16 17:16:03 +01:00
Stefanos A. 8cb3538767 [Examples] Move UTF8 sample to Test folder 2014-01-16 14:37:27 +01:00
Stefanos A 51e99fe638 Merge branch 'utf8_test' of https://github.com/ganaware/opentk into utf8 2014-01-16 14:33:15 +01:00
Stefanos A. b9f57ba4d2 [OpenTK] Use ASCII encoding
Most OpenGL versions work with single-byte ASCII strings exclusively.
OpenGL 4.2 adds UTF8 encoded comments to GLSL shaders. Unfortunately,
UTF16 (.Net) to UTF8 conversions will usually modify the length of the
resulting byte array.

This is not currently possible to implement inside OpenTK, since the
binding generator does not know which length parameter corresponds to a
string parameter.

For this reason, and to maintain compatibility with older OpenGL
versions, we perform a destructive UTF16-to-ASCII encoding, which
replaces unsupported characters by '?'. This allows multi-byte post-4.2.
GLSL shaders to work as expected.

If non-destructive round-tripping of strings is required, the user will
have to use the IntPtr overload for string parameters and perform the
UTF16-to-UTF8 encoding/decoding manually. This need is very unlikely to
arise in practice.
2014-01-16 14:32:11 +01:00
Stefanos A 606b4ddcd1 Merge branch 'develop' of https://github.com/opentk/opentk into utf8 2014-01-16 11:44:34 +01:00
Stefanos A 9268b5ed7f Merge branch 'develop' into utf8 2014-01-16 11:39:22 +01:00
Nayuta Taga b15f91a0f2 shader source with Japanese comment test 2014-01-16 18:27:32 +09:00
Nayuta Taga 1929cf60fa Merge branch 'utf8' into utf8_test 2014-01-16 18:05:03 +09:00
thefiddler 44e2576c86 [OpenTK] Protect against invalid axis/button ids 2014-01-15 01:24:20 +01:00
thefiddler e6a9adf494 [OpenTK] Fixed polling 2014-01-15 01:19:45 +01:00
thefiddler e7f037b0a2 [OpenTK] Fixed legacy joystick hotplugging & events 2014-01-15 01:13:39 +01:00
thefiddler df7d7ae8eb [Linux] Implemented joystick guid detection 2014-01-15 00:57:28 +01:00
thefiddler 73e3b66038 [OpenTK] Use LegacyJoystickDriver for IJoystickDriver implementation 2014-01-14 23:53:24 +01:00
thefiddler fb917a6d89 [Linux] Implemented joystick hotplugging 2014-01-14 23:51:31 +01:00
thefiddler 4ca8c78764 [OpenTK] Suggest alternative to obsolete INativeWindow.InputDriver property 2014-01-14 23:40:23 +01:00
Stefanos A. 4473c8373e [X11] Implemented joystick hotplugging
This is a work in progress.
2014-01-14 18:37:16 +01:00
Stefanos A. b004dc7a0a [X11] Added INotify.cs to project files 2014-01-14 18:36:36 +01:00
Stefanos A. 4203c14b22 [X11] Removed IJoystickDriver from X11Joystick
Legacy IJoystickDriver support is now implemented through a
LegacyJoystickDriver instance.
2014-01-14 18:36:19 +01:00
Stefanos A f3036e5f10 Merge branch 'develop' into linux_joystick 2014-01-14 18:26:05 +01:00
Stefanos A cb4e4d5e72 Merge branch 'legacy_joystick' into linux_joystick 2014-01-14 18:17:05 +01:00
Stefanos A. d467629ad8 [Linux] Added INotify bindings
These are not currently used.
2014-01-14 18:15:53 +01:00
Stefanos A 962a9f7733 Merge branch 'issue43_unstablefps' into develop 2014-01-14 14:21:19 +01:00
Stefanos A. 0c9b612bff [OpenTK] Increase max Update/RenderFrame rates
Given the new 144Hz monitors on the market today, it makes sense to
increase the Update/RenderFrame limit from 200Hz to 500Hz.
2014-01-14 14:20:38 +01:00
Stefanos A. 1f44cf27a1 [OpenTK] Do not hang when update rate too high
OpenTK will now detect when an UpdateFrame handler is consistently
taking too long to finish, and stop raising UpdateFrame events. This
gives ProcessEvents() a chance to execute and will protect the
application from hanging up.
2014-01-14 13:55:24 +01:00
Stefanos A. 95d71bc0cc [OpenTK] Respect a TargetUpdatePeriod of zero 2014-01-14 13:33:41 +01:00
Stefanos A. 7b98255626 [Examples] Improved timing display
GameWindowStates will now display the average fps and draw three moving
boxes based on different timing methods.

If the timing implementation in OpenTK is working correctly, all three
boxes should be moving at the same speed.
2014-01-14 13:27:09 +01:00
Stefanos A. 97e49b76b2 [OpenTK] Fix UpdateFrame quantization error
The UpdateFrame event rate will now match TargetUpdatePeriod even if
vsync is enabled. Previously, it would be quantized to a multiple or
integer fraction of of the vsync rate.
2014-01-14 13:04:30 +01:00
Stefanos A. 3eccb89821 [OpenTK] Remove Thread.Sleep() from loop timing 2014-01-13 11:36:56 +01:00
Stefanos A. b3554bb74c [OpenTK] Simplified update and render loops 2014-01-13 11:22:33 +01:00
thefiddler 7afe48c979 [Audio] Don't crash when Alc.GetString() returns null
Alc.GetString() could crash if the unmanaged code returned null due to
any kind of failure. This is now fixed and better documented.

Additionally, the array overload for Alc.GetString() will now correctly
forward the ‘device’ parameter to unmanaged code.
2014-01-12 22:05:15 +01:00
Stefanos A. fca9f930e4 [OpenTK] Fix UpdateFrame loop condition
Multiple UpdateFrame events should be raised to match the desired
TargetUpdateFrequency, when TargetUpdateFrequency > 0. The loop would
incorrectly check for TargetRenderFrequency instead.

Affects issue #43
2014-01-12 21:37:18 +01:00
Stefanos A. c31f64f7e1 [OpenTK] Frameskip needs TargetUpdateFrequency!=0 2014-01-11 01:46:38 +01:00
Stefanos A. 19eb72b3a9 [OpenTK] Fixed Utilities.CreateSdl2WindowInfo
Utilities.CreateSdl2WindowInfo should store the specified windowHandle
directly instead of trying to call SDL.SDL.CreateWindowFrom.
2014-01-10 16:56:26 +01:00
Stefanos A. aff9719872 [SDL2] Implemented GetWindowWMInfo 2014-01-10 16:55:20 +01:00
Stefanos A. bdfcf43e0b [Win] More robust pixel format selection
This patch adds more robust checks for WGL_ARB_pixel_format and
WGL_ARB_multisample before using the relevant extensions, and adds
checks whether Wgl.Arb.ChoosePixelFormat() returns a valid pixel format
before trying to use it (thanks to Repetier for catching this edge
case.)

Additionally, the ChoosePixelFormatPFD code-path now heavily penalizes
single-buffered modes when the user requests a double-buffered mode.

Affects issues #42 and #45
2014-01-10 15:41:57 +01:00
Stefanos A. ef5aedba6f [Win] More robust WGL extension detection
Affects issue #42 and issue #45
2014-01-10 09:24:59 +01:00
thefiddler a4d2a31386 [Mac] OpenGL 3.x/4.x require core profile flag
SDL will fail to construct an OpenGL 3.x/4.x context on Mac OS X,
unless ContextProfileFlags.CORE is specified.

Fixes issue #44

Upstream enhancement request at
https://bugzilla.libsdl.org/show_bug.cgi?id=2342
2014-01-09 23:36:28 +01:00
Stefanos A. 7f64945079 [OpenTK] Do not raise *Frame events when time = 0
Affects issue #40
2014-01-09 00:51:09 +01:00
Stefanos A. 28ac3cec0b [Win] Fix issue #35 (OpenTK over Remote Desktop)
When running over remote desktop without hardware acceleration, there
are no GraphicsModes that support desktop composition. This patch adds
logic to avoid requesting composition-capable modes when running over
RDP.

Additionally, it changes the mode selection logic to consider modes that
support features partially (e.g. 16bpp color instead of 32bpp), albeit
with a heavy penalty over fully supported modes.
2014-01-09 00:14:25 +01:00
Stefanos A. 1b3b510376 [Win] Check registry keys before accessing
Fixes crashes when using OpenTK over the Remote Desktop Client for Mac
(version 2010).
2014-01-09 00:10:41 +01:00
Stefanos A. 4af9d30ccb [Win] Fix issue #33; fix issue #34
This patch adds a workaround for WM_STYLECHANGED messages that are not
delivered when running on Mono/Windows. If we detect Mono, then we call
HandleStyleChanged() directly in order to update the internal state of
our WinGLNative instance.
2014-01-08 22:29:22 +01:00
Stefanos A. 51ad513dbb [Win] Do not overload internal SetWindowLong
The internal function is now appended with "Internal".
2014-01-08 19:22:03 +01:00
Stefanos A. 7363cfee7b [Win] Do not unregister class twice
Only the parent window would register a class, but both the parent and
the child window would unregister it. This is now fixed.
2014-01-08 19:21:29 +01:00
Stefanos A. 51baed7286 [Win] Remove unnecessary #if clauses 2014-01-08 00:45:42 +01:00
Stefanos A. e260a42954 [Win] Refactor huge wndproc into functions 2014-01-08 00:02:27 +01:00
Stefanos A. a961fb3db3 [Examples] Added keys to modify timing
Use [ and ] to decrease and increase the UpdateFrame frequency.
Use < and > to decrease and increase the RenderFrame frequency.
2014-01-07 22:09:52 +01:00
Stefanos A. b6a806a568 [OpenTK] Improved timing stability
OpenTK now directly calculates the elapsed time between UpdateFrame
(RenderFrame) events and compares that directly to TargetUpdatePeriod
(TargetRenderPeriod). This significantly simplifies the implementation
and improves timing stability.
2014-01-07 22:09:02 +01:00
Stefanos A. 6e03d501ae [OpenTK] Fixed Update/RenderTime calculation
These values should only be re-calculated when an Update/RenderFrame
event is raised. Otherwise, they should retain their previous values.
2014-01-07 15:55:11 +01:00
thefiddler 251f5717ae [Examples] Improve timing information; add vsync toggle 2014-01-07 09:12:35 +01:00
thefiddler 99df27b635 [OpenTK] Corrected GameWindow.Update/RenderFrequency information 2014-01-07 09:11:55 +01:00
thefiddler 56a3dd91e5 [OpenTK] Implemented GameWindow.UpdateTime and RenderTime properties 2014-01-07 09:09:43 +01:00
thefiddler 3856fcd48e [OpenTK] More robust timing for UpdateFrame and RenderFrame
FrameEventArgs.Time should no longer drift from clock time measured
outside GameWindow.
2014-01-07 08:52:02 +01:00
thefiddler c5dcc8a93b [Examples] Calculate timing information in GameWindowStates 2014-01-07 01:01:00 +01:00
thefiddler d49dacb5b3 [Examples] Cleaned up input device printing in GameWindowStates 2014-01-07 00:48:09 +01:00
thefiddler 94c3c24bfb [OpenTK] Platform backends should inherit from PlatformFactoryBase
This reduces code duplication wrt deprecated interfaces and common
support code between backends.
2014-01-06 14:49:05 +01:00
thefiddler d84be0d594 [OpenTK] Added base IPlatformFactory implementation
PlatformFactoryBase provides a common base interface for platform
backends. Platform backends should inherit from PlatformFactoryBase in
order to reduce code duplication.
2014-01-06 14:47:58 +01:00
thefiddler a94a293732 [Platform] Implemented legacy IJoystickDriver
LegacyJoystickDriver implements the legacy IJoystickDriver interface
(GameWindow.Joysticks) in terms of the new IJoystickDriver2 interface
(OpenTK.Input.Joystick).

This removes a large chunk of code from each platform backend, as they
no longer need to implement IJoystickDriver themselves. Additionally,
it adds support for device hot plugging which was previously missing.
2014-01-06 14:25:05 +01:00
Stefanos A. 83f54f70aa [OpenTK] Simplify and improve timing calculations
This patch modifies GameWindow.Run() to use a single stopwatch instead
of two separate stopwatches for timing UpdateFrame and RenderFrame
events.

It improves timing accuracy for issue #20 (FrameEventArgs.Time
Inconsistencies)
2014-01-06 01:57:54 +01:00
Stefanos A. 88c57db5b6 [Math] Added MathHelper.Clamp 2014-01-06 01:52:08 +01:00
thefiddler a9ab3650da [Mac] Do not store *State structs directly
Storing Mouse/KeyboardState structs directly makes updates more
difficult than they should be. It is simpler to create simple classes
instead.
2014-01-05 23:58:05 +01:00
thefiddler 4d660fdeba [Input] Added Keyboard/MouseState.SetIsConnected to mirror JoystickState 2014-01-05 23:50:17 +01:00
thefiddler fda2d32d2d [Mac] Map GamePads, MultiAxisControllers and Wheels to joysticks 2014-01-05 22:44:58 +01:00
thefiddler a1123834a0 [Mac] Call DeviceRemoved() in Dispose() event
The necessary cleanup code already exists in DeviceRemoved(). No need
to duplicate this in the Dispose() event.
2014-01-05 22:38:26 +01:00
thefiddler ab85afd5ba [Mac] Avoid IOHIDDeviceConformsTo call in DeviceRemoved handler
DeviceAdded already checks that devices conform to the desired usage
pages. Checking again in DeviceRemoved is unnecessary - if a device
exists, then it has already passed muster.
2014-01-05 22:36:01 +01:00
thefiddler 9e223486f6 [Mac] Implement Joystick.GetGuid() 2014-01-05 22:15:55 +01:00
thefiddler 5c5afb3ea3 [Mac] Calculate joystick Guid for USB devices 2014-01-05 22:06:19 +01:00
thefiddler b458b40683 [Mac] Use out/ref parameters instead of unsafe pointers in bindings 2014-01-05 22:05:54 +01:00
thefiddler fa386dc991 [Mac] Connect devices to first available index 2014-01-05 21:53:28 +01:00
thefiddler fc81f30251 [Examples] Draw device index for Joysticks and GamePads 2014-01-05 21:32:24 +01:00
thefiddler 05af21e61b [Mac] Do not call CFRelease on HID properties
HID properties are callee-owned and should not be released by the
caller. Fixes crash (memory corruption) on device hot plugging.
2014-01-05 21:27:34 +01:00
thefiddler 02c9f471ea [Mac] DllImport must be marked as extern 2014-01-05 21:18:20 +01:00
thefiddler 7388bd935d [Mac] Correctly unschedule HIDManager from run loop 2014-01-05 20:17:03 +01:00
thefiddler 4c7f6a92a7 [Mac] Don't let exceptions escape to unmanaged code 2014-01-05 04:20:51 +01:00
thefiddler 892d129e54 [Mac] Fixed DllEntryPointNotFound crash on device unplugging 2014-01-05 04:15:30 +01:00
thefiddler 2ee24efb2f [Mac] Implemented joystick buttons 2014-01-05 04:11:11 +01:00
thefiddler fad42994e1 [Mac] Implemented joystick axis movement 2014-01-05 03:54:53 +01:00
thefiddler 92635b3f35 [Input] Added JoystickAxis/Button.Last; added JoystickAxis.Axis10.
JoystickAxis/Button.Last is used internally to allocate the correct
amount of storage for joystick axes and buttons. JoystickAxis.Axis10 is
required to support the maximum number of axes available on Mac OS X.
2014-01-05 03:54:34 +01:00
thefiddler 59249c2624 [Mac] Implemented joystick device detection 2014-01-05 03:03:46 +01:00
thefiddler 07bcda0f57 [Mac] Retrieve HID joystick name 2014-01-05 02:42:47 +01:00
thefiddler 6dadbd3570 [Mac] Implemented necessary CFString methods 2014-01-05 02:42:33 +01:00
thefiddler 32653d2c64 [Mac] Construct JoystickDevice when joysticks are connected 2014-01-05 00:47:40 +01:00
thefiddler 3757db9978 [Input] Allow extending JoystickDevice<> 2014-01-05 00:46:59 +01:00
thefiddler bf8efea121 [Mac] Only add callbacks for recognized USB HID devices 2014-01-05 00:00:49 +01:00
thefiddler c44b477388 [Mac] Implement device added/removed events for joysticks 2014-01-04 23:58:59 +01:00
thefiddler 9659a1d786 [Mac] Add skeleton HID input implementation for joysticks 2014-01-04 23:55:38 +01:00
thefiddler 3a63496b6d Merge branch 'gamepad' into develop
Conflicts:
	Source/OpenTK/OpenTK.csproj
2014-01-03 02:23:02 +01:00
thefiddler 514390fc9a [Graphics] Added missing documentation comment 2014-01-03 02:18:28 +01:00
thefiddler 53552b0070 [Input] Corrected malformed documentation comments 2014-01-03 02:17:42 +01:00
thefiddler 3095afa18a [Input] Documented all public members 2014-01-03 01:58:16 +01:00
thefiddler b35aad1503 [Input] Removed JoystickState.GetAxis(int) overload 2014-01-03 01:58:08 +01:00
thefiddler 8649e4a044 [Input] Added SetVibration() API skeleton 2014-01-02 19:52:00 +01:00
thefiddler ec43b9ff85 [Input] GamePad and Joystick classes should be sealed 2014-01-02 19:27:04 +01:00
thefiddler b513e35ea8 [SDL2] Implemented PacketNumber property 2014-01-02 19:24:38 +01:00
thefiddler 1ccf7e5ad2 [Input] Added PacketNumber property 2014-01-02 19:24:15 +01:00
thefiddler b5d42b7992 [Input] Implemented GetState() and simplified GetCapabilities() 2014-01-02 18:37:53 +01:00
thefiddler d49af2787f [Input] Simplified configuration parser and added GetEnumerator() 2014-01-02 18:37:20 +01:00
thefiddler 8f00bbc9f2 [Input] Added internal Joystick.GetAxisRaw() method 2014-01-02 18:36:27 +01:00
thefiddler 0593ea62e6 [Input] Added Source and Target to GamePadConfigurationItem 2014-01-02 18:36:09 +01:00
thefiddler bf5d2a738d [Input] Made configuration database non-static 2014-01-02 02:42:51 +01:00
thefiddler 9e4827bf67 [SDL2] Fixed SDL_JoystickGetGUID capitalization 2014-01-02 02:20:51 +01:00
thefiddler a8fb977017 [Input] Initialize JoystickDevice.Details in constructor 2014-01-02 02:20:25 +01:00
thefiddler fb57a9062d [Input] Renamed GamePadMap to GamePadConfiguration 2014-01-02 01:38:12 +01:00
thefiddler dc1ffab78d [Input] Implemented IGamePadDriver.GetName() 2014-01-02 01:34:21 +01:00
thefiddler c2c76f2ab2 [Input] Made the Name property public
We can use the name property to implement a hypothetical
GamePad.GetName() method in the future.
2014-01-02 01:33:57 +01:00
thefiddler b056a50e73 [Input] Added xml documentation for GamePadCapabilities 2014-01-02 01:33:08 +01:00
thefiddler a0dad7f698 [Input] Implemented MappedGamePadDriver.GetCapabilities() 2014-01-02 01:13:20 +01:00
thefiddler f0fbb26efe [Input] Added ability to parse SDL configuration db strings 2014-01-02 01:07:21 +01:00
thefiddler 5e75fac056 [Input] Added configuration db for GamePads
The database is based on the SDL bindings found at
https://hg.libsdl.org/SDL/file/b744b3f8754b/src/joystick/SDL_gamecontrol
lerdb.h
2014-01-02 01:06:47 +01:00
thefiddler b9a8e365de [Input] Added IJoystickDriver2.GetGuid() API 2013-12-31 14:09:17 +01:00
thefiddler cd143af60a [SDL2] Added JoystickGetGUID method 2013-12-31 14:08:28 +01:00
thefiddler 1687518ef5 [SDL2] Add compile-time check for SDL2 GameController vs MappedGamePadDriver 2013-12-31 11:46:40 +01:00
thefiddler ef7f31099d [Input] Removed unnecessary #region 2013-12-31 01:02:07 +01:00
thefiddler 7d4d116ce9 [Input] Renamed GamePadMapping to GamePadMap 2013-12-31 01:01:52 +01:00
thefiddler d4348c5083 [SDL2] Fixed joystick/controller hotplugging support 2013-12-30 17:22:45 +01:00
thefiddler 9c8a5f5028 [SDL2] Fixed GameControllerButton to Buttons translation 2013-12-30 17:15:49 +01:00
thefiddler 43ef78f222 [SDL2] Fix issue where changes to mutable struct were lost 2013-12-30 17:09:20 +01:00
thefiddler 9beb396c9e [SDL2] Explicitly enable joystick and gamepad events 2013-12-30 17:08:42 +01:00
thefiddler 2d303a6884 [Input] Buttons should have [Flags] attribute 2013-12-30 16:07:06 +01:00
Stefanos A. 6faa58aac3 [SDL2] Fixed joystick hotplugging
SDL2 uses a weird system of device ids and instance ids to report
joystick events, where the ADDED event uses a device id and the rest use
instance ids.

The SDL2 joystick driver is now fixed to correctly distinguish between
the two, which fixes hotplugging support for joystick devices.
2013-12-30 15:24:48 +01:00
thefiddler 52b8762593 [SDL2] Fixed mapping of instance ids to device ids 2013-12-30 14:57:28 +01:00
thefiddler a4366e52f5 [Input] Added missing closing brace in ToString() message 2013-12-30 14:56:22 +01:00
thefiddler 064a45e4a7 [Input] Fixed incorrect variable name 2013-12-30 13:49:26 +01:00
thefiddler 1b0a72472e [SDL] Use TranslateAxis() to decode ControllerAxisEvent
SDL GameControllerAxis and GamePadAxes are not interchangeable. The
driver will now correctly interpret incoming SDL messages and update
the GamePadState for the relevant axis.
2013-12-30 13:42:37 +01:00
thefiddler e997ddf9c6 [Input] Fixed GamePadState.SetAxis() implementation
GamePadState.SetAxis() receives a GamePadAxes enumeration, which is a
bitmask of the axes we wish to set. SetAxis now correctly decodes the
bitmask to apply the values we are interested in.
2013-12-30 13:39:43 +01:00
thefiddler 0b8db7c40b [X11] Removed unused variable 2013-12-30 10:25:17 +01:00
thefiddler 4005710b99 [X11] Fixed current resolution detection. 2013-12-30 09:23:33 +01:00
thefiddler 3dbf575765 [Build] Added new files to the relevant csproj scripts 2013-12-28 01:23:39 +01:00
thefiddler 3bad2eefdc [Examples] Added ExternalContext test
This test uses SDL2 to create a window and an OpenGL context. It then
uses OpenTK to render into the external SDL2 context. If everything is
working correctly, a black window should appear and gradually turn
white before disappearing.
2013-12-28 01:17:56 +01:00
thefiddler 04e6d9335a [Graphics] Improved support for external OpenGL contexts
When combining OpenTK with a third-party OpenGL toolkit, it is now
possible to implement a suitable GetAddress() and GetCurrentContext()
implementation in terms of the third-party toolkit. If no
implementation is specified, then OpenTK will try to guess the most
suitable implementation within its own platform backends.

If no custom implementation is defined, and if no suitable
implementation can be found, then OpenTK will throw a
PlatformNotSupportedException. If a suitable implementation is found or
defined, then OpenTK will attempt to load OpenGL entry points using
that implementation.

In this case third-party toolkit remains solely responsible for
managing its context via its MakeCurrent(), SwapBuffers(), etc
implementations.
2013-12-28 01:14:59 +01:00
thefiddler 5cebaccfca [Dummy] Improved thread-safety; added entry-point loader
DummyGLContext will now attempt to load OpenGL and OpenGL ES entry
points when a suitable OpenGL context is current on the calling thread.
This allows OpenTK to be used on contexts created through third-party
toolkits.
2013-12-28 01:09:59 +01:00
thefiddler 8bcbb06f8e [Platform] Added internal CreateGetAddress() function
CreateGetAddress() constructs a GraphicsContext.GetAddressDelegate that
is suitable for the current platform. This can be used when combining
OpenTK with an OpenGL context created through a third-party toolkit.
2013-12-28 01:08:24 +01:00
thefiddler cf76aa6085 [Mac] Moved GetAddress implementation to its own class
The functions defined in libdl.dylib are useful in more places than
just AglContext. Moving them to their own class ensures we can access
these from wherever we might need them.
2013-12-28 01:06:33 +01:00
thefiddler 9171977079 [SDL2] Added missing [SuppressUnamangedCodeSecurity] attribute 2013-12-28 01:04:46 +01:00
thefiddler b79d951e62 [Mac] Use Cgl.GetCurrentContext instead of Agl
CGL appears to work with both AGL and NSOpenGL contexts, whereas AGL is
limited to AGL contexts. This allows us to be more flexible in terms of
implementation (i.e. we can use Cgl.GetCurrentContext to retrieve a
handle to a context created through SDL, which uses NSOpenGL
internally.)
2013-12-28 01:04:22 +01:00
thefiddler 0d1df41393 [X11] Improve GraphicsMode fallback (fixes issue #23)
When the user requests a GraphicsMode that is not directly supported
by the GPU/drivers, we should relax the requested parameters until
we find a supported mode. An exception should only be thrown when
there is no usable mode.

This makes the X11 backend match the behavior of Windows. The SDL/X11
backend works a little bit differently, in that it falls back to the
a default mode directly if the requested mode is not available. There
is nothing we can do about that.
2013-12-27 14:01:21 +02:00
thefiddler 88f7cd68f5 [X11] Fixed border size on Gnome 3
The _NET_FRAME_EXTENTS atom is implemented differently by
different window managers, when window decorations are hidden
with Motif. Unity returns a 0 size, while Gnome 3 returns the
previous size.

This patch removes that ambiguity: when decorations are hidden,
border size becomes zero. This should work everywhere, unless
some window manager decides to troll us by decorating the window
when we explicitly request no decorations. Sigh...
2013-12-27 13:31:51 +02:00
thefiddler ab8796c942 [Input] Do not crash with scancodes > 255 2013-12-27 11:10:41 +01:00
thefiddler 6c6e09aae6 [X11] Allow resizing with fixed borders
Windows can now be resized programmatically, even when they have
WindowBorder.Fixed. All resizing logic is now consolidated in the
Bounds property, and ConfigureNotify messages are now handled
correctly depending on their source (StructureNotify or
SubStructureNotify.)
2013-12-27 11:07:38 +01:00
thefiddler 4d27b6ee55 Implemented X11 KeyDown/KeyUp events and reduced code duplication 2013-12-25 11:46:02 +01:00
thefiddler ffdf881cea Do not raise KeyPress for control characters 2013-12-25 11:14:30 +01:00
thefiddler f7fbf38c43 IsButtonBind should check for buttons, not axes 2013-12-25 01:47:27 +01:00
thefiddler b4b8bc1665 Implemented SDL IJoystickDriver2 and IGamePadDriver 2013-12-24 19:15:23 +01:00
thefiddler c51c4934df Added GameControllerGetBind APIs 2013-12-24 19:14:54 +01:00
thefiddler 6fc679c4ba Removed duplicate button types 2013-12-24 19:14:35 +01:00
thefiddler 1eb807bb64 Use IGamePadDriver through MappedGamePadDriver 2013-12-24 17:18:05 +01:00
Stefanos A 7fd7b8c7a2 Improved ToString implementation 2013-12-24 17:18:05 +01:00
Stefanos A 9a90772cef Fixed WinMM offsets for IJoystickDevice2 2013-12-24 17:18:05 +01:00
Stefanos A f3cb578587 Improved WinMMJoystickDriver hotplugging behavior 2013-12-24 17:18:05 +01:00
Stefanos A d33d0c7387 Added state output for OpenTK.Input.Joystick 2013-12-24 17:18:05 +01:00